Tuesday, October 31, 2006

CAMPAIGN DETAILS

To get involved, simply pick a planet to fight on and let me know the result in Victory points! I also intend to arrange for some kill team and special scenarios.... email me results at noodle1978@hotmail.com

Assault on Cernunnos (Tau vs. Imperium/Space Marine Battlfleet Gothic, possible 40K after)

Now that the Imperium have secured the planet of Einmyrria and invaded the Hellhiem system on force, Cernunnos is now a thorn in the Imperial side. The Tau base, and its attendant fleet are effectively preventing an Imperial breakout from Hellheim and threatening the planned crusade into the Purseus Deeps.

The Imperial High command based on Cerberex are planning a devastating surprise attack on the Tau fleet based around the planet to cut of the Tau forces on the planet. Then an invasion can begin at the Imperiuim's leisure. It is unknown at this time whether it will be the Imperial or space marine fleet which carries out this assault or whether the element of surprise will be maintained.

Purge Of the Deeps (Imperium vs. Eldar vs. Chaos vs. Necron vs. Tyranid - 40K)

With Einmyrria captured and the necrons removed, the imperial might has now been turned on the nearby systems within the Perseus deeps, worlds inhabited by pirates, orks and chaos raiders as well as the remnants of Hive fleet Morph and necron tomb worlds. In addition it is almost certain that eldar, dark eldar and Tau forces will be sent to destabilise this Imperial campaign where they can. The nearby systems are described below. They are of little worth save for their strategic position, acting as forward bases for attacks from the inner deeps. The imperium plan to set up listening posts on all these worlds, allowing them to eavesdrop on any planned attack for hundreds of light years...

Scalius - Desert World - some settlements

Parataea - Fallow world (plains and scrub)

Aganthas - Night world (rocks and alien flora - always night)

Myrentas II - Notorious pirate world (varied climates)

Cathasaea - Ancient ruins (varied climate)

Lucardium - Desert WorldTantalon V - Forest world

Ravitane City Campaign (Imperium vs. Eldar - City terrain)Protogonus Campaign (Tau vs. Imperium)

The Eldar hold the city Island of Selimac. Imperial forces must try to retake the city. The eldar intend to sacrifice as many imperials as they can for this gain, easing pressure elsewhere and reducing the Imperium's strength on the other fronts.(At the end of december the winner of this front - in VPs - may add their winning margin to any planet in the Deeps campaign)

Protogonus Campaign (Tau vs. Imperium)

The Sons Of Ultramar still have a presence on the Tau planet, though they are mostly hidden in the thick forests which cover the planet. Above the planet the UFP and Imperial fleets are still jockeying for position but neither side can yet safely reinforce the planet.

EINMYRRIA CAPTURED BY IMPERIAL FORCES!

In a shock development Einmyrria was captured last night by forces of the Imperium. The arrival of the Dark Angels and Daemonhunters added to the existing forces of the Sons Of Ultramar turned the battle in the Imperium's favour, forcing the Eldar to withdraw into the webway.

Tau forces initially gained a foothold but were later annihilated by the Dark Angels on one flank and by an unholy Ork/Chaos alliance on the other. The presence of Orks, chaos and tyranids on the planet was a surprise, but it seems the rapid advance of the Space Marines, followed by legions of Imperial guard landed in secret by the Imperial fleet, stirred up otherwise undiscovered stragglers of hive fleet Morph and the remnants of the Hellheim invasion by chaos in .004M42.

The dark eldar made several raids during the short campaign, capturing a number of slaves from the Tau and imperium. However it was the Necrons who suffered the most as they were pushed back into their tombs and forced to abandon the planet. The UFP has declared that a huge opportunity to reduce the necron threat has been missed by allowing the necrons to Phase out!

