Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Friday, December 08, 2023
Success for Imperium in Hadron Expanse
Perseus Deeps: Imperium Establish bridgehead on Enaloth
By late 023M42 general Veers had finally been given the all clear by sector high command to pursue his campaign in the Perseus Deeps. For years the general had been sat on Bastien with no forces to command in direct battle. Though technically General Kutuzov's immediate superior, it was the latter who received the lions share of reinforcements to prosecute the campaign against chaos on Mordecai, and Veers, with little to do operationally, had become increasingly frustrated.
Though Imperial politics had prevented him from gaining the glory on Mordecai, Veers was now able once again to go on the offensive with the opening of the Foramen Nova between the Vastrid subsector and Bastien. Reinforcements were flooding through the passage, and over several months the general scraped together a force of Imperial Guard, as well as assistance from astartes chapters, in order to conduct a new offensive. This time while Kutuzov battled it out on Mordecai, the second wave of the Veers crusade in the Perseus Deeps would be aimed squarely at the necrons of the once active and deadly Harakhty Dynasty.
Why the necrons of the Perseus Deeps had apparently returned to dormancy remained unknown, but to Veers it didn't matter. This was his opportunity to gain systems for the Imperium of Mankind and one he was keen to take. The first target was the world of Enaloth, just to the galactic north east of Mordecai. If the necrons were weak, then he knew that he must go on the offensive, or the Tau would get there before him. With minimal preparation a task force reached the Enaloth system in 12.023M42 and immediately began landings on the planet.
In the first drop, the Adeptus Custodes faced off against far more active Necron forces than was anticipated, and the landings did not go to plan. The Custodes, clad in their gleaming golden armour, stood as paragons of martial prowess, while the Necrons, with their undying metal forms, brought ancient and formidable technology to bear. The battle unfolded with both sides fighting furiously, as it appeared Veers might have underestimated the capability of the Necrons to put up an effective defence. The Necrons, leveraging their advanced weaponry and reanimation protocols, managed to outmanoeuvre the Custodes, securing a tactical advantage that the Custodes struggled to respond to. The Custodes fought valiantly, their Guardian Spears clashing with the energy blades of their metallic adversaries, but despite their resilience, the Necrons' sheer numbers and otherworldly technology allowed them to claim a hard-fought victory, forcing the elite astartes force to withdraw from the planet.
Meanwhile the Dark Angels Space Marine Chapter achieved a decisive victory against the ancient Necron forces during the initial invasion. Led by their indomitable Chapter Master, the Dark Angels executed a meticulously planned assault against the northern Necron tomb complexes. The Deathwing Terminators spearheaded the assault, breaching the Necron defenses and engaging in close-quarters combat with the mechanical horrors. The Ravenwing provided crucial reconnaissance, pinpointing hidden tomb entrances and neutralizing key Necron units. As the battle reached its crescendo, the Dark Angels unleashed overwhelming firepower from their Primaris forces, exploiting weaknesses in the Necron phalanxes. The once-invulnerable Necron constructs crumbled before the might of the Dark Angels, marking a significant triumph and securing a bridgehead on Enaloth against the ancient mechanical threat.
Further south, the Imperial Guard faced off against the mysterious and formidable Necron forces, resulting in a resounding victory for the Novgorod regiments taking part in the initial landings. The Necrons, led by an Overlord, deployed with an array of fearsome units, including imposing Monoliths. Amidst the chaotic skirmish, a squad of Lascannons emerged as unsung heroes, engaging in a protracted duel with a Monolith. Despite the massive firepower directed at them, the Lascannon squad displayed remarkable resilience, dodging the Monolith's energy beams with uncanny agility. Their precision shots gradually chipped away at the Monolith's formidable defences, ultimately securing a notable victory by destroying the fearsome xenos war machine. The Novgorod regiment, although losing their commander in the heat of battle, emerged triumphant, ensuring the Dark Angels' initial success was exploited to the full.
By early 024M42 the Imperium had secured a sizeable foothold on the necron world and began feverish preparations and logistical build-up for the next assault. General Veers was once again in the driving seat of an imperial advance.
Mordecai Primaris - Imperial Breakout
On Mordecai the war was progressing slowly, far more slowly than imperial high command would have liked. Although Kutuzov now had the strategic advantage in logistical supply, actually delivering, marshalling and organising the millions of men and millions of tons of supplies necessary to prosecute a war on a planetary scale, was taking its time.
