Sunday, February 28, 2010

Rumblings in the Deeps

While Nemesis and the powers of Chaos accounted for much of the conflicts througout the first part of 010M42 they were not the only wars ragin, particularly in the largley lawless and violent expanse of the Perseus Deeps. Much of this activity was ignored by Imperial high command and the other major powers in the region, and often they were totally ignorant of it, yet certain encounters during 01-02.010M42 gave cause for concern for the larger Empires in the Aleph sector.

The Necrons continued their activity in 010M42 as they had at the end of 009M42. Imperial analyticae began to suspect that an entire tomb world, or series ot tomb worlds were stirring. Gamador had already been declared off limits and in early 010M42 there were reports of encounters between the Necrons and Chaos forces. It is believed that the Anticross attempted to land a scouting force on Enaloth but were detected, then defeated by Necron forces. Later, evidence suggests that the tendrils of Hive Fleet Nemesis, in their search for likely targets of biomass, encountered the Necrons on the same world. The result of the encounter would not be known for several weeks...

At the same time the Orks were making a nuisance of themselves in the Deeps. Having failed under Nazghat to assert themselves in the lawless zone, the ork fleet was not broken up. Nazghat merely lost interest for the time being and the directionless orks began attacking small outposts and raiding convoys of ships travelling the dangerous Perseus Run. Eventually the fleet was brought to heel by the Dark Angels fleet after several weeks of searching. However the Imperial ships only managed to drive the ork fleet off, rather than cause it much damage.

The ork fleet did however come to grief when it attacked a number of eldar transports near Aganthus. Within days of this attack the enigmatic eldar fleet, with the same markings as the one which had been encountered in the Deeps in early 010M42 smashed the ork fleet apart utterly. For the loss of just one small escort the eldar tore the orks apart, with only a handful of ork vessels managed to escape the destruction. One rogue threat had been annihilated.

Tarsis Major - New Offensive

The war on Tarsis major between Cunningham's Imperial troops and the Tau Empire had ground into stalemate by 010M42, with neither side able to adequately resource a new offensive. The Tau maintained the upper hand and thanks to the Chaos threat from the Perseus Deeps and Hive Fleet Nemesis, had regained space superiority, for what it was worth. Tarsis Major still provided the Tau with a difficult resupply headache with waystation facilities in the Mabb Nebula incomplete.

The front line on Tarsis, especially on Tuva, became a scene of raids and bombing missions, with a substantial no mans land dividing the two sides. The Tau established a network of automated drones to alert them of any impending attack, while the Imperium's manpower guarded their heavily fortified frontline, which Cunningham had substantially deepened. However three months since the last major battle, morale on the Imperial side was dropping, and the soldiers of the Imperium began to feel they were fighting a forgotten war.

The establishment of General Veers mainly Corellian battlegroups changed that. On 2002.010M42 a small spacefleet of escorts and the dauntless class cruiser Phoenix arrived at Tarsis Major with their cargo. Several new regiments from Corellia, fully equipped and ready to go into action against the Tau. Strongspear, in overall command of Tau forces following Shadowstrike's return to Melberg, expected an attack after sensor reports noted the landing. In response he bolstered the defences around Tarsis prime. In the end however Cunningham, in agreement with Major General Karl Severus, Divisional Commander, 5th Mechanised Division attached to Battle Group redemption, decided to launch an attack south, towards Silverbrook, where the element of surprise may be achieved.

As the Corellian Mechanised units moved into Tau occupied territory, it appeared Cunningham's assumtion had been correct. While the Tau responded swiftly with a highly mobile Hunter Cadre, the tactical experience of the troops faced by the Corellians appeared somewhat lacking. Their usual pin point accuracy with railgun fire was poor, allowing the Corellians to cross the river Shrike and push south west into the scrublands just north of Silverbrook. The Tau then moounted a significant counter attack on their left flank, briefly threatening to cut the Corellian lines of communication, before Leman Russ tanks and reserve special weapons units wiped out the fire warriors at the extreme tip of the Tau salient. With their counter attack smashed the Tau began to throw in troops at the Imperial bridgehead across the Shrike. Carnage followed, but the timely intervention of airborne Vendetta units devastated the Tau hammerheads and ensured that despite the Tau winning firefights on the ground, with no heavy support they would be obliged to withdraw.