Einmyrria is now in Imperial hands and with the destruction of so many Tau forces on the planet its neighbour, Cernunnos, now looks under threat from Imperial invasion. The Tau fleet will no doubt be called upon to stop the hordes of man from threatening their only secure base.
Meanwhile the necron threat has not been reduced, simply moved to an unknown location. The Cardinal has announced that the Perseus Deeps must be purged of the necron race, a dangerous and risky proposition. The eldar suffered few casualties on Einmyrria though their lack of numbers could not prevent the final success of the Imperium. Their next move is unknown...
24 hour results:


1st Imperium
2nd Eldar
3rd Dark Eldar
4th Tyranids
5th Necrons
6th Tau/UFP

Individual (of 12 competitors):
1st Dave Bone

2nd Rykk Lloyd
3rd Nick Ogryzko

UPCOMING EVENTS/CAMPAIGNS:

Assault on Cernunnos (Tau vs. Imperium/Space Marine Battlfleet Gothic, possible 40K after)

Purge Of the Deeps (Imperium vs. Eldar vs. Chaos vs. Necron vs. Tyranid - 40K)
- In the next few weeks a list of systems in the Perseus Deeps will be announced - Players should choose one at the start of each game and let me know the result. If you cannot agree roll a dice! At the end of December systems will be assigned by the %age of VPs won on each planet...

Ravitane City Campaign (Imperium vs. Eldar - City terrain)Protogonus Campaign (Tau vs. Imperium)

To get involved email me your results (for the Purge of the Deeps) - for other campaign fronts email me and I'll let you know how to get involved.

Wednesday, October 25, 2006

The Aleph System - 2510.006M42

+++Intercepted Transmission+++

My Lord,

Here follows my report on the situation in the Aleph sector. Over the last few weeks the situation on Einmyrria has deteriorated. Our scouting forces have been reinforced with marines however eldar and Tau forces have so far hindered our exploration of the necron caves. We fear they may be awakening as you suggested. We intend to press the matter with further forces assuming we can bypass the tau/UFP blockade.
Iron Duke and her escorts have now reached the Protogonus system and are shadowing the UFP fleet. No opportunity to bring one section of it to battle has as yet presented itself. On the ground the Sons of Ultramar continue their scouting mission but to not possess the strength to press home a major attack.

Ravitane has become a serious situation with the Sisters of Battle failing to halt the Eldar advance across the island of Selimac. All bridges have been cut and the eldar now control the area and space port. A new force of imperial troops is being assembled but may take weeks to get there. The eldar must be forced off the planet.

The Dark Angels are continuing their unexplained crusade in the region of tyranid infested worlds where they also encountered an Iron Warriors base. Iron Warriors have also been spotted on a number of hostile worlds by our agents so celebrations of their demise on Aleph 4 at the hands of the UFP now seem premature.

Major theatres 06/07
EINMYRRIA - ALL (to be resolved this weekend) (all scenery)
RAVITANE - Imperium vs. Eldar (ruined city)
PROTOGONUS - Imperium vs. Tau/UFP (Woods + buildings + swamps)
DARK ANGELS CRUSADE - Dark angels + Imperium vs. Tyranids vs. Chaos (all)
Necron invasion? TBA

Thursday, October 12, 2006

Einmyrria Campaign (24 hour event details)

2710.006M42 Einmyrria is a cold world with no oceans. Its surface is covered in a landscape of light grey rocks which undulate across the planet for as far as the eye can see. The planet has two large impenetrable icecaps. Towards the centre of the planet there are lakes and pools created by the rain which forms from clouds formed by the power of the sun on the planets rocks. The only vegetation on the planet is moss, algae and a few tough grasses and trees which dot the landscape. The going is heavy on the planet as there is virtually no soil and no flat ground to speak of.
The other feature of Einmyrria is the ancient architecture. Vast grey pyramids and rock pillars tower over the countryside. Long abandoned roads cross the planet and the signs of a vast civilisation are barely hidden by the moss and scant vegetation. In addition there are more recent ruins of a failed human settlement.
Einmyrria was a necron world and, beneath the surface the necrons are awakening. The eldar, Tau and Imperium have found vast underground caverns with their sensors large enough to house a population of billions, as well as a space fleet…


The Necrons
An ancient intelligence is awakening on the planet. Below the surface lie vast caverns of sleeping Necrons and a space fleet readying itself for launch. The other races must be kept at bay until the rest of the planet rouses from its slumber.


The Eldar
United in their hatred of their ancient foe, the Kel Sandros eldar are working with other craftworlds to secure the planet’s surface and destroy the necron presence. Unfortunately the lesser races have also landed here and must be removed lest they threaten to tamper with things they know little about.


