Thursday, March 09, 2023

Violent Escalation on Haven

In early 023M42 Inquisitor Esquerra had issued an edict for the Imperium to secure the Hecate Gap by taking the worlds of Ergura's Fall and Haven, while preparing to evacuate the Rifts of Hecate, closing the gap in the warp storms once and for all. In an agreement with Inquisitor Huron, also working in the Hadron Expanse, Huron would seek the remaining necron Nexus Arrangement in the Rifts of Hecate, oversee the withdrawal of imperial forces from the region, secure the necron Tomb complex on Haven where another Nexus Arrangement was holding the Hecate Gap open, and close the Gap.

The rationale for closing the Gap was clear. Although the Rifts of Hecate were rich in resources, the combined threats of tyranids, necrons and lately a powerful greenskin infestation put the Imperium at risk. Imperial forces were already overstretched and at the end of a tenuous supply line in 023M42, and Esquerra wanted to secure the Imperium's logistics before attempting a crusade into new or in this case long lost territories. Inquisitor Esquerra had left on urgent business elsewhere, leaving Huron to oversee events in the Hadron Expanse, but Huron had other ideas.

The tomb complex containing the Nexus Arrangement holding the Hecate Gap open had fallen into ork hands, but the orks as yet hadn't figured out the importance of their find. With the Imperial armies actually doing rather well on both Haven and Ergura's Fall, despite the supply situation, Huron made the unilateral decision to change Esquerra's edict, conquer both systems in the Hecate Gap, and move forward with the Crusade in the Rifts of Hecate.

To do this Huron, with one Nexus Arrangement in his possession, moved to Haven in order to scout out personally the situation around the necron tomb complex now in the hands of the orks. He didn't bother to tell any military personnel of the importance or even existence of the ancient xenos artefacts, reasoning that ignorance was the best defence. Unfortunately on this scouting mission, the Inquisitor and his retinue found themselves surrounded by orks of the Bloodfang tribe, who were now within touching distance of two of the most powerful artefacts in the sector. Huron called for immediate extraction, and forces were scrambled to his location in order to hold a perimeter long enough to rescue him and his important artefact.

Many imperial units rushed to his aid including the Sisters of Battle, Dark Angels (including what appeared to be the chapter master himself) as well as hastily diverted Leman Russ battle tanks from a Librian mechanised regiment. Fierce and confused fighting erupted with the Imperium calling in bombardments as the orks swarmed the location, while even the tau, surprised by the commotion, sent their own air force to inspect the action. A number of quite baffling events characterised this engagement, including the unexpected behaviour of the ork Shokk Attack Gun, which at one point managed to replace an entire Leman Russ crew with snotlings. This initial success was somewhat damped from the ork perspective as the snotlings then began operating the tank for the Imperium. Later, the ork warboss was infected with a "madboy" virus, confusing him long enough for him to be slain in combat, while Inquisitor Huron's attempt to use Xenos technology in the form of a man portable railgun was less than effective.

Fortunately for the Imperium, the perimeter held long enough to see the extraction of all important personnel, and critically the evacuation of the Nexus Arrangement in the Inquisitor's possession. 

With the ork strength now understood, Huron immediately convened a council with General Maximus. The focus was the Greenskins and the necron tomb complex. All available forces including the reserves were deployed at Haven with one aim, to force the orks back. If they failed, Haven and Huron's mission would lie in tatters, as would control over and access to the Nexus arrangement holding open the Gap. Success would put the Imperium in pole position to fully conquer both worlds and continue the Crusade both Huron and Maximus dearly wanted.

Against the horde of orks including the mighty war engine "Hope Killa" were arrayed the forces of the Novgorod Guard, an entire Knight Lance and a force of Adeptus Custodes. The battle raged over the southern plains of Haven as the Imperium pushed north from their second bridgehead. Casualties on both sides were vast and the orks, having numerical superiority were able to systematically wear down the imperial left flank, where desparate fighting took place to hold off an ork counter attack. This imperial flank eventually gave way, but the time bought by this valiant stand allowed the Knights and Adeptus Custodes to throw themselves into the middle of the ork horde in the centre of the front the imperial mission had created. Most of the Knights were lost in the melee, but on the right flank the Imperium secured their objectives, and in the centre the sacrifice of the imperial war engines was not in vain. the orks were gradually exhausted to the point where the Bloodfang tribe retreated to avoid being encircled and annihilated.

With the main action over both sides counted the cost. The Imperium were now in control of nearly 40% of the world and were now the preeminent faction on Haven. One more push against the greenskins and Haven would fall to the Imperium.


Friday, February 24, 2023

Aleph Sector Strategic Situation 023M42

Fig 1: Faction dispositions, Aleph Sector 2402.023M32

+++Date: 2402.023M42+++

+++Access point: Farport Station Astropathic Relay+++

+++Security Clearance: Gamma Epsilon+++

+++Ref: ALEPH-SECTOR-BRIEFING 02_023M42+++

+++Originator: Throne Agent <redacted>+++

+++Recipient: Cardinal Valentina Schumadz

+++Thought for the day: A coward always seeks compromise.+++

+++SUBJECT FOLLOWS+++

My Lord Cardinal,

As you have instructed the reorganisation of Imperial Command in the Aleph Sector is now complete. General Baran Price (Vastrid) has taken over command of all Astra Militarum forces and has made the following changes. General Alexander remains in command of Valitane Subsector. General Foche takes command of Vastrid subsector forces. Zadoc and Perseus commands have been consolidated into Army Group Perseus under the command of General Veers. General Kutuzov remains in charge of 3rd Army to prosecute the vital Mordecai campaign. General Mikel Denham takes command of newly formed Army Group Hadron, with General Maximus in command of 8th (crusade) Army in the Rifts of Hecate.

The general situation is much unchanged from that of 019M42. In the Hadron Expanse the Imperium seeks to reconnect with lost worlds and extend its influence and control of resources into the Eastern rim while denying those resources to the enemy. However, supply lines are long and insecure, and without a pathway across the Cicatrix Maledictum under the control of the Imperium, missions in the Imperium Nihilis remain challenging and fraught with danger.

To this end the imperial forces remain invested in the capture of the critical supply system of Mordecai, with its mining and industrial resources. Control over this system will ensure the success of the missions now underway in the Hadron Expanse, and make possible the retaking of worlds in the Zadoc subsector lost to us. In addition, a future assault into the Federacy can only be made possible by success in the Perseus Deeps and what was the Zadoc subsector.

