Saturday, December 14, 2024

Special operations lead to four way clash on Sulidaan

TBA

Mordecai Primaris: Imperial sectors reunited again

The gruelling war for Mordecai Primaris saw no respite in late 12.024M42, as the Imperium sought to consolidate its fragmented holdings on the beleaguered world. After a series of costly setbacks, whispers of discontent grew louder within Imperial Command, with some questioning the strategy of General Kutuzov, the commander overseeing the campaign. Despite the criticism, Kutuzov remained steadfast in his vision: the hive cities of Westosa and Menoria must be united.

Kutuzov understood that securing the territory between the two hives was essential for creating a consolidated bridgehead. This would provide the Imperium with a stronghold from which to launch further offensives into Chaos-held territory. The reunification of Westosa and Menoria would be symbolic of Imperial resilience and a practical step toward reclaiming Mordecai Primaris.

Determined to execute his plan, Kutuzov committed his Questoris Knights to the offensive. These colossal war machines, assigned to his forces by the Adeptus Mechanicus, proved instrumental in the next phase of the campaign. The Knights advanced across the plains between Westosa and Menoria, targeting entrenched Word Bearers positions and their heretical warbands.

The flat terrain proved advantageous to the Imperial Knights, whose firepower and close combat capabilities devastated the Chaos defenders. The Word Bearers, despite their fanatical resistance, were unable to stand against the combined might of the Knights' relentless assaults and the supporting firepower of Kutuzov's ground forces. The battle culminated in a rout, with Chaos forces retreating in disarray, leaving the Imperium in control of the critical region.

By the end of 12.024M42, Kutuzov had achieved his immediate goal. For the third time in the campaign, the Imperium held the land between Westosa and Menoria, reuniting the two hive cities and establishing a unified sector of Imperial control. The success bolstered morale among the beleaguered Imperial defenders and silenced some of Kutuzov’s detractors—at least temporarily.

However, the victory was tempered by the harsh realities of war on Mordecai Primaris. The tenuous gains could only be sustained if the Imperium managed to fortify the newly reclaimed lands and repel inevitable Chaos counterattacks. The Word Bearers, driven by their unholy devotion to the Ruinous Powers, had proven time and again their ability to regroup and strike back with devastating force.

As the year drew to a close, the Imperium stood at a crossroads on Mordecai Primaris. The reconnection of Westosa and Menoria was a significant achievement, but it remained to be seen whether Kutuzov’s forces could capitalise on this hard-fought victory or if the war would once again descend into stalemate and attrition. For now, the bridgehead stood firm, a fragile bulwark of hope in a world steeped in Chaos.

Gamordal: Another setback for Veers

TBA


Zadoc: World Eaters lead the charge

After over a year of stalemate, the war on Zadoc was reignited in 12.024M42 with a devastating Chaos offensive led by the Word Bearers and their newly arrived allies, the World Eaters. The Tau occupation of the planet, part of their broader expansion efforts, had stalled in 024M42 due to severe resource constraints. The Tau-Federacy alliance, stretched thin by simultaneous campaigns in the Mabb Nebula and the Hadron Expanse, was unable to sustain the logistical and military demands required to maintain their foothold on Zadoc.

In the Tau High Command, disagreements over the prioritisation of their Fourth and Fifth Sphere expansions created further delays. With resources diverted elsewhere, the campaign on Zadoc languished, leaving the planet in a tenuous stalemate throughout 024M42.

The arrival of the World Eaters in 01.012M42 dramatically altered the balance of power. Chaos forces on Zadoc, previously limited to scattered chaos warbands and local cultist militias, were reinvigorated by the World Eaters' ferocity and leadership. The offensive was spearheaded by a daemonic projection of Angron, the Daemon Primarch of the World Eaters, whose presence struck terror into the hearts of the Tau defenders. Angron's arrival was pivotal. The Storm Surges, which had previously dominated the battlefield and stymied Chaos advances, were no match for the Primarch's sheer power. Angron tore through their ranks, shattering key Tau defensive positions and leaving their forces in disarray.

The Chaos assault swept through Tau-held territory, reclaiming swathes of land for the Ruinous Powers. The Word Bearers, emboldened by Angron’s presence, capitalised on the momentum provided by the World Eaters. They rallied their cultist armies and deployed artillery to bombard Tau positions relentlessly. The offensive culminated in Chaos forces advancing perilously close to Chettalo, the largest Tau-controlled city on Zadoc. Though the momentum of the attack waned after Angron was banished back to the Warp, the Chaos artillery now had Chettalo’s suburbs within range, launching intermittent bombardments and further destabilizing the Tau hold on the planet.

The renewed Chaos offensive inflicted significant losses on the Tau and left their position on Zadoc increasingly precarious. However, with Angron no longer present, the Chaos forces lacked the cohesion and overwhelming power to press their advantage further. For the Tau-Federacy alliance, the setback on Zadoc was yet another symptom of their overextended resources and fractured strategic priorities. While the Tau retained control of Chettalo and several key strongholds, their inability to adequately reinforce their position left them vulnerable to further Chaos incursions.

Meanwhile, for the forces of Chaos, the offensive demonstrated the continued potency of the World Eaters, whose brutal tactics and daemonic leadership gave them a decisive edge in combat. The war on Zadoc, once stagnant, was now a furnace of blood and fire, threatening to spiral into even greater carnage as both sides scrambled to adapt to the changing tide.

Hylas: Van Dorn's Winter Offensive

In 12.024M42, General Van Dorn initiated a decisive winter offensive on Hylas in a bid to reclaim lost ground from the Tau and turn the tide of the conflict. Drawing on an unprecedented level of coordination among Imperial forces, Van Dorn assembled a formidable coalition of the Novgorod Guard, Questoris Knights, Dark Angels, and Grey Knights. This multifaceted operation aimed to dismantle the Tau’s grip on the region and deliver a crippling blow to their command structure.

The Diversionary Assault on New Cerberex
The operation began with a diversionary strike led by the Dark Angels. Stationed at their fortress-monastery on New Cerberex, the Dark Angels launched a ferocious assault into Tau positions, drawing significant xenos forces away from the primary Imperial effort on Hylas. This manoeuvre proved highly effective, forcing the Tau to divert resources and creating an opening for the main offensive.

The Assault on West Hallen
With Tau attention divided, the Questoris Knights and Novgorod Guard surged out from their prepared positions in the rugged terrain of West Hallen. The towering Questoris Knights laid down devastating firepower, dismantling Tau fortifications and neutralising defensive strongpoints with methodical precision.

Once the Tau positions were sufficiently degraded, the Novgorod Guard, bolstered by Hellhammer super-heavy tanks, advanced. Their armoured columns closed the gap, delivering a thunderous cavalry charge that smashed into the Tau lines. The charge overwhelmed key Tau units, including Broadsides and Crisis Suits, whose advanced weaponry and mobility were insufficient to stem the tide of Imperial armour and infantry.