By late 023M42 the Imperium had established two bridgeheads, one centred on the joined sprawling cities of North Averbrike and Westosa, and the other near Menoria. The latter bridgehead remained quite small, and Kutuzov was unable to load Guard supplies directly into the pocket as fire from the surrounding chaos held hive sprawl posed a serious threat to the transport landers. To mitigate this and provide the Imperium with two zones of Imperial Guard build up, the Hammers of the Emperor conducted an all out offensive to expand the imperial zone of control in late 12.023M42.
The assault was almost textbook, with the astartes bulldozing their way across the front lines and dealing deftly with a daemonic army summoned to block their advance. By the end of the year enough of Menoria had been cleared by the Hammers to facilitate a rapid build up of forces and supplies, signalling a renewed frontal offensive to begin some time in early 024M42.
Tau progress on New Cerberex thanks to Eldar
Tau Invade Zadoc
The Tau had been planning an invasion of Zadoc for some time by very late 023M42, with a blockade placed around the planet and invasions of the outlying bases and space docks. Preparations by the Tau empire then started to land somewhere on the planet, waiting to see if there was any retaliation from chaos forces to the blockade, but the Emerald Serpent and other major factions seemed occupied with events elsewhere. Confident that the landing would not be opposed in space, the Tau launched their planet fall in late 11.023M42.
The initial battles around Chettalo were fierce but one sided, until the chaos defenders summoned a host of daemons to slow the xenos down. This proved more of a challenge to the invading forces under commander Malkaor, but by late 12.042M42 the daemons had been banished, and the tau were moving out of the Chettalo area. By the Beginning of 024M42, the Tau empire had a solid bridgehead on Zadoc.
Friday, November 24, 2023
Astartes take the fight to Xenos
Meanwhile the Angels of Vengeance investigated intelligence that an uncharted world harboured a vast tomb of necrons, which the Sautekh dynasty were intending to awaken. Sure enough the necrons were immediately encountered and a firece and hard fought battle took place outside the entrance to the tomb complex. The Angels of Vengeance managed to hold on to their position, preventing the necrons from gaining access to the tomb below, and following the fall of their overlord the alien constructs retreated. The cost to the astartes was significant however, with their captain seriously injured as well as dozens of battle brothers killed; a not insignificant casualty rate for an astartes chapter.
Overall however the imperial bases in the Rifts of Hecate were secure at least for the moment. Of more concern was the situation on Haven, and the continued stripping of strategic assets from the campaign theatre, to counter enemies elsewhere.
The Hammers of the Emperor mounted an immediate rapid response, making planetfall on 1011.023M42, and slowly pushed forward through the host of daemons that were desparate to protect the ritual. In the battle the daemonic alliance of Syll Lewdtongue and the daemon monarch Esske was seen in the sector for the first time, though the combined daemon(s) of Syll'Esske was banished in the fighting by the loyalist astartes.
The Hammers almost made it to the ritual in time, but the unexpected and timely intervention by the forces of tzeentch tipped the balance and allowed the world to be dedicated to Slaanesh. What motivated the Architect of Fate to intervene remained unknown. Perhaps the Changer of Ways was merely bored, but it seemed to imperial high command that there might be a growing alliance between the two great powers, at odds with the entropic plans of nurgle.
Thursday, November 09, 2023
Imperium battle Xenos in Rifts of Hecate
On Haven, the orks launched their first offensive for months, taking the Hammers of the Emperor by surprise and inflicting a shock defeat on the Imperium. This had now become a critical situation as the loss of Haven would threaten imperial supply routes through the Hecate Gap. Maximus ordered his forces to dig in and requested urgent reinforcement, hoping the orks would not strike again before they were available.
Wednesday, November 01, 2023
Rifts of Hecate: Xenos raids
Iron Warriors interfere with Imperial Plans
New Cerberex: Rideau and Vincennes fall to Tau
Friday, October 13, 2023
Hive Fleet Poseidon makes gains
On 0810.023M42 the hive fleet did just that, by landing further tyranid creatures on Garmenes by spore, indicating that somewhere in the system there must be lurking hive ships. The Tau launched a pre-emptive strike against the landing tyranids, and successfully eliminated their large synapse beasts in the opening moments of the engagement. However, they were unable to stop wave after wave of smaller gaunts from overwhelming the Tau positions, and were hampered by opportunistic hit and run attacks from independent tyranid units in their rear areas. Despite maintaining good discipline and inflicting punishing losses, the Tau were unable to hold onto their positions, and withdrew, allowing the tyranids to finally gain a foothold on Garmenes.
