With the device successfully obtained by the Eldar, Hathek's alliance collapsed. The Necron fleet arrived over the planet of Sentinel, evacuating their forces but not attempting to steal the world, at least not yet. With Xanthus gone his remaining forces were slowly annihilated by the Ork and Chaos forces which now controlled much of the world. Hathek still held the Governor's Palace and Scrapyard, but now both sides faces a protracted struggle for control of the world, unless reinforcements arrived. Leaving the Space Wolves in charge, Hathek left in pursuit of Xanthus.
Lorek too saw his alliance collapse, as the Orks decided they wanted Sentinel for themselves. Lorek now had to decide whether fighting the Imperium and the Orks for control of a world he once dominated, was now worth the effort.
The Eldar plan had succeeded brilliantly, and with the chaos device safely in their hands they proceeded with the preparation of the next part of their plan.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Sunday, December 11, 2011
Day 3
By the morning of the third day the Conqueror's of Gorgoroth, Covenant of Damnation, Aurora Angels and Praetorian Guard were exhausted and unable to fight. Lorek still held the central compound however, but had been forced to abandon his attempt to dislodge Xanthus from the spaceport, moving his ork forces back to the compound. At the same time, Thrugnik made a final move to capture the scrap yard and the Catechism attempted to find and shut down the eldar webway portal in the Bastern mountains.
Xanthus still clung on desparately to the spaceport, but by now he knew all was lost. He moved the Dark Angels in to help defend the spaceport, while sending the 24th Islandawandans on a certain suicide mission against the central compound to buy him and his entourage time to escape.
Hathek also had problems. His Praetorians were no longer a fighting force and he desperately wanted to stop Xanthus escaping. The Necrons offered him a solution. They would wake their brethren at the Ningbo tomb complex and overwhelm the Orks and Chaos. Meanwhile Hathek would be free to move on the spaceport, cutting off Xanthus' escape.
Now the eldar made their final play for the device. First they intercepted and defeated the orks at the scrapyard after heavy fighting, preventing the orks from gaining much needed resources. At the same time the dark eldar thwarted the Catechism's attempt to cut them off by destroying their webway portal. The Necrons, moving in force on the tomb complex, found their way barred by a further force of dark eldar. The ensuing battle and Necron defeat ensured that Hathek's faction would not be able to destroy the device.
In the Sentinel plain the battles reached a climax. At the space port the Cerberex Guard clung on despite a ferocious Spaec Wolf assault, allowing Xanthus to reach his fast Inquisition shuttle and escape. The 24th Islandawanda, supposedly sent on a suicide mission, actually managed some success against Lorek's forces, defeating them and relieving the central compound. However their success was short lived, as the orks made short work of the remaining Tau, while the eldar cut off their retreat, annihilating the remaining Dark Angels and ensuring the Islandawandans would be trapped between chaos, ork and eldar forces. As the battles here raged, the eldar used the tomb complex themselves to open a portal to the device. Just as Xanthus' outnumbered and outgunned defenders finally succumbed to the overwhelming Chaos and Ork army besieging them, and bestial greenskins and traitor legionaries flooded in, the device disappeared in a shimmering light, vanishing along with all eldar forces on the planet. The battle for the device was over.
Xanthus still clung on desparately to the spaceport, but by now he knew all was lost. He moved the Dark Angels in to help defend the spaceport, while sending the 24th Islandawandans on a certain suicide mission against the central compound to buy him and his entourage time to escape.
Hathek also had problems. His Praetorians were no longer a fighting force and he desperately wanted to stop Xanthus escaping. The Necrons offered him a solution. They would wake their brethren at the Ningbo tomb complex and overwhelm the Orks and Chaos. Meanwhile Hathek would be free to move on the spaceport, cutting off Xanthus' escape.
Now the eldar made their final play for the device. First they intercepted and defeated the orks at the scrapyard after heavy fighting, preventing the orks from gaining much needed resources. At the same time the dark eldar thwarted the Catechism's attempt to cut them off by destroying their webway portal. The Necrons, moving in force on the tomb complex, found their way barred by a further force of dark eldar. The ensuing battle and Necron defeat ensured that Hathek's faction would not be able to destroy the device.
In the Sentinel plain the battles reached a climax. At the space port the Cerberex Guard clung on despite a ferocious Spaec Wolf assault, allowing Xanthus to reach his fast Inquisition shuttle and escape. The 24th Islandawanda, supposedly sent on a suicide mission, actually managed some success against Lorek's forces, defeating them and relieving the central compound. However their success was short lived, as the orks made short work of the remaining Tau, while the eldar cut off their retreat, annihilating the remaining Dark Angels and ensuring the Islandawandans would be trapped between chaos, ork and eldar forces. As the battles here raged, the eldar used the tomb complex themselves to open a portal to the device. Just as Xanthus' outnumbered and outgunned defenders finally succumbed to the overwhelming Chaos and Ork army besieging them, and bestial greenskins and traitor legionaries flooded in, the device disappeared in a shimmering light, vanishing along with all eldar forces on the planet. The battle for the device was over.
Day 2
Following nightfall on the 8th, Hathek's Space Wolves and Praetorian Guard moved together towards the Sentinel Prime Complex, but as dawn broke they found themselves with a large eldar force to their rear and were obliged to give battle. As the eldar and dark eldar forces ground Hathek's forces down, Lorek consolidated his hold on the central compound by causing further losses to the Tau, who were the only one of Hathek's forces to make it to the compound on day two. The Necrons moved into the Governor's palace, defeating the Conqueror's of Gorgoroth, while Lorek sent the orks to deal with the Cerberex Guard at the spaceport.
Once again the Xanthus' loyal guardsman refused to budge, and Lorek was turned back. No matter how hard he tried he couldn't break into the reinforced fortification which housed the device, as a secure underground tunnel to the space port kept the besieged defenders supplied. Lorek was also frustrated by the interference of the eldar and sent the Covenant of Damnation north into the Bastern Mountains to find them. However, Xanthus had pulled his badly mauled marines out of the Sentinel valley to rest, only for them to make contact with both the Eldar and an enormous summoned horde of daemons. the results were catastophic for Xanthus, who almost saw both companies wiped out. The daemons then disappeared and the Covenant of Damnation effectively ceased to be a fighting force after this.
