Aleph s/s


A planet of purity, tameness and simple beauty. That was what the first Imperial forces to arrive in the Aleph system found. The fourth planet was a welcome and truly rare respite for those faithful, who had at that stage laboured countless years through as many wars to regain the glory of mankind in the universe. Several Daedalus-class colony ships were left there to construct what would soon be known as a precious haven among the warp ways of Segmentum Ultima. As the battles for nearby systems proved more and more difficult, Aleph IV saw much of the Imperial fleets of the sector. To accommodate the massive industrial and administrative machineries required to support such a force, Aleph Prime, a hive city of grand proportions, henceforth also the new capital, was constructed. Unlike many hives of this early period in Imperial history, Aleph Prime was borne of a single concerted effort, allowing for a controlled structure that has allowed reliable policing to this very day. The blasphemous 'underhive' behaviour and societies found so regrettably often to be rife throughout our most prosperous worlds are thus here present in far diminished strength.

In many ways, the Aleph system, indeed, the whole of its subsector, was an exemplary model of the true might of Imperial wisdom and strength. Yet it must be remarked that much of this is due to the lack of military activity in the area since those early days of colonisation. The subsector had never proven difficult to protect since its original pacification, and its unique positioning among the warp channels has provided it with a convenient prominence in the activities of the sector. The first leaders of Aleph IV, as per statutes regarding colony material, were rugged and unswerving in their commitment both to the progress of their new population and the maintenance of proper doctrinal purity. During the time when occasional wars still touched the system this was simple to maintain, and loyalty was a valuable resource in those stages. However, once peace had been established (fulfilling 87.9% of the regulated definition), this proved more difficult.

The planet's rapid growth was received prudently by its early peacetime leaders, and the consequently increased leeway in dealing with Imperial representatives was used effectively in creating a stripped-down bureaucracy and limiting the implementation of the least enforced edicts from Terra. In practice, this meant that Aleph IV avoided the forced industrialisation and expansion typical of prospective hive worlds (early surveys indicated that this was a viable option) and maintained a society incredibly unintrusive on those parts of the planet that were not permanently inhabited. Choosing trade and political power, instead of production, as guarantees of a stable lifestyle, the Alephians still maintain a strange blend of Imperial loyalty and aloof self-sufficiency.

Following the settlement of Aleph IV itself came the colonisation of other planets in the subsector. Some were found to have indigenous populations while others were terraformed for use. In a long protracted war with first the Imperium then Chaos the Federacy finally won the planet in 0203.006


POPULATION: 900,000,000
CAPITAL: Tallaxia
OTHER CITIES: Norbec, Koravia, Santando, Vornax, Graffton, Salomia

Tallax is a green and temperate world, from its verdant forests to its storm wracked northern coasts, the planet is in many ways like Terra in its composition. All terrain and climate types exist on Tallax, with the exception of an ice climate. Tallax has no ice at its poles. The only snow being found on the tops of the Tallaxian mountain ranges where the planet’s spaceports are also located. Storms on Tallax can be particularly severe with wind speeds of 300Mph having been recorded on the northern continent.

Tallax has a very high level of technology and low levels of poverty. While their devotion to the Emperor is unquestioned, the people of Tallax live in what they regard as a democracy, electing their leader every five years. The cities of Tallax have tall skyscrapers and good transport systems. The power of the ecclesiarchy is weak here, and some deny the Emperor is actually a god. The Adeptus Mechanicus are also marginalised on Tallax, their ways seen as superstitious and out-dated by the Tallaxians.

While the inquisition is concerned about the level of heresy on Tallax the planet is seen as no threat but indeed a great asset to the Imperium. Its production of high quality hi-tech equipment is unrivalled in the sector, and it is second only to Orvicare and Aleph 4 in terms of total production.

Oddly the planet lacks any form of permanent orbiting defences, relying instead on air bases on the planet itself. These bases hold as many craft as an entire fleet of carriers, but the Admiral of the sector always keeps at least one naval squadron nearby since the invasion of Tallax's neighbour, Kendrenec.