The enemy pursue their own heretical agendas, though specific mention should be made of the renewed Tau activity in the "Hadron Expansion Sphere", as well as a renewed xenos threat particularly from the greenskins known as the "Blood Fangs". The forces of chaos, led in the most part by the Emerald Serpent continue to oppose us at every turn, but with faith and perseverance we shall overcome in the name of the Emperor.

Your faithful servant.

+++End Message+++

Fig 2: Imperial dispositions, Aleph Sector 2402.023M42

Orks gain more ground on Haven

On Haven, the orks were still the largest and most dangerous faction vying for control of the world. Unlike the other factions with the exception perhaps of the Tau, the orks had not attempted to occupy both Haven and Ergura's Fall. Whether this was a strategic decision, guidance from the ork gods or simple chance was known only to the greenskins, and they weren't telling. However in late 02.023M42 the orks had noticed the threat, or interesting shiny things to kill and loot, in the shape of the chaos forces, and the Blood Fang tribe set out to investigate the chaos sector.

Led by Waagh Boss Grimskul Bloodfang and Hope Killer MkIII, a new or perhaps reassembled ork Stompa, the orks soon came into contact with the chaos forces. Surprised, the chaos cultists summoned a host of daemons including a Lord of Change and a Keeper of Secrets. Despite a group of Storm Boyz suffering an unpleasant fate, first being caught in a warp storm then brutally shredded by screamers of Tzeentch, the orks charged fearlessly into combat with the daemonic horde. The Mega Nobz suffered at the hands of Tzeentch Horrors, but Hope Killer lived up to its name, crashing into the main chaos line, eliminating the greater part of the daemon threat and casting two greater daemons back into the warp.

By the end of the battle the orks had spread their influence further over the surface of haven, looting the chaos encampments and strengthening their forces still further. The greenskin presence was beginning to alarm general Maximus, the forces of chaos and other factions alike, and now all began plans to bring down the Blood Fangs including the monstrous Hope Killer once and for all.

Mordecai: Chaos Eastern Front Offensive

While the imperial forces on Mordecai were pushing west towards fort Parganath, the forces of chaos had massed significant assets on the Eastern Front. Having been pushed out of the Abrax mines in previous months, the chaos army enlisted help from the World Eaters space marines and a lance of chaos knights, intending to smash through the imperial front lines then drive deep into the strategically important mines area.

the Imperium hadn't managed to erect significant defences in the east since retaking the Abrax mines, so the initial assault by the traitor marines easily overran the imperial lines. In response, the recently rested Hammers of the Emperor chapter of loyalist marines launched a counter attack. the battle was violent as the two astartes forces clashed. The World Eaters emerged victorious, taking the mines close to fort Abruphus, and ensured the astartes would be unable to assist in the battles further south.

Near the shores of the Kuneus Traps, the chaos knights advanced. Again the chaos forces easily overran the initial defences, but were soon opposed by a loyalist knight force. the two sides engaged in a titanic clash of war engines, but the aggression of the chaos forces overcame imperial resistance. Within hours every imperial knight had been reduced to scrap, and the chaos forces drove deep into imperial lines, taking a significant portion of the Abrax mines before they had to pause to allow their infantry to catch up and hold on to the recently won ground. By the end of 02.023M42 however, chaos forces had once again taken three quarters of the Abrax mines complex from the Imperium, slowly degrading the logistical advantage Kutuzov had so painstakingly built up. Now the chaos fleets would need to do their part in turning the war on Mordecai in the favour of the Dark Gods.


Monday, February 13, 2023

Ergura's Fall operations

In 02.023M42 the Imperium were in a reasonable position on both Haven and Ergura's Fall, though not the dominant faction on either world. On Ergura's Fall the local commander subordinate to General Maximus had been concentrating his efforts against the Tau, but recent reports of fighting between the necrons and forces of chaos presented the Imperium with a problem. Their positions on the world were overlooked by a large plateau to the south east, which if either the chaos forces or necrons gained control over, would threaten the Imperial sector on two fronts, potentially making control of the planet untenable.

To investigate this threat the Imperial commander sent an Imperial Guard patrol into the area of necron activity, hoping to find the xenos merely a dormant and reactive garrison force, but when the patrol advanced on some ancient ruins including the tell tale xenos monoliths, they were ambushed. Skorpekh destroyers advanced into a hastily prepared killing zone and were cut down, but the implacable advance of a phalanx of immortals escorting a cryptek proved impossible to stop. The imperial guard patrol was wiped out to a man.

The guard patrol did manage to get off a series of increasingly panicked communications before their demise however, and hearing the screams over the vox network, a task force of Adeptus Custodes homed in on the signal. By now the necron force had increased, and a lengthy engagement around a line of monoliths ensued. Neither side were able to overcome the other, but the Custodes were operating beyond their logistic supply limits and were forced to withdraw. the necrons too retreated to regroup.

Realising the necrons posed a significant force in the east, general Maximus demanded more troops be sent to deal with the threat. However, the crusade general was informed no astartes forces were available as they were committed to missions already, and that all the experienced Novgorod regiments were similarly tied down on the two theatres of operations. With reinforcements dribbling in over a very long supply line through the Hadron Expanse, Maximus only had a green force of Imperial Guard to commit to Ergura's Fall, the Librian 18th Mechanised division.

This was not a force Maximus wanted to use, as the Librians were still both of questionable loyalty to the Imperium following the world's loss to the Federacy, and the regiments in question were inexperienced even if they had the newest equipment available. Nevertheless it was all the general had, and Maximus just had to hope the necrons were a spent force.

They weren't. As the mechanised force rolled into necron territory they were confronted by a mass of xenos infantry. Rather optimistically the division commander ordered the Librians to engage, overwhelm the necrons and take their rear supply lines. These orders were not credible given the strength of the force that opposed them, although the Leman Russ battle tanks in particular proved effective against the necron force. The mechanised infantry faired far worse however, as the necrons piled into the imperial force engaging them at close range with combat weapons.

Gradually, despite taking moderate casualties, the imperial guard were themselves overwhelmed, and the Librians retreated in disorder. The nerons advanced onto the high plateau, putting the imperial garrison and main supply base on Ergura's Fall in serious danger.

Meanwhile in the northern hemisphere the forces of chaos had turned to deal with the tau on their western flank. Once again a small force of cultists were deployed to bait out an enemy reaction, and when the tau army arrived a horde of daemons was summoned in front of them. Bloody combat ensued and the tau Hunter Cadre and the xenos force was overwhelmed. The tau retreated and the chaos forces established a new perimeter, now controlling nearly a third of the sparsely populated territory on Ergura's Fall.