By the end of 2902.010M42 the Imperium had managed to advance in a narrow salient to within forty miles of the city of Silverbrook, but with the Barren mountains on their flank and the Tuva plain crawling with Tau forces, their position was precarious indeed.

War on Corticant

Just one week after General Veers had thought the base on Corticant secure, a new offensive by Chaos forces from the arid zone in the south made him realise that the Claws of Lorek and their allies had not, as thought, abandonned the planet. Attacking in three prongs the forces of Chaos assaulted the settlements of Corticant once again, with the Claws themselves leading the main charge against Fort Bastion. Daemons were once again summoned and flung against the civilian townships in the west of the habitable region, while the southernmost town of Ironhaven was attacked by the Anticross.

The assaults came as something of a surprise to Veers, who had underestimated the forces that the traitors had managed to land on the planet, though their use of daemons once again showed that while the Claws were now the dominant force in the region, they did not have access to the vast numbers of men or the fleets of Traegen, Shaidar Haran and Thok... Yet. Even so Admiral Jellicoe detatched a battlegroup to search for Chaos ships in the Corticant system. Despite searching for over a week the Chaos vessels remained elusive.

Despite his surprise the General was able to mobilise much of Battlegroup Apocalypse against the foe, with significant aid from the attached companies of Space Marines. The main thrust in the centre was countered by the Space Wolves, who after a determined fight forced the Claws of Lorek to retreat. In the west the Daemonic horde routed a company of Reaper Angels but suffered badly to a determined stand from Cerberex Guard units. The Cerberex Guard, again eager to fight the forces of the dark gods, proved their worth and forced the daemons back into the wilderness where they mercilessly pursued their foe into the badlands. Special dispensation was granted to these veteran Chaos fighters so that they would avoid the usual fate of those fighting against daemons, but an Inquisitor assigned himself to monitor all units coming into contact with daemons to ensure the purity of the mens' souls.

In the south west the Anticross suffered a surprise attack from the Dark Angels as they approached Ironhaven. In a hopelessly one sided battle the forces of the Anticross were badly mauled by the highly manouvreable Dark Angels forces and were soon retreating along with the Claws of Lorek. With the Chaos forces on the run General Veers sent in a regiment of Porphyrians to prevent them from escaping once again into the southern badlands. Initially it seemed the Porphyrians would overtake the fleeing Chaos forces and destroy them utterly, but the Claws put up a ferocious rear guard action which eventually broke the Porphyrian's lead elements, allowing the remaining forces to flee south.

Once the dust had settled General Veers ordered several Guard Regiments to scour the northern edge of the widlerness, searching for stragglers and destroying any remaining daemonic taint, aided by an Inquisitor from the Ordo Malleus, and several representatives from the Ecclesiarchy. In addition round the clock aerial reconnaisance was ordered over much of the planet's surface, as well as scans from space. However, Veers knew that until Jellicoe's secured the system they could not guarantee that the Chaos forces would not attack again, nor could they prevent further Chaos forces from arriving. However Veers also knew that to tie several capital ships to the system for defence would be to defeat the point of setting up the base in the first place. Corticant was a base from which Imperial power could be projected into the Deeps. Knowing this, Veers began to talk to the Imperial Navy in order to secure permanent system defences such as minefields, gun platforms and monitor defence vessels.

Thursday, February 25, 2010

Tyranids eradicated from Sentinel

The Imperial forces massing at Corticant were not the only problem facing the Claws of Lorek in 02.010M42. Hive fleet Nemesis had reached the Perseus Deeps, probing the sparesely populated region for systems of biodiversity. Having landed organisms on Lucardium, a major Tau base in the region, Nemesis had also infested the Chaos held minor world of Sentinel.

