Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Sunday, April 29, 2018
Hadron Expanse: Echo Cluster
Orks found at Oreen
Kel Sandros open the Foramen Ancilla
- Rick Lloyd
Stahl renews push on Tarlius Ii
- Mike Durrant
Tau in bitter fighting at Echo Reach & Palantir
Loyalist repel raid at Hussaria
Following on from the initial events at Hussaria, the crusade were aware that the loyalists still controlled Hussaria Minoris, garrisoned by a force of Novgorod Guard. The Dark Angels set off for the smaller world to remove the loyalist presence and capture more guardsmen for Inquisition interrogation, but they found the Novgorod well prepared for the assault.
Outnmumbering the Dark Angels significantly, the Guard used their numbers to their advantage, and bitter fighting soon bogged down the astartes assault. The Crusade had hoped for a quick victory, decapitating the loyalist command structure then mopping up the rest. However, the Novgorod made this strategy impossible, and by 3004.018M42 the assault was called off. The Dark Angels withdrew having reduced the Novgorod Numbers somewhat, but the loyalists remained stubbornly in control of the second world of the system.
Wednesday, April 25, 2018
Hadron Expanse: Echo Cluster
All Campaign Modifiers!
This shows all modifiers - the difference between you and your opponent (if positive) is added to the number of points you gain (plus any extras shown on the individual map).
Global modifiers: Beating your opponent inflicts a -1 on them*. You get to "clear" a modifier with a win (ergo a faction that keeps losing goes very negative!).
*Not if you take Magnus, Drago, Typhus, a Lord of War or other such nonsense it doesn't :)
Space: +2 for winning in space! -2 for losing.
The modifiers are then *further* modified by what strategic assets you have, and they compound. Thus if you have lots of power in the Foramen, lots of worlds in the Perseus Deeps and lots of bases in the Hadron expanse - you're likely to get lots of bonuses.
To see what the modifiers are when you play (and thus how many points you'll get for a win - or your enemy will get for a win!) look at the box on the right vs. the campaign theatre you are playing in. Note: Nihilis is everything right of the cicatrix. Global is everywhere else. Foramen applies to the Foramen campaign and Hadron to the Hadron expanse campaign...
Tip: Look for ways to efficiently boost your faction's modifiers!
Crusade arrive at Dnatha
By this time however the Crusade, having completed the pacification of Hussaria and Arawath, had fanned out, with the Grey Knights encountering the Tau as they explored the terrestrial planet of Dnartha. Finding the xenos, the Grey Knights launched a strike against the small Tau scout group, and despite suffering heavy losses, were able to disrupt Tau communications enough to prevent the xenos from overwhelming them.
Frustrated, the Tau withdrew, before realising they had actually done a great deal of harm to the astartes. The fire caste urged for a counter attack, but the opportunity had been missed. As the rest of the Crusade fleet arrived in system, the Tau fell back to Echo Reach, leaving Dnartha and its valuable archeotech to the Crusade.
Chaos gain control of Boltarean
The Emerald Serpent however were not overawed by the return of the astartes chapter, and the initial assault by the Crusade was an abject failure. Facing certain slaughter and being surrounded by both mortal and daemonic forces, the Crusade quickly abandoned the landing, having grossly underestimated the size of the chaos force now in possession of the main planet. Meanwhile, a small Crusade outpost was installed on an outer world, a foothold from which later strikes may be launched.
The eldar too finally intervened as Magnus and the Emerald Serpent built up their base on the barren world of Boltarean, and came ever closer to uncovering the secret of the Necron device that lay beneath the surface. Alarmed, the Kel Sandros Craftworld called upon its allies to investigate, but Magnus had been listening. He called in his own allies, and instead of arriving in secret on Boltar 3, the eldar emerged from the webway to face an angry and violent Word Bearer warband. Brutal fighting erupted at the gateway, and the eldar were forced to withdraw. Magnus was making sure no one interfered with his plans for Boltarean.
Monday, April 23, 2018
Malkaor's Expedition Cadre arrives at Echo Reach
The first planet the Tau reached was Echo's Reach, a small nondescript world covered mostly fungi, but nonetheless a target for colonisation. Here Malkaor's Expeditionary Cadre arrived in late 04.018M42, and citing the planet as ripe for colonisation, began to construct the first of many bases on the world.
