Tuesday, October 31, 2006

CAMPAIGN DETAILS

To get involved, simply pick a planet to fight on and let me know the result in Victory points! I also intend to arrange for some kill team and special scenarios.... email me results at noodle1978@hotmail.com

Assault on Cernunnos (Tau vs. Imperium/Space Marine Battlfleet Gothic, possible 40K after)

Now that the Imperium have secured the planet of Einmyrria and invaded the Hellhiem system on force, Cernunnos is now a thorn in the Imperial side. The Tau base, and its attendant fleet are effectively preventing an Imperial breakout from Hellheim and threatening the planned crusade into the Purseus Deeps.

The Imperial High command based on Cerberex are planning a devastating surprise attack on the Tau fleet based around the planet to cut of the Tau forces on the planet. Then an invasion can begin at the Imperiuim's leisure. It is unknown at this time whether it will be the Imperial or space marine fleet which carries out this assault or whether the element of surprise will be maintained.

Purge Of the Deeps (Imperium vs. Eldar vs. Chaos vs. Necron vs. Tyranid - 40K)

With Einmyrria captured and the necrons removed, the imperial might has now been turned on the nearby systems within the Perseus deeps, worlds inhabited by pirates, orks and chaos raiders as well as the remnants of Hive fleet Morph and necron tomb worlds. In addition it is almost certain that eldar, dark eldar and Tau forces will be sent to destabilise this Imperial campaign where they can. The nearby systems are described below. They are of little worth save for their strategic position, acting as forward bases for attacks from the inner deeps. The imperium plan to set up listening posts on all these worlds, allowing them to eavesdrop on any planned attack for hundreds of light years...

Scalius - Desert World - some settlements

Parataea - Fallow world (plains and scrub)

Aganthas - Night world (rocks and alien flora - always night)

Myrentas II - Notorious pirate world (varied climates)

Cathasaea - Ancient ruins (varied climate)

Lucardium - Desert WorldTantalon V - Forest world

Ravitane City Campaign (Imperium vs. Eldar - City terrain)Protogonus Campaign (Tau vs. Imperium)

The Eldar hold the city Island of Selimac. Imperial forces must try to retake the city. The eldar intend to sacrifice as many imperials as they can for this gain, easing pressure elsewhere and reducing the Imperium's strength on the other fronts.(At the end of december the winner of this front - in VPs - may add their winning margin to any planet in the Deeps campaign)

Protogonus Campaign (Tau vs. Imperium)

The Sons Of Ultramar still have a presence on the Tau planet, though they are mostly hidden in the thick forests which cover the planet. Above the planet the UFP and Imperial fleets are still jockeying for position but neither side can yet safely reinforce the planet.

EINMYRRIA CAPTURED BY IMPERIAL FORCES!

In a shock development Einmyrria was captured last night by forces of the Imperium. The arrival of the Dark Angels and Daemonhunters added to the existing forces of the Sons Of Ultramar turned the battle in the Imperium's favour, forcing the Eldar to withdraw into the webway.

Tau forces initially gained a foothold but were later annihilated by the Dark Angels on one flank and by an unholy Ork/Chaos alliance on the other. The presence of Orks, chaos and tyranids on the planet was a surprise, but it seems the rapid advance of the Space Marines, followed by legions of Imperial guard landed in secret by the Imperial fleet, stirred up otherwise undiscovered stragglers of hive fleet Morph and the remnants of the Hellheim invasion by chaos in .004M42.

The dark eldar made several raids during the short campaign, capturing a number of slaves from the Tau and imperium. However it was the Necrons who suffered the most as they were pushed back into their tombs and forced to abandon the planet. The UFP has declared that a huge opportunity to reduce the necron threat has been missed by allowing the necrons to Phase out!

Einmyrria is now in Imperial hands and with the destruction of so many Tau forces on the planet its neighbour, Cernunnos, now looks under threat from Imperial invasion. The Tau fleet will no doubt be called upon to stop the hordes of man from threatening their only secure base.
Meanwhile the necron threat has not been reduced, simply moved to an unknown location. The Cardinal has announced that the Perseus Deeps must be purged of the necron race, a dangerous and risky proposition. The eldar suffered few casualties on Einmyrria though their lack of numbers could not prevent the final success of the Imperium. Their next move is unknown...
24 hour results:


1st Imperium
2nd Eldar
3rd Dark Eldar
4th Tyranids
5th Necrons
6th Tau/UFP

Individual (of 12 competitors):
1st Dave Bone

2nd Rykk Lloyd
3rd Nick Ogryzko

UPCOMING EVENTS/CAMPAIGNS:

Assault on Cernunnos (Tau vs. Imperium/Space Marine Battlfleet Gothic, possible 40K after)

Purge Of the Deeps (Imperium vs. Eldar vs. Chaos vs. Necron vs. Tyranid - 40K)
- In the next few weeks a list of systems in the Perseus Deeps will be announced - Players should choose one at the start of each game and let me know the result. If you cannot agree roll a dice! At the end of December systems will be assigned by the %age of VPs won on each planet...