Not surprisingly it was the first planet to accept Haskell's offer and join the Federacy and was the capital of the federation until this was moved to Aleph 4.


POPULATION: 40,000,000
CAPITAL: Feducia
OTHER CITIES: Grasx, Vincennes, Dividian, Callormain, Gulan

Cerberex is a cold world, with much of the planet locked in the grip of an ice age. In fact nearly 60% of the planet is ice. What isn't, around the equator, is dry and arid. There are no oceans on Cerberex, only Glacial lakes. All the cities cluster around these lakes except for Dividian, a city in the far south of the planet, built in a deep mountain gully where rich deposits of Iron ore and gems can be found.

The population of Cerberex is only 40 million and most people live in the major cities or towns which are spread across the planet. Lacking any recent geological activity the planet is geographically remarkably featureless. Broad plains stretch for miles near the equator, often for thousands of miles. Further north and south the country is deeply forested, with occasional bare patches of scrubland which become more common as the trees give way to the tundra of the glacial regions. The northern and southern portions, above latitude 45 degress, are covered in ice caps up to three miles thick. 

95% of Cerberex lies within 200m of the mean level of the planet surface. There are a few highland areas, but these are little different from the lowland, comprising of gently sloping moorlands. The planet has no particular seasons, being in a circular orbit and aligned at less than 5% from perpendicular to the ecliptic. Nowehere on the planet is safe from snow, though heavy falls are rare near the equator, and rainfall in general is low.

Near the shallow seas the land is cut by thousands of rivers which flow erratically through vast floodplains. Some of these rivers are miles across, carrying vast quantities of water from the polar ice caps and wetland areas. So much of the planet looks the same it is difficult to get your bearings, and many people have gone mad in the endless flatlands of central Ceberex.

The population of Cerberex is ruled by their hereditary Monarch, currently King Iyanan Serbelant. The culture of this civilised planet is ornate and decorative, with the population dressing in the manner of the 18th and 19th Century on Terra. The technology on Cerberex is none-the-less advanced, but unlike Tallax the Adeptus Ministorium and Adeptus Mechanicus are strong influences here. Temples to the Emperor are plentiful on this icy world.

The planet is also moderately feudal in structure with five great houses governing 87% of all production on the planet. Each House (Alonso, Garret, Palatino, Erikas and Serbelant) competes with each other for trade contracts, and the rivalry is intense. House Serbelant is at present in the ascendancy, having been involved in a bloodless coup some 87 years ago. Before that time House Garret ruled the planet.

Cerberex was HQ subsector Aleph 4 until early 008M42 following the loss of Aleph IV and was invaded by Chaos and Federacy forces in 06.007M42. The war on the planet raged for many months before it became clear the Imperial forces would not be victorious. They evacuated allowing the Federacy to occupy more than half of the planet. The remaining territory was occupied by chaos warlords after their patrons, having failed to find the artefact they were looking for, also abandoned their followers to their fate. The Federacy is now engaged in a long and difficult war of attrition to overrun the rest of the planet.


POPULATION: 7,000,000,000
OTHER CITIES: Gathark, Hamshek, Vurgad, Kolak, Thakor

Hartak is a cold planet. Its temperatures range between -15 and -200 degrees Celsius and its atmosphere is almost totally carbon dioxide. Hartak is also big, with more than twice terran gravity. The people from this world are naturally tough and hardy folk, with a serious outlook on life.

Nevertheless Hartak is a very productive planet, yielding more raw materials than any other in the sector and manufacturing enough parts to construct more than ten cruisers a year. The planet was ruled by Goran Duren, elected by representatives of the seven planetary guilds, members of the ecclesiarchy, inquisition and Adeptus Arbites, until the rebellion of the masses and its subsequent entry into the UFP. Hartak is an average forge world within the Imperium, and while its citizens are protected from the unbreathable atmosphere and cold by giant domes and cities, life is still grim for all but the lucky few.