During this time, the tau stumbled across an artefact of immense power, but one they could not figure out. It appeared ancient and extremely alien, but the Tau started scientific investigations immediately. No sooner had they uncovered the gargantuan device however, the forces of chaos turned up. Led by the tzeentch dedicated Prophets of Sotek, the chaos force was a mixture of mortal and daemonic beings, but their attack came with such surprise and savagery that it was clear they were after the alien artefact. Putting up a strong defence, Malkaor's troops were able to see off the chaos incursion, securing the device for themselves.
The defeat was disappointing for the Prophets, but not entirely a disaster. While the Tau were under
attack on Echo Reach itself, they did not notice the small band of Thousand Sons landing on the second moon - where a second device was located and secured by the forces of chaos...
Crusade establish important bases
The Grey Knights and the Dark Angels both had scores to settle. Following events in the Foramen campaign, both chapters had come to the decision that Inquisitor Hathek was wildly exceeding his remit, and that several Imperial Guard regiments had come into "unacceptable contact" with the forces of Chaos. Since those regiments had also been recycled to some extent, Vorushko and her Astartes allies both felt that the Lycaon and Novgorod regiments, some of whom were now part of Barham's battlegroup, were running an unacceptable risk of chaos contagion which would be disastrous if "loyalist" forces were able to establish a foothold in the newly declared "Hadron subsector".
The first system the Crusade arrived at was Arawath, where they found an Imperial world still loyal to the emperor after centuries of isolation, and still of value to the Imperium. With a population of several million and abundant resources, Vorushko was keen to exploit the system, but found that the Novgorod Guard had already landed and were in the midst of negotiating with the Arawathians. Immediately the Dark Angels launched their attack, stunning the Novgorod but eventually having to commit to a hard fight as the loyalists refused to surrender. While the Astartes took the fight to the imperial guard, Vorushko and her agents met with the planetary leaders, explaining the situation (or at least her version) and declaring the other imperial battlegroup heretical and at the mercy of a renegade Inquisitor. Faced with the Inquisition seal after nearly one thousand years of myth and legend, and seeing the fabled space marines smash a well equipped army, the Awarathians declared their allegiance to the Imperium - and to the Crusade. The remaining Novgorod forces were summarily rounded up and imprisoned. The Dark Angels suggested execution, but Vorushko instead placed the loyalists under guard with her Adeptus Mechanicus and Inquisition agents, to assess the depth of any chaos taint.
Meanwhile the Sky Lords and Grey Knights arrived at Hussaria, another world still loyal to the Emperor and in contact with Awarath. Here in the Echo Cluster, it seemed the values of the Imperium had remained, and there was a great deal of faith still to be found in the civilisation. Hussaria, governed by a planetary lord with a population of nearly a billion, had its seat of power at Örebro, and Vorushko's agents had already been negotiating for some days when news of the arrival of Novgorod forces on the outer world of Hussaria Minoris was delivered by the orbitting fleet.
The Sky Lords reacted first, but underestimated the mounted regiment they faced on the ice planet. The Novgorod mounted force, from the Novgorod world of Omsk, tore into the Space Marines, and despite suffering heavy casualties all but wiped out the astartes force. Their confidence raised by this victory, loyalist agents then arrived at Hussaria, but were immediately imprisoned by the Hussarian military. Vorushko's Inquisition seal had once again swayed the local governor.
The Grey Knights then assaulted the Novgorod Guard on Hussaria Minoris, and delivered a much needed victory. Hussaria became part of the crusade but Vorushko's forces were unable to immediately unseat the loyalists who remained, battered and somewhat marooned on the minor world. For the crusade the addition of the systems of Awarath and Hussaria was a significant boon, as now Vorushko had a strong base from which to penetrate deeper into the expanse. The loyalists meanwhile had been diplomatically outmanoeuvred by the agents of the Inquisition, losing two potentially vital systems.
Loyalists gain ground on Palantir
The loyalists landed on the outer world finding it to be relatively homely. Although the world was mostly a global ocean, the landscape of the small landmass on the western hemisphere was dominated by grassy moorland and populated by stunted abhumans. Although initially repulsed at the sight of these tiny people, the loyalists eventually agreed (after several enforced autopsies by the Mechanicum Biologis) that they were of acceptable levels of mutation. The world was christened "Hobbiton" and claimed for the Emperor, and the small human settlements were immediately incorporated into the new founding of the "Hadron Subsector".