Elsewhere the Aeldari on Lodax faced the sudden appearance of a genestealer cult, believed to be associated with Poseidon on Lodax. This caught the eldar by surprise, and destabilised their position on the secondary world, causing a general withdrawal of Aeldari forces from the world. At roughly the same time, they aliens of the hive mind deliberately delved into ancient necron tombs on the world, waking the necrons and causing a retaliatory strike from the necrons of an unknown dynasty. This appeared to be what the hive mind intended, as the necrons were defeated then forced to abandon their tombs. With the necrons removed and the Aeldari having retreated, the tyranids wasted no time in consuming the world of Lodax II and converting it to useable resources.
With Lodax II, Candic Minor and Mezria IV now absorbed by hive fleet Poseidon, even the imperium now realised that the threat from this new hive fleet was serious. Discussions immediately turned to the defence of Ergura's fall, as the loss of the gateway to the Hecate Gap would doom the imperial operation in the rifts, and might threaten the wider Hadron Expanse.
Sunday, October 01, 2023
The Aleph Sector 0110.023M42
Sweeping conflict between Chaos and the Imperium in the Perseus Deeps is an ongoing and apparently endless struggle between the warriors of the Emperor and their hated traitors. The campaign theatre supports all 40k universe games including 40k, Kill Team, Battlefleet Gothic, AI and Epic. The main "campaign system" allows players to simply find an opponent, play the game then record the results with the GM - this generates "points", which the overall faction commander (or the GM if there isn't one), can spend on territory, strategic raids, fortifications or anything else feasible within the campaign. The larger the game - the more points, but the better your faction is doing gives you a bonus to your win. The Perseus Deeps is the main theatre of war in the sector, as it is close to the Cicatrix Maledictum and is key to the control of the sector.
More information on the "system" can be found here (you don't need to know any of this at all, but the GM (Duncan) works with faction commanders to make best use of their wins, and acts as an advisor, warning against strategically "unwise" moves - though is often ignored!)
In the Perseus Deeps and Zadoc subsectors the Tau, Imperium, Necrons, Orks and Chaos forces are battling one another for control over the region as the Tau launch their Perseus and Zadoc expansion sphere campaigns.
Meanwhile in the Hadron Expanse, a new campaign theatre has opened up. The Tyranids, Orks and Necrons are seeking to pour through the Hecate Gap - a passageway through a set of warp storms that once sealed them off from the rest of the sector - while the imperium, chaos and Tau forces try to stop them, and the eldar try to seal off the region once and for all.
The whole map is however "live" and players who want to get into the narrative can drive their own plots and perhaps even trigger the next major theatre of war. Any and all games from matched play to one off narratives can be played - its as much as you personally want to make of it.
More information
And if you want background - there is a ton on this blog to delve into. The campaign has been running now since 2001, and the blog since 2006. In this campaign - there really is only war...
Friday, September 29, 2023
Hive fleet Poseidon invades ork world of Mendrus Mundi
The space battle would begin with the ambushing of the Terror Ship “Hunta” by the Poseidon Fleet burring out its bridge with pyro acid and scattering the escorts securing the fleets path into the system. It seamed the rest of the Bloodfang fleet was only emboldened by this as “Gork’s Little Toe” a “Battlekroozer” heretically fashion from remains of a space marine Battle Barge and the newly constructed “Grin” Killa Krusier closed fast with Nids instantly destroying one Razor Fiend “transport” cruisers using massed gun batteries while the escorts were bombed into the void by crude Ork fighter craft.
The Ork left flank would soon crumble and 2 Razor Fiends would get past Gork’s Little Toe heading straight for the planet. In the centre 1 hive ship would be destroyed by the heroic? Act of the Grin’s Captain ordering his burring wreck of a ship into a full-scale collision that left both ships as drifting hulks. Finally, the space hulk hand pondered into weapon range. It began spewing fighta-bombaz and crude torpedoes to intercept the Razor Fiends. This successfully destroyed one of the breakthrough vessels but the other would hide behind a small moon and escape to the planets surface.
