Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Monday, November 29, 2021
Apocalyptic clash on Hexis results in Imperial victory
Sunday, November 21, 2021
Orks clash with Tyranids on Hexis
The orks, excited by the prospect of a "bug hunt" launched their own aggressive assault into tyranid held territory in late 11.021M42, crashing into the alien lines and thoroughly enjoying the slaughter that followed. Attacking without a motive the hive mind could discern, the orks overwhelmed the xenos creatures, tearing down the larger beasts while gleefully exterminating the smaller beasts. By the end of 2011.021M42 the scene of carnage in west Menthoteph was complete, as the orks massacred the tyranid lifeforms that had pushed in from the northern wastes.
Meanwhile, as the orks celebrated their victory, the Imperium had begun to plan for renewed action on Hexis. Finally recognising the importance of the world, general Percival arranged for a large reinforcement of Konev's lines, aided by the Imperial Fists. Konev and his new allies would secure and fortify their positions before building up for a massive offensive against all their enemies. This would secure the world as a base for the exploration of the Rifts, while allowing the full exploration of the tombworlds below the surface. As the forces built up in late 11.021M42 however, the Emerald Serpent decided it was now in their interests to strike at Konev first.
Corsairs interfere with Imperial plans
To disguise their intent, the eldar employed raiding corsairs in the Hadron Expanse. Over the course of 11.021M42 the corsairs conducted a number of raids on imperial outposts, which resulted in the Ecclesiarchy worrying about the faith of the imperial citizens in the region. Acting swiftly, the state religion of the Imperium of Mankind deployed a number of Adeptus Sororitas units to key outposts, bolstering the faith of the people by their visible presence, while also acting as a shield against eldar aggression. In late 11.021M42 the two sides finally came to blows when the corsairs launched a raid against the seat of imperial power in the region - Vanir.
The corsairs were taken by surprise by the appearance of the Sisters of Battle, and had to fight with skill and intelligence to outmatch the ferocious assault led by the female human warriors. The raid itself had been a success, but now the eldar risked being cut off from their webway portal and trapped. This fact meant the xenos had to fight hard and not give ground, resulting in heavy casualties and an extremely close battle. Though they did not know it the Sisters came within touching distance of the portal, before finally the corsairs were able to force the imperial force to retreat. Battered, the eldar force managed to withdraw, and the eldar suspended raiding operations for the time being.
Jade Serpent continue to acquire vital aetheric relics
Though the retribution of the remaining Admec forces was swift upon Aradak, the damage had been done. Unable to comprehend the magiks used by the Jade Serpent sorcerers, the soldiers and robots of the Penal Explorator Fleet Redemptus began to be whittled down. Trying to focus on crippling the Thousand Sons forces, the Mechanicum launched attack after attack at the land raider, the Crystal Pyramid, however the will of Tzeentch was strong this day, and rounds that should have sundered the vehicle merely bounced off harmlessly or fizzled into nothing. The Archaeopter Fusilave, Ingenuity Mars-Pattern Synchronopter, damaged from earlier in the fighting, attempted to ram both The Crystal Pyramid and the rubric marines, the Eyes of Radak III before it’s flight cogitator gave out, but this was a move the Thousand Sons were expecting and they unleashed searing warp fire upon the vehicle, destroying it. Flying through the inferno, the remains of the Archaeopter Fusilave crashed upon those it sought to ram, killing the rubric marines underneath and severely damaging the land raider, but not destroying it.
With the Mechanicum forces’ attention focused elsewhere, the other twin, Radak, The Golden Eye’d Cyclops, was able to focus on acquiring the next aetheric relic from amongst the ruins. A manuscript, no larger than a handheld data slate, hummed with warp potential within the debris of the ruined town. With it now secure, and their objective achieved, the remaining Jade Serpent forces withdrew out of range, victorious once again within the Rifts of Hecate...
Jade Serpent raid orks in the Rifts of Hecate
On the planet of Ferrosium Prime, the Ork Warboss Areez, the Great Green Grobbo, Prophet of the Waaagh suddenly found themselves under attack as warp portals were ripped open within their ramshackle settlement. Furious that anyone would dare come into his territory, the Warboss Areez ordered all of his nearby forces to kill the intruders and bring any remaining scrap back to his workshop. Needing little encouragement, the Orks of the Great Stompa Waaagh climbed into their vehicles and sped towards the commotion. Hollering and roaring, the Orks of the Areez didn’t realise they’d come into the cross hairs of the Thousand Sons land-raider, The Crystal Pyramid until it was too late. Beams of light from twin las-cannons scythed across the battlefield and brought down many of the Scrap-jets and Deff Dreads before they’d had time to react. Enraged by the toll his war machines were taking, the Ork Warboss Areez, took to the field himself, ready to kill the interlopers.
This was all the opportunity Aradak, The Wielder of The Stave of Barbs, needed. Flying through the air on a disc of Tzeentch, the Exalted Sorcerer of the Thousand Sons shot across the battlefield towards the towering ork Warboss. Compelling the nearby Rubric Marines to fire upon the warlord with a mere thought, the forces of the Thousand Sons overwhelmed the Mek Boss’ defensive systems long enough for Aradak to sweep in. The battle between the two warlords was as fierce as it was decisive. Guided by the will of Tzeentch, a lucky bolt shot from Aradak’s pistol blinded the Ork long enough for the sorcerer to dispatch him with The Stave of Barbs and felled his opponent. Gathering the relic material which the Ork Warboss had unknowingly added to his armour, the Thousand Sons withdrew before ork reinforcements could arrive. With a decisive blow dealt to the orks, a victorious Aradak returned to his twin who was already preparing the next strike against the Adeptus Mechanicus on the nearby world...