Tau UFP alliance
Einmyrria is the nearest planet to Cernunnos, the principal Tau base in the sector. With such a threat so close the Tau and UFP in their alliance have sent a task force to the planet, protected by the warfleet of the Federation. They found they were not the first to get there.

The Imperium
Necrons have been reported on Einmyrria. To assess the threat scout forces were sent to the planet before the UFP blockade of the system made reinforcements impossible. Elements of the Inquisition, backed by space marine companies have been investigating the necron ruins. Unfortunately the eldar are also present, intent on destroying the evidence before it can be studied, while the Tau seem intent on colonising yet another Imperial world.


Dark Eldar
The dark eldar do not like the necrons but have no special interest in them. Their goal is the harvesting of souls and slaves. Einmyrria is of interest to them because at this time it is the most convenient source of the most varied souls – human, tau, eldar…. It is also near a webway hub. The dark eldar will strike at the rear of the enemy lines where they can, abducting supply staff and auxiliaries before disappearing back into the webway.


Tyranids
The hive mind has no special interest in the rather barren Einmyria and in many ways the ‘nid forces are in the same situation as the chaos army. The tyranids were left behind after the recent invasion of hive fleet morph. Now the presence of other creatures has prompted them to attack. If they can harvest the DNA of the various souls they will be able to reproduce enough species to start breaking down what life does exist on Einmyrria into a soup to be collected later by the hive fleet.


Chaos
Donar is the third inhabited planet in the Hellheim system, occupied by chaos forces, now trapped there since the destruction of their warfleet. However a few years ago there was another battle for the supremacy of Einmyrria which involved the forces of chaos. Most were killed in the massive orbital bombardment by the eldar once they found necrons on the planet. However some remain and are intent on spreading destruction while finding a way to get off the planet.


The Campaign (Starting Friday 27th October)

7:00pm Game 1: RECON
With so many forces on the planet from different races, the first game will be a RECON mission as all sides attempt to determine each others’ strength and dispositions while setting up their own perimeters. Victory point difference will be used to determine the rankings of the races after game 1.

9:30pm Game 2: BLITZ
The side with the higher victory point total is the attacker. As the battles continue the losing sides must hold the line as the winners go on the offensive and try to clear the area of enemy forces, extending their areas of control. Rankings will be determined again after game 2. Dark eldar players may, if the attacker, choose to play a raid mission instead.

10:45pm Game 3 SECURE AND CONTROL
After the draw the player on the side with more points is the attacker. On each table (set up by the GM) there will be a number of tunnel entrances. These lead to the necron tombs below. Victory points gained from these games will be added on to the previous games to determine the results.

01:00 FINISH

Notes: Each “side” will not fight itself. In addition eldar will not fight Tau/UFP forces unless they threaten to do something insanely stupid! (Like wake the necrons)

Eldar Win:
The eldar see of the other races and make their way into the necron tombs, blowing them up before they have a chance to fight back. Before the eldar leave they plant enormous explosive devices under the surface, ripping apart the crust and destroying the necron world forever. The world suffers violent convulsions as the necron fleet detonates. Anyone else left on the planet (Imperial and Tau troops etc) are also destroyed with it!

Necron Win:
The necrons hold off the encroaching cattle species long enough for the bulk of their troops to be awakened along with their fleet. Great rents open up in the ground of Einmyrria and the ships of the necrons come forth. The armies of the necrons pour upon the cattle species and each force is wiped out. Einmyrria is in necron hands and a necron fleet powers up into the space around the planet…

Imperium Win:
The Imperial forces manage to drive of other interfering races and find the necron underground complex. However once the intruders are found the necron fleet and army phases out before the imperial tech priests have a chance to study them. However some artefacts remain and are collected by the adeptus mechanicus for study. Einmyrria is declared an Imperial world and plans are made to construct a base on the planet to watch over its Tau and chaos neighbours.

Tau / UFP win:
The Tau and UFP forces pacify the surface of Einmyrria and are able to investigate the necron items. Tallaxian scientists are able to disable much of the necron machinery and severe its link to the rest of necron society, preventing it from phasing out. The technology is shipped back to UFP worlds for examination…. Meanwhile Einmyrria is added to the Tau empire as a new colony.