Gork’s Little Toe would be overwhelmed but the remaining Hive ship and final Razor Feind with waves of assault bugs burrowing into the hull until almost as a final act of defiance from the imperial machine spirit its plasma drives detonated leaving only a crippled hive ship behind.
On the planet Ork in orbit fighters and Missile batteries would shoot bomb the Razor fiend to death but in had managed to sin low enough that waves or harpies would make it to the planet’s surface and start clearing a LZ for the hive ship that outran the space hulks bomber wings to the planet and crashed itself securing spawning pools on the planet.
The ground war has begun.
Mordecai - Battle for Menoria Hive
Having gained a foothold on Mordecai Primaris in 06.023M42 the Imperium had taken their time to build up supplies before breaking out of their bridgehead. General Kutuzov was planning a regular ground offensive from the North Averbrike hive sprawl, using mechanised units to take swathes of territory before attempting to take another city, but in 09.023M42 the Angels of Vengeance, a successor chapter to the Dark Angels, offered Imperial command an alternative plan.
Using their elite strike forces the astartes promoted the idea of a direct assault on Menoria hive. If successful the capture of this second strategic location relatively close to the existing bridgehead offered the opportunity to attack any chaos forces in the plains from two directions, while doubling the supply logistics if the city could be taken intact. The operation was high risk, as a direct assault on Menoria would likely result in direct intervention from the Thousand Sons from Astralis, but general Kutuzov was convinced by the arguments made by the Angels' chapter master.
The assault on Menoria started with a drop directly into the chaos held hive sprawl, and it wasn't long before Magnus the Red himself intervened, a large force of Thousand Sons arriving to defend the city. There would be no retreat from this battle, either the Angel's of Vengeance would take the city or its space port, or die trying.
The battle for Menoria was ferocious, with the Angels of Vengeance deploying their most elite forces including their Chapter Master, facing off against the strongest forces the Thousands sons could field, including a daemonic apparition of Magnus himself. The deathwing knights held the line against a storm of sorcery and daemonic energies, and after several hours of brutal combat, the Angels of Vengeance had broken the back of the chaos resistance in the hive, destroying the Thousand Sons forces and sending Magnus and his chief sorcerer back to the warp. The Imperium now had a bridgehead at Menoria, and efforts now turned to consolidating the separate areas of imperial control and joining them up to move forward across the rest of Mordecai Primaris.
Calthingum Raid
Tau prepare for Zadoc Invasion
Tyranid Menace plagues Rifts of Hecate
Battles at Hylas reach installation
Friday, July 14, 2023
Drukhari raids increase in Rifts of Hecate
Tau launch invasion of Gamador
Battle of New Cerberex
Sunday, June 25, 2023
Mordecai Primaris: Imperial Breakout
While planning this breakout, scheduled for early 07.023M42 imperial intelligence came across information that was alarming. In Westonia it appeared Emerald Serpent forces were not just massing for a counterstrike, but that a psychic ritual was taking place. The reason was unknown, but Kutuzov and his command team decided to move forward the breakout in order to take Westonia and to disrupt whatever heretical activity was going on.
To push east across the partially ruined landscape Kutuzov could count on several Valdograd and Novgorod Guard regiments, which were particularly well equipped with super heavy tanks and artillery. Once again Kutuzov would put his faith in the big guns of the imperial guard, but he would not have to rely on them alone. For this segment of the operation the Sky Lords chapter of space marines had committed a full company including several squads of their elite terminator 1st company. Even more surprising was the assistance of a small contingent of Blood Martyrs space marines, thought destroyed following the coming of the Cicatrix Maledictum. Along with this Astartes help, the adeptus mechanicus provided a warhound titan to give extra fire support.
The enemy had amassed a large force of traitor guard to oppose Kutuzov's advance, with the signs of corruption even more evident on the Darantine Guard's vehicles. Along with heavy armour and chimera borne mechanised infantry, the traitor guard were backed up by Thousand Sons traitor astartes, as well as the familiar form of the Warlord Titan, Astralis Invictus. It was clear the chaos forces were very keen on the Imperium not taking Westonia, or were preparing their own counter offensive.