Meanwhile the 24th Islandawandans were once again defeated having retreated into the mountains from the Caverns of Argaash. This time the eldar battered the remaining tribesmen, leaving the remains of the 24th scattered and almost spent.
Once again the Xanthus' loyal guardsman refused to budge, and Lorek was turned back. No matter how hard he tried he couldn't break into the reinforced fortification which housed the device, as a secure underground tunnel to the space port kept the besieged defenders supplied. Lorek was also frustrated by the interference of the eldar and sent the Covenant of Damnation north into the Bastern Mountains to find them. However, Xanthus had pulled his badly mauled marines out of the Sentinel valley to rest, only for them to make contact with both the Eldar and an enormous summoned horde of daemons. the results were catastophic for Xanthus, who almost saw both companies wiped out. The daemons then disappeared and the Covenant of Damnation effectively ceased to be a fighting force after this.
Meanwhile the 24th Islandawandans were once again defeated having retreated into the mountains from the Caverns of Argaash. This time the eldar battered the remaining tribesmen, leaving the remains of the 24th scattered and almost spent.
Day 1
The Ork and Chaos fleet almost ran headlong into Hathek's smaller, faster vessels, but in the end the Imperial fleet was able to land troops and move to the edge of the system before the orks arrived. Lorek and Thrugnik then landed their troops in the southern mountains before dispersing. Lorek's plan was simple. Steal the device and get it operational, leaving via the portal. He didn't much care what happened to the Orks, they seemed to be more interested in the Sentinel Scrapyard in any case. Hathek simply had the destruction of the Device in mind. Leaving wasn't a priority.
Having landed, the Orks moved north towards the scrapyard, and formed the left wing of a broad chaos front. Lorek's forces, along with Thrugnik's orks, moved towards the Sentinel Prime compound, very soon encountering Dark Angel and Aurora Angel space marines who were holding the perimeter for Xanthus. Bloody fighting here saw Xanthus' defences falter, and by the end of 0812.011M42 Lorek and Thrugnik had surrounded the main imperial compound.
On Lorek's right, the Covenant of Damnation and Conquerer's of Gorgoroth made for the spaceport, but a stubborn defence from Xanthus' Cerberex Guard soon turned into an all out counter attack when the eldar intervened on the Imperial side. On Lorek's far right, the Catechism executed a wide flanking manouevre, racing across the central plains and defeating the 24th Islandawanda at the Caverns of Argaash.
Meanwhile Hathek had landed in the north, and the space wolves, moving around the western shore of the Odin Sea, encountered Orks at the Scrap Yard, seeing them off and digging in, aware of the ferocious battle taking place at the main compound and not wishing to get involved, yet.
The Praetorian Guard moved to the east of the Odin Sea but were ambushed and delayed by the eldar, while the Tau, who had landed at the Ningbo Tomb complex, were massacred by eldar intent on preventing any activation of the dormant Necrons under the surface of the planet. The Necrons themselves had gone straight for the main prize, but despite defeating an eldar ambush, they could not get past the enormous battle taking place outside the compound.
Having landed, the Orks moved north towards the scrapyard, and formed the left wing of a broad chaos front. Lorek's forces, along with Thrugnik's orks, moved towards the Sentinel Prime compound, very soon encountering Dark Angel and Aurora Angel space marines who were holding the perimeter for Xanthus. Bloody fighting here saw Xanthus' defences falter, and by the end of 0812.011M42 Lorek and Thrugnik had surrounded the main imperial compound.
On Lorek's right, the Covenant of Damnation and Conquerer's of Gorgoroth made for the spaceport, but a stubborn defence from Xanthus' Cerberex Guard soon turned into an all out counter attack when the eldar intervened on the Imperial side. On Lorek's far right, the Catechism executed a wide flanking manouevre, racing across the central plains and defeating the 24th Islandawanda at the Caverns of Argaash.
Meanwhile Hathek had landed in the north, and the space wolves, moving around the western shore of the Odin Sea, encountered Orks at the Scrap Yard, seeing them off and digging in, aware of the ferocious battle taking place at the main compound and not wishing to get involved, yet.
The Praetorian Guard moved to the east of the Odin Sea but were ambushed and delayed by the eldar, while the Tau, who had landed at the Ningbo Tomb complex, were massacred by eldar intent on preventing any activation of the dormant Necrons under the surface of the planet. The Necrons themselves had gone straight for the main prize, but despite defeating an eldar ambush, they could not get past the enormous battle taking place outside the compound.
The Device Campaign: Introduction
The three day battle of Bastien occurred between 0812.011M42 and 1212.011M42, when four major factions converged on the Imperial outpost following the revelation that Inquisitor Lord Xanthus had almost completed construction of a second "device", capable of creating stable portals between worlds thousands of light years apart.
Inquisitor lord Hathek had been spying on Xanthus for months, and when his spies were sure of what Xanthus was up to, they sent a message to their master who immediately gathered as many forces as he could to converge on Sentinel. Time was short, so hathek could only call on one regiment of Praetorian Guard and a company of Space Wolves.
To increase his forces, Hathek leant heavily on the Tau. Eventually they consented to sending one hunter cadre, but Shadowstrike ensured it was made up of their most inexperienced and expendable troops. The Tau had fullfilled their treaty obligations, but only just.
On the way to Sentinel Hathek received a strange message. The necrons had learned of Xanthus plans, but also knew what would happen were the device to fall into the wrong hands. They too craved the destruction of the blasphemous machine, and offered an alliance with Hathek. After much negotiation Hathek agreed, to the consternation of the Space Wolves. However Hathek's retained his imperial authority and now his "alliance" had the forces required to overwhelm Xanthus and destroy the device.