The Jade Serpent
Radak, The Golden Eye’d Cyclops, The Burner of Theolis, The Slayer of the Red Wyrm, The Wielder of Blue Flame is a man of ambition and dedication. With the fall of Prospero, and the re-emergence of The Planet of Sorcerers and Astralis, Radak has been seen throughout the imperial worlds waging wars, seemingly at random, but in reality with a hidden agenda. Where his brother has submitted himself to Tzeentch’s Aspect of Change, Radak has devoted his life to Tzeentch’s Aspect of Knowledge. Drawing upon the power of the Great Ocean, Radak unleashes warp fire upon his foes, setting both their physical bodies and their mortal souls ablaze. No foe is beyond his reach, and by using his aether sight, Radak can single out the most important enemies on the battlefield and like a surgeon, excise them. Those who meet Radak without his helm find that his left eye is missing entirely and his right eye has been replaced with a golden and brass eye with intricacies that would make the most deft of the Mechanicum’s servants weep. To look upon this eye is to see the warp, as Radak has spent his life focusing his power through this single artifact. It is said that nothing is hidden from this eye, and woe betide those who fall under his gaze.
Aradak, The Ever-Changer, The Horror of Abaxian, The Breaker of Shields, The Wielder of The Stave of Barbs, Sunderer of Areez the Prophet of the Waagh, is a force to be reckoned with. Where Radak is the lockpick that unlocks the door to the flaws of the enemy, Aradak is the Thunder-hammer that smashes down the gate house. He is unsubtle as he is ferocious and through his martial prowess has slain many a foe that thought he little more than a scholar playing at soldiery. Tzeentch’s influence moves over all of sentient creatures of the galaxy, but it is only those with a will like Aradak that are able to harness this limitless potential. Aradak’s body is ever changing; sometimes it is hard and rigid like the hull of a battle titan, other times, it is malleable and deft like oil. Only through concentration that would seem impossible to mere mortals does Aradak keep his body in a usable form that would benefit himself and his lord, Magnus. When engaging in combat, Aradak will adapt his physiology to better fight his opponent at the time, making it near impossible for an enemy to gain the upper hand. Those that do engage Aradak in melee have more than just his shifting physiology to deal with, however; The Stave of Barbs is a relic created by Aradak himself. Like its master, the weapon is everchanging, and those who believe that they have expertly parried a blow from a Force Stave are often surprised to see a broadsword, or a Prosperine Khopesh embedded within them as the weapon adjusts its form to the will of its master. Such is the will of The Ever-Changer.
Monday, November 15, 2021
Hadron Expanse: Tau secure Tanis, Imperium complete Ferrosium Base
Ultramarines successfully degrade ork defences on Magark
Hexis: Tyranids embattled and necrons fail to enter tomb complex
Friday, November 12, 2021
Mordecai: Adeptus Mechanicus hold the line
The battle developed into a close and hard fought engagement, with the manifestation of Mortarion leading the Death Guard forces, demonstrating the importance of this front with respect to the overall strategic position. The Adeptus Mechanicus were able to deal with this apparition however, thanks to overwhelming firepower, and after days of pitched battle with significant losses, it became clear the imperial line would hold. the chaos attack died down, and in response, Kutuzov ordered the construction of defences and a fort to protect the main avenues of advance into the vital mining complexes. The Imperium had weathered the counter attack in the south, but the strategic position was still not in their favour. There would be hard times ahead before the Imperium could consider a renewed offensive.
Tyranids strike back on Hexis
On Hexis, the tyranids had been comin under pressure from the orks and eldar. Having been stirred up by these attacks, the xenos hive mind now struck back. Rather than counterattacking the orks and unable to even hit back against the Aeldari, the tyranids moved west instead, swarming over the defences of the Imperium and striking directly into the ruined city of Praxis itself.
The area of the city that came under assault was Hengrist, where the Adeptus Mechanicus were investigating several ancient complexes both human and necron. They also guarded the supply route into the city centre, where the main work to uncover necron secrets was taking place. On 0611.021M42 the tyranids attacked, overrunning the imperial lines and putting the Adeptus Mechanicus defenders in a difficult situation. The imperial force trued to hold back the alien swarm, but the larger creatures in particular proved difficult to take down. By the end of the day the Mechanicum leader had been killed, and the imperial position was impossible to hold. The Adeptus Mechanicus fell back, cutting off the imperial force in the centre of the settlement, with tyranids now swarming over the ancient ruins. The purpose of this attack the Imperium could not discern, but it was clear the tyranid threat on Hexis could not be dismissed.
Skirmishes in the Rifts of Hecate
As 11.021M42 began, the Imperium continued to establish their base at Ferrosium, naming it Ferrosium Secundus and beginning to build up a significant installation on the second inhabitable world of the system. Largely driven by the agenda of the Adeptus Mechanicus, the Stygies Forgeworld continued to send small but agile raiding forces to the larger world that was infested with the greenskins, in order to liberate as many resources they could while dealing with the "Hobgobbos" and preventing them from becoming a full blown "Waagh!"