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Saturday, October 12, 2024

The Aleph Sector Warzones 10.024M42

The Perseus Deeps

By 10.24M42 the Perseus Deeps was divided into two main theatres of war. Towards Galactic "west" of the region, where the Foramen Nova bisects the Cicatrix Maledictum, providing the Imperium with a stable supply route from the Valitane Subsector in the Imperium Sanctus - is the Mordecai system. For several years the forces of Chaos, led by the Emerald Serpent and interference from Magnus the Red, have been slowly losing ground to General Kutuzov and his armies, supported by the fleets of Admiral Stark.

Mordecai Tersius and Secundus have fallen to the Imperium, but now with the strategic logistics situation finely balanced, Kutuzov is struggling to break out of his landing zones on the capital world Mordecai Primaris.

Further to the galactic "east", lies the Harakhty Dynasty of Necron worlds. Once minor unimportant outposts, these world were overrun by reanimating necrons during the period 002.042M42 to 014.042M42, but have been riven by a mysterious tech blight. Now the Imperium under General Veers has begun a renewed crusade in the Perseus Deeps, invading and securing the world of Enaloth in 024.M42. However the Imperium face resistance from chaos and tau forces seeking to disrupt this campaign

The Perseus Deeps is the main theatre of war for the eternal war of the Imperium vs. chaos, and features scope for large set piece battles, fleet actions and apocalypse games. By default all chaos vs. Imperium games will be added to the Mordecai System campaign, which has been going on now for nearly a decade in real time! Imperium are winning...

The Perseus Deeps also has the main necron wars, as the forces of the Tau Empire, Imperium and chaos attempt to carve up the necron worlds between them.

The Zadoc Subsector

Once a powerful Imperial realm the Zadoc subsector fell to the combined efforts of chaos, the tyranids and the Tau-Federacy alliance even before the coming of the Cicatrix Maledictum. Now only Hylas remains in Imperial control, and the Tau-Federacy alliance, with occasional help from the Aeldari, are conducting a campaign to remove this last remnant of Imperial rule, opposed by smaller forces of Imperial guard and space marine companies. The war consists of a number of small scale actions as well for small but important installations in the Mabb Nebula.

Meanwhile the Zadoc Subsector also sees a major Tau invasion of chaos held Zadoc. Taking this world, and then Grimlock followed by the Rim Worlds beyond, would secure beyond doubt the sector and cut off the Hadron Expanse from easy resupply from the Imperial hub worlds, and remove the chaos taint from their "Aleph Expansion Sphere".

This warzone is a major warzone but more narrative in context, open to smaller engagements but also large battles. The region sees the Tau invading the major chaos world of Zadoc, and the orks, imperium and tau forces vying for control of several small installations and minor worlds. Ideal for boarding action and Kill Team.


The Hadron Expanse

The Hadron Expanse isn't even designated as a subsector of the Aleph Sector by Imperial command. Although home to nominally two army groups under General Konev and General Percival, and a naval battlegroup, the imperial worlds in the region are scattered and of low resource value. However the Hecate Gap, the only stable pathway to the volatile region of the Rifts of Hecate, is vital to control, and is currently held at one end by the Imperium. Should this bastion of Imperial resistance collapse, then untold hordes of Orks, Tyranids and Necrons threaten to overwhelm the Imperium's borders in the region. In addition, the Tau Empire's "Hadron Sphere" would be hard pressed to deal with the Tyranid threat.

The Hadron Expanse focusses on outpost worlds, featuring a narrative of the orks and tyranids threatening the sector from the galactic rim. Any games are applicable, but allied games in particular (orks+tyranids+necrons are trying to get through the gap, everyone else is trying to stop them) also fit well in this theatre. From time to time the GM may introduce "McGuffin's" to fight for, over a limited time period, which will confer significant faction advantages on the winner.

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