The abhumans also told the Imperial forces they were not alone on the world, and they had been fighting an endless war against greenskinned monsters for centuries. Recognising the ork xenos, the loyalist force, led by the Lycaon Guard quickly penetrated the difficult terrain of the western uplands, although they found the going tough due to the tangled undergrowth. In the western heights they found a significant number of orks.
The greenskins - mostly boyz without much in the way of equipment, charged at the Lycaons, but were in turn hampered by the tussock grass and bogs covering the wet moorland. This gave the imperial force ample time to simply mow down the Xenos, and the battle of the uplands soon became a massacre. Returning triumphant to the abhuman villages, the new arrivals were hailed as saviours, and Hobbiton willingly re-joined the Imperium of Mankind.
Chaos forces gain dominance on Boltarean
On the inner planet the forces of Magnus the Red were already fighting - each other - over claims to the alien devices. Clearly Necron in origin the Prophets of Sotek and Emerald Serpent had both used Magnus' knowledge of the warp to arrive at the world before any Imperial fleet, and were now locked in combat over who would claim the items. Eventually Magnus grew tired and irritated over the infighting, and sided with the Emerald Serpent, smashing the Prophets of Sotek and claiming the devices for himself. Satisfied that the inner world was now under the control of Chaos, the Emerald Serpent were detached to the outer planets, where the Imperial Guard had landed and were establishing a base.
Magnus deigned to accompany the mission, appearing in daemonic form at the head of the chaos army. Catching the Guard forces as they deployed, the Imperial forces were ill-prepared to face the onslaught of a daemon primarch, and suffered heavily. Hours of fighting saw the guard routed, forced back into the barren wastelands of the outer rock planet, watching helplessly as their base was systematically ransacked by the forces of the Emerald Serpent. The forces of Chaos had established their dominance, now the loyalists had cause for concern. Perhaps the entire Expanse had become a haven for the heretical followers of the chaos gods.
Strange goings on at Naegleria
To cartographers, astropaths, weirdboyz and even the Necron overlords, the system appeared to be sitting on the edge of the Cicatrix, but untainted by it, and many of the factions of the sector sent forces to investigate. The eldar, and by their communication the tau, were not taken in, and the eldar warned their allies to stay away at all costs.
Naegleria was a trick. The world was in fact completely under the control of the chaos gods, and to advance their own interests Tzeentch and Nurgle had entered into an unlikely alliance and set up a trap, designed to lure the mortal races to their doom.
Naegleria was simply a daemonworld, infested by billions of accursed poxwalkers. Originally a human settlement, the planet had been in the midst of a war with local ork warbands at the time of the great rift, and both human and ork had been transfigured by nurgle into a pustulent morasse of rotting flesh, Now, the machinations of Tzeentch transported the leaders of the investigating forces to the centre of the former capital of the world, right into the heart of the zombie plague.
Part grand strategem and part entertainment for the gods, the leaders of Crusade. loyalist, Necron, Ork and even an unpopular member of the Emerald Serpent were thrown together, forced to cooperate or die at the hand of the legions of nurgle. Together the leaders somewhat cooperated, putting aside their hatred of one another to defeat the common cause and escape the daemonworld. However, at a crucial moment the loyalist faction betrayed the Grey Knights commander, obeying the plans of Inquisitor Hathek and removing a significant member of the Crusade hierarchy.
The ork and necron commanders, unwilling to cooperate, were also slain, allowing the loyalist members to band together, repair a discovered abandoned Rhino and escape the accursed city. From here they were able to reach a place where the loyalist fleet, now in orbit under Commodore Craddock, were able to transport them to safety. Meanwhile, the champion of Tzeentch passed his test, and similarly escaped the hell world.
The overall effect of the Naegleria distraction was to decapitate any meaningful Necron intervention in the Hadron Expanse, at least for the inital stages of exploration, while the Crusade suffered a heavy blow. The loyalists were able to extricate themselves from the situation and continue on, but the Naegleria excursion had caused significant delays. The system was declared Perdita on 2504.018M42, while Tzeentch and Nurgle laughed boisterously from the warp.