Chaos Win:
The remaining chaos forces on Einmyrria are successful in their quest to get off the planet – check which side was last (excluding tyranids): Dark Eldar/Eldar – chaos forces escape using the webway. Tau/UFP – Chaos forces steal tau transports and disappear into the darkness. Imperium – Chaos forces capture Imperial transports. Necron – Chaos forces steal a necron ship! Meanwhile the confusion does nothing to aid any side. Look up the second finishing side and consult this chart again.

Dark Eldar Win:
The dark eldar succeed in their primary mission to kidnap a variety of souls. They now have a varied collection of new slaves, Tau, human, eldar and even marine. Meanwhile the disruption on Einmyrria only helps the soulless necrons. Remove the Dark eldar points and re check the chart.

Tyranid Win:
If the tyranids score the highest then the surface is scoured of life by the tyranid horde and the other races are forced to abandon the planet. The imperium schedule an exterminatus but before this can happen the necrons underground will reactivate. Remove the tyranid score completely and check again. If the necron score is now the highest treat as a necron win. If not the necron tombs are infested by tyranids and the necrons on Einmyrria are eliminated.

**Spare armies are available if required**

Tuesday, September 26, 2006

2606.006M42 Necron Activity Increases

++TALLAXIAN NEWS AGENCY REPORTS++

The incidence of Necron activity on Einmyrria is increasing aaccording to UFP sources. Tau patrol forces have engaged necrons on at least two occasions while the eldar and dark eldar have also been reported in firefights with the alien race. This attacks appear to increase as UFP and eldar forces (apparently in alliance) increase their control perimeters and attempt to link up. So far they have been successful with only one Tau patrol suffering heavy casualties. The eldar too have been suffering casualties but according to our sources the necrons have “phased out” on each occasion they have encountered the eldar.

In other news the Dark Angels have been reported in the sector once more after their surprise attack on Decimos, a relatively unimportant tyranid infested world. Their mission on the planet remains unknown.

Monday, September 11, 2006

Intrigue and plot – The eldar attack Ravitane.

The Kel Sandros eldar were not pleased with the Imperial response to the Tau settlement on Protogonus. By 0609.006 M42 the Imperial fleet had sent Iron Duke as well as a number of escorts to the system, supported by the Sons Of Ultramar fleet. The UFP and Tau were now outnumbered and their position looked like becoming critical. The Tau government began to waver over their colonisation of such a distant world…
The eldar of the belligerent craftworld knew they needed to re-balance the forces on Protogonus by diverting imperial attention elsewhere – but where? The planet needed to be one unlikely to join the UFP of its own volition, far enough from Cerberex so that reinforcement would be difficult, important enough so that defence would be necessary but not well defended so that an initial eldar strike would meet with success.
The planet chosen was Ravitane. An agri-world producing 70% of all meat in the subsector for the Imperium. It’s attack would ensure an Imperial response but its defences were weak. The Kel Sandros eldar then enlisted the help of some local eldar pirates. These quickly brushed aside Hazard, the only system ship defending the planet and bombarded the major cities of Geridon, Feldon and Selimac.
Admiral Jellicoe was privately furious, unable to help an imperial world without jeopardising the security of the subsector. A few eldar pirates could be tolerated he knew. After a while they would leave, but the damage to his public reputation irritated him.
The pirates then began a game of cat and mouse with the Imperial forces, landing mostly along the border of Selimac State and Central, already contested for years, slaughtering farmers and burning towns before disappearing in their fast attack craft.
The authorities of Ravitane were furious and demanded that the C.A.S.S. step in to defend their territory. However Cardinal Sheriden explained to the governor, Siegmund Deo, that no forces could be spared given the current crisis in Protogonus.
The Kel Sandros eldar then began their next move. The constant raids in the country had drawn much of the Planetary Defence Force defending Selimac out of position and the Selimac “army”, commanded by General Luther Vedneck had been engaged in running skirmishes with the eldar pirates for over a week, with little success. Now came the aliens’ next phase.
On 1109.006 M42 the Pirate ships orbiting the planet opened fire on Selimac, blasting much of the city to ruins before moving out of planetary missile range – taking minimal damage themselves. Then, while the Selimac PDF units on the Island where the city lies tried their best to put out fires and cope with the general devastation, Kel Sandros agents opened up the webway portal in the middle of the city. Witnesses saw a blinding flash and a horrendous screech as the portal was established, with the shockwave being felt and heard all over the Island.
Then the armies of the eldar poured out of the gateway, crushing much of the PDF forces as they attempted to deal with the bombardment casualties. General Vedneck was shocked but quickly regained his composure, forming up the remnants of the PDF force on the south of the Island to face the eldar army. If the PDF were defeated then Selimac – an Island fortress – would fall.
The news reached Cerberex almost immediately and an emergency meeting of the C.A.S.S. convened. It was decided that should the eldar claim all off the island then more reinforcements would be needed to dislodge the aliens from the planet. The Blood Martyrs were to be at the head of this task force which would be led by the Sword Of Damocles. Iron Duke and here consorts would be recalled to Cerberex.
The UFP meanwhile sent messages of sympathy and support for the imperial world, offering medical and humanitarian aid. The Imperial council declined.

