Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Tuesday, May 30, 2023
Monday, May 29, 2023
Zadoc Subsector: Battles on Caitlen Station
Tau continue to root out xenos on Garmenes
After several reports of changes to the human population's behaviour, and observations of a new religious cult emerging in some settlements, the Tau deployed in strength to investigate. Instead of a new human religion they quickly realised the activity was centred on one particular "preacher", who had apparently discovered religion rather recently, and was spreading a message involving a "many armed god".
This didn't fool the Tau, and the fire caste deployed a full
Hunter Cadre against the main settlement where the cult was preaching, soon
finding a full genestealer cult in residence. In the following brutal
engagements the cult was eliminated in its entirety, and the settlement of
Ang'Por burnt to the ground. The Tau then established water caste "advisors"
to all the human settlements to monitor the local populace for the taint of the
xenos infestation going forward.
Mordecai: Astartes launch preparation for invasion of Primaris
Wednesday, May 24, 2023
The Mordecai Campaign - a brief timeline of key events
Start of the war for Mordecai 01.013M42: https://alephsector.blogspot.com/2013/01/veers-establishes-mordecai-bridgehead.html
End of the first failed assault on Mordecai Tersius 03.013M42: https://alephsector.blogspot.com/2013/03/imperium-evacuates-mordecai-tersius.html
Second invasion of Mordecai Tersius 11.016M42: https://alephsector.blogspot.com/2016/11/perseus-deeps-imperial-invasion-of.html
Fall of Mordecai Tersius 02.019M42: https://alephsector.blogspot.com/2019/02/mordecai-tersius-falls-to-imperium.html
Chaos re-invasion of Mordecai Tersius 03.019M42: https://alephsector.blogspot.com/2019/03/stahl-launches-fresh-invasion-of.html
Final victory on Mordecai Tersius 08.019M42: https://alephsector.blogspot.com/2019/08/the-end-on-mordecai-tersius-at-least.html
Invasion of Mordecai Secundus 10.019M42: https://alephsector.blogspot.com/2019/10/imperium-launch-invasion-of-mordecai.html
Fall of Mordecai Secundus 05.023M42: https://alephsector.blogspot.com/2023/05/mordecai-secundus-falls-to-imperium.html
Monday, May 22, 2023
Hadron Expanse sees Tau cleanse Garmenes
Dark Angels stubbornly defend New Cerberex
Mordecai Secundus falls to imperium
Thursday, May 18, 2023
Mordecai Secundus: East Front collapse
Sunday, May 14, 2023
Imperial Breakthrough on Mordecai Secundus
Fighting in the Hadron Expanse
Fighting in the Rifts of Hecate continued as 05.023M42 progressed. On Calthingum the Death Guard finally turned the static war against the greenskins decisively in their favour, destroying the remaining ork cohesion and effectively clearing the world from the greenskin threat. Meanwhile the tyranids, fresh from their consumption of the resources on Mezria IV, moved ever forwards, tendrils of the hive fleets now reaching Ferrosiun. Lacking in any meaningful fleet protection while both the Orks and Imperium geared up for their final showdown at Haven in the Hecate Gap, small bioships and pods were able to get through to the surface of both Ferrosiun Prime and Secundus. On Ferrosiun Prime inconclusive fighting did little to shake the greenskin grip on the planet, and on Ferrosiun Secundus, the site of a sizeable imperial base, the tyranid incursion was dealt with decisively by the Novgorod Guard. These were but the first tendrils however, and the other factions fighting in the Rifts of Hecate waited nervously to find out where the hive fleet would strike next.
Sunday, May 07, 2023
Tau Launch Operation Zephyr
The biggest problem facing the T'au was what to do with the Dark Angels base on the world. More reckless sub-commanders argued for the adoption of Mont'ka in order to knock out the elite warriors at the start of the campaign but Dawn Strike respected the human Astartes too much to believe it would be an easy victory. With the element of surprise now gone Dawnstrike instead opted to dispatch a hunter cardre under Commander Bright Moon to pin down Dark Angels whilst his other forces spread out from the beach head with the intent of crushing the scattered and weaker Militarum formations whilst they were still scrambling to organise themselves.
In the south battle was soon joined with the remaining Librian mechanised formations as a hunter cadre under Commander Sure Strike attempted to move into the planet's vital space port. Once again the Librians put up a fierce fight and initially had the advantage over their T'au opponents. The Librians faced the T'au with a wall of armoured fighting vehicles and tanks, and a vigorous exchange of fire forces the T'au to close and try to silence the big guns in close combat. Although they were successful and caused major casualties amongst the supporting infantry, outflanking Hellhounds backed by Chimera transport vehicles caused carnage amongst the T'au and kroot infantry, with only the T'au Ghost Keels proving a difficult challenge for the Librian armoured regiment.With all his cunning and patience, Sure Strike maintained the pressure and as night fell the fighting finally died off. The T'au had made no progress but the Librian's stocks of ammunition and fuel were exhausted and they were given no choice but to fall back into the city of New Feducia and dig in for a final stand whilst the T'au claimed the port facilities and surrounded the city.
Meanwhile Dawn Strike's own cadres sped across the northern lowlands and down into the western coastal region. To their surprise they met little opposition and began to fear a trap had been set for them. The cadres broke up into smaller forces so they could cover more ground and a small hunter cadre finally located the enemy in the beautific coastal village of Laurier. Realising that only a small enemy force opposed him the fireblade commanding the cadre chose to attack immediately rather than wait for re-enforcment and risk the possibility his enemy might dig in or slip away.
