Fighting in the Rifts of Hecate continued as 05.023M42 progressed. On Calthingum the Death Guard finally turned the static war against the greenskins decisively in their favour, destroying the remaining ork cohesion and effectively clearing the world from the greenskin threat. Meanwhile the tyranids, fresh from their consumption of the resources on Mezria IV, moved ever forwards, tendrils of the hive fleets now reaching Ferrosiun. Lacking in any meaningful fleet protection while both the Orks and Imperium geared up for their final showdown at Haven in the Hecate Gap, small bioships and pods were able to get through to the surface of both Ferrosiun Prime and Secundus. On Ferrosiun Prime inconclusive fighting did little to shake the greenskin grip on the planet, and on Ferrosiun Secundus, the site of a sizeable imperial base, the tyranid incursion was dealt with decisively by the Novgorod Guard. These were but the first tendrils however, and the other factions fighting in the Rifts of Hecate waited nervously to find out where the hive fleet would strike next.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
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