Grey Knights Strike at the Heart
While the ground forces dominated the battlefield, the Grey Knights undertook a daring deep strike into the Tau rear echelon. Teleporting directly into the heart of Tau-controlled territory, the elite astartes sought to decapitate the xenos command structure.

Under the leadership of a Grey Knights Librarian, the strike force unleashed devastating psychic powers, annihilating the Tau high command and throwing their forces into disarray. Reports indicate that Inquisitorial agents accompanied the Grey Knights during this raid, though their precise role remains unclear. Their apparent lack of significant contribution has since raised questions within the Imperial hierarchy.

The Liberation of Desmond and Finlay
The coordinated attacks succeeded in reclaiming the cities of Desmond and Finlay, critical urban centres that had been under Tau control. The Tau, reeling from the loss of their command infrastructure and unable to regroup effectively, were forced to retreat to Benger, their final stronghold on Hylas.

Strategic Consequences
Van Dorn’s winter offensive was a resounding success, securing vital territory and delivering a severe blow to Tau forces on Hylas. The operation highlighted the effectiveness of Imperial unity and combined arms tactics, with each element of the coalition playing a crucial role in the victory.

However, the campaign also exposed lingering challenges. The Tau retained control of the orbital space lanes, preserving their strategic advantage in the wider conflict. Additionally, questions surrounding the role and efficacy of the Inquisition during the operation remain a point of contention among Imperial command.

Aftermath
By mid-12.024M42, the Imperium had regained the initiative on Hylas, with the Tau on the defensive and their forces confined to Benger. While the war was far from over, Van Dorn’s offensive marked a turning point, demonstrating that even in the face of advanced xenos technology, the Imperium’s resolve and coordinated might could achieve significant victories.

Wednesday, December 04, 2024

Tyranids rampage on Helos Majoris

In the wake of the Blood Angels’ defeat at the hands of Hive Fleet Poseidon, General Maximus was left with few options to contain the Tyranid threat on Helos Majoris. With elite forces depleted and reinforcements from Sector Command delayed, the general turned to the Novgorod Guard, a regiment known for its resilience and sheer weight of firepower.

Maximus’ plan was straightforward: use the big guns of the Novgorod to blunt the Tyranid advance and drive the xenos back into the hinterlands, buying time for reinforcements to arrive. However, the execution of this strategy revealed glaring weaknesses in the Imperial forces.

The Novgorod Deployment

The Novgorod regiments deployed to Helos Majoris were equipped with reserve stockpiles, including older-model Leman Russ tanks, aging Hydra flak tanks, and artillery pieces that, while functional, lacked the reliability and advanced targeting systems of newer equipment. Infantry were similarly hampered by aging lasguns and inadequate supplies, including ammunition and rations ill-suited for a protracted engagement against Tyranid hordes.

Despite these limitations, the Novgorod forces established fortified positions around key outposts, supported by heavy artillery batteries and tank formations. Initial engagements were promising, as volleys of coordinated fire cut down waves of smaller Tyranid bioforms, and the first xenos assaults were repelled with heavy losses to the enemy.

The Tyranid Counterattack

The tide turned when larger bioforms—including Carnifexes, Trygons, and Tyrannofexes—joined the fray. These monstrous creatures absorbed immense amounts of firepower while spearheading relentless charges against the Novgorod gunlines. The reserve equipment of the Guard, effective against infantry and lighter vehicles, proved inadequate against the durability and sheer strength of these Tyranid organisms.

The Imperial armoured units managed to hold for a time, their Leman Russ tanks destroying multiple bioforms with concentrated fire. However, as the Tyranids closed the distance, these tanks were overwhelmed by toxic sprays, acid projectiles, and living ammunition that bypassed their armour. Imperial artillery was silenced as bioforms breached the rear lines, while infantry positions were overrun by Hormagaunts and Genestealers.

The Collapse

The xenos advance was relentless, and Novgorod casualties mounted rapidly. At least one outlying base was completely destroyed by swarms of Tyranid bioforms, while another suffered critical damage, leaving it vulnerable to further attacks. Surviving units were forced into a disorganised retreat, abandoning artillery pieces and vehicles to the encroaching Tyranid swarm.

The Imperial Strategica, analysing the unfolding disaster, predicted that at the current rate of attrition, Helos Majoris would fall within three months. Without reinforcements, the planet’s vital bases and settlements would be consumed by the Hive Fleet, and the Imperium would lose a critical foothold in the Rifts of Hecate.

A Growing Crisis

The failure of the Novgorod counteroffensive marked a grim chapter in the defense of Helos Majoris. General Maximus, already under scrutiny for his handling of the Tyranid threat, now faced mounting pressure from Imperial High Command to produce results. The deployment of reserve forces, while necessary, underscored the logistical challenges and lack of preparedness facing the Imperium in the Eastern Fringe.

As Hive Fleet Poseidon continued its inexorable advance, it became clear that only a bold and innovative strategy—or a significant influx of reinforcements—could prevent the planet’s complete annihilation. Helos Majoris stood on the brink, its fate hanging precariously in the balance.

Grey Knights decapitate Tau command on Hylas

As 012.024M42 dawned, the Imperial forces on Hylas, under the command of General Van Dorn, were teetering on the brink. With the Tau Empire pressing their offensive and the Imperium struggling to maintain its foothold in East Hallen, the situation seemed increasingly dire. However, unexpected reinforcements arrived in the form of the Grey Knights, whose ongoing mission against the forces of Chaos in the Zadoc subsector had brought them near the embattled world.

Recognising the strategic importance of holding Hylas, the Grey Knights agreed to assist Van Dorn, albeit temporarily. Their intervention proved decisive in halting the Tau advance and buying the Imperium precious time to reorganize and reinforce their defensive lines.

A small but elite detachment of Grey Knights, equipped with their potent psychic abilities and sacred wargear, launched a lightning-fast raid deep into Tau-controlled territory. Their objective was clear: disrupt the Tau chain of command and eliminate critical assets, destabilizing the xenos offensive long enough for the Imperial forces to regroup.

The raid was executed with surgical precision. Guided by divination rites and combat telemetry, the Grey Knights bypassed Tau defenses, targeting key HQ units and advanced support platforms. Their psychic might and close combat prowess overwhelmed the Tau defenders, who struggled to adapt to the unexpected and brutal assault.

The highlight of the raid came during an engagement with a Tau Stormsurge, one of the xenos’ most formidable heavy battlesuits. The Captain of the Custodes, accompanying the Grey Knights as part of his sacred oath, personally led a charge into the massive war machine. His Guardian Spear, imbued with the Emperor’s light, pierced the Stormsurge’s armor and crippled its core systems, reducing the towering construct to smoldering wreckage.

