Friday, June 06, 2025

Rising Greenskin Momentum

Segmentum Ultima – Aleph Sector Archives

Compiled by the Ordo Xenos, Watch Station Altaris

Background: Rising Greenskin Momentum

By 05.025M42, the Mabb Nebula had become a cauldron of conflict. The Imperium, Tau Empire, and Chaos warbands had turned the region into a patchwork of overlapping warzones. Amid this chaos, the Orks, long considered background noise in the wider struggle, began to stir with terrifying energy. Drawn by the sound of battle and scent of bloodshed, Waaagh! energy surged, and the greenskins began to unify under a loose network of warlords across the nebula.

Two worlds would bear the brunt of this resurgence: Bothorion and Fort Sparcos.

The Fall of Bothorion: Tau Dislodged

The world of Bothorion, a hostile, Ork-infested planet deep within the Mabb Nebula, had long hosted a covert Tau outpost. For several years, Tau operatives of the Fire Caste had used it as a staging ground for a slow infiltration and eventual full invasion. Their hope had been to one day bring Bothorion into the T’au Empire, cleansed of its feral Ork infestation.

However, with major elements of the Tau military diverted to critical battles on New Cerberex and Hylas, the garrison on Bothorion was left dangerously understrength.

In 05.025M42, the Orks struck. An unexpected mass assault, led by a coalition of warbands loosely aligned under the banner of a rising Warlord known only as Big Mek Kradzuk, overwhelmed the Tau installations. Fire Warrior cadres were torn apart in savage assaults, stealth drones neutralised by sheer weight of numbers, and even Crisis Suits were dragged down and dismantled by mobs of enraged Orks.

Within a matter of days, the Tau presence on Bothorion was eradicated. The carefully prepared outpost was razed, and the Ork Waaagh! momentum grew as warbands began to look outward from their long-ignored world.

Brutality on Fort Sparcos: Orks versus Chaos

Meanwhile, on Fort Sparcos, a world already buckling under the strain of a multi-faction war, the Orks launched another brutal offensive. Previously fragmented into roving bands, the greenskins had recently coalesced in response to incursions by the Death Guard. The Chaos forces had been attempting to seize strategic locations across the ruined fortress-world, including the vital spaceport complex.

In a shock counterattack, the Orks not only defended their territory but launched a devastating assault on the Chaos-held spaceport. What followed was a pitched battle of horrific attrition, as plague-infested Death Guard clashed with rampaging Orks in brutal close combat.

Despite the resilience of the Plague Marines and their unnatural endurance, the ferocity and sheer weight of Ork numbers proved too much. Several Death Guard squads were overrun and hacked to pieces, while a full detachment of plague marines was wiped out during a final charge by Nobz and a heavily modified Deff Dread mob.

By the end of the conflict, the spaceport was entirely under Ork control, and Chaos forces were driven into the labyrinthine ruins, harried at every turn by roaring greenskins.

Strategic Outlook

The Ork resurgence in the Mabb Nebula represents a critical new threat to all factions operating in the region. Their success on Bothorion and Fort Sparcos demonstrates a growing degree of cohesion and purpose—hallmarks of a Waaagh! approaching critical mass.

For the Imperium, the T’au Empire, and the Chaos warbands, this development poses a grim dilemma: continue to bleed one another in internecine wars, or divert resources to stem the rising green tide. For now, however, the Orks rampage unchecked, fed by war, and driven by nothing but the joy of battle.

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