Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Friday, November 24, 2023
Astartes take the fight to Xenos
Meanwhile the Angels of Vengeance investigated intelligence that an uncharted world harboured a vast tomb of necrons, which the Sautekh dynasty were intending to awaken. Sure enough the necrons were immediately encountered and a firece and hard fought battle took place outside the entrance to the tomb complex. The Angels of Vengeance managed to hold on to their position, preventing the necrons from gaining access to the tomb below, and following the fall of their overlord the alien constructs retreated. The cost to the astartes was significant however, with their captain seriously injured as well as dozens of battle brothers killed; a not insignificant casualty rate for an astartes chapter.
Overall however the imperial bases in the Rifts of Hecate were secure at least for the moment. Of more concern was the situation on Haven, and the continued stripping of strategic assets from the campaign theatre, to counter enemies elsewhere.
The Hammers of the Emperor mounted an immediate rapid response, making planetfall on 1011.023M42, and slowly pushed forward through the host of daemons that were desparate to protect the ritual. In the battle the daemonic alliance of Syll Lewdtongue and the daemon monarch Esske was seen in the sector for the first time, though the combined daemon(s) of Syll'Esske was banished in the fighting by the loyalist astartes.
The Hammers almost made it to the ritual in time, but the unexpected and timely intervention by the forces of tzeentch tipped the balance and allowed the world to be dedicated to Slaanesh. What motivated the Architect of Fate to intervene remained unknown. Perhaps the Changer of Ways was merely bored, but it seemed to imperial high command that there might be a growing alliance between the two great powers, at odds with the entropic plans of nurgle.
Thursday, November 09, 2023
Imperium battle Xenos in Rifts of Hecate
On Haven, the orks launched their first offensive for months, taking the Hammers of the Emperor by surprise and inflicting a shock defeat on the Imperium. This had now become a critical situation as the loss of Haven would threaten imperial supply routes through the Hecate Gap. Maximus ordered his forces to dig in and requested urgent reinforcement, hoping the orks would not strike again before they were available.
Wednesday, November 01, 2023
Rifts of Hecate: Xenos raids
Iron Warriors interfere with Imperial Plans
New Cerberex: Rideau and Vincennes fall to Tau
Friday, October 13, 2023
Hive Fleet Poseidon makes gains
On 0810.023M42 the hive fleet did just that, by landing further tyranid creatures on Garmenes by spore, indicating that somewhere in the system there must be lurking hive ships. The Tau launched a pre-emptive strike against the landing tyranids, and successfully eliminated their large synapse beasts in the opening moments of the engagement. However, they were unable to stop wave after wave of smaller gaunts from overwhelming the Tau positions, and were hampered by opportunistic hit and run attacks from independent tyranid units in their rear areas. Despite maintaining good discipline and inflicting punishing losses, the Tau were unable to hold onto their positions, and withdrew, allowing the tyranids to finally gain a foothold on Garmenes.
Elsewhere the Aeldari on Lodax faced the sudden appearance of a genestealer cult, believed to be associated with Poseidon on Lodax. This caught the eldar by surprise, and destabilised their position on the secondary world, causing a general withdrawal of Aeldari forces from the world. At roughly the same time, they aliens of the hive mind deliberately delved into ancient necron tombs on the world, waking the necrons and causing a retaliatory strike from the necrons of an unknown dynasty. This appeared to be what the hive mind intended, as the necrons were defeated then forced to abandon their tombs. With the necrons removed and the Aeldari having retreated, the tyranids wasted no time in consuming the world of Lodax II and converting it to useable resources.
With Lodax II, Candic Minor and Mezria IV now absorbed by hive fleet Poseidon, even the imperium now realised that the threat from this new hive fleet was serious. Discussions immediately turned to the defence of Ergura's fall, as the loss of the gateway to the Hecate Gap would doom the imperial operation in the rifts, and might threaten the wider Hadron Expanse.
Sunday, October 01, 2023
The Aleph Sector 0110.023M42
Sweeping conflict between Chaos and the Imperium in the Perseus Deeps is an ongoing and apparently endless struggle between the warriors of the Emperor and their hated traitors. The campaign theatre supports all 40k universe games including 40k, Kill Team, Battlefleet Gothic, AI and Epic. The main "campaign system" allows players to simply find an opponent, play the game then record the results with the GM - this generates "points", which the overall faction commander (or the GM if there isn't one), can spend on territory, strategic raids, fortifications or anything else feasible within the campaign. The larger the game - the more points, but the better your faction is doing gives you a bonus to your win. The Perseus Deeps is the main theatre of war in the sector, as it is close to the Cicatrix Maledictum and is key to the control of the sector.