This act of valor not only showcased the Custodes’ unmatched skill but also struck a demoralizing blow to the Tau, who relied heavily on their advanced war machines to dominate the battlefield.

With their HQ units disrupted and their heavy firepower diminished, the Tau were forced to pull back from their positions, abandoning key gains in East Hallen. This withdrawal allowed the Imperial Guard to fortify their lines, reinforcing the critical region and stalling the Tau advance.

While the Grey Knights departed soon after to continue their mission against the Ruinous Powers, their intervention on Hylas left a profound impact. General Van Dorn used the reprieve to regroup his forces, bolster supply lines, and prepare for the next stage of the campaign.

Chaos: Balance of Power shifts to the Death Guard

The Struggle for Kendrenec: The Ascendancy of Nurgle in the Aleph Sector

By the end of 12.024M42, the Chaos war effort in the Aleph Sector had entered a state of disarray. The once-cohesive campaigns orchestrated by the Emerald Serpent had faltered, their influence waning as their leader’s grasp on power slipped. Meanwhile, the withdrawal of Warsmith Stahl and his Iron Warriors from the region left a strategic vacuum that the remaining warbands sought to exploit for their own gain. This fragmentation reached its zenith on Kendrenec, the de facto capital of Chaos forces in the sector, as two rival powers vied for dominance: the Death Guard, champions of Nurgle, and the World Eaters, devoted to Khorne.

The Battle for Kendrenec

The conflict erupted in the ruins of Kendrenec’s once-mighty fortresses, where the World Eaters, led by Lord Invocatus, sought to assert their mastery through sheer martial supremacy. The Death Guard, under the command of Typhus, countered with unyielding resilience and devastating firepower. The stakes were clear—whoever emerged victorious would claim the title of Master of Chaos in the sector and dictate the future of the war against the Imperium.

The battle was heralded by the dramatic intervention of Angron, the Daemon Primarch of the World Eaters, whose wrath knew no bounds. The daemon lord launched the assault with terrifying fury, obliterating a Death Guard War Dog in a single devastating blow. His rampage, however, was short-lived. The relentless firepower of the Death Guard’s daemon engines and corrupted artillery overwhelmed even Angron’s considerable might, banishing him back to the warp. Despite their Primarch’s fall, the World Eaters fought on, undeterred and frenzied by Khorne’s unquenchable thirst for blood.

The Turning Tide

The battle raged with savage intensity. The World Eaters unleashed their most devastating war engines, including a mighty Lord of Skulls, whose infernal power laid waste to the Death Guard lines. However, the slow, methodical firepower of Nurgle’s followers proved decisive. Plagueburst Crawlers, Blightlords, and daemon engines blanketed the battlefield with pestilence and destruction, grinding down the berserkers’ reckless assaults. Even as Lord Invocatus led a final, frenzied charge that drove Typhus from the field, the World Eaters found themselves unable to break the Death Guard’s implacable defense.

The climactic moment came when the Lord of Skulls, a towering avatar of Khorne’s fury, was destroyed in a hail of corrosive plague missiles and blighted energy. Its fall marked the turning point of the battle, as the remaining Khornate forces faltered under the relentless attrition of Nurgle’s chosen.

The Aftermath

With their forces shattered and Angron absent, the World Eaters were forced to retreat, leaving the Death Guard in undisputed control of Kendrenec. Though Typhus had been driven from the field, the victory cemented Nurgle’s supremacy over the Chaos forces in the Aleph Sector. From this point forward, the war against the Imperium would be waged according to the Grandfather’s inscrutable designs.

The battle for Kendrenec marked a turning point in the sector’s chaotic struggle. The disorganized warbands of Chaos began to align, however tenuously, under the banner of Nurgle. The House of Eschar, the Blighted Host, and other Nurgle-aligned factions now took their place as the dominant forces in the sector, preparing for a protracted and insidious war against the Imperium. For the Imperium, the defeat of Khorne’s champions only heralded a new, more methodical and attritional threat, as the Death Guard and their allies began consolidating their power with the grim patience of their patron.

Imperial Agents removed from Ork Fort Aerin

In 10.024M42, the Imperium succeeded in establishing a precarious foothold on the contested world of Aerin, a planet plagued by an entrenched ork presence. The initial Imperial assessment deemed the orks as uncoordinated and disorganized, leading to a strategic decision to rely on small elite forces rather than deploying the overwhelming manpower and firepower typical of the Astra Militarum. The Deathwatch, specialists in xenos eradication, were selected to spearhead operations against the orks’ heavily fortified base.

The Deathwatch’s mission was straightforward: infiltrate the ork stronghold, neutralize key defenses, and pave the way for follow-up extermination campaigns. Confidence was high, as the Deathwatch had carried out similar operations with success across the Imperium. However, their assumptions about the orks’ lack of organization were quickly proven disastrously wrong.

Upon breaching the fortress’ outer perimeter, the Deathwatch encountered fierce resistance in the form of well-coordinated ork kill teams. These greenskin squads demonstrated an uncharacteristic level of tactical discipline, using chokepoints, ambush tactics, and overwhelming firepower to stymie the elite space marines. Heavy losses were sustained as the Deathwatch squads fought to extricate themselves from the ork-infested corridors.

The unexpectedly high level of resistance forced the Deathwatch to withdraw from the fortress. Their reconnaissance revealed the ork base to be far more formidable than anticipated, with reinforced structures, kill zones, and a high concentration of ork warbands under a capable warboss. The Imperial presence on Aerin, centered around a small forward operating base, was deemed untenable without significant reinforcements. As a result, the foothold was abandoned shortly thereafter.

The failed assault on the ork fortress presented a significant setback for the Imperium on Aerin. Without the ability to deploy significant Astra Militarum forces or Titans to batter the fortress into submission, the Imperium was left scrambling for an alternative approach. The Deathwatch, though bloodied, provided vital intelligence on the ork forces, but their reports painted a grim picture: the greenskins were more organized and dangerous than previously thought.

Imperial Offensive on Gamordal

As the Perseus Deeps Crusade continued into 012.024M42, General Veers sought to restore momentum following the loss of the Southrine Mines to a Necron counteroffensive. Criticised for his earlier setbacks and faced with a crucial strategic need to secure the world of Gamordal, Veers planned an aggressive operation to break the Necron hold on the planet.

On 0212.024M42, the Imperial Guard launched a massive armoured assault spearheaded by the Novgorod Regiments, supported by numerous Leman Russ battle tanks, mechanised infantry, and mobile artillery. The strategy aimed to shatter the Necron defensive lines north of Southrine and exploit any breaches to seize key locations, including Port Primaris, a vital hub for supply lines, and the Southrine mines themselves.