Most inhabitants of Hartak spend their days working in the factories and spending what time they have to themselves living in cramped artificial living quarters. Many have never even seen a plant. Hartak's sun is a dull red and artificial lighting stays on all year round. Hartak is not a hive world however as much of the planet remains wilderness, a lifeless ice world in which no human and few aliens could survive. The cities which hug the mountains which contain precious ores are connected by a vast network of subway systems.

Hartak's population used to be divided into two "castes". The workers (miners and factory staff) are Squats that settled the world. Squats were considered ideal settlers because of their fondness of mining and making machines and their ability to cope with the harsh environment. Much of their technology (such as land trains and airships) were ideal, with a little adaptation, for traversing the sub zero wastelands. To oversee and govern the "mutant" Squats pure humans also settled and became the ruling caste.

This situation continued until the Squats threw off their shackles and became a member of the UFP. Thakor remained the only city still loyal to the Imperium until it was handed over to the UFP in exchange for the Battleship Sword Of Damocles in .006 Hartak is one of the primary producers of the Land Raider class vehicle in the galaxy.


POPULATION: 8,000,000
CAPITAL: None - No central government
OTHER CITIES: None - no town larger than 10,000 inhabitants

A large Earth-like planet, Sartosa was founded long before other planets in the sector, but suffered some unknown cataclysm at the time of the Horus Heresy. Now the planet, which produces vast amounts of food on its warm temperate plains, has a technological level of iron age man. The inhabitants live in villages dotted around the lakes and rivers of the main continent, Argylla. Every harvest time they take what they don't need for themselves to the local sacred place, usually a large stone circle, where it is offered up to the Sky God.

The harvested crops are actually placed on teleport pads which were created on Sartosa many millennia ago. They still function and every three months ships from the neighbouring systems simply transport up the cargo directly unto their holds. There are over eight thousand such teleport sites, so competition to secure them is intense. Especially since the traders don't even have to pay for the goods!

Sartosa produces and unwittingly exports more than enough food to feed 20 million people. This is due to the planet's fertility and skilled farmers. However recent yields have been dropping off as one by one the farmers give up offering up their crops and keep the surplus themselves. Heretics have been observed on the planet urging the public to renounce their faith in the Sky God and use the extra food to help build cities and infrastructure. This is a disturbing state of affairs and must not be allowed to continue. The people of Sartosa must once again feel the wrath of the Sky God.

Sartosa is also a site of archaeological interest. The adeptus mechanicus regularly send missions in disguise to the surface to investigate rumours of arcane technology still intact from before the fall.

Now a member of the Federacy the Imperium are uncertain as to the planet's current status.


POPULATION: 50,000,000
DEFENCES: Orbital Torpedoes (strength 9 salvo), Space Station

STAR: A0 IV White Subgiant



Ciprex III - The Ciprex System
The Ciprex System,, named after the Imperial Admiral who conquered the system, is made up of six planets numbered I to VI moving from the central star.
Star: F9 V Yellow-white Main Sequence

Ciprex I - An uninhabitable rock with an atmosphere of plasma vapour.

Ciprex II - An uninhabitable planet where the surface is constantly burning. Studies have shown unnatural land formations indicating previous settlement.

Ciprex III
Mean Gravity: 0.81G
Mean midday Temp: 22oC
Mining/Industrial World
Population: 50,000,000
Moons: 1
The most important and highly populated planet in the system. See adjoining files for more details.

Ciprex IV

Mean Gravity: 1.02G
Mean midday Temp: 15oC
Poisonous Death World 
Population: 0
Moons: 2
Once colonised by the Imperium the atmosphere of Ciprex IV has since turned incredibly toxic to humans and as such is uninhabited. See adjoining file for more details.

Ciprex V

Mean Gravity: 1.3G
Mean midday Temp: -2oC
Mining World
Population: Scant crew of mining technicians and support staff
Moons: 4
An important planet in the system for mining heavy metals. Robotic mining equipment controlled from stations on orbiting moons used to collect minerals on surface.