Unfortunately for Inquistor Hathek, he was not the only force aware of the creation of the device. The forces of Chaos felt the nascent device's call in the warp, and, affronted that the Imperium would dare to replicate something of theirs, resolved to steal it. To improve their chances, Lorek secured help from the Catechism, Conquerer's of Gorgoroth, the Covenant of Damnation and two Ork forces including those of Warboss Thrugnik. The ramshackle fleet had already assembled in the Cerrack Nebula and departed for Sentinel days before Hathek was even aware of the device's existence, but distance and fate meant both forces would arrive on the same day.
the eldar, especially the Rillietan, had been manipulating events for months, waiting for this day. Their farseers had forseen this day, when three factions would converge at the same time and clash over the device. This they had intended all along. While the three sides fought amongst themselves, the eldar and dark eldar would gather, move swiftly to their objectives and steal the device from under the noses of the Imperium, Tau, Necrons, Chaos and Orks.
Inquisitor lord Hathek had been spying on Xanthus for months, and when his spies were sure of what Xanthus was up to, they sent a message to their master who immediately gathered as many forces as he could to converge on Sentinel. Time was short, so hathek could only call on one regiment of Praetorian Guard and a company of Space Wolves.
To increase his forces, Hathek leant heavily on the Tau. Eventually they consented to sending one hunter cadre, but Shadowstrike ensured it was made up of their most inexperienced and expendable troops. The Tau had fullfilled their treaty obligations, but only just.
On the way to Sentinel Hathek received a strange message. The necrons had learned of Xanthus plans, but also knew what would happen were the device to fall into the wrong hands. They too craved the destruction of the blasphemous machine, and offered an alliance with Hathek. After much negotiation Hathek agreed, to the consternation of the Space Wolves. However Hathek's retained his imperial authority and now his "alliance" had the forces required to overwhelm Xanthus and destroy the device.
Unfortunately for Inquistor Hathek, he was not the only force aware of the creation of the device. The forces of Chaos felt the nascent device's call in the warp, and, affronted that the Imperium would dare to replicate something of theirs, resolved to steal it. To improve their chances, Lorek secured help from the Catechism, Conquerer's of Gorgoroth, the Covenant of Damnation and two Ork forces including those of Warboss Thrugnik. The ramshackle fleet had already assembled in the Cerrack Nebula and departed for Sentinel days before Hathek was even aware of the device's existence, but distance and fate meant both forces would arrive on the same day.
the eldar, especially the Rillietan, had been manipulating events for months, waiting for this day. Their farseers had forseen this day, when three factions would converge at the same time and clash over the device. This they had intended all along. While the three sides fought amongst themselves, the eldar and dark eldar would gather, move swiftly to their objectives and steal the device from under the noses of the Imperium, Tau, Necrons, Chaos and Orks.
Monday, December 05, 2011
+++INQUISITION MESSAGE INTERCEPT+++
++++++Transmitted: Astropathic beacon Sigma 1188_3
+++++++++Received: Astropath Adranek
++++++Destination: Inquisitor Lord Hathek
+++++Mission Time: 0212.011M42
++Telepathic Duct: Terminus Calladek
++++++++++++++Ref: Heresy/112_213XAN
+++++++++++Author: Inquisitor Julius DeMann
Thought for the Day: A single thought of heresy can blight a lifetime of faithful duty
+++SECURITY LEVEL ALPHA PRIMARIS+++
+++RECIPIENTS EYES ONLY+++
My Lord Hathek,
I can confirm your earlier suspicions are correct. I have been observing Lord Xanthus' actions on Sentinell for many weeks now. Despite his ongoing distraction of the war on Tyndareous, his main obsession is as ever "the Device". Somehow he has come into possession of the plans to the arcane chaos machinery and is now attempting to build one of his own. It is as you postulated. The device creates a stable wormhole through the warp, much akin to the eldar webway, but without joining it. This device can create a portal from anywhere, to anywhere.
From what I have seen of its construction it is of identical design to that posessed by the arch traitor Moonface, and will be able to deliver agents, assassins, even armies wherever Lord Xanthus sees fit once it is fully operational. I witnessed its first test. Ten souls of "heretics" were fed to the device, and the heretical construction disappeared, only to re-appear some minutes later, with Xanthus himself, who by then was looking very pleased.
This is surely heresy my lord, and this infernal device must be destroyed as not only is it heretical in design by its very nature, who knows what it calls when it is put to use. Already I feel the taint of chaos in the air, though Xanthus seems not to notice. It is calling them here. If you do not move to destroy it soon, others will come for it.
I am reasonably certain I have taken all the necessary precautions to prevent Lord Xanthus from intercepting this message, but if not, act soon, I shall await instructions.
+++++++++Received: Astropath Adranek
++++++Destination: Inquisitor Lord Hathek
+++++Mission Time: 0212.011M42
++Telepathic Duct: Terminus Calladek
++++++++++++++Ref: Heresy/112_213XAN
+++++++++++Author: Inquisitor Julius DeMann
Thought for the Day: A single thought of heresy can blight a lifetime of faithful duty
+++SECURITY LEVEL ALPHA PRIMARIS+++
+++RECIPIENTS EYES ONLY+++
My Lord Hathek,
I can confirm your earlier suspicions are correct. I have been observing Lord Xanthus' actions on Sentinell for many weeks now. Despite his ongoing distraction of the war on Tyndareous, his main obsession is as ever "the Device". Somehow he has come into possession of the plans to the arcane chaos machinery and is now attempting to build one of his own. It is as you postulated. The device creates a stable wormhole through the warp, much akin to the eldar webway, but without joining it. This device can create a portal from anywhere, to anywhere.
From what I have seen of its construction it is of identical design to that posessed by the arch traitor Moonface, and will be able to deliver agents, assassins, even armies wherever Lord Xanthus sees fit once it is fully operational. I witnessed its first test. Ten souls of "heretics" were fed to the device, and the heretical construction disappeared, only to re-appear some minutes later, with Xanthus himself, who by then was looking very pleased.
This is surely heresy my lord, and this infernal device must be destroyed as not only is it heretical in design by its very nature, who knows what it calls when it is put to use. Already I feel the taint of chaos in the air, though Xanthus seems not to notice. It is calling them here. If you do not move to destroy it soon, others will come for it.