Ravitane City Campaign (Imperium vs. Eldar - City terrain)Protogonus Campaign (Tau vs. Imperium)

To get involved email me your results (for the Purge of the Deeps) - for other campaign fronts email me and I'll let you know how to get involved.

Wednesday, October 25, 2006

The Aleph System - 2510.006M42

+++Intercepted Transmission+++

My Lord,

Here follows my report on the situation in the Aleph sector. Over the last few weeks the situation on Einmyrria has deteriorated. Our scouting forces have been reinforced with marines however eldar and Tau forces have so far hindered our exploration of the necron caves. We fear they may be awakening as you suggested. We intend to press the matter with further forces assuming we can bypass the tau/UFP blockade.
Iron Duke and her escorts have now reached the Protogonus system and are shadowing the UFP fleet. No opportunity to bring one section of it to battle has as yet presented itself. On the ground the Sons of Ultramar continue their scouting mission but to not possess the strength to press home a major attack.

Ravitane has become a serious situation with the Sisters of Battle failing to halt the Eldar advance across the island of Selimac. All bridges have been cut and the eldar now control the area and space port. A new force of imperial troops is being assembled but may take weeks to get there. The eldar must be forced off the planet.

The Dark Angels are continuing their unexplained crusade in the region of tyranid infested worlds where they also encountered an Iron Warriors base. Iron Warriors have also been spotted on a number of hostile worlds by our agents so celebrations of their demise on Aleph 4 at the hands of the UFP now seem premature.

Major theatres 06/07
EINMYRRIA - ALL (to be resolved this weekend) (all scenery)
RAVITANE - Imperium vs. Eldar (ruined city)
PROTOGONUS - Imperium vs. Tau/UFP (Woods + buildings + swamps)
DARK ANGELS CRUSADE - Dark angels + Imperium vs. Tyranids vs. Chaos (all)
Necron invasion? TBA

Thursday, October 12, 2006

Einmyrria Campaign (24 hour event details)

2710.006M42 Einmyrria is a cold world with no oceans. Its surface is covered in a landscape of light grey rocks which undulate across the planet for as far as the eye can see. The planet has two large impenetrable icecaps. Towards the centre of the planet there are lakes and pools created by the rain which forms from clouds formed by the power of the sun on the planets rocks. The only vegetation on the planet is moss, algae and a few tough grasses and trees which dot the landscape. The going is heavy on the planet as there is virtually no soil and no flat ground to speak of.
The other feature of Einmyrria is the ancient architecture. Vast grey pyramids and rock pillars tower over the countryside. Long abandoned roads cross the planet and the signs of a vast civilisation are barely hidden by the moss and scant vegetation. In addition there are more recent ruins of a failed human settlement.
Einmyrria was a necron world and, beneath the surface the necrons are awakening. The eldar, Tau and Imperium have found vast underground caverns with their sensors large enough to house a population of billions, as well as a space fleet…


The Necrons
An ancient intelligence is awakening on the planet. Below the surface lie vast caverns of sleeping Necrons and a space fleet readying itself for launch. The other races must be kept at bay until the rest of the planet rouses from its slumber.


The Eldar
United in their hatred of their ancient foe, the Kel Sandros eldar are working with other craftworlds to secure the planet’s surface and destroy the necron presence. Unfortunately the lesser races have also landed here and must be removed lest they threaten to tamper with things they know little about.


Tau UFP alliance
Einmyrria is the nearest planet to Cernunnos, the principal Tau base in the sector. With such a threat so close the Tau and UFP in their alliance have sent a task force to the planet, protected by the warfleet of the Federation. They found they were not the first to get there.

The Imperium
Necrons have been reported on Einmyrria. To assess the threat scout forces were sent to the planet before the UFP blockade of the system made reinforcements impossible. Elements of the Inquisition, backed by space marine companies have been investigating the necron ruins. Unfortunately the eldar are also present, intent on destroying the evidence before it can be studied, while the Tau seem intent on colonising yet another Imperial world.