Mordecai Offensives

On Mordecai as 02.022M42 progressed, general Kutuzov had now regained the momentum, but his imperial guard forces were largely spent following hard fighting. In order to keep the offensive going, the imperial high command proposed a direct assault on Nazugral, where chaos forces seemed to be small in number although of high quality. Requesting astartes aid Kutuzov found that the space marines were also in the process of rebuilding their forces, and the main astartes chapter in the sector, the Hammers of the Emperor, would not be able to mount offensive operations for some weeks.

Fortunately a small force od Adeptus Custodes remained attached to the imperial forces in the Mordecai system and offered to carry out the direct assault. Kutuzov then placed his best mechanised regiments behind this force in the hope of a breakthrough towards Fort Parganath if the Custodes found the defences at Nazugral weak.

The Custodes force smashed their way through the thin defences around the city but then found themselves face to face with a daemonhost of Slaanesh and Tzeenth. It was then the Imperium realised the forces of chaos had feigned weakness in order to trap the imperial army in a disastrous battle within the city. They had not however reckoned with the Adeptus Custodes, and the Emperor's finest troops smashed the daemon horde although this came at the expense of the death of their commander. Within days the daemons had been eliminated and the city had been claimed for the Imperium, but hopes of a breakthrough had been dashed for the time being.


More fighting on Ergura's Fall

Events on Ergura's Fall between the Tau and Imperium, as well as the second Imperial landing on Haven caused the forces of chaos to rethink their strategy. Instead of focussing on Haven, the worshippers of the dark Gods realised that the conflict on Ergura's Fall now presented an opportunity, and a small force of cultists was shipped to the world in order to carry out a new offensive for the chaos domination of the Hecate Gap.

While their forces on Haven consolidated their positions, waiting for an opportunity to advance, the cultists on Haven performed a dark ceremony, summoning a daemonhost and smashing into the necron lines to their south. The battle caught the necrons by surprise, and the ancient xenos were forced back, placing the chaos forces in a commanding position to take the high ground in the southern hemisphere.

Meanwhile the Dark Eldar, with no particular interest in the strategic situation of the Hadron Expanse, opportunistically raided the Tau forces. The engagement was brief, but the Tau were defeated, forcing them to withdraw forces from the front line with the Imperium. 


Sunday, February 05, 2023

Heavy fighting on Ergura's Fall

As 02.023M42 began and Maximus ordered a new landing on Haven, he bolstered his forces on Ergura's Fall by deploying a lance of House Taranis knights. The imperial forces had established that on Ergura's Fall, though there were some necron forces, and a significant number of chaos, the main adversary was the Tau Empire. the Tau had also realised that the Rifts of Hecate would only be exploitable if they controlled the Gap. Worse, failing to control the Gap or at the very least contest it, would put the Hadron Expansion sphere under threat, and risk the halting of the expansion of the Tau Empire in this direction.

The Tau high command understood it would be impossible given their logistics situation, to immediately occupy both systems, and decided to focus on Ergura's Fall. Seeing new imperial forces arrive on the world, the Tau attacked before they had a chance to deploy on the shifting and sparse front line between the Tau and imperial sectors. The Tau attack utilised their most experienced troops, and heavy fighting erupted in the no mans land between the main bases of the two factions. The fighting was brutal, and after an extended engagement the Tau wiped out an entire Guard formation. It was somewhat of a pyrrhic victory however, as the Tau had taken heavy losses in both men and equipment, and now were exposed to a strong counter attack.

The counter attack was not long in coming, as House Taranis launched a reconnaissance in force against the flanks of the Tau army. Encountering a Hunter Cadre, a fluid battle erupted with both sides having to react quickly to events. The flexibility and firepower of the knights overcame the technological superiority of the xenos however, and the Tau force was wiped out. This defeat made the Tau forward positions untenable, and they withdrew to their defensive positions further north, while the Imperium extended their territorial control westwards. Ergura's Fall was quickly becoming a battle between the Imperium and the Tau for control of this vital system.




Imperial Guard make second landing on Haven

In the Rifts of Hecate the imperial strategy was not subtle. Inquisitor Esquerra had issued an order that no more exploitation of the Rifts of Hecate was to take place, and that the Hecate Gap was to be secured. The inquisitor had concluded that the safest option for the Imperium would be to hold the Hecate Gap long enough for the Gap itself to be sealed off, utilising necron technology (or rather destroying it), to prevent tyranid, ork and necron forces from sweeping into the Hadron Expanse and potentially into the sector more widely.

Since this order however, the inquisitor had travelled away from the region on urgent business, leaving inquisitor Huron to modify the edict. Seeing that the forces of the orks, tyranids and necrons were not perhaps as strong as Esquerra had judged, Huron visited the commander of all forces in the Hecate Region, general Justinian Flavius Maximus, who still hadn't moved his HQ from Helos Majoris in the Rifts of Hecate. Using his inquisition power, he reorganised the region, placing Maximus in charge of all forces in the Hadron Expanse, placing General Percival and his forces in the wider expanse under the command of the Crusade General. He then informed Cardinal Shumadz, and overall commander of sector forces, General Price at Vastrid, of the changes to the command structure. Huron did not inform his fellow inquisitor.

With Maximus now in command, he decided both Haven and Ergura's Fall should be taken and occupied by imperial forces, allowing the Imperium exclusive access to the exploitation of the Rifts of Hecate, rather than sealing the Rifts off. With this as the new objective Maximus stripped Percival of his Novgorod units and made a second landing on Haven. Once landed, the Novgorod Cavalry found themselves ambushed by a genestealer cult coming from the northern region of the main continent. The well equipped cavalry were able to defeat this attack, despite swarms of genestealers rushing the commander and his retinue of cavalry. The Novogord commander survived this assault though was later killed by a cultist sniper. The cultist however were unable to meaningfully threaten the Novgorod heavy armour, and they were killed in droves as they tried to rush the tanks, before being finished off by he cavalry's frag tipped lances. The landing on Haven had been secured.

Later on, the newly arrived cavalry advanced west towards the greenskin controlled area, expecting their heavy armour to once again tip any engagement in their favour. However the orks were ready, and managed to get the jump on the imperial force utilising jet pack kommando units. These fell upon the imperial artillery, neutralising the imperial heavy firepower, leaving the rest of the army unable to halt the onrushing greenskins. The battle resulted in a significant defeat for the imperial forces and they were driven back to more defensive lines. Overcoming all resistance on Haven now appeared more difficult than Maximus had at first judged.