After defeating the vanguard forces of the Tyranids the Claws of Lorek again realised that with their small forces they could not hope to defeat all their enemies in the Deeps without aid. Once again the Claws turned to their daemonic allies who had rid Scallius of the Orks to rid Sentinel of the alien infestation, only this time they would make sure there was no wanton distruction after the job had been completed.

Unfortunately for the traitor marine legion it appeared the new arrangement with the daemons had somehow made them less potent, and despite some sharp skirmishes the daemons were banished back to their unearthly realm as the tide of Tyranid creatures overwhelmed the outer Chaos defences. Annoyed, the master of the Claws of Lorek returned to Sentinel, taking troops from the raid on Corticant to finish off the Tyranids and secure the world.

The Claws approached the oncoming Tyranid horde with caution. First the chaos forces held back to see the disposition of the uncomming swarm, before concentrating their forces on the extreme flank, working their way through the swarm a piece at a time. The tactic was highly successful and by the end of 02.010M42 the Chaos leaders were satisfied that the Nemesis threat had been contained. Hunting down the remaining creatures now became a sport enjoyed to the full by Khornate champions. Nemesis it seemed, had met its match in the forces of Chaos, although the hive's presence in the Perseus Deeps had only been a vanguard.

Sunday, February 21, 2010

Corticant Raid Thwarted

In 02.010M42 while the Tyranid threat on Betor became the main concern of the Imperium, the forces of Chaos had not given up on their aim to conquer the Perseus Deeps once and for all. By now the Claws of Lorek had assumed overall control of Chaos forces in the Deeps following the disappearance of Moonface and the lessening of the Catechism's activities. Taking advantage of the Chaos Lord's absence the Claws of Lorek began to unify the traitor legions on the many Chaos worlds in the region and decided to launch an attack on the base of Battlegroup Apocalypse on Corticant. A small force of Claws of Lorek marines and those of the Anticross faction managed to evade Jellicoe's fleet and land in the vast unpopulated expanse of the planet.

Two days later the Chaos marines launched their assault, not intended to conquer the planet but to destroy the installations being set up by the Imperium. An entire regiment of Corellian Storm Guard blocked the Claws forces and a savage battle erupted. Gradually, despite the ferocity of the traitor marines in battle the Correlians of battlegroup apocalypse were able to prevent the Claws from reaching the inner compound. Unable to make progress the marines abandonned their raid.

Meanwhile General Veers had not fallen for the Claws' trap and he expected a second force to try to outflank and sneak in behind the main attack. So it was that the forces of the Anticross made their way around the Corellian's lines, but ran straight into a fully prepared and equipped regiment of Ceberex Guard. General Veers had chosen this defence force well, as the Cerberex Guard were both experienced at fighting chaos and held a deep hatred for the traitors. In a bloody battle the forces of the Imperium fought the Anticross to a standstill and they too were forced to abandon the raid.

The battles on Corticant had been costly for the Imperium, in terms of men and machines, but the base installations of battlegroup apocalypse had been saved. On 2202.010M42 General Veers declared the situation under control and re-commenced work on the Corticant installation. From here he could conduct operations in the Perseus Deeps avoiding the problems associated with long supply lines.

Betor Current

Tyranids Break Out of Western Contaminated Zone

The Tyranids infesting the newly active western contaminated zone allowed little time for the Imperial forces to muster a counter attack. Displaying highly aggressive behaviour and re-enforced by more bio-warriors from the hive fleet in orbit, the Tyranids boiled out of their initial drop zone and raced across the barren savannah separating them from the rich basin of the Beiliegend Sea.

They found their way barred by elite mechanised divisions of the Correllian Storm Guard. Catching the onrushing xenos in the sparsely wooded terrain typical of the region, the Correllian's maintained strong fire discipline, targeting the bio-warriors that presented the biggest threat to their armoured vehicles before moving on to known synapse nodes. When they brought down the colossal winged tyrant leading the assault they believed that they had turned the tide, but their celebrations were premature.