The Imperial armoured columns surged forward in a relentless blitzkrieg. The Necron defenders, primarily composed of Warriors, Immortals, and a scattering of Lychguard units supported by a Monolith, were initially caught off guard by the sheer speed and ferocity of the assault. While the Lychguard and Monolith proved formidable in close combat and in weathering heavy fire, they lacked the mobility to counter the rapid strikes of the Imperial armour.

After breaking through the Necron lines, the Novgorod regiments exploited their advantage with precision. Imperial tanks manoeuvred to encircle the Necron positions, cutting off retreat paths and isolating key defensive strongpoints. By 0312.024M42, the Guard had overwhelmed the defenders at Port Primaris, securing the strategically vital location. The Southrine mines were also retaken, ensuring access to their valuable resources and denying the Necrons their use.

The Necrons mounted several counterattacks, with Lychguard phalanxes attempting to push back the encroaching armour. However, the volume of fire from battle tanks, supported by Basilisk artillery and Valkyrie-deployed Storm Troopers, steadily wore them down. The Monolith’s gauss flux arcs wreaked havoc on one Novgorod armoured battalion, but the machine’s eventual destruction by concentrated Vanquisher cannon fire broke the back of the Necron resistance.

With the Necron forces reeling, the Imperial offensive pushed further into the heart of Gamordal, targeting the outskirts of the capital city. Here, the dense urban terrain slowed the advance, forcing the armour to pause and consolidate their gains. Nonetheless, the swift and decisive victories in the Southrine region restored momentum to the campaign and silenced many of Veers’ critics.

By the end of the first week of 12.024M42, the Imperial forces had secured key objectives, regained control of critical infrastructure, and inflicted significant losses on the Necron defenders. The success of the operation brought the Crusade back on schedule, renewing confidence in Veers' leadership. However, the Necron threat on Gamordal remained far from neutralized, and the Imperium prepared for the next phase of the campaign, knowing that the Necrons' resilience and capacity for sudden counterstrikes could not be underestimated.

Saturday, November 30, 2024

Tyranid offensive on Helos Majoris

On Helos Majoris, a key Imperial base in the Rifts of Hecate, the hope that the tyranid threat was now over was dashed in late 11.024M42. Despite the apparent success of Admiral Gorshkov’s orbital bombardment in temporarily scattering the Tyranid forces of Hive Fleet Poseidon, the xenos menace proved far from defeated. Emerging from the hinterlands of the planet, vast swarms of Tyranids launched a renewed assault, besieging Imperial settlements and military installations with unrelenting ferocity.

By late 11.024M42, the Tyranids had surrounded Helos Prime, the planet’s largest city and key strategic hub for the Imperial war effort in the region. Recognising the importance of holding this stronghold, the Blood Angels Chapter deployed to the planet to spearhead the defense. Under the command of Captain Arceus, the Blood Angels initiated a counterstrike aimed at decapitating the Tyranid invasion by eliminating their hive node synapse creatures, the psychic linchpins of the xenos swarm.

To bolster their efforts, the Blood Angels were supported by an elite Vindicare Assassin, whose mission was to target and eliminate the most dangerous Tyranid bioforms leading the assault.

The Blood Angels engaged the Tyranid swarm on the open plains outside Helos Prime, seeking to prevent the xenos from reaching the city’s defensive walls. Their strategy centered on precision strikes to disrupt the hive mind’s cohesion by eliminating the Tyranid Warriors, Zoanthropes, and other synapse creatures directing the swarm.

Initially, the Blood Angels’ assault met with success. Tactical squads and Baal Predators cut through the lesser Tyranid bioforms with disciplined fire, while Death Company marines tore into the xenos with chainswords and bolt pistols. The Vindicare Assassin, hidden within the ruins of a nearby manufactorum, delivered a stunning blow to the Tyranid hierarchy by eliminating a Swarmlord, its perfect shot piercing the bioform’s thick carapace and destroying its brain in an instant.

Yet, the death of the Swarmlord did little to halt the swarm. Driven by an instinctive hunger, the Tyranids adapted quickly, surging forward in overwhelming numbers. Even without centralised guidance, the sheer mass of Hormagaunts, Carnifexes, and other monstrous creatures soon overwhelmed the Blood Angels’ positions.

Despite their superior training and equipment, the Blood Angels could not hold back the tide. Tyranid Gargoyles descended from the skies, ripping apart devastator squads, while ground forces encircled and annihilated the Blood Angels’ vanguard. Captain Arceus personally led a desperate charge into the heart of the swarm, cutting down dozens of xenos before being struck down by a Tyrannofex’s acid spray.

The Vindicare Assassin, despite eliminating several more synapse creatures, was eventually overrun when his position was discovered by a Lictor. The assassin’s death marked the final turning point in the battle, as the remaining Blood Angels were engulfed and slaughtered by the swarm.

By the end of the engagement, the Blood Angels had been annihilated, and the Tyranids advanced to within striking distance of Helos Prime. While the city’s defences held for the time being, the loss of the Blood Angels and the failure to disrupt the hive mind’s coordination left the Imperium on Helos Majoris in a perilous position.

The battle demonstrated the true scale of the threat posed by Hive Fleet Poseidon. Even in the face of orbital bombardments and elite Astartes forces, the Tyranids displayed their infamous adaptability and relentless hunger. With Helos Majoris once again under siege, General Maximus was forced to acknowledge the inadequacy of his initial assessments. The survival of the Imperium’s presence in the Rifts of Hecate now hinged on reinforcements and the development of a more cohesive strategy to combat the xenos menace.

Monday, November 25, 2024

Eccentric ork attack on Haven thwarted by Dark Angels

The ongoing conflict on Haven had been largely overshadowed by the mounting Tyranid threat in the Rifts of Hecate, leaving the Imperial forces under General Maximus to assume that the Orks posed no immediate danger. This assumption was grounded in reports from Imperial intelligence, which suggested that the greenskins were not preparing for any major offensive. However, signs of increased activity in Ork-held territories, particularly experiments with new weaponry, hinted at the unpredictable nature of their war machine.

Ork Tinkering and the Emergence of Squig Bombs

By late 11.024M42, scattered reconnaissance and intercepted vox chatter indicated that the Orks were testing unstable and highly volatile explosive devices. These weapons, crudely constructed but devastatingly effective, appeared to be undergoing rapid development. Disturbingly, it became clear that the Orks were combining these explosives with their infamous “squigs,” creating suicidal living bombs that could unleash chaos on a battlefield.

While General Maximus focused his attention on the Tyranids at Heloris Majoris, the Dark Angels Chapter took decisive action to address this looming threat. On 2311.024M42, they launched a surgical strike deep into Ork-held territory on Haven, aiming to destroy the greenskins’ workshops and eliminate as many Orks as possible to forestall a potential assault.