Thursday, February 02, 2023

Novgorod Guard retake Abrax Mines

Following the chaos offensive in the east the forces of the Emerald Serpent were now over extended. Daemonic forces could not be manifested indefinitely and the Iron Warriors were brought up to defend the flanks of the salient into the Abrax mines. The position was still difficult however, and general Kutuzov acted quickly to redeploy regiments of Novgorod Guard, equipped with fresh tanks, to deliver a blow into this area, in order to reach the Kunues Traps and cut off the forces now entrenched in the captured Abrax mines. This was made possible by the continuing supply situation on Mordecai Secundus. Although the daemon world of Astralis still made it impossible to cut the chaos supply routes, the imperial navy were by now able to conduct logistics missions to Mordecai Secundus without too much harassment from the chaos fleets, which remained bottled up at Mordecai docks, unwilling to challenge Admiral Jellicoe's naval superiority.

The Novgord tanks advanced in early 02.023M42, chewing up the chaos front lines. The Iron Warriors responded by sending in their elite infantry, holding their terminators back until their enemy had committed their mounted cavalry. This the Novgorod guard did, sending in their mounted troops on the right flank and in the centre of the imperial advance. The terminators were now deployed on the left flank, attempting to exploit imperial weakness here, but the imperial tanks had survived the initial engagement and now had a clear field of fire to pound the elite traitor astartes units. Taking heavy casualties the Iron Warriors fell back to the east, allowing the imperial forces to reach the shores of the Kuneus Traps. This cut off the remaining traitor units in the Abrax mines and over the following days these were mopped up by second line forces. In less than a month Kutuzov had re-stabilised the eastern front and restored the original front lines.

Monday, January 16, 2023

Chaos make gains on Haven

In early 023M42 the fighting for the two strategic systems in the Hecate Gap continued, with the forces of chaos concentrating on the world of Haven, as Ergura's Fall saw a crescendo of fighting between the Imperium and the Tau. Reasoning that to take both world would be impractical, establishing control over Haven became the consolidated objective for chaos forces in the Rifts of Hecate. To expedite this the forces of chaos knew their biggest threat came from the greenskins, who had also put all their energy (whether by design or by accident), into controlling Haven, and now were by far the strongest force on the world. In order to prevent complete ork overrun of Haven the chaos forces conducted an offensive towards the greenskins in 01.023M42.

The battle involved small actual chaos forces, but pacts with the dark gods enabled their recon units to summon not only lesser daemons but their larger brethren, including a manifestation of Belakor himself. The powerful greater daemons smashed into the orks, and though the giant apparitions were wounded by the greenskins the orks were unable to deal with the sheer violent power of the warp. The chaos forces smashed their enemy before withdrawing, having dealt a blow to the greenskins' aspirations to dominate the world of Haven.

Mordecai: Chaos offensive in the east but Imperium retake Sathugar mines

By early 023.M42 Imperial high command on Mordecai Secundus became aware of a large build up of forces on the Eastern Front just to the north of the Kuneus traps. At this time general Kutuzov was focussed on the recapture of the Sathugar mines and was unwilling to entertain the idea that the Emerald Serpent would be contemplating an offensive from this direction. For months the action had been focussed on the central and southern fronts where the bulk of the strategic resources were located, but eventually Kutuzov was pursuaded that an attack towards Kuneus would jeopardise the Abrax mines, vital to the success of the campaign on Mordecai. Reluctantly the imperial general granted permission for the build up of defensive forces in the area, allocating a lance of knights, several mechanised imperial guard regiments and support from one Warhound titan. This was just in time, as on 1601.023M42 the forces of chaos attacked exactly where imperial intelligence had predicted.

This attack did not stop Kutuzov from planning and carrying out his own offensive against the Sathugar mines still held by the enemy, as he believed the forces in the east were now sufficient to stop the chaos advance. Over reliance on mechanised forces and heavy armour however soon came to haunt the imperial defenders. The chaos forces moved in stubborn infantry formations including several units of daemonic plaguebearers, which quickly overran key objectives. The imperial guard counter attacked with stormtroopers and tank units, but were taken apart by chaos supporting fire and were unable to shift the chaos infantry from their positions. After several assaults resulting in heavy imperial casualties, the imperial force fell back, yielding much of the Abrax mines to the enemy.

Meanwhile further south a semi mechanised Novgorod cavalry regiment conducted its own offensive against the forces of chaos in the Sathugar mines. The chaos forces responded by sending in their chaos knights, expecting their war engines to be too much for the imperial guard. However determined cavalry charges by units equipped with melta tipped lances, as well as accurate fire from their supporting vanquisher tanks took down the chaos knights one by one, wiping out the counter attack and taking the rest of the Sathugar mines. By the end of 01.023M42 the Sathugar mines were in imperial hands, but at the cost of losing control of the Abrax mines.



Sunday, December 18, 2022

Ergura's Fall strategic situation 1812022M42

 


Orks make progress on Haven

On Haven the orks were gaining the upper hand against the Imperium in the south of the main continent as 022M42 came to an end. In late 12,022M42 The Waagh boss himself, Grimskul Bloodfang, and his body guard of goff beast snagags were hunting a lone knight Lancer when the Shadow keepers attempted to come to its rescue. Finding this new army standing between him and his prize, the Waghboss brought up reinforcements in the form of speed freaks and the stompa "Hope killer".

The initial ork assault resulted in many dead speed freaks as well as squig cavalry, including the cybork big boss Bouser (who had lead the initial invasions onto the planet against the grey knights), to the fist of the telamon dreadknight. In return the orks had only managed to wound a few Custodes. However what this assault did gain, was a lot of ground for the orks who now proceeded to loot and destroy vital imperial supplies. The ork second wave then arrived including the mass of greenskin heavy infantry, which almost destroyed the Knight Lancer Grimskul had been chasing. With nowhere to go however, the wounded knight charged into the Stompa, hoping to take the beast with it. Unfortunately an ignominious end followed, as the Lancer was summarily crushed under Hope Killa's mega chopper.

The arrival off the Aalarus terminators stopped the onslaught and finished off 'Hope killer', reducing the war engine to scrap once again, but nothing that couldn't be reassembled by the ork mechs. Seeing this the ork leadership ordered a "takticul retreet", but still claiming a strategic victory, as the imperial defence had failed to hold back the ork army on their flanks and many imperial supplies and munitions had been looted by the greenskins. Grimskul Bloodfang left the field with a wide grin on his monstrous face.