Ciprex VI

Mean Gravity: 2.8G
Mean midday Temp: -34oC
Icy Death World
Population: 0
Moons: 0 but surrounded by asteroid ring
By far the largest planet in the system. An world covered in ice and with a very high gravity makes it uninhabitable. The asteroid belt surrounding the planet is a haven to many smugglers and outlaws in the system and is ridden with secretive bases.

Ciprex 3 - System Colonisation

A thousand years hence the Imperium underwent the great colonisation of Segmenta Ultima. As the warfleets entered one system on the eastern fringes of the sector the current colonists of an unknown race (now identified as the Eastern Alliance) began a mass evacuation of their planets in the system. Admiral Ciprex, commander of the fleet, smashed through the alien ships arrayed against him to catch the fleeing transport ships and destroy them. It was noted that whilst the race's fleet was technologically very advanced it was small in size and could not match the numbers and brute strength of the Imperium. For winning such a decisive victory (even if it was against an unprepared and small in size fleet) the system was named after the Admiral. The six planets in the system were unimaginatively named Ciprex I to VI from the central star outwards.

The Imperium found two planets, Ciprex III and IV, habitable by men. Advance Imperial Guard regiments were dispatched to both but all of the alien race had departed leaving none behind. They also left little clue that they had been there in the first place. On Ciprex III a number of smoking ruins, almost entirely levelled, revealed the extent of the previous settlement. Ciprex IV on the other hand was entirely devoid of any sign of colonisation. In neither case was any advanced technology found.

 (Note: One other planet in the system was deemed important. Ciprex V was found to contain significant deposits of heavy metals, however its oxygen-free atmosphere and surface composed entirely of razor sharp rocks made it uninhabitable. To overcome this problem a huge scale mining operation using robotic mining equipment was set up, controlled from a number of bases on the planet's 4 moons. This is the only other planet in the system with an Imperial presence.)

The two planets were recommended for Imperial colonisation, although the priority level was deemed low as there were more important systems in the sector that required more men. Admiral Ciprex oversaw the colonisation process and his design for the sector was soon apparent. 

The two planets, III and IV, were quite different. Ciprex IV was a lush land of perfect temperatures and fertile soils, roamed by huge docile mammals and with oceans teeming with life. In short the planet was a perfect haven and men wondered if such a world occurred naturally or had been manufactured by the alien race. It was deemed unimportant for mining or industrial purposes and the Admiral decided to keep the land unspoiled. To this end only the most high ranking or important families were selected for colonisation of Ciprex IV. This was of course only a small fraction of the population ready to settle the system. The rest were sent to the third planet.

Ciprex III was a planet of high contrast. The equatorial regions were burning deserts and the poles freezing ice caps. Much of the rest of the land mass was extremely mountainous. Still the Imperium created cities on each continent. The planet was mined for some resources, however mostly these were imported from Ciprex V and used in the Ciprex III factory cities that dotted the planet. Two great hive cities, Covin and Ovac, were constructed to house the high population of colonists sent here after being rejected by the Admiral's Ciprex IV selection policy. 

Ciprex 3 - Paradise Lost

Admiral Ciprex made sure that only the wealthy elite were allowed to settle on the beautiful planet of Ciprex IV. The Admiral ordered the construction of a palace on the planet from which he could rule the sector. A number of cities sprang up but these were small compared to the standard Imperial cities on Ciprex III. These were not sprawling blots on the landscape but cities as beautiful works of art. The rich and wealthy lived in elegance on the planet, and to a large degree the planet kept its natural beauty. Ciprex IV was nicknamed 'Eden' by those who lived there (who called themselves Edenites).

Meanwhile on Ciprex III resentment grew. The people on the planet for the most lived in the hive capital Ovac or the second hive city Covin. The rest lived in the various mining or factory cities scattered around the planet. Life was not exactly terrible for most but knowing that the sister planet was a rich paradise caused great enmity. The planetary governor, Argen Sedarene, was particularly bitter. He felt the Sedarene family had been given the governorship of Ciprex III because the Admiral deemed them not worthy to live on his paradise. The hostility grew to the point where the government came up with a number of pointless excuses to cut off trade with Ciprex IV, and the paradise planet was forced to trade off-system for many basic needs.