I am reasonably certain I have taken all the necessary precautions to prevent Lord Xanthus from intercepting this message, but if not, act soon, I shall await instructions.
Battle of Calliden - Aftermath
The battle of Calliden was inconclusive. At first glance the losses would suggest a chaos victory. Certainly the chaos-ork fleet had caused the most damage, destroying six Imperial capital ships for the loss of just one. However the orks had been scattered and had lost five roks, and the chaos fleet had seen, eight of its capital vessels crippled, including Thok's flagship, the Jormungandr. In addition three of the Imperial losses were dauntless class light cruisers, and other than the Glorious and Conquerer, the rest of the Imperial fleet was intact. The chaos fleet would be unable to launch a major raid for months, and the strategic situation remained unchanged. Jellicoe was still able to bottle up the chaos fleet in their three port worlds, and the status quo was preserved. Thok had been unable to turn the tide of Imperial numerical superiority with an overwhelming victory, and Jellicoe had been unable to cruch the chaos fleet once and for all, as he had hoped. The outcome had been uniquely undesirable for both sides, but it was the Imperium who began the inevitable post mortem. How had they lost so many ships? Why didn't Jellicoe get the crushing victory so many had been expecting?
Imperial analyticae immediately rounded on Admiral Jellicoe himself. They criticised, with the luxury of hindsight, his decision not to follow Dreyer into the heat of the battle with Tragean, in order to chase the "phantom echo" of a fleet to his flank. Jellicoe did not know at the time however, that Thok's forces were drifting in silently and would not appear for some time, and he was also unaware that Hector's battlegroup were not arriving swiftly to aid Dreyer. Some criticised Dreyer for immediately attacking, then finding himself outnumbered and outgunned, but when he requested permission to attack, both he and his superior were completely unaware of the ork threat just behind Tragean's lines.
More observers pointed to the slowness of the arrival of the Adeptus Mechanicus and of Admiral Hector, with many criticising Hector's risking of his light cruisers against the ork roks. In Hector's defence, Jellicoe in his official report praised his subordinate for the daring and bravery of his light cruiser force, for without their attacks the orks may have lost far fewer gun platforms than they did. Most of the criticism ended up on Jellicoe however, with the main thrust of their argument pointing at his initial deployment of the fleet. His battlegroups had been too widely spread, so that when contact was made there was little if any hope of forming a "grand fleet" as Jellicoe's own standing orders had instructed before battle was joined.
In the end however, Jellicoe weathered the storm of criticism, his reputation damaged, but still intact enough to remain head of the Imperial navy in the sector. After all, none of his subordinates had showered themselves in glory, and the chaos fleet had been severely damaged. The much anticipated invasion of Calliden was however put on hold. Much more pressing matters had now come to a head on the planet of Sentinel...
Imperial Losses
Indefatigable - Destroyed
Cressy - Destroyed
Irresistible - Destroyed
Medusa - Destroyed
Hippocampi - Destroyed
Helios - Destroyed
Glorious - crippled
Conqueror - crippled
Chaos Ork Losses
5 Roks destroyed
Sword of Ajax - Destroyed
Jormungandr - crippled
Beowulf - crippled
Brunhilde - crippled
Grendel's Fury - crippled
Skoll - crippled
Doombringer - crippled
Unnatural Permutation - crippled
Unholy Flame - crippled
Imperial analyticae immediately rounded on Admiral Jellicoe himself. They criticised, with the luxury of hindsight, his decision not to follow Dreyer into the heat of the battle with Tragean, in order to chase the "phantom echo" of a fleet to his flank. Jellicoe did not know at the time however, that Thok's forces were drifting in silently and would not appear for some time, and he was also unaware that Hector's battlegroup were not arriving swiftly to aid Dreyer. Some criticised Dreyer for immediately attacking, then finding himself outnumbered and outgunned, but when he requested permission to attack, both he and his superior were completely unaware of the ork threat just behind Tragean's lines.
More observers pointed to the slowness of the arrival of the Adeptus Mechanicus and of Admiral Hector, with many criticising Hector's risking of his light cruisers against the ork roks. In Hector's defence, Jellicoe in his official report praised his subordinate for the daring and bravery of his light cruiser force, for without their attacks the orks may have lost far fewer gun platforms than they did. Most of the criticism ended up on Jellicoe however, with the main thrust of their argument pointing at his initial deployment of the fleet. His battlegroups had been too widely spread, so that when contact was made there was little if any hope of forming a "grand fleet" as Jellicoe's own standing orders had instructed before battle was joined.
In the end however, Jellicoe weathered the storm of criticism, his reputation damaged, but still intact enough to remain head of the Imperial navy in the sector. After all, none of his subordinates had showered themselves in glory, and the chaos fleet had been severely damaged. The much anticipated invasion of Calliden was however put on hold. Much more pressing matters had now come to a head on the planet of Sentinel...
Imperial Losses
Indefatigable - Destroyed
Cressy - Destroyed
Irresistible - Destroyed
Medusa - Destroyed
Hippocampi - Destroyed
Helios - Destroyed
Glorious - crippled
Conqueror - crippled
Chaos Ork Losses
5 Roks destroyed
Sword of Ajax - Destroyed
Jormungandr - crippled
Beowulf - crippled
Brunhilde - crippled
Grendel's Fury - crippled
Skoll - crippled
Doombringer - crippled
Unnatural Permutation - crippled
Unholy Flame - crippled
The Battle of Calliden - The Battle
The first chaos vessels sighted were those of Lord Tragean. Jellicoe received a message from Dreyer's flagship Iron Duke and the admiral gave his subordinate permission to engage, as his own battlegroup was following Dreyer's with Hector on the starboard wing and the Adeptus Mechanicus fleet tracking an anomalous energy signature on the port wing. Jellicoe hoped to trap Tragean before any reinforcements could arrive.