Tuesday, August 29, 2006

NECRON ACTIVITY INCREASING

EASTERN ALLIANCE REPORT
SUBJECT: EINMYRRIA [HELLHEIM] STATUS REPORT
DATE: 2708.006 M42 [IMPERIAL LOCAL]
HEADLINE: NECRON ACTIVITY INCREASING

The Hellheim system is nominally Tau, since they control a base and settlement on Cernunnos, and their fleet remains the largest in the system. Certainly the inner system can be deemed Tau controlled as can the route to the outer rim for warp jumps. Donar, while riddled with chaos warriors and their encumbent slave population (around 40 million), without a fleet this chaos world is an island cut off from the rest of the chaos "empire". The Tau have quarantined it.

Einmyrria was until recently a dead rock. The eldar detonated a number of massive weapons in the southern hemisphere, believed to be the area of greatest concentration of active necron tombs. However recently more necrons have begun to appear in the northern hemisphere. Responding to this the Eldar have sent down scouting forces onto Einmyrria and have established a base. Their recent encounters with necron forces have been small affairs and to date the eldar have always succeeded in driving off their enemy.

The Imperium it would seem are still interested in the world as elements of the Sisters of Battle and a whole company of Space marines (Sons Of Ultramar) are known to be present in the general vicinity of the newest necron tomb finds. They two have had skirmishes with the necrons and it can only be a matter of time before they encounter the eldar.

Recent developments have also led to substantial mobilisation of Tau forecs and it appears they intend to send forces to Einmyrria. We have been advised by the Tau ambassador that they intend to "ringfence" the aliens on the planet and "bottle them up".

However I fear the current wave of new necron insurgency is more than a mere shadow of a dead civilisation. I fear that there is a necron fleet below the surface the planet and the latest action is part of an effort to launch this fleet. Clearly the implications of this are immense. Depending on the size of the fleet and the number of necrons, the Tau planet of Cernunnos may not be the only planet under threat. Couple this with the fact that (though the Imperium and Tau do not know it) Einmyrria is not the only necron tombworld in the sector a new crusade of these murderous beings cannot be ruled out.

I recommend continued scouting and observation of the situation. That is all at this time.

Wednesday, August 23, 2006

++2208.006 -- PROTOGONUS++


After receiving word that the UFP fleet had headed out-system to deal with an Imperial threat the Tau commanders on the ground decided to take action against the space marine forces outside their perimeter. To this end a significant task force was put together and headed into the sparsely forested area to the west of the Tau compound where the Sons Of Ultramar were last sighted.


Before long the Tau army made contact with the Sons Of Ultramar and attacked their base. The attack started well with the Tau wiping out several assault marines but deteriorated from then on. Of particular note was the abject failure of the Vespids and the dominance of the space marine land raider crusader. A vehicle now highly feared by the Tau on Protogonus.


The battle allows the Sons Of Ultramar to consolidate their position outside the Tau compound and establish a landing area for more troops. In addition the Tau military on Protogonus suffers a significant blow and is forced back inside its perimeter. The Marines are now free to conduct themselves without interdiction, at least until the UFP fleet returns to the planet.