The Dark Angels’ Assault

The Dark Angels descended upon the Ork lines with their characteristic precision, striking at dawn with tactical squads and supporting elements of the Ravenwing. Their initial assault targeted the heart of the Ork encampment, where crude workshops belched smoke and the unmistakable sounds of squig pens mingled with the booming echoes of detonations.

The Orks, caught off guard but never unwilling to fight, rallied in response, and a chaotic battle unfolded. The greenskins unleashed their new squig bombs in an attempt to counter the disciplined Astartes. These living explosives, crudely strapped with volatile charges, scuttled wildly across the battlefield, detonating at random and causing havoc among both Ork and Dark Angel lines.

Despite the unpredictable and destructive nature of these weapons, the Dark Angels maintained their discipline. Tactical marines formed tight firing lines, cutting down the charging squigs before they could reach their targets. Meanwhile, the Ravenwing outflanked the Orks, targeting key workshops with precision strikes and setting their crude structures ablaze.

The Aftermath

After hours of fierce combat, the Orks were forced to retreat, abandoning their experimental arsenal and fleeing into the surrounding wilderness. The Dark Angels systematically destroyed the remaining squig pens, explosive caches, and workshops, ensuring that the greenskins’ new weapons would not pose a threat in the near future.

The raid was a significant victory for the Imperium on Haven, as the Orks’ nascent offensive capability was decisively curtailed. However, the battle also underscored the relentless ingenuity of the greenskins, whose ability to improvise new and unpredictable weapons continued to challenge Imperial forces across the sector.

Veers crusade suffers setback on Gamordal

In the Perseus Deeps Crusade, General Veers’ campaign on Gamordal suffered a significant reversal as the Necron defenders launched a fierce counterattack against the Imperium’s foothold on the world. The assault, concentrated on the critical mining facilities near the city of Southrine, forced the Imperial invasion force to retreat under relentless pressure from the xenos.

The Necron Counteroffensive

Initially, Gamordal had been assessed by Imperial strategists as only weakly defended, its tomb complexes believed to hold a minor Necron presence. However, in late 11.024M42, it became clear that the ancient xenos  had underestimated neither the threat posed by the Imperial invasion nor the importance of the mines near Southrine. These facilities, vital for both material extraction and planetary control, became the focal point of the Necrons’ response.

The Necron forces, emerging in great numbers from previously dormant tombs, overwhelmed the Imperial Guard garrison units stationed at the mines. Their precise and methodical attacks were bolstered by swarms of Canoptek constructs, legions of Immortals, and Lychguard phalanxes. Despite the resistance of the Imperial forces, the Necrons’ relentless advance pushed the Imperium onto the back foot.

Custodes’ Failure to Hold

Recognizing the dire situation, General Veers ordered the deployment of a small detachment of Adeptus Custodes, elite warriors tasked with holding the line against the xenos tide. The Custodes, led by Shield-Captain Velorius, struck hard at the advancing Necrons, targeting their commanders and command protocols with precise force.

However, the Necrons proved highly resilient. The Custodes found themselves outnumbered and outmaneuvered by a foe that simply reanimated itself after every engagement. Canoptek Reanimators and Crypteks restored damaged Necron forces, rendering the Custodes’ valor insufficient to halt the assault. The mines fell after a grueling two-day battle, with heavy losses on the Imperial side.

Retreat to Southrine

The loss of the mines compelled the remaining Imperial forces to retreat to the urban defenses of Southrine. The city, already strained by weeks of war, now faced a Necron siege as the xenos forces advanced methodically, encircling the Imperial defenders. Supplies dwindled, and morale among the Astra Militarum sank as the reality of their enemy’s resilience became apparent.

Strategic and Political Fallout

The setback at the mines raised serious questions about General Veers’ leadership and the Crusade’s overall planning. The intelligence failure regarding Gamordal’s defenses sparked outrage among high-ranking officials within the Crusade command. Many questioned whether Veers had underestimated the Necrons or had been too hasty in pursuing an offensive against a world of such strategic complexity.

For the Imperium, the retreat to Southrine marked a major challenge to its efforts in the Perseus Deeps. With the mining assets lost and their foothold reduced to a besieged city, the Imperium’s ability to press forward on Gamordal was now severely constrained.

The Shadow War on Mordecai: Operation Shroudstrike

With the stalemate on Mordecai Primaris grinding down Imperial forces in a war of attrition, General Kutuzov sought alternative strategies to weaken the Chaos defenders. Recognizing the vulnerability of Chaos logistics and infrastructure, he initiated a “shadow war” to degrade the traitor forces’ ability to sustain their war effort. This clandestine campaign would focus on disrupting supply lines, destroying critical installations, and sapping the enemy’s operational cohesion.

The first mission, codenamed Operation Shroudstrike, targeted Haman Spaceport, a vital logistical hub for Chaos forces on Mordecai. The spaceport served as a nexus for supplies and reinforcements to the Death Guard and other traitor forces entrenched on the world. Kutuzov dispatched an elite team of Librian Storm Troopers to strike a decisive blow.

The Infiltration of Haman Spaceport

Inserted covertly under the cover of darkness, the Librian operatives made their way across the ashen wastelands surrounding the heavily defended spaceport. Utilizing their extensive training and advanced equipment, the Storm Troopers bypassed sentry patrols and automated defenses, infiltrating deep into the installation. Their objective was to disable the spaceport’s shield generators, a critical component of its defensive infrastructure.

The team managed to plant explosive charges on the generators, setting them to overload. The subsequent detonation unleashed a massive surge of energy, obliterating the shield generators and severely damaging key transport infrastructure across the facility. The destruction crippled the spaceport’s capacity to receive reinforcements and supplies for the Chaos forces, forcing a temporary halt to operations in the region.

Encounter with the Death Guard

During their exfiltration, the Librians encountered an unexpected obstacle: a Death Guard patrol investigating the commotion. Despite their elite training, the Storm Troopers faced a daunting challenge. The traitor astartes were relentless, their diseased bodies shrugging off small-arms fire as they advanced on the Imperial operatives.

The Librian special weapons team quickly adapted, deploying plasma and melta weapons in an ambush that inflicted heavy casualties on the Death Guard. Most of the traitor marines were eliminated before they could close the distance, their bloated forms incinerated by the precision fire of the Librians.

However, the cost was not insignificant. A lone Death Guard marine wielding a manreaper managed to breach the Storm Troopers’ defensive position, slaughtering three operatives in a matter of seconds before being brought down by concentrated fire. Another trooper fell to the toxic blasts of a Death Guard heavy weapon, succumbing to the virulent plague carried by the projectile.