This plan went wrong with alarming rapidity. As Dreyer's vessels began the action with Tragean at 12:22 local system time, the Adeptus Mechanicus fleet reported that a large fleet was threatening Jellicoe's flank, and they were straining to keep up. Annoyed, instead of following Dreyer, Jellicoe turned his fleet, led by the Agamemnon, to port, preparing to meet this threat. This left Dreyer on his own, fighting it out against Tragean around a densely packed asteroid field. Worse still, it was at this time that the ork Roks, and a fearsome ork hulk appeared dead ahead, and began lending their ordnance of torpedoes and fighta bombas to Tragean's attack.
Dreyer's battlegroup opened the shooting and caused the first damage to Unnatural Permutation at 13:30. Tragean's vessels began firing back and Dreyer found himself trying to fend off swarms of ork attack craft while taking fire from the chaos ships, which had formed into a concentrated battle line. Using the cover of the asteroids, Dreyer's ships managed to cripple the Harbinger early on while avoiding critical damage themselves.
While Jellicoe was still waiting for the second chaos fleet to pull into view, Admiral Hector's battlegroup arrived on the starboard wing, behind Tragean's fleet. This ought to have put them in an ideal position, but Hector was slow to order "all ahead full" and Tragean's vessels already had a good lead. At 15:36 Dreyer's luck finally ran out when Irresistable became the first casualty of the battle, brought down either by fire from Tragean's lead ships, including the battleship Irredeemable Apostate, or from waves of ork torpedoes.
Hector's ships finally began accelerating, but it soon became apparent that they could not meaningfully aid Dreyer's battlegroup, who were now skillfully navigating the asteroid belt in order to get a good shooting position against Tragean's ships. Hector had his own problems as well, as the orks were beginning to interpose themselves between his fleet and the chaos vessels. Disaster struck at 15:44, when Medusa, a dauntless class cruiser, took an unlucky hit from an ork torpedo, breaking her back and sending her spinning out of the battle. Revenge came swiftly however, as at 15:45 combined firepower from Dreyer's gothic class vessels, emerging from the asteroid field, crippled the Unnatural Permutation.
Meanwhile Jellicoe had made contact with the fleet he had been chasing. Appearing from the port quarter, Admiral Thok's fleet appeared, led by the Jormungandr. They had drifted in silently and powered up weapons at the last moment, taking the Imperial fleet by surprise. The result was almost catastrophic. Thok's entire fleet zeroed in on the cruisers Valiant, Indefatigable, Conquerer and Agincourt. The results were predictable and at 15:40 the Indefatigable was reduced to a smoking hulk, while Conquerer took heavy damage. Thok's ships shooting had been woefully inaccurate however, and Jellicoe ought to have paid a much heavier price. Conquerer and Daring quickly disengaged, the latter having been caught out on her own and engaged at long range by the newly arriving chaos vessels of Lorek, which appeared on the scene at about 15:40, on the port wing of the ork "formation".
Jellicoe now had his revenge. Agincourt and Valiant made an expert torpedo run, while firing both broadsides at the rear of Thok's lines. Supported by the lance batteries of the Agamemnon, Thok's ships took a battering. Worse still for the chaos admiral, at 15:45 the Adeptus Mechanicus fleet arrived on his port quarter, damaging a chaos cruiser and crippling the Jormugandr with an outstanding display of accurate nova cannon fire. Thok's fleet couldn't withstand this kind of punishment for long, and despite frantic manouevres, Brunhilde, Skoll, Beowulf and Grendel's Fury took heavy damage, and Thok's entire battlegroup disengaged at 16:45.
The defeat of Thok ought to have ensured that despite the fact that Jellicoe had torn up his battle plan, the Imperium would win the day. However things were coming to a head in the centre. Tragean had now managed to get behind Dreyer's force, and Hector's fleet were now busily engaged with the ork roks. Worse still, Lorek's fleet was turning to chase Dreyer's fleet while Jellicoe's vessels struggled to turn round and get back in the fight. The Adeptus Mechanicus fleet's arrival made up for the poor tactical position Jellicoe's forces were now in, as long range firepower crippled Lorek's flagship, the Sword of Ajax, at 17:15.
Admiral Hector's fleet was suffering at the hands of the orks. His ships had destroyed three in a fierce engagement, but Hippocampi had been reduced to a hulk, and the wreck of the Medusa detonated as she collided with an asteroid at 17:25, only adding to the scene of carnage on that area of the battlefield. In the centre, Tragean was constantly frustrated by the lack of discipline from his captains, and despite damaging the Iron Duke and setting it ablaze, Dreyer's fleet managed to escape annihilation by successfully navigating the asteroid belt which dominated the centre of the action. However, Dreyer soon found the action just as hot on the other side, as his fleet began to form up with Hectors to fight the orks. At 19:08 the ork hulk itself showed its worth, destroying the Cressy and minutes later destroying the dauntless class Helios, after it had been crippled by a long range salvo from one of Lorek's vessels. The wreck then exploded at 19:15, blinding the sensory augurs of most vessels in the vicinity.
Jellicoe was losing ships, while the chaos forces hadn't lost one. The orks by now had lost four roks, and their hulk was taking damage, but the forces of chaos still had all their ships intact, even if several were seriously damaged. This finally changed at 19:27, when the ailing Sword of Ajax was finished off by the Adeptus Mechanicus. The forces of the machine god also managed to cripple the Unholy flame, before the confusing augur returns caused by wreckage and explosions from destroyed Imperial vessels began to see both sides lose contact with each other.
Despite some long ranged salvoes over the next few hours, the main action was over. Jellicoe ordered his sub commanders to form up on his flagship while he searched for the chaos fleet once more. Several hours later Beattie's battlegroup arrived, informing Jellicoe that the chaos fleet had returned to the safety of the Calliden space docks, while the ork roks had melted away into the asteroid belts which ringed the system.
There was a brief discussion whether or not to press home the attack and assault the docks, but with so many ships lost or damaged, the likely result was mutual annihilation, something Jellicoe could not afford. Disappointed and unsure of the result of the battle, Jellico returned to port at Corticant, his battered vessels arriving some days later.