The resentment grew for twenty years. By this time the Admiral had effectively retired from his duties as system governor and was spending all his time in his grand home on Eden. However barely a year after his official duties had ended tragedy struck. A rise in breathing difficulties struck the Edenites, at first thought to be a medical problem. The Edenites had little in the way of scientists as all of its inhabitants were the decedent wealthy and their servants. Ciprex III refused aid on some trumped up terms so scientists from the Vornax system were called to investigate. It was revealed that the delicately balanced atmosphere of the planet had been affected by the colonists, even in their relatively small numbers. The planet had only a few months before the atmosphere collapsed and all living life on Eden ceased to be.

Of course the colonists had to leave. Within a few weeks transport ships took each person on the planet to the fleet around the planet, who waited to move the families to other planets. The majority of the settlers including Admiral Ciprex were housed on board the flagship, Duty Of All Men, and the Admiral planned to house these on Ciprex III. Argen Sedarene agreed, despite the resentment the governor had for the Admiral. It was thought at the time that Argen agreed because it would make him seem like the more important man, that the Admiral had to come crawling back from Eden to the planet he rejected. No-one expected what was to come next.

As the Duty approached the planet Argen denounced the Edenites worshippers of the decadent Chaos gods (whether or not he really believed this is unknown). He ordered the planetary defence lasers to target the flagship. The unprepared Duty quickly took crippling blows, its destruction certain. In another moment of madness, this time from Admiral Ciprex, the Admiral ordered his disintegrating ship to fly straight into the planet. Despite the massive defence batteries attempt to split up the blazing hulk the Duty Of All Men crashed into the capital hive of Ovac. Both Admiral Ciprex and Argen Sedarene were among the billions killed as the city and the ship were obliterated.

The fallout after the event was understandably huge. The government of Ciprex III relocated to Covin and the area around Ovac, now a radioactive wasteland, was abandoned for good. No-one could figure out what has made the two men commit such genocide as they were both killed in the disaster. Some say the bitterness had grown too much over the years but others claim that even such animosity could not drive a normal person to perpetrate such slaughter.

Ciprex 3 - Aliens

The Ciprex system is relatively unimportant compared to the rest of Segmenta Ultima, or at least that is how the Imperium sees matters. Most fighting in the sector is concentrated in the Aleph system as Chaos and the UFP clash with the Imperium. Ciprex, on the eastern fringe, is lightly defended with only a number of patrol ships sweeping the system. This has lead to a number of smugglers and pirates setting up hidden bases in the system, free from Imperial meddling (Note: This is especially prevalent in the asteroid belt of Ciprex VI). The Imperium can be swift when it wishes however, and any enemy interest in the system has been efficiently dealt with.

In the initial colonisation of Ciprex III the aliens now identified as the Eastern Alliance fled the planet, leaving behind little trace of their civilisation. They did not leave the planet uninhabited however. The largely desert continent of Carrail-Eide was (and still is) home to a race of savage semi-humans (known by the Imperium as Carrailians) who appear to have evolved to cope with life in a blistering hot wasteland. The Imperial colonists have been content to leave these natives be, the equatorial desert being uninhabitable to normal humans. Imperial presence on this continent is restricted to heavily armoured ports on the coast. The natives have quickly learned not to attack such well defended outposts.

In more recent times a number of differing hostile alien ships and fleets have entered the system. An Ork fleet lead by Warlord Gobbstuck Squiglicker entered the system around one hundred years ago, however a surprisingly rapid reaction by the Imperium saw off the fleet before any Orks landed on Ciprex III. Tyranid scout ships have been spotted more recently but no reports of any 'Nid activity has been reported on any planet. The only two alien races of consequence in the system in recent times have been the Tau and the Eastern Alliance.