Mordecai: Chaos offensive in the Central Sector

On Mordecai the seemingly never ending war of attrition continued as 022M42 drew to a close. By now the Imperium's strategic advantage from winning a key space battle had eroded such that the forces of chaos had almost recovered parity in terms of logistics, supplies and reinforcement, largely thanks to the presence of the daemon world of Astralis. The Emerald Serpent had received new allies in the form of the Night Lords, and despite some difficulties getting the traitor legion to respect a chain of command, by mid 12.022M42 the forces of chaos were strong enough to begin preparing for a new offensive.

The Thousand Sons led the new attack on the Central Front, once again targeting the Sathugar mines. This ground had been fought over time and time again precisely because control of the mining areas meant resources, and whichever side control most of the mines would eventually prevail in the war. The attack was not a sweeping offensive of manoeuvre but a brital head on assault into the westernmost portion of the mining complex. The Imperial Guard made a valiant stand but were outmatched by the firepower and chaos psychic powers of the followers of tzeentch. A regiment of Kutuzov's finest was eliminated, and the Imperium scrambled to retreat to more defensive positions. As the fighting died down the Thousand Sons had achieved their main objective, denying the Imperium complete control of the Sathugar mines. Now they considered their next move.



Erguras Fall: Necrons awaken in force

In late 12.022M42 the necrons who, had until now been attacking piecemeal from their tomb worlds, finally awoke in force on Ergura's Fall, intent on protecting their ancient tombs and ridding the world of the interlopers. The attacks by the ancient xenos came as a surprise, as neither the Tau nor the Imperium had given much thought to the necron threat, as until now it had been disjointed and largely reactive. In the meantime the Tau and Imperium had been skirmishing along their own front lines. Given the size of the world and the small forces involved, many of these had been small affairs where vicious engagements would erupt where two small patrols met. One such engagement saw the elite Adeptus Custodes engage the xenos race, narrowly defeating them and securing what the Imperial commander believed would now be a defensible perimeter from which to launch a major offensive against the Tau in 023M42.

The necrons attacked the Tau and Imperium almost simultaneously, demonstrating their strength to be able to fight on two fronts. The imperial garrison reacted by calling for assistance from the Dark Angels, who quickly launched an offensive against the wave of mechanical bodies now flooding towards the imperial HQ. The astartes mowed the necrons down in droves, but it seemed this was never enough, as they would repair themselves, stand up and once more begin moving forward. After hours of this and despite eliminating the necron commander, the Dark Angels realised their position had become compromised, and yielded the ground east of the main plateau to the necrons. The Imperium and necron territory was now separated by a ridge of terrain which would slow the xenos advance, but hopes of eliminating the necrons from the world had now been dashed.

Further north the Tau had been patrolling in force in territory thought to be controlled by chaos forces. These however had been dormant, uninterested in engaging the Tau in open battle on the plains, busy as they were excavating the tomb complexes they themselves had overrun. In addition, the forces of chaos could see very well what was heading straight for the oblivious Tau, and were minded to wait and see the outcome.

The necron army set upon the Tau hunter cadre at much the same time as the battle against the Dark Angels further south. Despite advanced firepower the Tau found themselves blocked from moving further south, and began to take heavy casualties. Once again the necrons seemed uncaring about their own losses, and by the end of the engagement the entire necron force had been wiped out. However the damage to the tau force was such that they were forced to retreat, before the forces of the dark gods took advantage of their weakened state. By the end of 022M42 the necrons had established themselves as a force on Ergura's Fall.

Monday, December 05, 2022

Erguras Fall escalates

Following the setbacks to the Tau and Necron objectives on Ergura's Fall, the next forces of chaos and the Imperium continued to pour more resources onto the world. The forces of chaos in particular committed more traitor astartes to the campaign, including elements from the Iron Warriors and Night Lords. The Iron Warriors had not arrived in force, but their scouting units encountered lead elements of the Imperium in the shape of Adeptus Mechanicus patrols in early 12.022M42 on the central plains of the planet.

The initial patrols clashed in no mans land, leading to an escalation by the Mechanicum following their defeat. Seeing a second patrol now coming their way, the Iron Warriors withdrew. This however was a trap, as the imperial force now ran straight into a small host of summoned daemons. The Adeptus Mechanicus agents had managed to take important objectives however, and despite taking heavy casualties in the second skirmish, defeated the daemons and prevented the forces of chaos gaining any further intelligence on the base now being constructed in the southern region of the continent.

Further north, the Night Lords moved in force against what they thought was a Tau formation, only to find yet another necron army trying to prevent the other races from despoiling yet more necron tombs. Their presence however actively engaged the Night Lords' curiosity, and the chaos force moved to attack the aliens in their path. The Night Lords attack was succesful, killing the necron overlord and only narrowly failing to to capture the necron cryptek Szeras, who was now apparently highly invested in protecting these necron tombs. Once again the necrons were unable to achieve their main goal and yet another tomb complex was ransacked by an enemy.

The reason the forces of chaos did not run into the Tau was because their main force was already engaged further south. The vast plains of Ergura's Fall turned the engagements into something more akin to naval battles, as armies roved across the surface trying to find one another to bring them to battle. Apart from tomb complexes and the occasional ruined settlement, Ergura's Fall had nothing in the way of cities or population, and the war on the world was defined by these shifting mobile battles.

The Tau were engaged further south because they had been attempting to bring the Imperium to battle. Having suffered a defeat in the preceding week, the Tau now sought to "deprecate" Imperial assets, which in actuality meant destroy the imperial armies wherever they were found. Eventually the two sides met on the equatorial plains and a large engagement took place involving Commander Stormwatch and Aun'Tso. Opposing their huntre cadre were the Novgorod Hussars, once again supported by heavy tanks and cavalry, ideal troops for the flat featureless terrain of the planet.

The battle took place over several hours as the two sides clashed. The result was indecisive, with neither force able to cripple the others. By the time evening came both sides withdrew closer to their fixed defences, although the Imperium did lose one super heavy tank.

Monday, November 28, 2022

Hecate Gap strategic situation

 



Progress this week for the Imperium who move into second place on Haven and strip the orks of their overall majority. Tau setbacks on Erguras Fall but the Imperium are not yet in second place on this world. Ork and Tyranids on Haven would play Imperium (possibly with allies). On Erguras Fall it remains Tau vs. Chaos.

Sunday, November 27, 2022

Mordecai: Ur'Ghar falls to the Imperium

On Mordecai the focus of the imperial campaign shifted south towards the city of Ur'Ghar on the shores of the Kuneus lava traps. The twin cities of Burroneus and Ur'Ghar were the gateway to the Sathugar mines and it was critical for general Kutuzov to take both and hold them. Burroneus had changed hands a number of times but was now firmly in imperial control, but Ur'Ghar still held out.