More information on the "system" can be found here (you don't need to know any of this at all, but the GM (Duncan) works with faction commanders to make best use of their wins, and acts as an advisor, warning against strategically "unwise" moves - though is often ignored!)
In the Perseus Deeps and Zadoc subsectors the Tau, Imperium, Necrons, Orks and Chaos forces are battling one another for control over the region as the Tau launch their Perseus and Zadoc expansion sphere campaigns.
Meanwhile in the Hadron Expanse, a new campaign theatre has opened up. The Tyranids, Orks and Necrons are seeking to pour through the Hecate Gap - a passageway through a set of warp storms that once sealed them off from the rest of the sector - while the imperium, chaos and Tau forces try to stop them, and the eldar try to seal off the region once and for all.
The whole map is however "live" and players who want to get into the narrative can drive their own plots and perhaps even trigger the next major theatre of war. Any and all games from matched play to one off narratives can be played - its as much as you personally want to make of it.
More information
And if you want background - there is a ton on this blog to delve into. The campaign has been running now since 2001, and the blog since 2006. In this campaign - there really is only war...
Friday, September 29, 2023
Hive fleet Poseidon invades ork world of Mendrus Mundi
The space battle would begin with the ambushing of the Terror Ship “Hunta” by the Poseidon Fleet burring out its bridge with pyro acid and scattering the escorts securing the fleets path into the system. It seamed the rest of the Bloodfang fleet was only emboldened by this as “Gork’s Little Toe” a “Battlekroozer” heretically fashion from remains of a space marine Battle Barge and the newly constructed “Grin” Killa Krusier closed fast with Nids instantly destroying one Razor Fiend “transport” cruisers using massed gun batteries while the escorts were bombed into the void by crude Ork fighter craft.
The Ork left flank would soon crumble and 2 Razor Fiends would get past Gork’s Little Toe heading straight for the planet. In the centre 1 hive ship would be destroyed by the heroic? Act of the Grin’s Captain ordering his burring wreck of a ship into a full-scale collision that left both ships as drifting hulks. Finally, the space hulk hand pondered into weapon range. It began spewing fighta-bombaz and crude torpedoes to intercept the Razor Fiends. This successfully destroyed one of the breakthrough vessels but the other would hide behind a small moon and escape to the planets surface.
Gork’s Little Toe would be overwhelmed but the remaining Hive ship and final Razor Feind with waves of assault bugs burrowing into the hull until almost as a final act of defiance from the imperial machine spirit its plasma drives detonated leaving only a crippled hive ship behind.
On the planet Ork in orbit fighters and Missile batteries would shoot bomb the Razor fiend to death but in had managed to sin low enough that waves or harpies would make it to the planet’s surface and start clearing a LZ for the hive ship that outran the space hulks bomber wings to the planet and crashed itself securing spawning pools on the planet.
The ground war has begun.
Mordecai - Battle for Menoria Hive
Having gained a foothold on Mordecai Primaris in 06.023M42 the Imperium had taken their time to build up supplies before breaking out of their bridgehead. General Kutuzov was planning a regular ground offensive from the North Averbrike hive sprawl, using mechanised units to take swathes of territory before attempting to take another city, but in 09.023M42 the Angels of Vengeance, a successor chapter to the Dark Angels, offered Imperial command an alternative plan.
Using their elite strike forces the astartes promoted the idea of a direct assault on Menoria hive. If successful the capture of this second strategic location relatively close to the existing bridgehead offered the opportunity to attack any chaos forces in the plains from two directions, while doubling the supply logistics if the city could be taken intact. The operation was high risk, as a direct assault on Menoria would likely result in direct intervention from the Thousand Sons from Astralis, but general Kutuzov was convinced by the arguments made by the Angels' chapter master.
The assault on Menoria started with a drop directly into the chaos held hive sprawl, and it wasn't long before Magnus the Red himself intervened, a large force of Thousand Sons arriving to defend the city. There would be no retreat from this battle, either the Angel's of Vengeance would take the city or its space port, or die trying.
The battle for Menoria was ferocious, with the Angels of Vengeance deploying their most elite forces including their Chapter Master, facing off against the strongest forces the Thousands sons could field, including a daemonic apparition of Magnus himself. The deathwing knights held the line against a storm of sorcery and daemonic energies, and after several hours of brutal combat, the Angels of Vengeance had broken the back of the chaos resistance in the hive, destroying the Thousand Sons forces and sending Magnus and his chief sorcerer back to the warp. The Imperium now had a bridgehead at Menoria, and efforts now turned to consolidating the separate areas of imperial control and joining them up to move forward across the rest of Mordecai Primaris.