The only invasion of Ciprex III in recent times is by Tau forces one year ago. The planet was taken completely by surprise as a Tau fleet sped into the system unexpectedly. Tau dropships and teleporting troops landed on the continents of Thargon, where the capital Covin lies, and Terjetta, where the ruins of the previous capital Ovin, are to be found. The PDF were shocked and initially good ground was made by the Tau. However the guard managed to regroup and slow the Tau advance. However the Imperium were still outgunned and on the retreat. Every inch of ground was given reluctantly as the Tau advanced towards Covin. The furthest point reached was a secluded church known as St Lucius' Glory only twenty miles from the city. The Tau sacked the church and numerous holy artefacts were lost.

However it was at this point that Space Marines of the Dark Angels chapter arrived. The marines quickly plugged the gags in the PDF lines and turned back the Tau assault. The Tau seemed unable to match the Dark Angels might and after heavy casualties fled from the marines. With the Tau fleet retreating from the system as the Imperium arrived the Tau on the planet had no-where to flee. Most have been hunted down and killed by the Dark Angels however a number still survive hiding in the wilderness. Although most of the Dark Angels have now been retracted and returned to Aleph 4 a few dozen remain on Ciprex III in an attempt to hunt down every last one of the aliens.

The mystery of course is why the Tau decided to attack the planet in the first place. Their numbers would not have been sufficient to take and hold the entire planet, and were more suited to a quick raid. This is a mystery that none have been able to figure out, and not even their allies the Eastern Alliance know the answer. The puzzle has attracted brief attention from the Inquisition however matters on other planets in the sector have proved more important.

The Eastern Alliance in the meanwhile has yet to attempt to retake its former world, and it currently seems doubtful that it ever will despite Imperial concern. The highly technological ships of the Alliance have been spotted in the system but no special interest in the planet has been detected. Still there is suspicion that agents of the Alliance have infiltrated Ciprex III and are pursuing their own agenda on the surface. Naturally aiding or even coming into contact with such agents is a highly punishable offence

However despite the apparent xenophobia of the Imperium it is impossible to keep out all alien presence on a backwater planet such as Ciprex III. Many humanoid species are to be found in the hive of Covin. They may be traders or smugglers or simply ordinary citizens. Some look mostly human (such as the very thin, but otherwise human Goratans) whilst others may be obviously alien (such as the green skinned, four armed Hahssshk), however until recently all have been tolerated fairly well. It is only the rise of the Mechanite cult on the planet with its anti-alien stance that xenophobia has increased. Similarly as more of the churches of the Emperor that make up the religious scene in the capital turn increasingly to vigilantism so these alien races come under persecution more and more. 




POPULATION: 560,000,000
CAPITAL: Mahoc City
OTHER CITIES: Virgon, Passcidia
STAR: K8 III Orange Giant

Standard Imperial Agri World. Now part of the Federacy since 008M42.


AGRI WORLD **destroyed by the Cicatrix Maledictum**
POPULATION: 3,000,000,000
CAPITAL: Geridon
OTHER CITIES: Selimac, Feldon
STAR: K7 V Orange Main Sequence; M5 V Red Dwarf binary

Ravitane is a prosperous agri world which is home to 3 billion souls. It is surprisingly lacking in mountains and most of its water is underground or in one of the great rivers which flow into great lakes. The polar regions are densely forested and mostly left to nature, while the great plains between the lakes are home to the huge number of farms which produce the planet's main export, meat.

Unlike the other agri-worlds in the system Ravitane has specialised in cattle grazing for centuries. 80% of the workforce is involved in the cattle industry, which include the mighty six legged Ravitane Ox down to the small and hardy Grax (goat like creature). All the Ravitane cattle are high in protein and fatten easily in the temperate climate of the mid-latitudes.
Most of the population live in farming communities around small towns where they trade their produce. This produce is then transported on an industrial scale, usually by rail, to the three main cities. From here transports load the waiting cargo ships day and night.