Sunday, April 22, 2018
Hadron Expanse: Factions breach the void
The initial clashes in the Hadron Expanse were not long in coming, as several battlegroups were already either in the Expanse or on their way by mid 04.018M42. The Imperium were once again split into the loyalist and Crusade factions, as Lord Inquisitor Hathek attempted to prevent Vorushko from consolidating her holds in the Imperium Nihilis. He wanted to make sure Vorushko didn't create her own Empire. However, the Grey Knights, Sky Lords and Dark Angels Astartes refused to accept Hathek's unilateral act, and strike cruisers of all three chapters joined the Inquisitorial battlebarge Lord of Light.
The Crusade battlegroup was made up of a mix of Inquisition, Adeptus Mechanicus and Astartes vessels, whereas the loyalists had a much more homogeneous force, led by Admiral Barham's naval battlegroup. In terms of ground forces the loyalists had more men, though lacked the elite forces of the crusade, with their core force based around Novgorod and Lycaon regiments.
The Tau had also set off from the Aleph Expansion Sphere, with Malkaor's Expedition Cadre teaming up with Admiral Swiftstar to launch and exploration into the depths of the unknown, with the objective of colonisation, and to fins another path through the Cicatrix Maledictum. Ork forces had already penetrated the Expanse by this time, and the forces of chaos, eager to expand their influence, were gathering at Naegleria under the watchful gaze of Magnus the Red.
Hadron Expanse: Initial exploration
Updated Rules: Hadron expanse rules
Sunday, April 15, 2018
Eldar complete search on Einmyrria
The Aeldari's intense interest in Einmyrria had not gone unnoticed. Magnus the Red was determined to find out what was so precious it could draw the Eldar to a barren daemon world and claim it for himself. His body blurring with warp gifted speed he leapt into the middle of the Eldar warhost and with a single effort of will ripped the heart from it, slaying the Autarch and her bodyguards with a single thought. The Aeldari witches, normally masters of the psychic domain found their sorceries denied by the will of Tzeentch and were unable to stop Magnus' murderous rampage. But something was wrong, the pacts Magnus had made were betrayed and the daemonic host he had bargained for did not materialise. Quickly recovering from their shock the Aeldari warhost moved to envelope daemonic primarch and brought the full weight of their firepower to bear. With a roar of fury at the treachery done to him Magnus was banished from the material realm and the resurgent Eldar moved to mop up his leaderless minions.
...Tarquil felt a sickening lurch in his stomach as the fabric of reality was torn asunder and the twisted forms of daemons materialised onto the battlefield all around the warhost. Baying their hatred these daemons served the Lord of Skulls. The fourth and final test was upon them...
Racing forwards and fuelled by all the fury of their dark patron the daemons of Khorne washed over the outlaying elements of the Eldar warhost and massacred it in seconds. Tarquil realised there was only one way to save what was left of the host and ordered all units that were able to to fall back and establish a new firing line. Those that could not were to press forwards and meet their fate in whatever way they saw best so that the rest might live. Stranded amidst the baying daemons Tarquil himself knew that this was the moment of his death. Drawing his witch blade he accepted his destiny and stepped forward to meet it.
...Frantically Tarquil hacked at the tide of daemons that surrounded him, determined to die with honour despite the futility of the situation. With a scream of jet engines the sleek craft of a Crimson Hunter soared overhead, its weapons spitting death. Suddenly Tarquil felt the power that denied him communion with the warp lifted and knew that whatever had drawn Tzeentch's blessing to this place was now banished. With the last of his strength he cloaked himself in mystifying warp energy and stumbled injured through the snow before collapsing into the entrance of an ice cave. He could still hear the roars of the daemonic host outside along with the distant sound of Aeldari weaponry as the battle continued. Gazing towards the back of the cave he recognised the unmistakable markings of a Necron obelisk. As the last of his strength left him he realised that their search was over. He had found the key they sought...
- Rick Lloyd
Saturday, April 14, 2018
Thok destroys Jellicoe at Glaurung
Then, in 04.018M42 Thok was shaken out of his despondency upon recieving news of an exciting development. With Lord Tragean moving on Tarlius, Admiral Jellicoe had been forced to reinforce the Imperial fleet in the Foramen, and it came to his attention that Jellicoe was with his fleet, in person, at Paradorn. Thok now needed a plan to lure Jellicoe away from the defences at the Imperial base, and into the guns of his waiting fleet. He knew there was one bait which Jellicoe would be unable to resist. The Gotterdammerung.
