Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Wednesday, April 25, 2018
All Campaign Modifiers!
This shows all modifiers - the difference between you and your opponent (if positive) is added to the number of points you gain (plus any extras shown on the individual map).
Global modifiers: Beating your opponent inflicts a -1 on them*. You get to "clear" a modifier with a win (ergo a faction that keeps losing goes very negative!).
*Not if you take Magnus, Drago, Typhus, a Lord of War or other such nonsense it doesn't :)
Space: +2 for winning in space! -2 for losing.
The modifiers are then *further* modified by what strategic assets you have, and they compound. Thus if you have lots of power in the Foramen, lots of worlds in the Perseus Deeps and lots of bases in the Hadron expanse - you're likely to get lots of bonuses.
To see what the modifiers are when you play (and thus how many points you'll get for a win - or your enemy will get for a win!) look at the box on the right vs. the campaign theatre you are playing in. Note: Nihilis is everything right of the cicatrix. Global is everywhere else. Foramen applies to the Foramen campaign and Hadron to the Hadron expanse campaign...
Tip: Look for ways to efficiently boost your faction's modifiers!
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