On 2506.023M42 a massive battle erupted in the ruins of the hive sprawl between New Averbrike and Westonia, as the Imperial guard started their slow push forward supported by massed artillery fire. At the same time a massed terminator teleport strike smashed into Westonia itself, driving back the chaos guard regiments and slamming into the enemy armoured units. On the right, the Imperium were unable to contest the power of Astralis Invictus as the mighty war engine reduced several imperial vehicles to scrap, but it was in the centre where the crucial battle took place. Mechanised traitor guard units contested the all important centre part of the front with space marine tactical squads and Novgorod infantry. The chaos units took massive fire from the imperial line, and eventually broke, forcing the intervention by the Warlord Titan.
Kutuzov's men were unable to prevent the mighty war engine from taking the centre ground, but the battle had gone on long enough by now for the Sky Lords to have mopped up the left flank, and a pincer movement began to develop that threatened to envelop the Warlord Titan and the Thousand Sons. Realising their position had at last become untenable, the Emerald Serpent force withdrew from the Hive Sprawl in good order. Casualties had been high on both sides, but the Imperium were now in control of Westonia and had successfully disrupted whatever psychic plan the sorcerers of Tzeentch had been planning. The chaos forces had not been decisively beaten however, and now the Imperial army would have to make plans to conduct offensives across the unforgiving harsh plains between the hive cities.
Imperium make planetfall on Mordecai Primaris
On 1706.023M42 the Imperial navy began a mass campaign to gain air superiority, focussing on the mid latitudes away from the heavily fortified north pole, but close to the hive sprawls of North Averbrike and Westonia. Kutuzov's plan was to land centrally, where there were adequate resources to create a stable bridgehead, before systematically moving north and south to capture the other major settlements and finally the heavily defended fortresses of the north. The Ring, the system of orbital docks and settlements in orbit around the world would for now remain unmolested.
The air war was strongly contested by the forces of chaos, but the Imperium were able to land significant imperial guard forces to the west of the city of North Averbrike. The first assault was led by Valdograd mechanised infantry, and the attack quickly became a disaster as a strong counter attack by chaos armoured forces broke the guard advance and sent the regiment retreating in disarray.
The initial success by the chaos guard forces defending North Averbrike was short lived however, as air cover made sure their heavy tanks were not give freedom of movement, and a huge artillery strike by bombards shattered the main enemy tank formations. With their heaviest units shattered from above, the imperial guard second wave of infantry was able to gain a foothold in the city, and cavalry support soon rendered the chaos positions in the main city untenable.
The cost of the initial invasion had been higher than desired, but within a week Kutuzov was able to disembark imperial guard regiments, elements of the titanicus as well as astartes support, all aided by round the clock air cover provided by the navy. By 2406.023M42 the general was able ready to conduct a breakout from his bridgehead, but by now the chaos forces had reacted, and the Emerald Serpent was about to oppose him in strength.
Friday, June 23, 2023
Drukhari battle daemons as new secret uncovered
This changed in 06.023M42 following a raid by the Drukhari on Calthinghum. The dark eldar had intended to conduct yet another slaving mission to the chaos world, as the settlements were ill defended by their masters, and there were plenty of poor and desperate amongst the human population whose fear was particularly appealing to the eldars' fallen kin. However on this raid, the Archon noticed all was not well on Calthinghum, as great numbers of the population were being herded together for apparent sacrifice. This enraged the Drukhari as they saw it as loss of resources, and instead diverted their force to attack whatever ceremony was being performed.
It was at this ceremony they discovered what the forces of chaos had been working on for months. A portal from the Rifts of Hecate, to the Enceladus subsector, connecting the heart of chaos power in the region to the area, no doubt to start another war on the galaxy from a new direction. Realising they had been discovered, the chaos cultists summoned a host of daemons to oppose the Drukhari, but the dark eldar were just able to escape from the clutches of the horde, though at great cost including their leader. The Drukhari returned to their lairs but, in deference to old allegiances, made known the secret to the eldar of Kel Sandros, and the Ynnari. A new warp link from the heart of the Enceladus subsector to the Hadron Expanse would be serious news indeed if it were not prevented.