++ END TRANSMISSION++

Monday, August 21, 2006

++Encounter at PROTOGONUS 1908.006 M42
++Initial Encounter++

Endeavour and escorts Canine and Terrier encountered four unidentified ships at the edge of the Protogonus system. After challenges were ignored it became apparent that the ships were of UFP origin and were claiming the territory. According to Admiralty order 265.006 stating “Protogonus is an Imperial system. All other ships considered hostile and must be removed” Canine engaged a UFP escort, crippling her. The largest ship in their fleet was identified as the Slaughter class vessel Arbitrator. She approached from the Endeavour’s forward aspect. At maximum range Captain Cook ordered a torpedo salvo fired at here. The missiles were successful in severely damaging the enemy vessel. In the following broadside pass the Arbitrator’s firing was poor while our own ship’s was extremely accurate, crippling the enemy cruiser and forcing her to disengage. During the encounter one UFP escort, identified as Hunter was hulked.
At this point Canine detected a large fleet approaching from in-system and, having taken no significant damage ourselves, we withdrew++


Admiral Jellicoe was extremely pleased with the outcome of the first naval encounter with the UFP for a number of years. He had already succeeded where his predecessor had failed. Based on this initial success the Admiral authorised Vice Admiral Beatty to take Retribution and her escorts and finish of the UFP fleet.
The UFP fleet managed to join up with the escorts from Arbitrator’s battlegroup and together thy made their way to the cruiser’s last known position in order to recover the crippled ship, all the while shadowed by the Imperial squadron led by Endeavour. The UFP fleet then found itself trapped between Endeavour on one side and Vice Admiral Beatty’s squadron on the other. The UFP fleet commander chose to attack before the Imperials could join up and fell upon Beatty’s battlecruiser with the hades class Radiant Light and the carrier Sword Of Justice. The battle was brief as Retribution’s torpedoes were put out of action, followed by her engines. Her escorts were forced to flee losing as they did the sword class escorts Hound and Lupine.
Retribution was forced to surrender by the UFP fleet and Vice Admiral Beatty became a prisoner.
Admiral Jellicoe was highly critical of Beatty in his report. It should have been obvious, he argued, that the Retribution and escorts could not challenge a hades class accompanied by a carrier and that Beatty should have fled as soon as the ships were identified. Other experts suggest he should have run sooner – when his 4 ships detected 7 enemies.
This action led to a fateful decision by Jellicoe. From now on the imperial fleet would only attack when it had numerical superiority and would flee before a larger force before those ships were identified.
The action also saw the battleship Iron Duke escorted by the light cruisers Ajax and Achilles embark for the Protogonus sytem, a journey of about a month.

Tuesday, August 15, 2006

1508.006 Clashes continue

++ Tallaxian News Agency Report++

Skirmishes continue on the Strategically unimportant yet wealth laden planet of Einmyrria in the Hellheim system. Reports of Necron activity have again arisen with rumours that the eldar suffered heavy casualties in a reecnt encounter. It is also believed that the Sons Of Ultramar and the Imperial Guard stationed on the planet have also had run-ins with the necron forces.

Meanwhile the Tau colony on Protogonus reports more Imperial activity with the Sisters Of Battle having been encountered in a regular patrol to the west of the Tau base. The encounter was inconclusive, but Tau officials have said every effort to defend the Tau colony is being made and that Imperial forces "hiding in the forests", do not pose a significant threat.

Monday, August 14, 2006

So where is the Aleph Sector


The Aleph sector, or subsector, can be found at the extreme "south east" of the Imperium, close to the Ultramarine Homeworld of Macragge and on the frontier of both Tau and Tyranid space.

It may be "near" the Ultramarines in terms of the whole galaxy, but thats a long way!

Tuesday, August 08, 2006

0808.006 Sons Of Ultramar Landing on PROTOGONUS

The Sons of Ultramar land on the Tau base of Vyr' Lyth, known as Protogonus to the Imperium. Below is the Sons Of Ultramar first report.