This plan went wrong with alarming rapidity. As Dreyer's vessels began the action with Tragean at 12:22 local system time, the Adeptus Mechanicus fleet reported that a large fleet was threatening Jellicoe's flank, and they were straining to keep up. Annoyed, instead of following Dreyer, Jellicoe turned his fleet, led by the Agamemnon, to port, preparing to meet this threat. This left Dreyer on his own, fighting it out against Tragean around a densely packed asteroid field. Worse still, it was at this time that the ork Roks, and a fearsome ork hulk appeared dead ahead, and began lending their ordnance of torpedoes and fighta bombas to Tragean's attack.
Dreyer's battlegroup opened the shooting and caused the first damage to Unnatural Permutation at 13:30. Tragean's vessels began firing back and Dreyer found himself trying to fend off swarms of ork attack craft while taking fire from the chaos ships, which had formed into a concentrated battle line. Using the cover of the asteroids, Dreyer's ships managed to cripple the Harbinger early on while avoiding critical damage themselves.
While Jellicoe was still waiting for the second chaos fleet to pull into view, Admiral Hector's battlegroup arrived on the starboard wing, behind Tragean's fleet. This ought to have put them in an ideal position, but Hector was slow to order "all ahead full" and Tragean's vessels already had a good lead. At 15:36 Dreyer's luck finally ran out when Irresistable became the first casualty of the battle, brought down either by fire from Tragean's lead ships, including the battleship Irredeemable Apostate, or from waves of ork torpedoes.
Hector's ships finally began accelerating, but it soon became apparent that they could not meaningfully aid Dreyer's battlegroup, who were now skillfully navigating the asteroid belt in order to get a good shooting position against Tragean's ships. Hector had his own problems as well, as the orks were beginning to interpose themselves between his fleet and the chaos vessels. Disaster struck at 15:44, when Medusa, a dauntless class cruiser, took an unlucky hit from an ork torpedo, breaking her back and sending her spinning out of the battle. Revenge came swiftly however, as at 15:45 combined firepower from Dreyer's gothic class vessels, emerging from the asteroid field, crippled the Unnatural Permutation.
Meanwhile Jellicoe had made contact with the fleet he had been chasing. Appearing from the port quarter, Admiral Thok's fleet appeared, led by the Jormungandr. They had drifted in silently and powered up weapons at the last moment, taking the Imperial fleet by surprise. The result was almost catastrophic. Thok's entire fleet zeroed in on the cruisers Valiant, Indefatigable, Conquerer and Agincourt. The results were predictable and at 15:40 the Indefatigable was reduced to a smoking hulk, while Conquerer took heavy damage. Thok's ships shooting had been woefully inaccurate however, and Jellicoe ought to have paid a much heavier price. Conquerer and Daring quickly disengaged, the latter having been caught out on her own and engaged at long range by the newly arriving chaos vessels of Lorek, which appeared on the scene at about 15:40, on the port wing of the ork "formation".
Jellicoe now had his revenge. Agincourt and Valiant made an expert torpedo run, while firing both broadsides at the rear of Thok's lines. Supported by the lance batteries of the Agamemnon, Thok's ships took a battering. Worse still for the chaos admiral, at 15:45 the Adeptus Mechanicus fleet arrived on his port quarter, damaging a chaos cruiser and crippling the Jormugandr with an outstanding display of accurate nova cannon fire. Thok's fleet couldn't withstand this kind of punishment for long, and despite frantic manouevres, Brunhilde, Skoll, Beowulf and Grendel's Fury took heavy damage, and Thok's entire battlegroup disengaged at 16:45.
The defeat of Thok ought to have ensured that despite the fact that Jellicoe had torn up his battle plan, the Imperium would win the day. However things were coming to a head in the centre. Tragean had now managed to get behind Dreyer's force, and Hector's fleet were now busily engaged with the ork roks. Worse still, Lorek's fleet was turning to chase Dreyer's fleet while Jellicoe's vessels struggled to turn round and get back in the fight. The Adeptus Mechanicus fleet's arrival made up for the poor tactical position Jellicoe's forces were now in, as long range firepower crippled Lorek's flagship, the Sword of Ajax, at 17:15.
Admiral Hector's fleet was suffering at the hands of the orks. His ships had destroyed three in a fierce engagement, but Hippocampi had been reduced to a hulk, and the wreck of the Medusa detonated as she collided with an asteroid at 17:25, only adding to the scene of carnage on that area of the battlefield. In the centre, Tragean was constantly frustrated by the lack of discipline from his captains, and despite damaging the Iron Duke and setting it ablaze, Dreyer's fleet managed to escape annihilation by successfully navigating the asteroid belt which dominated the centre of the action. However, Dreyer soon found the action just as hot on the other side, as his fleet began to form up with Hectors to fight the orks. At 19:08 the ork hulk itself showed its worth, destroying the Cressy and minutes later destroying the dauntless class Helios, after it had been crippled by a long range salvo from one of Lorek's vessels. The wreck then exploded at 19:15, blinding the sensory augurs of most vessels in the vicinity.
Jellicoe was losing ships, while the chaos forces hadn't lost one. The orks by now had lost four roks, and their hulk was taking damage, but the forces of chaos still had all their ships intact, even if several were seriously damaged. This finally changed at 19:27, when the ailing Sword of Ajax was finished off by the Adeptus Mechanicus. The forces of the machine god also managed to cripple the Unholy flame, before the confusing augur returns caused by wreckage and explosions from destroyed Imperial vessels began to see both sides lose contact with each other.
Despite some long ranged salvoes over the next few hours, the main action was over. Jellicoe ordered his sub commanders to form up on his flagship while he searched for the chaos fleet once more. Several hours later Beattie's battlegroup arrived, informing Jellicoe that the chaos fleet had returned to the safety of the Calliden space docks, while the ork roks had melted away into the asteroid belts which ringed the system.
There was a brief discussion whether or not to press home the attack and assault the docks, but with so many ships lost or damaged, the likely result was mutual annihilation, something Jellicoe could not afford. Disappointed and unsure of the result of the battle, Jellico returned to port at Corticant, his battered vessels arriving some days later.