After suffering Eldar raids in 006M42 and following the growing isolation of the planet the governor of Ravitane entered into secret trade agreements with the UFP Tau Coalition, culminating in the planet’s defection in mid 007M42. This was another blow to the Imperium as another world had been lost to the growing federation without a shot being fired. 


POPULATION: 400,000,000
CAPITAL: Pirinar
STAR: M0 V Red Dwarf

Pirinar was claimed centuries before many of the others in the sector. Once, during the dark age of technology the giant planet had been home to a civilised population, but by the age of the Emperor the inhabitants had slipped back to a bronze age society.

The planet is heavily forested and many fruits from the trees are harvested for the Imperium. Technology is still mostly unheard of and in general no space traveller is allowed to set foot on the planet, except for in the spaceport, also called Pirinar. Pirinar is a vast citadel located near the planet's equator. It is situated on a rocky island and the only means of transport to the city is by spacecraft or via the narrow bridge which spans the 25 mile gulf between the city and the mainland.

The population of Pirinar regard this as the home of the gods and fear it. To the off - worlder the city IS Pirinar, and all Imperial trade goes on within its walls. Produce from the rest of the planet is collected by "agents of the gods" who collect the arable crops in vast sea ships for transport to Pirinar the city. From here it is loaded on to spacecraft and shipped all across the sector.

In M37 a Chaos cult calling itself "the revolution" overthrew the local government and tried to attack the citadel of the Gods. However the assault was unsuccessful and the Chaos cult was crushed. Some resentment of the harsh treatment of the population following the uprising is still present.

In early M42 Pirinar became part of the Federacy when the Imperium abandoned the Aleph subsector. Agents of the Federacy have now begun the long task to educate and civilise Pirinar’s backward populace.


POPULATION: 80,000,000
CAPITAL: Vornax Prime
OTHER CITIES: Vornax Secundus, Vornax tertius, Omechron, Chi
DEFENCES: Orbital Laser Batteries (strength 6)
STAR: M2 V Red Dwarf

Vornax is a small, dense world with a relatively thin atmosphere (500-800 Millibars). It is strange in the respect that it is in fact a major satellite of the Jovian class gas giant Vornaxia. The gas giant's heat helps warm the small moon, and its magnetic field protects it from the ravages of the system's variable sun.

The population of Vornax live in one small corner of the planet, occupying less than 18% of the planet. They live on the side of the moon which faces away from Vornax's direction of travel, shielded from the worst that space or Vornaxia can unleash. Here there are few craters, and the planet appears bright green from the giant fields upon which cattle are grazed. Vornax is the major source of meat in the sector.

The rest of the planet is covered in lakes and dense forests, an area which does not fall under jurisdiction of the Imperial governor. The government is broadly federated, with the governor overseeing affairs in five "sectors" of the planet, each independently run by locally elected senators who in turn elect the governor. In addition, this young world has a permanent contingent of tech priests who have chosen to build their major research and administrative headquarters on the planet. Most of the complex is underground, where at least 10,000 of the adeptus mechanicus work in secrecy.


POPULATION: 2,000,000,000
CAPITAL: Ovicaria
DEFENCES: Orbital Torpedoes (strength 9 salvo), Space Station
STAR: K1 V Orange Main Sequence

From space Orvicare is a grey planet, most of its surface covered in structures of all designs. It is often difficult to determine where one city ends and another starts, although not difficult to work out which areas are still inhabited. The main hives of Orvicare are connected by giant roadways and monorails which are cut in tunnels through the wastelands between the cities. Almost all of this land is covered with old settlements and factories, now grey and desolate. Only 23% of Orvicare's original cities were inhabited when the Tyranids came.

Orvicare was once the gateway to the nearest subsector to this one and as such quickly became a leading world in trade and commerce. The population grew over the millennia, peaking at a ridiculous 270 billion. At this time the major hives were built and all but two remain populated to this day. Sallakheim and Novisburg have since been abandoned. The former due to a radiation leak, the latter after serious structural collapse.