It proved to be a sound decision. A hammerhead tank formed the bait of the Kauyon as it exchanged fire with a large and hitherto unknown class of Imperial tank. As the two vehicles duelled a lone ghostkeel slipped around the flank and destroyed the formidable heavy tank that was the linchpin of the Imperial position. T'au fire warriors advanced whilst laying down disciplined volleys of fire and the Imperial defences began to crumble before collapsing entirely. The T'au encountered no further opposition and they continued to sweep south down the coast. Either the Imperials had concentrated all their forces in the capital or they had chosen to withdraw to avoid being cut off and surrounded by their more mobile enemy.The attack on the Dark Angel's base under Commander Bright Moon was repulsed with heavy losses, with the T'au commander succumbing bizarrely to a random psychic event that neither side were able to explain. Dawn Strike hadn't allowed himself to hope they would destroy the elite Astartes but the casualties had proved more costly than he had feared, the post human warrior's having prepared their own Kauyon. Rather than break out the Dark Angels dug in and strengthened their position. Their numbers were few and it was clear they believed the defence of rest of the planet to be untenable in the face of the T'aus overwhelming advantage in mobility, logistics and momentum. They would make their stand at the base of Mount Bone until re-enforcements could reach them or else die gloriously for their corpse emperor. Either way the T'au would have to deal with them before they could claim control of the planet.
In Imperial High command there was significant consternation at the T'au progress and the slowness of the Imperial response. Lord Admiral Jellicoe had for weeks been concerned at the lack of fleet presence in the Zadoc subsector, and at the initial invasion had ordered Admiral Craddock to the area from the Hadron Expanse. Now the battleship Vanguard and four other capital ships had arrived at Hylas, and prepared to make the warp jump to the New Cerberex system. Meanwhile General Gort was appointed by Lord Commander Baran Price, to immediately prepare an army to reinforce the New Cerberex system, or if necessary, reinvade.
Battles in the Rifts of Hecate
As 05.023M42 began the fighting in the Rifts of Hecate continued. The Imperium and Tau were less active as they fought their other wars in the Perseus Deeps and Zadoc subsector, but the other factions were no less active in their quest for domination over the key worlds near the Hecate Gap.
On Mezria IV the orks landed, presumably with the intention of finding another world to plunder, but ran straight into a horde of xenos creatures. The tyranids had not been inactive in the Rifts and had been preparing the world for consumption by the Hive Mind. The orks battled furiously but where quickly overwhelmed by the tyranids and destroyed. This action raised the alarm amongst the necrons who realised that significant necron artefacts would be lost were the planet to be consumed by the alien menace. Launching a raid into the Mezria IV system the necrons attempted to obtain their ancient artefacts before the tyranids destroyed the world for good, but they were unsuccessful in the face of overwhelming tyranid force. Having dealt with the orks and necrons the tyranids proceeded with their plan, and by mid 05.023M42 the worlds of Mezria IV had been utterly consumed, their biomass and surface crust turned into building blocks for more tyranid life forms.
Mezria IV wasn't the only world to suffer raids as the necrons became increasingly concerned by the lower races' activity in the region. Lacking the strength to simply push their enemies aside the lords of the necron race decided on a strategy of search and retrieval, and another force was sent to the chaos controlled world of Calthingum to rescue more tomb secrets from a world that had once been part of their mighty empire in ages past. This time the necrons were successful, forcing aside an Iron Warriors army that had been investigating the ruins of the necron civilisation. One tomb at least had been saved from the predations of the lesser races.
the necron raid presented the Drukhari with an opportunity, or so they thought. With the main armed forces of chaos distracted by the necrons, the chaos settlements clustering around the tomb complex on Calthinghum's southern hemispheres ought to be easy pickings for a slave raid. However the dark eldar had miscalculated, and as soon as their raiders left Commorragh and appeared on the world, they found the cultists were not as defenceless as they had believed. A host of daemons was summoned to oppose the raiding Drukhari, and despite taking down a Keeper of Secrets, the host of other worldly beings devastated the dark eldar raiders, and few escaped back into the webway.
Friday, May 05, 2023
Chaos battle on in Rifts of Hecate
While the Imperium made progress in the Perseus Deeps, and the Tau started a new axis of offensives in the Zadoc subsector, the forces of chaos were still battling in the Rifts of Hecate. The ruinous powers appeared to have no overall command or plan for the campaign in this region, rather individual chaos warbands were fighting for their own goals. The Emerald Serpent and the Death Guard - the two largest organised chaos factions in the sector, had withdrawn their support from the Hadron Expanse, making no attempt to contest the Hecate Gap. However the individual warbands still represented a significant force and posed difficult obstacles for the other powers in the region.
On Calthingum, nominally a chaos controlled world, the cultists that held sway over the meagre settlements had been disrupted by an ork invasion, and in early 05.042M42 raised a host of daemons to counter the greenskin threat. Despite wielding giant war engine contraptions, the daemons battered the orks into submission, driving them away from important locations on the northern hemisphere of the sparsely populated world.
Elsewhere the tendrils of the hive fleet once again started to launch small exploratory missions to a number of worlds. One nest of Tyranids was discovered on Calthingum and eliminated, before the night lords then launched their own investigation mission to Mezria VI. Finding the world all but overrun by the xenos hive mind creatures, a fierce battle erupted. Both sides engaged in a closely fought engagement before the Night Lords, having realised the extent of the tyranid invasion, reasoned that they had successfully scouted the world, and tactically withdrew. The tyranids had only suffered minor damage overall, and the engagement led to no useful gains for either side.