Dark Eldar
The dark eldar do not like the necrons but have no special interest in them. Their goal is the harvesting of souls and slaves. Einmyrria is of interest to them because at this time it is the most convenient source of the most varied souls – human, tau, eldar…. It is also near a webway hub. The dark eldar will strike at the rear of the enemy lines where they can, abducting supply staff and auxiliaries before disappearing back into the webway.


Tyranids
The hive mind has no special interest in the rather barren Einmyria and in many ways the ‘nid forces are in the same situation as the chaos army. The tyranids were left behind after the recent invasion of hive fleet morph. Now the presence of other creatures has prompted them to attack. If they can harvest the DNA of the various souls they will be able to reproduce enough species to start breaking down what life does exist on Einmyrria into a soup to be collected later by the hive fleet.


Chaos
Donar is the third inhabited planet in the Hellheim system, occupied by chaos forces, now trapped there since the destruction of their warfleet. However a few years ago there was another battle for the supremacy of Einmyrria which involved the forces of chaos. Most were killed in the massive orbital bombardment by the eldar once they found necrons on the planet. However some remain and are intent on spreading destruction while finding a way to get off the planet.


The Campaign (Starting Friday 27th October)

7:00pm Game 1: RECON
With so many forces on the planet from different races, the first game will be a RECON mission as all sides attempt to determine each others’ strength and dispositions while setting up their own perimeters. Victory point difference will be used to determine the rankings of the races after game 1.

9:30pm Game 2: BLITZ
The side with the higher victory point total is the attacker. As the battles continue the losing sides must hold the line as the winners go on the offensive and try to clear the area of enemy forces, extending their areas of control. Rankings will be determined again after game 2. Dark eldar players may, if the attacker, choose to play a raid mission instead.

10:45pm Game 3 SECURE AND CONTROL
After the draw the player on the side with more points is the attacker. On each table (set up by the GM) there will be a number of tunnel entrances. These lead to the necron tombs below. Victory points gained from these games will be added on to the previous games to determine the results.

01:00 FINISH

Notes: Each “side” will not fight itself. In addition eldar will not fight Tau/UFP forces unless they threaten to do something insanely stupid! (Like wake the necrons)

Eldar Win:
The eldar see of the other races and make their way into the necron tombs, blowing them up before they have a chance to fight back. Before the eldar leave they plant enormous explosive devices under the surface, ripping apart the crust and destroying the necron world forever. The world suffers violent convulsions as the necron fleet detonates. Anyone else left on the planet (Imperial and Tau troops etc) are also destroyed with it!

Necron Win:
The necrons hold off the encroaching cattle species long enough for the bulk of their troops to be awakened along with their fleet. Great rents open up in the ground of Einmyrria and the ships of the necrons come forth. The armies of the necrons pour upon the cattle species and each force is wiped out. Einmyrria is in necron hands and a necron fleet powers up into the space around the planet…

Imperium Win:
The Imperial forces manage to drive of other interfering races and find the necron underground complex. However once the intruders are found the necron fleet and army phases out before the imperial tech priests have a chance to study them. However some artefacts remain and are collected by the adeptus mechanicus for study. Einmyrria is declared an Imperial world and plans are made to construct a base on the planet to watch over its Tau and chaos neighbours.

Tau / UFP win:
The Tau and UFP forces pacify the surface of Einmyrria and are able to investigate the necron items. Tallaxian scientists are able to disable much of the necron machinery and severe its link to the rest of necron society, preventing it from phasing out. The technology is shipped back to UFP worlds for examination…. Meanwhile Einmyrria is added to the Tau empire as a new colony.

Chaos Win:
The remaining chaos forces on Einmyrria are successful in their quest to get off the planet – check which side was last (excluding tyranids): Dark Eldar/Eldar – chaos forces escape using the webway. Tau/UFP – Chaos forces steal tau transports and disappear into the darkness. Imperium – Chaos forces capture Imperial transports. Necron – Chaos forces steal a necron ship! Meanwhile the confusion does nothing to aid any side. Look up the second finishing side and consult this chart again.

Dark Eldar Win:
The dark eldar succeed in their primary mission to kidnap a variety of souls. They now have a varied collection of new slaves, Tau, human, eldar and even marine. Meanwhile the disruption on Einmyrria only helps the soulless necrons. Remove the Dark eldar points and re check the chart.

Tyranid Win:
If the tyranids score the highest then the surface is scoured of life by the tyranid horde and the other races are forced to abandon the planet. The imperium schedule an exterminatus but before this can happen the necrons underground will reactivate. Remove the tyranid score completely and check again. If the necron score is now the highest treat as a necron win. If not the necron tombs are infested by tyranids and the necrons on Einmyrria are eliminated.

**Spare armies are available if required**