As 10.010M42 began Lord General Veers was still keen to get the crusade against chaos underway once more. For months the advance had stalled and the front lines had barely moved on Bastien. The creation of a new daemonworld on Ares convinced the Lord General even more that action against chaos needed to happen now. However his resources were stretched and his supply lines under threat. Admiral Jellicoe's fleet had lost several ships which were forced to return to Caitlen station for proper refits, while the bulk of the fleet was on duty protecting and defending convoys to the forces on Corticant and Bastien.
By far the most troublesome thorn in Veers' side was the necron threat. Despite securing Aganthus, Cathasaea was now a known tombworld. So far the inquisition had not ascertained its strength or level of awakening, so Veers allocated two of his newest Guard regiments and a company of Red Angels to investigate.
The Imperium landed to no resistance on the ground, but as soon as Inquisitor Huron, leading the expedition, approached a forbidding complex of obsidian clad structures the dreaded necrons appeared from out of apparently nowhere. Fortunately Huron was prepared, supported by a brigade of Guardsmen, who managed to vanquish the first enemy wave sent across the harsh terrain of the planet's northern hemisphere. It was a close run thing however, and exuberance on the part of the Imperial Guard almost allowed the necrons to cut them off from their landing zone.
The victory did however allow Huron to continue his investigations. Then, on 0410.010M42, four days into the expedition, the Necrons attacked in force again, this time in greater numbers. Huron ordered the Guard back and began re-embarking his forces. There were too many Necrons for his small force, but the Red Angels volunteered to stay behind to defend the landing perimeter. The necrons showed them no mercy, and few of the chapter made it back to the Imperial base on Aganthus.
Huron's expedition had only half succeeded. He had found out the planet was indeed home to a mighty force of Necrontyr, and even a fleet of warships. How long it would before they fully awoke, if they awoke at all, he could not say, and Veers refused to give the Inquisitor any more of his forces, whatever his rank and privilege demanded!
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
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