Imperial intelligence recieved unwelcome news shortly after the fleet had arrived at Paradorn. The Gotterdammerung, based on Abaddon's "planet killer", had been sighted cruising around the Mordecai system, clearly fully operational. This came as somewhat of a shock to the Imperium, who hadn't counted on the Mordecai space docks being able to repair the ship so quickly after it had been reduced to a hulk at Libria, although the ship had been sighted partially repaired in 016M42, when Thok had annihilated Admiral Craddock's fleet.
Jellicoe held a counsel with his officers. He suspected a trap, but if the Gotterdammerung were to appear at Paradorn in the company of the entire chaos fleet, the entire system could be lost, and with it the only reliable route between Farport and the Imperium Nihilis. The Imperial fleet would have to take the bait, and destroy the planet killer, at any cost.
Jellicoe's fleet formed up and headed for the moon of Glaurung, close to the star of Hespidies, where the mighty chaos vessel had last been tracked. Splitting his fleet up, although risky, would maximise the chance of finding the Gotterdammerung, and Jellicoe was confident that the planet killer itself was not supported by the rest of Thok's fleet, which had been reported as at the space docks at Mordecai. Unfortunately for the imperial admiral, this was a lie, spread by Thok's agents in order to encourage Jellicoe to search for his flagship. His fleet would be waiting in the shadows ready to pounce. Aboard Skoll, an elite company of traitor marines had been deployed, ready to board the imperial flagship Iron Duke, and take prisoner of Thok's most hated foe.
At 14:20 local time on 1404.018M42 the Gotterdammerung was spotted by the cruisers Hogue and Repulse, who immediately closed on the giant vessel, hoping to take it by surprise. Unfortunately, after ineffective nova cannon and torpedo fire, the chaos flagship immediately responded with a crippling strike on Repulse. The imperial vessel's shields held against the conventional firepower of the mighty vessel, but the armageddon gun easily ripped through void shields and armour, badly damaging the imperial vessel.
Straining at maximum power, Jellicoe's flagship Iron Duke simply made for the flashes of gunfire, and arrived within range at 14:34, although the opening salvoes were hampered by the glare of Hespidies, and the initial wave of Shark Assault boats did little to reduce the effectiveness of the giant chaos behemoth. At 14:53 the second volley from its primary weapon ripped through Repulse, sending her spinning off blazing from prow to stern. The Gotterdammerung then replied with her main batteries against the Iron Duke, instantly crippling her engines and leaving her drifting slowly. This was only thought to be a minor setback however, and with the rest of his fleet heading towards the moon of Glaurung, Jellicoe was confident that although he may suffer losses, Thok and his blasphemous flagship would finally be dealt with.
At 15:05 however, Jellicoe recieved a nasty shock. Powering up almost dead astern, the slaughter class Skoll suddenly arrived, and Hogue reported that another chaos vessel, identified as the powerful Acheron class Beowulf, had been detected. The intelligence had been wrong. Thok was here with his fleet, and the trap had been sprung. Skoll closed to boarding range, with the traitor astartes teleporting across to Iron Duke. However the crew of the imperial flagship fought back valiantly, and though the fighting was heavy, the traitor legion were unable to get past the defenders and capture the admiral. As Skoll drew alongside, Iron Duke opened up with her port battery, and a lucky shot penetrated the main belt of the chaos cruiser, setting off multiple internal explosions. In one salvo Jellicoe had evened the score.
On the Gotterdammerung Thok flew into a rage at the failure of his Astartes and the loss of Skoll, but as the planet killer approached the moon, its firepower, coupled with terrifying lance salvos from Beowulf, soon reduced Hogue to a smoking wreck, as Repulse finally succumbed to internal fires and blew herself up. Cobra class escorts arrived for the Imperium, but did little damage before Beowulf contemptuously smashed them to wreckage. Iron Duke meanwhile had finally fixed her engines and was slowly getting underway.
Thok now resolved that if he couldn't capture his enemy, he would kill him. Using the gravity of Glaurung, the Gotterdammerung swung round the moon, aiming its devastating weapon at the now badly damaged imperial flagship. He would have only one more shot of the armageddon gun before it had to be fully recharged, so this one would need to count. Powering up to maximum, the super-weapon tore into the Iron Duke, but although crippled, the imperial flagship remained operational. Fearing his quarry would once again escape, he ordered in his escorts. At 15:43 a wave of torpedoes from the Jotun squadron crashed into Jellicoe's ship, detonating her plasma reactor. Thok leapt out of his admiral's chair with glee, silhoueted against the death throes of the Iron Duke.