Sunday, December 04, 2011
The Battle of Calliden - introduction
With the losses sustained by Lorek and the Catechism in the previous months, as well as intelligence that the warfleet of Shaidar Haran was no longer a gestalt entity, Admiral Jellicoe received orders from his superior to end the chaos blockade and to knock out the chaos fleet once and for all. He could call on five fleets for the action, those of his own battlegroup, led by the battleship Agamemnon, Admiral Dreyer's formidable force, the ships of newly arrived Admiral Hector, Admiral Beattie's battlegroup and a significant force lent by the Adeptus Mechanicus, who were eager to pour over the anticipated chaos hulks following the victory. Against him the chaos forces were known to have three fleets, those of Thok, Tragean and Lorek, and Jellicoe reckoned he should have a 5-3 advantage in numbers. More than enough for a crushing victory. Little did he know that the forces of chaos had anticipated such an attack on Calliden, and had made a pact with the orks, who had converted much of the outer rim's asteroids into their own unique battlecraft, roks.
So on 0312.011M42 the fleets of Jellicoe arrived in the Calliden system. Upon exiting the warp Jellicoe immediately suffered a setback, as Beattie's fleet hadn't arrived and could not be contacted. Presumed delayed in the warp, Jellicoe was forced to press ahead when several augur returns from the Adeptus Mechanicus vessel Magos Vaspasian indicated that the chaos forces were ready and waiting for them. The returns were vague however, and Jellicoe was forced to split his fleet, dividing it into its usual battlegroups as he pressed on in system. In the outer reaches of the system, close to a rogue planet and several asteroid belts, first contact was made.
Order of Battle
Imperium
Battleships - Class
Magos Vaspasian - Retribution
Apollo - Oberon
Iron Duke - Emperor
Agamemnon - Victory
Heavy Cruisers - Class
Valiant - Armageddon
Glorious - Mars
Hephaestus - Exorcist
Hermes - Exorcist
Morpheus - Dominator
Cruisers - Class
Scienta - Tyrant
Valente Deo - Dictator
Esto Perpetua - Tyrant
Suppono - Gothic
Indefatigable - Tyrant
Agincourt - Lunar
Conqueror - Lunar
Indomitable - Gothic
Cressy - Gothic
Irresistible - Dominator
Implacable - Dominator
Morpheus - Dominator
Light Cruisers - Class
Daring - Defiant
Erebus - Dauntless
Medusa - Dauntless
Hippocampi - Dauntless
Helios - Dauntless
Chaos Ork alliance
Battleships - Class
Irredeemable Apostate - Desolator
Jormungandr - Desolator
Heavy Cruisers - Class
Messiah of Pain - Acheron
Sword of Ajax - Hades
Beowulf - Acheron
Plagueclaw - Hades
Cruisers - Class
Brunhilde - Carnage
Heimdal - Carnage
Volsung's Revenge - Devastation
Grendel's Fury - Devastation
Skoll - Slaughter
Doombringer - Devastation
Dark Omen - Carnage
Unnatural Permutation - Carnage
Reaver - Slaughter
Doomblade - Slaughter
Fortress of Hate - Devastation
Warp Revelator - Devastation
Divine Anarchy - Devastation
Agonise Demise - Carnage
Unholy Flame - Carnage
10 Ork roks and one space hulk
So on 0312.011M42 the fleets of Jellicoe arrived in the Calliden system. Upon exiting the warp Jellicoe immediately suffered a setback, as Beattie's fleet hadn't arrived and could not be contacted. Presumed delayed in the warp, Jellicoe was forced to press ahead when several augur returns from the Adeptus Mechanicus vessel Magos Vaspasian indicated that the chaos forces were ready and waiting for them. The returns were vague however, and Jellicoe was forced to split his fleet, dividing it into its usual battlegroups as he pressed on in system. In the outer reaches of the system, close to a rogue planet and several asteroid belts, first contact was made.
Order of Battle
Imperium
Battleships - Class
Magos Vaspasian - Retribution
Apollo - Oberon
Iron Duke - Emperor
Agamemnon - Victory
Heavy Cruisers - Class
Valiant - Armageddon
Glorious - Mars
Hephaestus - Exorcist
Hermes - Exorcist
Morpheus - Dominator
Cruisers - Class
Scienta - Tyrant
Valente Deo - Dictator
Esto Perpetua - Tyrant
Suppono - Gothic
Indefatigable - Tyrant
Agincourt - Lunar
Conqueror - Lunar
Indomitable - Gothic
Cressy - Gothic
Irresistible - Dominator
Implacable - Dominator
Morpheus - Dominator
Light Cruisers - Class
Daring - Defiant
Erebus - Dauntless
Medusa - Dauntless
Hippocampi - Dauntless
Helios - Dauntless
Chaos Ork alliance
Battleships - Class
Irredeemable Apostate - Desolator
Jormungandr - Desolator
Heavy Cruisers - Class
Messiah of Pain - Acheron
Sword of Ajax - Hades
Beowulf - Acheron
Plagueclaw - Hades
Cruisers - Class
Brunhilde - Carnage
Heimdal - Carnage
Volsung's Revenge - Devastation
Grendel's Fury - Devastation
Skoll - Slaughter
Doombringer - Devastation
Dark Omen - Carnage
Unnatural Permutation - Carnage
Reaver - Slaughter
Doomblade - Slaughter
Fortress of Hate - Devastation
Warp Revelator - Devastation
Divine Anarchy - Devastation
Agonise Demise - Carnage
Unholy Flame - Carnage
10 Ork roks and one space hulk
Necrons claim blight, make gains on Enaloth
The war on Blight came to a grizzly end on 0112.011M42 when the Necrons attacked the final stronghold of chaos on the world, defended by the hapless Covenant of Damnation. Mostly conscripted cultists, the Covenant lacked the equipment and supplies to hold the Necrons for long, and after the initial assault, the chaos defence of their world collapsed in less than a day. Blight had fallen to the Necrons, and they looked to the other worlds of the Perseus Deeps for their next conquest.