To take the city the imperial guard would make a strong flanking manoeuvre to cut the city off from supply, and the elite Adeptus Custodes would then conduct a frontal assault on the city. By late 11.022M42 it was determined that the forces in Ur'Ghar were weak, but that the forces of chaos would almost certainly summon daemons to do the fighting for them.

The operation to take Ur'Ghar played out as expected by the Imperium. As the Novgorod Hussars pushed north to encircle the city, a host of daemons was summoned in their path. Expecting this, the Hussars were well equipped, and although the army was not the largest imperial force to be sent on an offensive, the majority of the chaos army was being kept in the city itself as a frontal assault was expected. The Novgorod regiment performed its duty however, and reached the shores of the Kuneus traps on schedule.

With the city of Ur'Ghar now surrounded, the Adeptus Custodes launched their attack, knowing that direct reinforcement would not be available to the armies of chaos. Brutal fighting erupted in the streets of the city, and a great host of daemons was summoned to oppose the elite imperial attackers. These deamons included a greater daemon of Khorne and what appeared to be a manifestation of Belakor himself, but the Custodes force, supported by a legendary Telemon heavy dreadnought proved more than a match for the denizens of the warp. One by one the monstrous abominations were cast back into the warp, and the chaos positions in Ur'Ghar became untenable. With nowhere to run the battle became a slaughter, as the loyalists massacred anyone and anything flying chaos colours. No prisoners were taken, and the city was all but razed to the ground. Only a few that had stayed loyal to the emperor were spared the fire.

The chaos forces were not done however. Unable to retake the city, the Thousand Sons nevertheless took the opportunity of the concentration of imperial forces in the south to launch a series of raids against imperial defences further north in the central sector. Here they managed to draw the attention of the Dark Angels, who they defeated in open battle, killing a senior astartes commander. This did not result in territory gain for the chaos forces, but it reminded Kutuzov that his enemy still possessed strong and well equipped units, and the war although tipping in the Imperium's favour, was far from over.


Novgorod Guard advance on Haven

In late 11.022M42 the Imperium had begun to conduct their campaign in the Hecate Gap in a more organised way. Initial scouting missions by astartes forces had now been reinforced by Guard forces, and the imperial fleet under admiral Somerville. The Imperial strategy remained to establish strong bases on both Haven and Ergura's Fall, intending to gain footholds to survive long enough to bring the full weight of the imperial army against their enemies in 023M42.

With this in mind the Novgorod Hussars were deployed to Haven, and immediately encountered a strong necron force that had materialised to defend their ancient tombs. The sudden arrival of the "lesser races" had taken the necrons by surprise, as they had not forseen the strategic struggle developing in the Hecate Gap, and were now scrambling to provide a coherent response to the escalating conflict.

Supported by cavalry and super heavy tanks, the Hussars rolled over the necrons in short order, widening the imperial perimeter on Haven and forcing the ancient race to once again phase out or face annihilation. While the Imperium made gains, now being the second most powerful force on Haven, the necrons were left struggling for direction in the Rifts of Hecate campaign.

Erguras Fall: Necron and Tau setbacks

On Erguras Fall the Necrons once again attempted to intervene in the escalating Rifts of Hecate campaign as yet another race trampled all over their sacred tombs as the conflict increased in intensity. This time the Dark Eldar were their opponents, as the drukhari had opportunistically decided to involve themselves in the campaign. There was little strategic planning in the dark eldar raid, as the objective was in this case profit. The necrons were hampered by their lack of coherent planning, and the drukhari made off with several priceless artefacts to take back to Commoragh.

Further south the Tau engaged the Novgorod Guard, who had recently deployed on both worlds central to the Rifts of Hecate campaign. The Tau were seeking to shore up their southern flank before turning against the rising threat of chaos forces on the world, but found the newly arrived heavy forces of the Imperium a challenging task. The intended fast moving engagement quickly bogged down into an attritional struggle, as it became apparent the Imperium were now deploying in the Gap in strength. Unable to find a way to flank their enemy and facing punishing firepower, the Tau force was all but wiped out. The Tau advance south was blocked, and the Imperium now began establishing a strong perimeter on the lowlands just north of the Ergura Massif. The war on Ergura's Fall was now a truly three way affair between the Tau, chaos forces and Imperium.

Friday, November 25, 2022

Hecate Gap strategic situation



If the campaign first phase ended like this, the next phase would be Orks vs. Imperium for Haven, and Tau vs. Chaos for Ergura's Fall, unless other factions "gift" their points to others.

Orks, Tyranids and Necrons want to "open" the gap. Chaos, Tau and Imperium want it defended. Eldar want it destroyed completely and may have a "decisive tiebreaker" if different factions end up controlling different worlds.

Thursday, November 24, 2022

Brutal fighting on Mordecai continues

During the match the dark angels terminators proved their tenacity by being resurrected from the dead a dozen times

During 011.022M42 the war on Mordecai Secundus had returned to its attritional state. General Kutuzov had hoped for a breakthrough following the decisive victory the navy had had earlier in the year, but in the ensuing months repeated setbacks had eroded the imperial strategic advantages so that by the middle of 011.022M42 the forces of chaos were able to hold the Imperium along the length of the front lines.

The chaos forces were helped in part by the arrival of a small but elite force of Night Lords traitor marines, who engaged in terror tactics along the front lines, particularly targeting areas where loyalist astartes were operating. First they attacked in the north, drawing a response from the Imperial Fists, who they then decisively beat in the resulting engagement. No territory was taken, but it appeared the Night Lords were more interested in inflicting pain on their millennia old enemies. Later the Night Lords singled out a Dark Angels force and in a brutal engagement managed to overcome their loyalist enemies in a bitter attritional struggle.

These setbacks eroded the Imperial ability to conduct breakthroughs whenever the Imperial Guard achieved victory, but the Imperium still had the advantage on the ground overall. This advantage allowed General Kutuzov to switch his focus to the south with the intention of surrounding the southern city of Ur'Ghar. The Novgorod Guard conducted a frontal assault on the Death Guard positions defending the city, but were initially blocked from moving forward by a strong counter attack. the Nurgle forces posed a difficult opponent as they proved resilient to imperial firepower, although the Guard forces importantly dealt with the chaos artillery early in the engagement. This loss of anti-tank capability hampered the chaos counter attack, and although the Novgorod army suffered horrendous infantry casualties, their tanks proved more difficult for the House of Eschar to deal with.