Mission Success and Strategic Impact

Despite the casualties, the Librians completed their mission with a significant strategic victory. The survivors exfiltrated aboard a waiting Valkyrie, escaping the spaceport moments before Chaos reinforcements arrived. The operation was deemed an overwhelming success, as the damage inflicted far exceeded the resources expended.

The destruction of Haman Spaceport’s infrastructure disrupted Chaos supply lines and forced their forces to divert resources to repair and reorganize their logistics. The Death Guard, known for their resilience and ability to wage war under the harshest conditions, were dealt a rare logistical blow.

The Beginning of the Shadow War

Operation Shroudstrike marked the beginning of a broader campaign of sabotage and disruption, complementing the larger Imperial ground offensive on Mordecai. General Kutuzov’s decision to open this new front reflected his understanding that the war on Mordecai would not be won through brute force alone.

Admiral Gorshkov delivers blow to Helos Majoris Tyranid invasion

In 11.024M42, the increasing threat of Hive Fleet Poseidon forced General Maximus, commander of the Imperial Crusade in the Rifts of Hecate, to confront the reality of the xenos menace. The Tyranid swarm had infiltrated and devastated several Imperial positions, and the Hive Fleet’s relentless advance threatened to render the entire region untenable.

Faced with the potential necessity of retreating to the Hecate Gap, Maximus grappled with the strategic and political ramifications of such a withdrawal. Already assigned to the Rifts after the controversial “retirement” of Sector Commander Titus Luthor—a move widely believed to have been orchestrated by the Inquisition—Maximus feared the loss of face this would entail. Determined to maintain his position, he leveraged his connections in the Imperial Navy to secure the support of Admiral Gorshkov, a commander of considerable skill and reputation.

Admiral Gorshkov’s Counterstrike

In late 11.024M42, Gorshkov’s fleet entered the embattled Helos Majoris system, where Tyranid bio-ships had established dominance over the Imperial base. Unlike previous encounters with Hive Fleet Poseidon, Gorshkov’s fleet was not caught off guard. Operating with precision and discipline, the Admiral directed his cruisers to methodically isolate and destroy individual bio-ships, avoiding the encircling tactics favored by the Tyranids.

The Imperial fleet’s nova cannons played a decisive role, delivering devastating salvos that obliterated the largest xenos bio-ships before they could respond. Smaller escort vessels, employing tight formations, screened the capital ships from Tyranid assault organisms, ensuring minimal losses. By the battle’s end, the remnants of the Tyranid swarm in the Helos Majoris system were annihilated, allowing the fleet to commence orbital bombardment of key Tyranid positions on Heloris Majoris.

A Temporary Victory

While the success of Gorshkov’s counterstrike bought the Imperium time, it was far from a decisive blow against Hive Fleet Poseidon. The Tyranids’ adaptability became immediately evident in the aftermath. Rather than continuing to challenge the Imperial Navy directly, the Hive Mind shifted its tactics, focusing on attrition and subterfuge. Swarms began targeting vulnerable supply lines, isolated bases, and undefended worlds, avoiding large-scale engagements where the Imperium’s firepower would dominate.

On Heloris Majoris, the planetary defenses were temporarily bolstered by the victory, but the planet remained scarred by Tyranid infiltration. Despite the orbital bombardments, the biosphere had been irrevocably altered, and Tyranid organisms continued to linger in the wilds, complicating the efforts of Imperial forces to reestablish full control.

Strategic Implications

The Battle of Helos Majoris highlighted both the strengths and weaknesses of the Imperium’s approach to combating Hive Fleet Poseidon. While the Imperial Navy demonstrated its ability to crush Tyranid bio-ships in direct engagements, the Hive Fleet had no intention of allowing such confrontations in the future.

For General Maximus, the victory delayed his feared retreat to the Hecate Gap and preserved his fragile position in the Crusade. However, his failure to anticipate the Hive Fleet’s adaptability left many Imperial commanders questioning his overall strategy. As 024M42 drew to a close, it was clear that the Imperium’s presence in the Rifts of Hecate remained precarious, with Hive Fleet Poseidon continuing to evolve and outmaneuver the Crusade forces.

The Rifts had become a battleground of attrition, and the battle for Helos Majoris was but one chapter in an ongoing war of survival against the xenos scourge.

More setbacks for Kutuzov on Mordecai Primaris

As the conflict for Mordecai Primaris raged on, the Imperium’s tenuous grip on the vital hives of Westosa and Menoria was challenged once again. In 11.024M42, the Thousand Sons, masters of arcane warfare and unmatched strategists, launched a bold assault from the Harian Mesa, exploiting a lapse in the Imperial defense.

The Assault from Harian Mesa

The attack began with a sudden and overwhelming push into the vulnerable Imperial flank that connected the hives of Westosa and Menoria. The Dark Angels, assigned to monitor the region, were caught entirely off guard by the Thousand Sons’ maneuver. Using their mastery of teleportation sorcery and psychic manipulation, the traitor legion bypassed early warning systems and key defensive choke points.

The Thousand Sons’ Rubric Marines, supported by an array of daemon engines and even a psychic projection of Magnus the Red, swept through the open plains that had previously provided a secure corridor for Imperial reinforcements. Their attacks were precise and devastating, targeting vital supply routes and command nodes. Entire companies of Astra Militarum were annihilated in a matter of hours, with scattered survivors reporting the chilling effects of the Thousand Sons' warp-fuelled weaponry and psychic assaults.

Cutting the Corridor

By 1511.024M42, the Thousand Sons had severed the link between Westosa and Menoria, leaving the two hive cities isolated from one another once more. Imperial forces in both hives now relied entirely on the defensive capabilities of their sprawling urban centers, as the Thousand Sons established control over the surrounding plains and began fortifying their new positions.

The loss of the corridor was yet another blow to the Imperial Crusade on Mordecai Primaris and questions around General Kutuzov's competency was once again brought into question. The hives, already strained by relentless Chaos assaults and supply shortages, became logistical and tactical liabilities for the Imperium. Westosa and Menoria remained under Imperial control, but their isolation made coordinated operations exceedingly difficult.

Tyranid Escalation in the Rifts of Hecate

As 024M42 drew to a close, the Imperium and other factions faced an escalating crisis in the Rifts of Hecate, driven by the relentless advance of Hive Fleet Poseidon. The Tyranids, evolving in both strategy and aggression, began probing deeper into Imperial and xenos-held territories. By 2011.024M42, their activity reached a critical threshold, threatening to upend the fragile balance of power in the region.

The Heloris Majoris Infiltration

Heloris Majoris, the Imperium's primary military hub in the Rifts, became a focal point of Tyranid infiltration. The xenos, using bio-adaptations designed for stealth and subterfuge, evaded the orbital picket fleets and embedded themselves within the planet's defenses. Despite early reports of missing patrols and strange biological anomalies, General Maximus dismissed the warnings as exaggerated, attributing them to heightened tensions in the theatre.