+++0608.006 Sons Of Ultramar land one company of marines on Protogonus, south east of the water pumping station. Strike cruiser Aurelius was unable to bombard due to early discovery by the Tau fleet and retired to a safe distance. The ++CENSORED++ company deployed succesfully in woods near to the drop zone. Tau patrols immediately attacked disparate groups of marines and scored notable successes and inflicted greater casualties than they sustained. Expect an imminent attack by larger Tau forces.+++

After the successful patrol the Tau commander was heavily criticised by the Tau high command for risking crisis suits in such a small mission with so many unknowns. The suits proved vulnerable in close assault to marines and were ordered to stay at their base until the enemy forces were known.

Background

Situation Aleph Date: 0508.06

The Aleph sector remained quiet for over a year. Thanks to multiple diplomatic efforts between the UFP and Cardinal Sheriden, the situation on Carnaq V was resolved, with the planet remaining under the control of the UFP. In return the UFP scored a major strategic goal by being given the governance of the remainder of Aleph 4. This agreement so outraged the Dark Angels that they (temporarily) abandoned their bases in the subsector, declaring the ruling elite traitors to the imperium.

So peace reigned in the subsector for nearly a year. The chaos forces, now totally depleted, retreated to their homeworld of Kendrenec, while their military base on Donar [Hellheim] dissolved into anarchy. The UFP and Imperial forces, equally matched, rarely saw one another and apart from the odd skirmish there were no major battles in .005 - .006. Trade even sprang up between neighbouring UFP and Imperial worlds, though this was rarely disclosed to the imperial authorities, lest extremist inquisitors such as the ever present Xanthus should discover them… The Tau consolidated their hold in the subsector, fully colonizing Cernunnos and keeping an ever vigilant watch on their neighbour.

The Kel Sandros Eldar meanwhile were far from happy. Behind the scenes they pushed for further UFP expansion, but while the UFP continued to court the planetary governers, or populations, or both, exhorting them to join the UFP cause, the UFP high command refused to move against the Imperium militarily. However the eldar knew that the Tau were eager to expand.

The farseers of the belligerent craftworld sought once again to create unrest in the sector. They gave the Tau exploratory fleet the coordinates of an uninhabited planetary system with one inhabitable world. This was Protogonus, a system charted by the Imperium several thousand years ago but thought not worthy of mention. However it was noted that the system did also have large mineral deposits on several worlds, but that its strategic value was too low to warrant further colonization.

Now however this had changed. The eldar were fully aware that the presence of a Tau base so close to the Imperial hub would be unacceptable. They also hoped that the UFP, seeing the Tau as a client of theirs and an ally, would intervene in any military conflict.
The Tau quickly began to colonise the world, sending 50,000 of their number to begin exploration and construction. The Imperium were unaware of this however. Once the Tau base was established, the Eldar saw to it that a routine patrol of Imperial scout ships, were drawn into the Protogonus system. To do this the Eldar simply sent out one of their ships as bait. Feigning engine trouble the eldar ship fled from the Imperial escorts, until in range of the Protogonus system wherein it disappeared. The mission was successful however as Tau gunships opened fire on the Imperial ships who in turn fled, informing the Imperial high command on Cerberex.

Things moved swiftly after that, as the Sons of Ultramar were requested to “investigate and pacify” Tau expansion in the Protogonus system. The scene was set…..

And no-one had thought to check for the presence of Necrons in the system…


---Click to enlarge

Major forces – Motivations

Imperial Guard
Told where to go and what to do by whoever is in command the loyal troops of the Imperium will fight where and when they are told.

Allies: Sisters Of Battle, Space Marines.
Possible Enemies: Sisters Of Battle, UFP, Space Marines, Other Eldar, Kel Sandros Eldar, Tau
Chief Enemies: Necrons, Dark Eldar, Chaos

Sons Of Ultramar
This space marine chapter, new to the sector have been detailed with the removal of the Tau from the Protogonus system. This is their primary mission but they will fight against the Emperor’s enemies as and when required. However it is uncertain what there position will be if Inquisitor Xanthus succeeds in his mission to remove the Imperial ruling elite from power.