Aboard Illustrious, Captain D'Oyly-Hughes was alarmed that he was no longer getting a response from the ships in action at Glaurung. After a few minutes of deliberation, he ordered the remaining Imperial vessels to cease pursuit and regroup at the warp jump point. The rest of Jellicoe's fleet duly obeyed the Mars' class commodore's orders, not wishing to suffer the same fate as the Iron Duke. Believing Jellicoe to be dead, the imperial fleet fled.
Jellicoe however was not dead, and Thok watched as escape pods from the aft half of the wrecked Iron Duke spiralled into the thin atmosphere of the Ice Moon of Glaurung. Elated, the chaos admiral realised he may have his reckoning after all. The rest of his fleet managed to recover Skoll and take the wreck of Hogue as a valuable hulk. Sending for recovery ships, the rest of his fleet now transited to Paradorn, while search teams began looking on Glaurung to recover his most precious prize. Admiral Jellicoe himself.
The Hadron Expanse
Friday, April 13, 2018
Monday, April 09, 2018
Inconclusive engagement at Destino
Enkvist's journey took less than a standard week using the Foramen, and he arrived on 1204.018M42. Initial investigations of the outer reaches detected nothing of interest, until a previously unmarked asteroid field drew the attention of the tech adepts aboard Leipzig. Not only should the asteroid field not be there, but it was behaving in a decidedly unnatural way. This was soon confirmed as the imperial fleet approached, as the asteroids opened fire upon them. Rather than an asteroid field, Enkvist had stumbled on the Bork.
The Bork fleet were a previously known force of space dwelling orks, who had been known to assist other warbosses invasions of worlds, by design or by accident. They had been present in the battle of Calliden in 011.M42, and now they had turned up in force at Destino. Aboard Leipzig Admiral Enkvist chose to attack, but as jellicoe himself had found at Farport, it was far from easy to deal with the massed Rok formations, within which other ork vessels and carriers lurked. Charging into this hornets nest Enkvist was able to deal some damage, but eventually the admiral withdrew rather than wasting precious ammunition on the orks. Once he had disengaged he was alarmed to notice the remaining orks forming back up into an asteroid field, and simply using traktor beams to reassemble their broken roks. It now seemed Destino had an ork infestation which would be difficult to remove.
Tragean defeats Enkvist at Tarlius
This stance changed as 018M42 began, as the threat from the Federal fleet and tau empire receded. The alliance abandoned their attempts to establish a path through the Foramen, and began searching to the far east of the galaxy for a way through the Cicatrix. With the Eldar mostly using the webway and the Crusade fleet concentrating on supporting Vandrax, this left the forces of chaos and the loyalists the only two major naval factions contesting the Foramen. Realising this, Jellicoe made plans to reinforce his battlegroups and give his forces much needed naval support on the ground.
However, while Jellicoe was carefully reorganising his fleets, the forces of chaos acted. Lord Tragean agreed to move his fleet to Tarlius, Allowing Stahl to keep his in the defence of Minos. Meanwhile Admiral Thok began threatening moves from Mordecai, pinning down the crusade fleet at Vandrax and forcing Admiral Barham to cover Destino. Admiral Pendragon's force was still shadowing the crusade at Vandrax, leaving Tarlius and Paradorn somewhat at risk of a chaos strike. Jellicoe resolved to move a battlegroup led by himself to Paradorn, while Admiral Enkvist was selected to deal with Tragean at Tarlius, before relieving Admiral Barham at Destino.
Lord Tragean had moved his fleet to the inner Tarlius system, and by late 03.018M42 was supporting his forces on the ground with devastating bombardments and air strikes. His fleet, consisting of Irredeemable Apostate, the Desolator class flagship, two Carnage, two Devastations and a Hades class cruiser, was significant, and Enkvist would only be able to meet him on equal terms, as his flagship, Leipzig, would not be battleworthy for more than a week. Jellicoe couldn't wait that long.
Collecting the force he had, Enkvist sent a sub commander aboard the Retribution class Kirov, towards the chaos fleet near Tarlius II. The imperial force comprised of an awesome assembly of torpedo capable vessels, with a large squadron of missile dedicated Viper class destroyers escorting two gothic class and a dictator class cruiser. As the imperial fleet approached the chaos lord aboard the Desolater seemed contemptful of the danger, as the chaos vessels lazily formed up into formation to meet the inbound threat.