The fierce intelligence of the hive mind had been analysing the Correllian's tactics through the many eyes of its swarm and discerned that it was their strong leadership that directed them to target the swarm's weak points and held them firm in the face of the horror of the Tyranid threat. With pure primal fury Nemesis drove its will through the failing synapse network of its lead tendrils, commanding its remaining elements to target the Correllian's command structure. A rogue ravener leapt amidst the division commander's bodyguard with suicidal single mindedness, slaughtering the commander and his HQ staff before being gunned down. But it was the death of the Ordos Xenos Inquisitor advising the Correllian's that saw the telling blow. With their chain of command thrown into confusion and lacking expert advice on the Hive's weak points they were forced to retreat before subsequent waves of Tyranids.

While the Corellian's desperately tried to prevent the Tyranid advance on Kontstadt, the Reaper Angels desperately tried to prevent the creatures of Hive Fleet Nemesis from outflanking the Imperial Guard positions. In a savage battle the Space Marines were swiftly overrun and forced to withdraw from the North East of Betor. With the Imperial lines broken, the Tyranids consumed Konstadt, before overrunning Leutenbach and infiltrating the outskirts of Hauzenberg. With the region's cities falling like dominoes Imperial commanders began to fear that they lacked the assets to defeat the invasion.

Tuesday, February 16, 2010

Betor Current

Personal log of Inquisitor Hathek

1602.010M42: A fragmented warning from Preston, contact lost with Betor, Tyranids on Lucardium and now as far Core-ward as Sentinel. This is a full scale invasion by much more than a "splinter fleet". I just need proof. As I write this I am on board Iron Duke with Jellicoe himself on route to Betor. There we will find our hive fleet and, Emperor willing, destroy it with battery and lance fire. My agents tell me the Tyranids were fought to a standstill by the heretical forces on Sentinel, but I can take little heart from that. The fact this menace is now so widespread is of great concern in itself. Betor may be lost, even if we are victorious over the enemy in space. No taint of the xenos filth must be permitted to live on Betor - and that means a long eradication of the creatures on the planet, or the ultimate sacrifice... But kill the hive fleet, kill the means to infect other worlds. This must be our primary goal.

I am not willing to abandon Betor yet. The xenos filth must learn we will fight for every inch of the Emperor's lands and inevitably be victorious. On the other hand I feel a conversation with those with whom we "share" our region of the galaxy may now be prudent...

The Fall of Bastion Omega

Following the destruction of the Tyranid synapse nodes in the western contamination zone, Bastion Omega was built to provide a secure base of operations from which the purification of the remaining Tyranids could be completed. When Hive Fleet Nemesis arrived in the Betor system the bastion was manned by the survivors of the Porphyrian regiments mauled during their earlier posting to the still active southern contamination zone.

As the garrison of Bastion Omega rushed to battle stations they were subjected to a fearsome bombardment as bolts of bio-plasma rained down, along with fragments of rock captured from the system's asteroid belt and catapulted at the planet. The bombardment showed a frightening degree of precision, taking out virtually all of the Porphyrian's armoured support with pinpoint, peerless accuracy. Before the dust had even settled the first spores begin to fall about Bastion Omega.

The fighting was brutal and genocidal with enormous casualties on both sides in the first few minutes alone. Trygons and ravenors, long lying dormant beneath the planets surface burst up from beneath the fortifications and destroyed the remainder of the Porphyrian's armoured support before being brought down in a highly disciplined crossfire by massed ranks of guardsmen. For a brief moment there seemed to be hope for the Porphyrains as a column of Libryan Hellhounds arrived, inflicting heavy losses on the attacking waves, but then a badly wounded Carnifex made it through the stinging fusillade of fire to bring down the first bastion. As a fearsome Hive Tyrant, commander of the attack, broke through the front of the fortifications slaughtering all before it, flying Tyranids and more spores fall into the tightly packed buildings of the fortification's rear, guided down by the pheromone trail of a lurking lictor. To the west, genestealers burst out of the remains of a meteor fragment, somehow untouched by the intense heat of atmospheric entry to run amok amidst the relief forces. Assailed from all sides the Porphyrian's defence failed.