Calthingum Raid
Tau prepare for Zadoc Invasion
Tyranid Menace plagues Rifts of Hecate
Battles at Hylas reach installation
Friday, July 14, 2023
Drukhari raids increase in Rifts of Hecate
Tau launch invasion of Gamador
Battle of New Cerberex
Sunday, June 25, 2023
Mordecai Primaris: Imperial Breakout
While planning this breakout, scheduled for early 07.023M42 imperial intelligence came across information that was alarming. In Westonia it appeared Emerald Serpent forces were not just massing for a counterstrike, but that a psychic ritual was taking place. The reason was unknown, but Kutuzov and his command team decided to move forward the breakout in order to take Westonia and to disrupt whatever heretical activity was going on.
To push east across the partially ruined landscape Kutuzov could count on several Valdograd and Novgorod Guard regiments, which were particularly well equipped with super heavy tanks and artillery. Once again Kutuzov would put his faith in the big guns of the imperial guard, but he would not have to rely on them alone. For this segment of the operation the Sky Lords chapter of space marines had committed a full company including several squads of their elite terminator 1st company. Even more surprising was the assistance of a small contingent of Blood Martyrs space marines, thought destroyed following the coming of the Cicatrix Maledictum. Along with this Astartes help, the adeptus mechanicus provided a warhound titan to give extra fire support.
The enemy had amassed a large force of traitor guard to oppose Kutuzov's advance, with the signs of corruption even more evident on the Darantine Guard's vehicles. Along with heavy armour and chimera borne mechanised infantry, the traitor guard were backed up by Thousand Sons traitor astartes, as well as the familiar form of the Warlord Titan, Astralis Invictus. It was clear the chaos forces were very keen on the Imperium not taking Westonia, or were preparing their own counter offensive.
On 2506.023M42 a massive battle erupted in the ruins of the hive sprawl between New Averbrike and Westonia, as the Imperial guard started their slow push forward supported by massed artillery fire. At the same time a massed terminator teleport strike smashed into Westonia itself, driving back the chaos guard regiments and slamming into the enemy armoured units. On the right, the Imperium were unable to contest the power of Astralis Invictus as the mighty war engine reduced several imperial vehicles to scrap, but it was in the centre where the crucial battle took place. Mechanised traitor guard units contested the all important centre part of the front with space marine tactical squads and Novgorod infantry. The chaos units took massive fire from the imperial line, and eventually broke, forcing the intervention by the Warlord Titan.
Kutuzov's men were unable to prevent the mighty war engine from taking the centre ground, but the battle had gone on long enough by now for the Sky Lords to have mopped up the left flank, and a pincer movement began to develop that threatened to envelop the Warlord Titan and the Thousand Sons. Realising their position had at last become untenable, the Emerald Serpent force withdrew from the Hive Sprawl in good order. Casualties had been high on both sides, but the Imperium were now in control of Westonia and had successfully disrupted whatever psychic plan the sorcerers of Tzeentch had been planning. The chaos forces had not been decisively beaten however, and now the Imperial army would have to make plans to conduct offensives across the unforgiving harsh plains between the hive cities.
Imperium make planetfall on Mordecai Primaris
On 1706.023M42 the Imperial navy began a mass campaign to gain air superiority, focussing on the mid latitudes away from the heavily fortified north pole, but close to the hive sprawls of North Averbrike and Westonia. Kutuzov's plan was to land centrally, where there were adequate resources to create a stable bridgehead, before systematically moving north and south to capture the other major settlements and finally the heavily defended fortresses of the north. The Ring, the system of orbital docks and settlements in orbit around the world would for now remain unmolested.
The air war was strongly contested by the forces of chaos, but the Imperium were able to land significant imperial guard forces to the west of the city of North Averbrike. The first assault was led by Valdograd mechanised infantry, and the attack quickly became a disaster as a strong counter attack by chaos armoured forces broke the guard advance and sent the regiment retreating in disarray.
The initial success by the chaos guard forces defending North Averbrike was short lived however, as air cover made sure their heavy tanks were not give freedom of movement, and a huge artillery strike by bombards shattered the main enemy tank formations. With their heaviest units shattered from above, the imperial guard second wave of infantry was able to gain a foothold in the city, and cavalry support soon rendered the chaos positions in the main city untenable.
The cost of the initial invasion had been higher than desired, but within a week Kutuzov was able to disembark imperial guard regiments, elements of the titanicus as well as astartes support, all aided by round the clock air cover provided by the navy. By 2406.023M42 the general was able ready to conduct a breakout from his bridgehead, but by now the chaos forces had reacted, and the Emerald Serpent was about to oppose him in strength.