The loyalist admiral ordered all ahead full, and the subsequent massed torpedo wave caused panic in the chaos lines. The imperial force made a good start, crippling Rapturous Agony at 13:56 local time, and forcing the leading Carnage class vessels to shear out of line. In addition the entire screening force of Iconoclast class escorts simply vanished in a roiling cloud of plasma as the Vipers' payload hit home. The initial success of the loyalist strike however had been more visibly dramatic than material. Although Tragean had lost his escorts, the screen had detonated an enormous torpedo wave which did not penetrate through to his capital ships beyond. Now Tragean struck back, destroying the escorts and pouring his entire fleet's firepower into the Kirov at the head of the line.
At 14:07 the massed bombardment of the loyalist flagship had badly damaged the vessel, but the imperial admiral still came on, eventually ramming the chaos battleship at 14:26, causing considerable damage. By now the two fleets were practically intermingled, and both sides launched teleport attacks, with the Imperium even launching an ill advised boarding action against the Pestilence at 14:49. Taking significant close range punishment, the two Carnage vessels fleed, crippled, but the next blow was dealt by Tragean, as the two devastation class carriers finished off the Kirov and reducing her to a burnt out floating hulk at 14:44. No longer under her own power or control, the ship drifted aimlessly shedding her atmosphere. To avoid a similar fate, Tragean aboard the heavily damaged Irredeemable Apostate follwed his Carnage's into the inky blackness of the outer reaches of the Tarlius system, while his remaining cruiser force crippled the gothic class Narv at 15:05.
The two fleets now drew apart, three cruisers remaining on both sides. Tragean had three capital ships badly damaged, including his battleship, but the damage to Enkvist's force had been more significant, with Kirov reduced to a wreck. Eventually the imperial fleet made for the jump point, while Tragean returned to orbit over Tarlius II. The attempt to remove Chaos dominance of the system and the skies of the contested worlds had been a failure.
Sunday, April 08, 2018
Aeldari maintain presence at Tarlius
To this end he dispatched his most brutal instruments, frothing beserkers of the World Eaters who screamed benefactions to the God of blood and skulls, and alongside them uncountable multitudes of cultists, scum and corrupted humanity.
Constrained by the dense maze of the industrial zone that blocked their approach the attack began to break up, the mechanised World Eaters pulling away from the thronging mass of humanity that accompanied them. As their mechanised column emerged into sunlit open ground the lead transports instantly exploded in showers of wreckage under a meticulously prepared crossfire of lethal missiles and laser beams.
Their rage no longer held in check the Beserkers disembarked from their transports and ran screaming towards the Aeldari positions which were focused around an ancient Imperial bunker on a commanding hilltop. Rapidly closing the ground Khorne's favourites began tearing their way through the thin screens of aspect warriors that were all that stood between them and the bunker.
Not trusting in the World Eater's brutally direct method of war alone Stahl unleashed his second wave. Holes were ripped into the fabric of real space and obliterators emerged onto the flank of the Aeldari's position, their heavy weaponry spitting death.
For all the assaults fierce brutality all was proceeding as the Eldar had forseen. At a signal from their Autarch yet more warrior aspects plummeted from the skys or emerged from secret entrances to the webway. In seconds the attack on the bunker was completely surrounded, its beserk warriors gunned down mercilessly at point blank range. On the open field the obliterators found themselves ambushed and pinned down by swift moving grav vehicles and the bounding, graceful forms of Banshees who channelled all of their hatred for the servants of She Who Thirsts into their paralysing screams. Only a single warrior made it to the bunker, hacking down the Autarch leading the warhost with all of his hatred and rage before being annihilated by the vengeful xenos that surrounded him. Leaderless and seeing that all was lost the cultists scattered back into the dense maze of piping of the industrial complex.
Despite the obvious opportunity presented to them by the failure of the attack the Aeldari made no move to exploit it. They seemed content to control the ground they already had, seeing no purpose in throwing precious lives away in the grinding trench warfare favoured by the Iron Warriors and Imperium. This planet was worthless to them. For now it was sufficient that the Aeldari presence here pushed the conflict towards a stalemate and denied any side full control of a world that was strategically critical to them both.