In response to emerging reports of Tyranid presence, Maximus deployed only a modest force of Astra Militarum patrols, believing the infestation to be minor. This miscalculation proved disastrous. The Tyranids struck with ferocity, ambushing the Guard units and exploiting the dense terrain of Heloris Majoris to devastating effect. The patrols were annihilated piecemeal, and reports of missing personnel and expanding bio-organic growths near key outposts indicated the xenos were solidifying their presence.

The loss of experienced regiments and vital supply caches left Heloris Majoris exposed. Though the xenos had not yet overrun the world, the failure to contain the infesation cast doubt on the Imperium’s ability to hold its strategic base.

The Invasion of Garmenes

While the Imperium struggled on Heloris Majoris, the Tau Empire faced its own crisis on the world of Garmenes, a vital colony within the Rifts of Hecate. Hive Fleet Poseidon launched a full-scale assault on the planet, overwhelming the Tau defenders with sheer numbers and adaptive ferocity.

Despite deploying significant assets, including two KV128 Stormsurge ballistic suits, the Tau forces found themselves outmanoeuvred and outmatched. The Stormsurges unleashed devastating volleys of firepower, obliterating swathes of the Tyranid swarm. However, Poseidon’s endless waves of organisms, including specialised burrowing units, circumvented the Tau's firepower by outflanking their lines.

By the end of the battle, the Tau defenders had sustained crippling losses, including the destruction of one Stormsurge and the retreat of the other. The remnants of the Tau army were forced to withdraw to fortified positions near their planetary bases, ceding vast swathes of Garmenes to the xenos. By 3011.024M42, the Tyranids had entrenched themselves firmly on the planet, turning Garmenes into yet another hive-world in the making.

Thursday, November 21, 2024

The Fall of Waystation S-192

As the strategic conflict in the Mabb Nebula escalated, the Imperium struggled to maintain its tenuous footholds amidst growing pressure from xenos forces. Among these contested sites was Waystation S-192, an orbital installation critical to controlling supply routes and providing logistical support to ongoing operations in the region. After a hard-fought infiltration by an Imperial Guard special operations, the waystation briefly fell into Imperial hands. However, the Imperium’s grasp on the installation was short-lived.

On 1511.024M42, the Eldar, acting with their characteristic precision and speed, launched a decisive assault on the Imperial-held waystation. The attack came without warning, as the xenos exploited their superior understanding of the void environment and the station’s layout. The Eldar forces, reportedly composed of Aspect Warriors supported by Rangers and Warp Spiders, struck hard and fast, targeting key defensive positions and cutting off communication lines within the station.

The Imperial Guard special operations unit, despite their valiant defense, were ill-equipped to hold against such a coordinated and technologically superior force. The Eldar’s use of advanced weaponry and their uncanny ability to predict and counter the Guard’s movements, overwhelmed the defenders. The firefight was intense, with heavy casualties sustained on both sides, but the outcome was inevitable.

Recognising the futility of further resistance, the commanding officer of the Imperial unit ordered a retreat. The surviving Guardsmen abandoned the waystation, their numbers diminished and morale shaken. By the end of the engagement, the Eldar had reestablished control over Waystation S-192, denying the Imperium a critical asset in the Nebula.

The loss of Waystation S-192 was a significant blow to the Imperium’s efforts in the Mabb Nebula. The waystation’s position was vital for securing supply routes and coordinating fleet movements in the contested region. Its recapture by the Eldar not only disrupted Imperial operations but also underscored the Imperium’s inability to maintain lasting control over strategic positions in the face of persistent xenos interference.

Monday, November 18, 2024

The Invasion of Gamordal: Operation Steel Veil

The invasion of Gamordal was the latest step in General Veers’ broader strategy to secure the left flank of the Perseus Deeps campaign. Following the capture of Enaloth, the Necron-controlled world of Gamordal represented the next major obstacle in the Imperium’s path to stabilising the region. Veers, a commander known for his calculated precision, initiated Operation Steel Veil to establish Imperial dominance over the region and ensure a firm staging ground for further offensives.

Initial Landings

On 1511.024M42, the Novgorod Guard, reinforced heavily with armoured and cavalry units, commenced the invasion of Gamordal. The Imperial Navy, under the command of Admiral Stark, had scoured the system and reported no Necron naval activity, enabling the Guard to secure a landing site on the South Plateau without serious opposition. Once ground forces were deployed, the Novgorod regiments set their sights on the industrial city of Southrine, home to vital mining facilities critical for supplying the ongoing Imperial war efforts on the world.

The Assault on Southrine

The Necron defenders of Gamordal were formidable, comprising legions of Immortals, Canoptek constructs, and Doom Scythe aerial support. Despite the absence of spaceborne interference, the ground resistance was fierce, and General Veers knew a direct strike on the Necron capital of Gamordal Prime was unfeasible. Instead, he ordered a systematic campaign to weaken the Necron presence by seizing critical resource hubs like Southrine.

The Novgorod cavalry, renowned for their fearless charges and self sacrifice, were the first to engage the enemy. In a bold but reckless maneuver, Colonel Lobanov led his regiment in an attempt to break through the Necron phalanx. Unbeknownst to the Imperials, the Necron force included a C’tan Shard, a fragment of a star god harnessed by the Necrons. As the cavalry approached, the C’tan unleashed a cataclysmic burst of energy that annihilated the regiment, including Colonel Lobanov himself, in moments.

The loss of the cavalry regiment was a devastating blow to the morale of the Novgorod forces. However, the Imperial armoured units responded swiftly. Leman Russ battle tanks and Basilisk artillery unleashed relentless firepower, methodically dismantling the Necron formations. Despite the C’tan’s formidable presence, the sheer weight of fire from the Imperial war machines eventually overpowered it, shattering its corporeal form and forcing its retreat into the Immaterium.

Victory in Southrine

With the destruction of the C’tan shard and the collapse of the Necron defenses, the Novgorod Guard pushed into the heart of Southrine. The mining city fell after several days of brutal urban combat, with the Imperial forces systematically dismantling remaining Necron constructs and silencing the eerie, automated defense systems. By 1611.024M42, Southrine was firmly under Imperial control, and the mining assets were secured for the Imperium.

Strategic Significance

The capture of Southrine provided the Imperium with a vital foothold on Gamordal. The city’s industrial capabilities were swiftly repurposed to support the ongoing campaign, with resource extraction diverted to fuel the Novgorod war machine. Furthermore, the victory demonstrated the adaptability and resilience of the Imperium’s forces against the Necrons’ technological superiority.