As the battle raged on a decisive local engagement on the imperial left flank saw a unit of infantry overcome their plague marine enemies, taking a critical objective. The forces of nurgle sent in their elite terminator forces who seemed almost immune to imperial firepower, but the chaos lines had been unhinged and the Death Guard were obliged to withdraw towards the Kuneus Traps, a giant lava lake near the city of Ur'Ghar itself. There was no decisive breakthrough and the imperial victory had failed to completely surround the city, but this was progress at least.

Tau and chaos make gains on Ergura's Fall

On Haven, the Tau and chaos forces had already landed significant forces by 11.022M42 and it was only a matter of time before the two forces met. In addition, the Tau had been excavating and exploring ancient necron ruins and this, along with the desire by the Imperium to establish their own base of operations on the world led to a series of confusing engagements as 11.022M42 approached its end.

The encroachment on necron tombs led to a running battle between the Tau and small forces of necrons as the tombs tried to defend themselves. Although completely opposed to the necrons, the Imperium sought to take advantage of the difficulty the Tau now found themselves in, and sent a force of Adeptus Custodes to fight alongside the ancient aliens. There was no real "alliance", but the combined forces of the necrons pushed the Tau back for now, enabling the Imperium to thwart Tau exploration south towards their own base.

Later, the Tau clashed with the forces of chaos as they expanded their patrols west, and the chaos forces reacted by summoning a large force of khornate daemons, wiping out the Tau assault force. The Tau had been frustrated in their attempt to move south and west, but found more success in their move to the west. Here, there were no chaos or imperial forces and the only army standing in their way was a necron phalanx who were attempting to prevent yet more Tau incursions onto their tomb complexes. This time the Tau were successful, obliterating the necron army and looting the tomb complex.

By the end of 11.022M42 the Tau had managed to establish the largest force on Haven, but were now vying with the forces of the dark gods for domination of the world.

Orks take ground on Haven

The orks had arrived late in the Hecate Gap but their landing on Haven had already made significant progress by mid 11.022M42. Responding to this threat the Imperium, keen to expand their own hold on the world, sent a force of Adeptus Mechanicus to reduce the ork infestation on the world. Unfortunately the orks once again deployed their Stompa, and the effect was decisive. the orks overwhelmed the imperial force and continued pushing south from their initial landing positions on the north west of the main continent. The Stompa, now a feared war machine was informally christened "Hope Killer" by Imperial forces on the planet.

Further north, a small team of Angels of Vengeance marines discovered and eliminated an emerging genestealer cult related to the tyranid infestation in the far north, and the Imperium discovered the tyranids were for the moment at least, not a significant threat to the occupation of Haven. The primary concern now for the coalition of imperial forces on Haven was the growing strength of the greenskins under the control of the Blood Fang Tribe.

This threat was further underlined when the Tau, led by commander Stormwatch, made a landing on the northern continent between the forces of chaos and those of the orks. The Tau had made progress on Ergura's Fall but Stormwatch was still tasked with setting up a forward base on Haven. More than once the Tau had tried to establish a presence on Haven, but commander Stormwatch could not have chosen a worse landing area. The orks immediately attacked, and once again "Hope Killer" led the charge. The Tau were successful in reducing the mighty war engine to scrap, but were not able to contain the ork assault. Stormwatch managed to extract himself along with his battered landing forces and the ethereal Aun'tso, but the ground was yielded to the orks. That success meant the destruction of Hope Killer would be short lived, as the orks immediately began reassembling their terrifying war machine.

Saturday, November 19, 2022

Hecate Gap strategic situation





Chaos make gains at Ergura's Fall

The forces of chaos were not acting in unison in the Hecate Gap campaign, but for the moment at least the various factions of the worshippers of the chaos gods recognised the importance of controlling the Hecate Gap. By mid 11.022M42 it was difficult to predict which faction would ultimately prevail, as strong Tau, Imperium and Chaos forces had been committed to the region, and the Orks had landed from the Rifts end of the Gap. For now the activity was going favourably for the worshippers of the dark gods, as the feared tide of Necrons, Orks and Tyranids had not materialised. This at least reduced the risk of a wave of xenos pouring into the Hadron Expanse, threatening the Tau, Imperium and Chaos plans.

The Chaos forces were not content to let the Tau or Imperium gain control of the Gap however, as this would make the exploitation of the valuable Rifts of Hecate much harder for them. Small Death Guard and Thousand Sons forces had already landed at Ergura's Fall and Haven, and as 11.022M42 progressed these forces gradually started to consolidate their power.

The Death Guard on Haven carried out a series of patrols, noting the positions of the Tau forces to the west but concentrating on disrupting the movements of the Imperium further south. One patrol managed to encounter a similar sized squad of Sky Lords, and proceeded to annihilate them in a one sided disaster for the astartes. The Sky Lords must have been unsettled by the appearance of the Death Guard patrol, as one marine even managed to make the basic error of not arming his krak grenade before throwing it at his enemy. All but one of the five man squad were eliminated by the Death Guard, and the Imperium were denied vital intelligence on the movements of Chaos forces on Ergura's Fall.

Later, the Thousand Sons began setting up a base of operations on the world. The Death Guard were content to allow them to do this, but the Dark Eldar perceived an opportunity to disrupt the chaos domination of the Hecate Gap, and take from them valuable sorcerous artefacts. As the Drukhari raid unfolded, several of the xenos race began to suspect this perceived opportunity had been deliberately confected by agents of the chaos god Tzeentch, as the fates seemed to conspire against the Eldar's dark kin. Their fire was inaccurate, and their raid quickly turned into a catastrophe. The Thousand Sons easily brushed aside the Drukhari attack, causing horrendous casualties to the raiders. With nothing to show for their efforts, the Dark Eldar abandoned their attack, allowing the forces of Tzeentch to widen their influence on Ergura's Fall.

Mixed Fortunes for Tau in the Hecate Gap

As 11.022M42 progressed the Tau continued with their invasion of Ergura's Fall, but tried once again to send a force to establish a base at Haven. The Hunter Cadre sent to Haven landed successfully in the central area of the main continent between the ork and chaos controlled regions, but found themselves immediately set upon by the greenskins of the Bloodfang Tribe. Once again the orks were lead by their mighty Stompa, which managed to survive the intense Tau firepower. The Tau, supported by their own heavy Riptide battle suits, were able to defend themselves for a while, but it soon became clear that the orks could not be prevented from overrunning their landing zone, and the Tau commander ordered an evacuation shortly before his own demise at the hands of the aggressive xenos.