Imperium stave of assaults by Tyranid swarms
This was just as well, as the tyranid swarm that landed on Helos Majoris at the end of 05.023M42 was not the last. Two more waves of tyranid infestation arrived in 06.023M42 and both were numerous and powerful. The adeptus mechanicus biologis as well as the Ordos Xenos, posited that because admiral Sommerville had been withdrawn to the Hadron Expanse to cover the move of Craddock to the Zadoc subsector, Barham's remaining fleet was unable to cover all lines of advance into the system, and it now looked highly likely that the number of tyranids in the region may have been far higher than first estimated.
The Sisters of Battle were the first to be called on to defend imperial bases, as a swarm of tyranids and bio-artillery appeared in the open area around one of the cities garrisoned by the Imperium on Helos Majoris. The Sisters of battle, their attached stormtroopers and Frateris Militia pushed hard through the city to reach the front lines, with the imperial navy air wings and orbital strikes from Minotaur softening up the waves of enemy creatures. Casualties were high amongst the Sisters as they stubbornly held the main gaits of Helios in the face of the hive fleets largest and most potent xenomorph monsters, but by the second week of 06.023M42 the alien threat had been contained and the city cleared of alien presence.
Only a week later a third wave of tyranids crashed down onto Helos Majoris, further into the wilderness zones of the planet. Unwilling to let the hive mind gather its strength before attacking the main city of Helios again, the Hammers of the Emperor deployed deep into the wilderness away from their supplies, willing to sacrifice their lives to keep the alien threat at bay. In the following battle without support, the Hammers devastated the tyranid menace but at heavy cost in terms of losses. Helos Majoris was declared xenos free on 2306.023M42 but General Maximus was now growing concerned at the strength of the alien forces opposing him in the Rifts.
Monday, June 05, 2023
Imperium defeat Tyranid incursion on Helos Majoris
The invasion of the Zadoc subsector forced Lord Admiral Jellicoe to pull back fleet assets from the Hadron Expanse, leaving the region dangerously exposed, but the withdrawal of the Tau from Ergura's Fall ensured Huron's view prevailed.
The Imperial bases in the Rifts of Hecate centred on the systems of Ferrosiun and Helos Majoris. In early 06.023M42 the latter system came under assault from a splinter of Hive Fleet Poseidon. The splinter force was particularly large and without a fleet to prevent the xenos from landing on the world, the Imperium were forced into a ground war as the alien creatures flooded onto the world. Fortunately for the Crusade, general Maximus had assigned a large proportion of his Imperial Guard to Helos Majoris, and they were able to construct significant defences.
The xenos creatures repeatedly smashed into prepared trench lines, taking heavy casualties, but biovore artillery gradually thinned out the defenders. A counter attack using a hades tunnelling drill failed to achieve its objective, but the battle was eventually turned by the army commander, and his command staff including a commissar. their company of one hundred men was whittled down to just five, but they held onto a key defensive position despite repeated xenos assaults. Unable to break through the imperial lines the Hive Mind withdrew, abandoning their remaining creatures which were exterminated in short order. Helos Majoris had been defended from the Tyranids for now, and general Maximus ordered the defences enhanced.
Fierce fighting on Caitlen Station
The first encounter favoured the astartes as the tyranids
were pushed back in brutal close quarters fighting, but a subsequent counter
attack further into the base caused heavy casualties. It was clear the Tyranids
were not going to be removed easily from the derelict and strategically vital
space installation.
Tau launch invasion of Zadoc
The next target for Tau forces was the major world and subsector capital of Zadoc. The world had fallen to chaos following the coming of the Cicatrix Maledictum, and now the world was ripe for a takeover by the Tau. To facilitate this, rather than launching an immediate invasion of the world, the Tau, led by commander Bright Moon, planned a series of assaults on other system installations and outposts. The two key locations were the orbital trading post and the Zadoc-g Moonbase.
On 0106.023M42 a full Hunter Cadre deployed on the Trading
post installation on the frozen planet of Adriante. They were opposed by a
force of Thousand Sons, though it is unknown whether these traitor astartes
were working for the Emerald Serpent or intervened for other reasons. In the
battle however, a manifestation of Magnus the Red was encountered, which posed
a significant threat to the Tau invasion. Overwhelming firepower was swiftly
employed by the xenos force, and the shard of Magnus was obliterated back to
the warp. With their leader and a key chaos sorcerer eliminated, the remaining
Thousand Sons were soon surrounded and pushed back, evacuating on 0206.023M42 and
leaving the Trading Post in Tau hands.