However, the campaign for Gamordal had only just begun. General Veers now faced the challenge of advancing toward Gamordal Prime, a stronghold thought to house advanced Necron tomb complexes and heavily fortified defensive positions. Despite the success of Operation Steel Veil, the cost had been significant, and Veers knew the Necrons would not allow another foothold to be taken without unleashing even greater horrors.

Friday, November 15, 2024

Zadoc Subsector: The Defensive Gambit of General Van Dorn

The war between the Alliance and the Imperium continued to escalate in the Zadoc subsector as both sides vied for strategic dominance. While the Tau and their Federal allies pushed to consolidate their hold on Hylas and the Mabb Nebula, General Van Dorn maintained a largely defensive posture. The general was under increasing pressure from both the High Lords and the Inquisition to hold the line on Hylas while also executing counter-offensives to reclaim key installations in the Mabb Nebula.

Gutter Fighting on Corredon Outpost

In the contested Corredon Outpost within the Mabb Nebula, the Imperium’s efforts to wrest control from the Alliance continued to falter. After the disastrous attempt to capture Hangar 087, Imperial Guard insertion forces regrouped for another assault. This time, they targeted Sub-Level Gamma-32, a key area of the installation believed to house critical command and power relays.

The operation quickly devolved into brutal close-quarters combat as the Guard encountered fierce resistance from Federal Votann Kin warriors entrenched in the narrow corridors. The fighting in the confined sub-level was bloody and chaotic, with neither side able to gain a decisive advantage. Despite their best efforts, the Guard found themselves unable to dislodge the Kin, who utilised advanced shielding technology and disciplined fire patterns to blunt the Imperial advance.

After hours of intense combat, the battle reached a stalemate, with both sides withdrawing to regroup. While the Guard retained control of the entry points, the Federal forces maintained a firm grip on the deeper sections of the outpost. The struggle for Corredon Outpost remained unresolved, but the failure to secure decisive progress weighed heavily on Van Dorn’s plans for the subsector.

Tau Close on Brockley

On Hylas, the consequences of Commander Malkaor’s systematic destruction of the Imperial defences in West Hallen began to unfold. The Tau, emboldened by their success, launched a new offensive, advancing over the marshy terrain toward the city of Brockley, a critical logistical hub for Van Dorn’s forces.

The terrain proved challenging for both sides, but the Tau’s advanced hover vehicles and adaptable infantry gave them a significant advantage. Imperial patrols, including a squad of Space Marines from an unrecorded chapter, attempted to slow the Tau advance. However, the Tau forces overwhelmed the patrol, utilizing coordinated firepower from XV8 Crisis Battlesuits and Hammerhead gunships to annihilate the loyalist force with precision.

The loss of the Space Marine patrol underscored the Tau’s tactical superiority in the marshlands, and the Imperium’s defensive line began to buckle under the relentless pressure. By the end of 11.024M42, the Tau had reached the outskirts of Brockley, forcing General Van Dorn to commit additional resources to defend the city. With the Alliance now threatening the heartlands of Hylas, the situation grew increasingly dire for the Imperium.

Strategic Overview

The early days of 11.024M42 marked a precarious moment for the Imperium in the Zadoc subsector. General Van Dorn’s defensive strategy was proving effective in holding key positions, but the Imperium’s inability to seize the initiative left the Alliance free to dictate the pace of the war. Both the Mabb Nebula and Hylas remained bitterly contested, with no end to the conflict in sight.

The Awakening on Ferrosiun Prime and the Garmenes Incident: 10–11.024M42

As the conflicts in the Rifts of Hecate continued to escalate in 024M42, the re-emerging Necron threat revealed itself as a destabilising force in the region. Though overshadowed by the larger struggles between the Imperium, the Alliance, and Hive Fleet Poseidon, the Necron activity across several worlds began to disrupt even the best-laid plans of all factions, sowing chaos in the already tumultuous warzones.

The Ferrosiun Prime Device

Ferrosiun Prime, an ork-dominated world in the Rifts, had long been a contested planet, rich in both strategic value and ancient ruins. The orks had claimed the planet for their own, fortifying it with crude but effective fortresses and war machines. Beneath the surface, however, lay dormant Necron machinery, likely a relic of the planet’s forgotten past as part of the Necron dynasties.

In 10.024M42, a small ork kill team—likely under orders from a particularly ambitious warboss—attempted to sabotage a mysterious Necron apparatus they had discovered during their excavations. The orks, while uncharacteristically focused, underestimated the power of the Necrons guarding the site. The Necron defenders, perhaps aware of the orks’ intentions, activated the ancient machinery, unleashing devastating seismic and energy pulses that obliterated several nearby ork fortifications. Though the orks regrouped and reinforced their positions, the activation of the device established Necron control over a significant swath of Ferrosiun Prime.

The destruction of the ork strongholds created a power vacuum on the planet, with Necron forces steadily increasing their presence. The fate of the planet’s surface was thrown into question, as neither the orks nor other factions appeared capable of challenging the awakened Necrons.

The Garmenes Incident

Meanwhile, in the Rifts of Hecate’s eastern limit, the Tau Empire had established a research base at Garmenes, a frontier world where archaeological finds hinted at ancient xenos civilisations. The base served as a hub for the Tau’s diplomatic and military operations in the region, and in 11.024M42, it received an unusual delegation from the Federacy.

This delegation, comprised of Federal scientists and engineers supported by Votann Kin warriors, sought Tau collaboration to explore and exploit the Necron tombs beneath the planet’s surface. The Kin, known for their technical acumen and battle-hardened infantry, were well-equipped for such an expedition, and the Tau saw an opportunity to deepen their alliance with the Federacy while expanding their understanding of Necron technology.

However, the tomb on Garmenes was no dormant relic. Upon breaching its outer chambers, the Votann and Federal team inadvertently activated its defenses. The Necron constructs within awoke swiftly, cutting off the intruders’ retreat. Despite the formidable capabilities of the Kin warriors, the Necrons overwhelmed them with relentless precision. Reports indicate that Necron Deathmarks and Flayed Ones, supported by Canoptek constructs, systematically hunted down and destroyed the Votann forces within the tomb’s confines.

The Tau, unwilling to risk their own troops against such a relentless foe, declared the tomb off-limits and withdrew their personnel from the area, leaving the Necron site undisturbed. The Federacy’s losses were significant, and relations between the two allies were strained as the Kin accused the Tau of underestimating the danger.

Conclusion

By late 11.024M42, the Necrons had reasserted their presence in the Rifts of Hecate, not as major participants in the larger conflict but as a disruptive force capable of derailing the plans of their would-be usurpers. On Ferrosiun Prime, the orks found themselves forced to adapt to the sudden loss of key strongholds, while on Garmenes, the Federacy and Tau were reminded of the peril inherent in disturbing Necron tombs.