More worrying for the Imperium however was the sudden appearance of Necrons in the Vastrid subsector. Necrons had not been encountered outside the Perseus Deeps before 12.011M42, and the Inquisition was content to believe the extent of the Necron threat in the sector was confined to this area. Members of the Inquisition considered the Necrons a minor force, possibly the awakened remnants of a long lost fringeworld, but a battle between orks and Necrons on the world of Drift threw this assumption into doubt. Inquisitor Huron decided to give up on his investigation into the Rillietan for the moment, and determined to understand the extent of the Necron threat in the sector, alongside Lord Hathek.
Enaloth had been overrun by an advanced splinter fleet of Hive Fleet Nemesis some time ago but, distant from the Hive Fleet, it hadn't been consumed. Instead it acted as a psychic beacon, calling Nemesis to the fertile feeding grounds of the Perseus Deeps. The awakening Necrons desired to remove the Tyranids from Enaloth, both so they could rouse those of their number slumbering beneath the planets surface and also to avert the attentions of the ravenous Hive Fleet. Still in the process of awakening the Necrons wanted to avoid an unneeded direct confrontation with the full might of Nemesis.
Travelling through Dolmon Gates, Necrons from Gamador and Skera arrived within the still sleeping tomb complexes on Enaloth and began their assault on the planet's surface. Expecting any attack to come from space and stranded far from the guiding will of the Hive Mind the Tyranids were disorganised and uncoordinated. The initial attack of the silent ranks of Necrons scoured hundreds of Tyranids from the planets surface and having suffered such heavy casualties in the initial attack the Tyranids were never able to muster a significant counter attack. Even so, the vicious aliens had no conception of fear and fought bitterly to the end. Although the Necrons did eventually purge the planet it cost them more time and effort than they had originally conceived. With the Tyranid threat removed the Necrons began the process of re-activating their tomb complexes, ignorant for now that a tendril of Hive Fleet Nemesis, bloated from its consumption of Valboris, had already headed the call of its splinter and was already heading towards Enaloth.
More worrying for the Imperium however was the sudden appearance of Necrons in the Vastrid subsector. Necrons had not been encountered outside the Perseus Deeps before 12.011M42, and the Inquisition was content to believe the extent of the Necron threat in the sector was confined to this area. Members of the Inquisition considered the Necrons a minor force, possibly the awakened remnants of a long lost fringeworld, but a battle between orks and Necrons on the world of Drift threw this assumption into doubt. Inquisitor Huron decided to give up on his investigation into the Rillietan for the moment, and determined to understand the extent of the Necron threat in the sector, alongside Lord Hathek.
Enaloth had been overrun by an advanced splinter fleet of Hive Fleet Nemesis some time ago but, distant from the Hive Fleet, it hadn't been consumed. Instead it acted as a psychic beacon, calling Nemesis to the fertile feeding grounds of the Perseus Deeps. The awakening Necrons desired to remove the Tyranids from Enaloth, both so they could rouse those of their number slumbering beneath the planets surface and also to avert the attentions of the ravenous Hive Fleet. Still in the process of awakening the Necrons wanted to avoid an unneeded direct confrontation with the full might of Nemesis.
Travelling through Dolmon Gates, Necrons from Gamador and Skera arrived within the still sleeping tomb complexes on Enaloth and began their assault on the planet's surface. Expecting any attack to come from space and stranded far from the guiding will of the Hive Mind the Tyranids were disorganised and uncoordinated. The initial attack of the silent ranks of Necrons scoured hundreds of Tyranids from the planets surface and having suffered such heavy casualties in the initial attack the Tyranids were never able to muster a significant counter attack. Even so, the vicious aliens had no conception of fear and fought bitterly to the end. Although the Necrons did eventually purge the planet it cost them more time and effort than they had originally conceived. With the Tyranid threat removed the Necrons began the process of re-activating their tomb complexes, ignorant for now that a tendril of Hive Fleet Nemesis, bloated from its consumption of Valboris, had already headed the call of its splinter and was already heading towards Enaloth.
Tau keep Aornis Passage open
While the Imperial and chaos fleets battled it out in the Calliden system, the Tau fleet was also in action. Since the raid on Aornis, the Tau had found the forces of chaos even more willing to throw their forces against them, even though their resources were wearing thin. On 2811.011M42 another Tau convoy to Parius was attacked, this time by the Conquerers of Gorgoroth.
The Tau reaction was immediate and unwavering. A new fleet, having recently arrived at Tarsis Major, set off to the Rim Worlds to seek out an action with the new chaos battlefleet. Battle was joined near the Aornis system on 0412.011M42, with the chaos vessels coming off much the worse in a very one sided battle. Suitably chastened the raids on Tau convoys stopped, for a while, allowing Shadowstrike to fortify Parius significantly.
Da Verminator asserts dominance
With the bulk of the Imperial and chaos attention focussed on the Perseus Deeps, the orks took the opportunity to continue their expansion into the Vastrid sector, and both Thrugnik and Da Verminator landed vanguard forces on Gabriel's world. Not finding any defenders, the forces of the two warbosses inevitably decided to see who was "da best", and fighting broke out between them. Victory went to Da Verminator and although the battle was a comparatively small affair, the slight to Thrugnik's honour would not go unnoticed.
A few days later, on 0412.011M42, Thrugnik's orks found themselves raided once more by the dark eldar, although they were able to fight their enemy to a standstill. The dark eldar had been watching the orks fight amongst themselves and had decided to take the opportunity to raid a weakened Thrugnik. The orks however were not as weakened as the dark eldar had hoped, and they went back to Commorragh empty handed.
A few days later, on 0412.011M42, Thrugnik's orks found themselves raided once more by the dark eldar, although they were able to fight their enemy to a standstill. The dark eldar had been watching the orks fight amongst themselves and had decided to take the opportunity to raid a weakened Thrugnik. The orks however were not as weakened as the dark eldar had hoped, and they went back to Commorragh empty handed.
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