Allies: Imperial Guard, Space Marines.
Possible Enemies: Sisters Of Battle, UFP, Imperial Guard, Dark Angels, Other Eldar, Kel Sandros Eldar
Chief Enemies: Necrons, Dark Eldar, Tau, Chaos

Dark Angels
Outraged at the peace treaty with the UFP the Dark Angels have left the system. Some believe however that they intend to return. It is almost certain that they would support Inquisitor Xanthus in his attempted removal of Cardinal Sheriden and his allies.

Allies: Imperial Guard, Space Marines, Sisters Of Battle
Possible Enemies: Imperial Guard, Space Marines, UFP
Chief Enemies: Necrons, Other Eldar, Dark Eldar, Kel Sandros Eldar, Tau, Chaos

Tau
The Tau are intent on expansion and will defend their new found territories from aggression from any source. They are allies of the UFP and believe the Kel Sandros Eldar are also on their side.

Allies: Kel Sandros Eldar, UFP
Possible Enemies: Imperial Guard, Space Marines, Other Eldar, Sisters Of Battle
Chief Enemies: Necrons, Dark Eldar, Chaos, Sons Of Ultramar

Kel Sandros Eldar
Subtely “using” their allies to their benefit the Kel Sandros Eldar are bent on conquering the galaxy once more. They wish to destabilize the Imperium and to do this have allied themselves with the UFP and Tau, however they fully intend to use these as pawns in a very complicated game of chess.

Allies: Tau, UFP
Possible Enemies: Imperial Guard, Space Marines, Other Eldar, Sisters Of Battle, Dark Eldar
Chief Enemies: Necrons, Chaos

Sisters Of Battle
The Sisters of Battle have recently arrived in the subsector. They have learned that eleven holy artifacts still reside on Aleph 4 after its handover to the UFP. From analyzing historical texts they have ascertained the whereabouts of these items and intend to return them into the hands of the Imperium by any means necessary. Inquisitor Xanthus is also trying hard to persuade the sisters to join his quest to remove the ruling elite from power, citing the treaty with the unholy UFP as treasonous.

Allies: Imperial Guard, Space Marines
Possible Enemies: Imperial Guard, Space Marines, UFP, Tau
Chief Enemies: Necrons, Other Eldar, Dark Eldar, Kel Sandros Eldar, Chaos

Chaos
Despite being severely weakened the chaos forces still control two planets in the Aleph subsector and many factions wish to begin reconquering as soon as possible. Their warships however have suffered much at the hands of the Dark Exterminators’ incompetent and rash offensives and for the time being they must be content with minor missions.

Allies: None
Possible Enemies: Not applicable
Chief Enemies: Space Marines, Necrons, Imperial Guard, Sisters Of Battle, Other Eldar, Dark Eldar, Kel Sandros Eldar, Tau, UFP

Necrons
Necrons hate all that lives. They are slumbering for now but once awoken once more they will rise up against all races who interfere with their schemes and violate their territory.

Allies: None
Possible Enemies: Not applicable
Chief Enemies: Space Marines, Imperial Guard, Sisters Of Battle, Other Eldar, Dark Eldar, Kel Sandros Eldar, Tau, UFP, Chaos

Dark Eldar
The motives of the Dark eldar are mysterious, but in the Aleph sector they sieze any copportunity to acquire slaves, usually picking confused warzones as their principal hunting grounds.

Allies: None
Possible Enemies: Kel Sandros Eldar, Other Eldar
Chief Enemies: Space Marines, Necrons, Imperial Guard, Sisters Of Battle, Tau, UFP, Chaos

Other Eldar
Not all eldar share the same beliefs as the Kel Sandros Eldar and many view their course of action foolhardy and irresponsible. Their concern is chiefly the survival of their race and will act aggressively to achieve this.

Allies: None
Possible Enemies: Imperial Guard, Sisters Of Battle, Other Eldar, Dark Eldar, Kel Sandros Eldar, Tau
Chief Enemies: Space Marines, Chaos, Necrons

UFP (United Federation of Planets)
The UFP forces are still recovering from recent wars. They do not want to become involved in major military actions if possible, but will fight when their way of life is under threat or allies call for aid.

Allies: Tau, Kel Sandros Eldar
Possible Enemies: Imperial Guard, Sisters Of Battle, Other Eldar, Dark Eldar
Chief Enemies: Space Marines, Chaos, Necrons

Aleph Sector Campaign Log - 0808.006

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