Just over 4000 years ago the warp route out system collapsed and a new one was established to Aleph 4. This event shifted the focus from Orvicare to Aleph 4, which flourished in the new environment. Orvicare became poorer, and despite its high productivity, was unable to attract enough trade to pay for the vast quantities of food its population required. Over the centuries civil wars erupted, and for at least 50 years the entire system was cut off from the rest of the sector by a violent warp storm. When it reappeared the planets population had dwindled to a mere 6 billion.

After reconnection the planet, which lost its natural breathable atmosphere, faired better, with contracts to produce all manner of technological and heavy goods for the sector and beyond. The planet was particularly reliant on Tallax, whose contracts accounted for 40% of Orvicare's total trade. As for food, Orvicare was heavily dependent on the planets of Pirinar, Banderossa and Sartosa to feed its giant population. Without them the hive world would starve.

Two years ago the Tyranids came. Despite gallant efforts to free the planet now fully 3/4 of Orvicare is infested with the aliens and the population ravaged to a meagre 2 billion. Unstable warp entries to the Orvicare system have left it cut off for months at a time, and neither the Tyranids nor the Imperium have been able to send much in the way of aid. To be sent to Orvicare is to be sent to death...

Since 008M42 the planet has been nominally part of the Federacy and conditions are improving thanks to a massive amount of humanitarian aid. However conditions are still grim on the once proud hive world.


POPULATION: 10,000,000
CAPITAL: Kendrenec
STAR: M7 V Red Dwarf

Kendrenec was once a lush and green world before its collision with an asteroid some 10 millennia ago. The impact was enough to destabilise the planet's orbit, bringing Kendrenec closer to its sun. Ever since the has been a scorched desert, devoid of all life, but still its atmosphere contains oxygen, as it will for a few million more years.

Kendrenec was founded as a penal colony some 300 years ago and soon developed a reputation for harbouring some of the most twisted and evil criminals of the sector. The inmates' lives were usually short and violent, forced to mine the planet for the few minerals it contained. Kendrenec was nonetheless one of the most productive planets per head of population, until a century ago.

Using an uprising by the prisoners to good effect, the Chaos traitor Tragaen (calling himself lord) overthrew the few Adeptus Arbites on the planet and claimed it as his own. The prisoners found themselves no better off than before, and conditions on the planet have deteriorated since the invasion. Lord Tragaen's history can be found elsewhere. The traitor controls a significant fleet and army of plague marines and from Kendrenec has launched several attacks into Imperial territory over the last few years. The planet is considered a major threat and is the source of the warp gate attacks which crippled Aleph 4.

Kendrenec is now too powerful to retake and is a potential launch pad for a black crusade into the sector. However recent abortive assaults by the Iron Warriors and Dark Exterminators have lessened the Chaos threat and reduced the Chaos fleet to a shadow of its former self.

Galenesh - Unclassified

Galenesh is an enigma, mainly because few who enter the system ever return, and those who do are usually deeply scarred by the experience. Ever since Battlegroup Moore disappeared in the system the Imperium has banned all travel to the system, though inevitably some people still insist on making the perilous journey.

The system itself is unremarkable, save for the fact that it seems constantly cut off from the rest of the galaxy by extreme disturbances in the warp. History shows that there was one habitable planet in the Galanesh system and that the Adeptus Administratum recommended it for colonisation some 10,000 years ago. Apparently it was settled but no trace of that civilisation now remains in the Imperial record after the last report in M33 which reported the settlers doing fine.

More recently a truly enormous clash of mighty Eldar warhosts was witnessed on the planet by a foolish trader who decided to take advantage of a warp storm lull and scout out the planet. The trader also mentioned the planet was criss-crossed with strange and ancient ruins but his story cannot be verified. He barely got away with his life after being attacked by Eldar pirates. His licence to trade was revoked.

Whatever secrets Galenesh holds it is not willing to give them up lightly. The Kel Sandros Eldar have forbidden the Tau and UFP from exploring the area and the Imperium gives the system a wide birth. It isn't even on some charts.

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