With their landing attempts on Haven thwarted once more, success on Ergura's Fall became all the more important. The Tau had established a strong perimeter on the desolate plains of the world, and had begun investigating ancient necron ruins. This predictably led to a strong reaction by the necron race, with an army of soulless warriors materialising in front of the Tau force on 1311.022M42. The Tau were prepared for this, and sent in their Riptide battle suits. A fierce battle erupted around the necron tomb complex, and within hours the Tau had forced the older race to phase out their entire force, yielding the tomb complex to the Tau. 

Overall the Tau performance in the Hecate Gap had been mixed, but by mid 11.022M42 they had established a presence on Ergura's Fall, and had secured their supply lines into the Rifts of Hecate, at least for the present.


Wednesday, November 09, 2022

Orks land at Haven

Until early 11.022M42 the orks had seemed largely disinterested in the growing escalation of the war in the Hecate Gap. Whether this was strategic, or just down to the "organic" nature of ork strategy was unknown, but in early 11.022M42 the orks did finally appear in the Hecate Gap. A greenskin force of the Blood Fang tribe landed on Haven and began rampaging across the planet. Whether this was part of a strategic plan to control the all important corridor between the Rifts and the rest of the sector could not be determined, but the orks had landed in force and came equipped with a giant stompa war machine.

The Grey Knights determined that the orks were a significant threat, and if they could be eliminated before growing into a larger force, the ork "problem" might be contained. With this objective in mind the Knights launched a direct assault on the greenskins, still unaware of the exact nature or strength of the enemy force. The result was painfully predictable, as the orks steamrollered over the smaller elite astartes force, using brute strenght and numbers to defeat the advanced nature of their enemy. With the Grey Knight force obliterated, the orks set up camp, and began growing their numbers.




Tau shift focus to Ergura's Fall

The Tau scouting forces had gathered a significant amount of important information about enemy dispositions at Haven and Ergura's Fall by early 11.022M42, and the decision was taken that Haven might prove too difficult with their existing resources to conduct a successful invasion. Instead, the Tau sent a battlegroup to Ergura's Fall, and after successfully evading enemy fleets, deployed an entire Hunter Cadre to the world.

The initial landings went well, with the Tau able to set up a supply base for further operations. This was fortunate as the Imperium had also landed a significant force, and a confrontation on the rolling plans of the world was inevitable. The first encounter was with an astartes force, which was the first indication to the Imperium that the Tau were on Ergura's Fall in any kind of significant force. The battle turned into a rout, with the space marines all but annihilated. However, the Tau were also unaware of the full strenght of imperial forces on the planet, and were taken by surprise a few days later, by a counter attacking Custodes force.

The second engagement did not go well for the Tau, who lost their commanding officer and were forced to flee back to their more defensible positions near their main base. The Tau had managed to establish a presence on Ergura's Fall, but had by no means asserted control over the world.



Haven scouted by Tau

With the realisation that the Rifts of Hecate contained several threats, and the growing awareness of the possibility of the Hecate Gap being a strategically vital pathway to transit between the Rifts and the Hadron Expanse, in 10.022M42 the Tau made the decision to redirect their forces towards controlling the Gap. Initially this meant sending small scouting forces to both Ergura's Fall and Haven to establish the strength of other forces in the vicinity.

Stealth teams and pathfinders were sent to Haven to pave the way for a full Tau invasion, but while their forces had some success at Ergura's Fall, the results on Haven were extremely discouraging. One stealth team was ambushed by an eldar force without warning, which came as a surprise to the Tau who considered the eldar occasional allies. There was no attempt to parley, and although the eldars' aggressive attack led to initial heavy casualties, the eldar managed to secure vital objectives by sneaking through the Tau overlapping fields of fire. Unable to progress in that direction the Tau withdrew.

Meanwhile, another Tau fire team found itself receiving unwanted attention from the Sky Lords chapter of space marines. The Sky Lords were not on Haven in force, but the superhuman strength of the astartes forced the Tau to withdraw once again. Later, an Angels of Vengeance squad encountered and defeated yet another Tau scout unit, and it became clear to the Tau that Haven was already being probed by significant forces from other factions.

Erguras Fall sees increasing activity

With several forces now landing at Haven and battles commencing, it was only a matter of time before the war for the Hecate Gap began on Ergura's Fall. The Imperium already had a small base on the planet, and a detachment of space marines from the Angels of Vengeance and Hammers of the Emperor chapters were scouting the area around the base to ensure it was secure. It was in late 10.022M42 that the Imperium realised they were no longer alone on the world, as first a squad of Angels of Vengeance marines were engaged by a tau scouting force, while almost simultaneously the Hammers of the Emperor encountered the Death Guard.

The Angels were able to see of the Tau scouts, reporting back to their HQ that other forces had made their way to the planet. The Death Guard however wiped out the small force of Hammers, and that paved the way for a stronger force of chaos - this time Thousand Sons, to establish a presence on the world. Unfortunately for the Thousand Sons, they had decided to establish that presence directly under the shadow of and ancient necron city. Vexed by the appearance of the lesser races, the necrons roused to challenge the interlopers, only to be defeated in a very long and hard fought struggle. Now there were multiple factions vying for control of the important world.

Chaos counter attack on Mordecai

During the latter part of 022M42 there was little in the way of strategic change on Mordecai Secundus, and the chaos forces continued to suffer from an inferior logistics situation compared to their enemy. In one way however, the chaos forces were able to continue to pressure the Imperium under general Kutuzov. In 11.022M42 a reign of terror attacks, led by daemonic forces began up and down the front line, with a major incursion of Khorne daemons manifesting in the central sector at the beginning of the month. Although the Imperial Guard were unable to defeat the chaos force, and suffered horrendous casualties, there were some highlights thanks to the deployment of assassins and the tactical defeat was reported as a "brave stand" by the imperial propaganda machine.

For their bravery, the guard regiment were spared cleansing, although they would now never leave the Mordecai system. A decision was made by the Inquisition and Kutuzov informed. No imperial soldier, including the general himself, would be allowed to leave the system due to the risk of spreading unseen corruption. The bravery of the regiment's commanding officer was notable, as he had personally taken down a wounded enemy bloodthirster in combat, before being eaten by flesh hounds. His sacrifice and gallantry were lauded up and down the imperial lines to boost morale, distracting from the fact every single one of the guardsmen on Mordecai Secundus would now die there.

Overall the strategic situation remained favourable to the Imperium, although the new wave of daemonic assaults on the front lines cost the chaos forces almost nothing, win or lose, and the victory was not intended to take territory, but to wear down their enemy until the strategic situation turned in favour of the traitor forces.