The mighty Hive Tyrant rampaged through the complex unchecked, ripping through bunker after bunker with its massive talons and screaming its primal triumph to the skies!

The Tyranids left no survivors. When the sun set the Porphyrian's bio-matter was already a part of the new synapse node that lay sprawling over the ruins of Bastion Omega.

The defence of outpost 13

While Preston was dictating his message to Inquisitor Hathek, who was still returning to the Betor system having thought the main Nemesis threat had passed, the Tyranid infestation once again launched itself on the defenders of the Imperium. This time the alien horde launched itself towards Lindesberg on Sonnige Insel. For weeks before the plant life around the outpost, the main garrisoned base on the road to the settlement, had been growing out of control and it was all the Librian defenders could do to stop the outpost being overrun by the native flora. Realising this meant an imminent increase in Tyranid activity General Dempsey put the Librian division on high alert. On 1402.010M42 the Tyranids attacked.

Covering their advance using the heavy vegetation a horde of alien creatures flung itself at outpost 13 with amazing savagery and, to the disconsternation of the defenders, significant cunning. The main horde of creatures made to attack the compound directly, leading its commander to commit his reserves, before swinging right and attacking the compound from the Librian's less well defended left flank. After initial bloody exchanges on both sides the Tyranids soon got the upper hand and before the end of the day the remaining Librian defenders were falling back towards Lindesberg itself, badly mauled and with most of their tanks shredded by monstrous beasts. Now Lindesberg, cut off, appealled to Governor Kovane for help, but he and Dempsey knew that without reinforcement from off world, they could not spare any troops to defend the south west. Especially given that just a few hours later, much worse was to happen in the

north.

BETOR COMMUNIQUE

++For the urgent attention of Inquisitor Hathek++
++Priority: Alpha Prime Extremis++

I beg leave to report that a massive armada of Tyranid vessels has arrived in the Betor system. This is no splinter fleet, and if it too belongs to the Nemesis strain responsible for the planet's current contamination then the assurances provided to us by Inquisitor Lord Varnius are but ash.

Concurrent with the Hive Fleet's arrival Betor has suffered massive earthquakes. Thousands of citizens lie trapped under rubble and the planet's infrastructure is a shambles. The populace has been thrown into paroxysms of uncontrolled panic, insanity and despair and has resorted to uncontrolled rioting. Numerous rebel groups have taken to the streets and attacked Imperial troops and there are unconfirmed reports of genestealers boiling from the sewers. I have the Adeptus Arbites and PDF doing all the can, but it is like fighting a wildfire with a guardsman's canteen.

Even as I dictate this message the shadow in the warp is upon us once more and we have no astropathic contact with the rest of the Imperium. The sky is black with an unnatural fog, innumerable spore pods and flying Tyranid bioforms. I can only pray this blockade runner reaches you. I implore you, nay, I beg you to send re-enforcements with all haste or we are surely lost.

My the God-Emperor preserve us.

Lord Commander Preston, Betor theatre.

Sunday, February 14, 2010

Betor suffers massive earthquakes

Adepts of the Departmento Geologis have reported a sudden massive increase in tectonic activity on Betor with numerous earthquakes hitting the main continent. These have become increasingly more severe of late, culminating in a massive Tsunami that has swept away countless fishing villages on the continents east coast.

The frightened populace is becoming restless, declaring these disasters a sign that the Emperor has abandoned Betor's populace and seen fit to visit vengeance unto them for their sins. Numerous doomsday cults have arisen in the major cities. The Adeptus Arbites are ruthlessly suppressing these cults wherever they are found.

Kel Sandros abandons Saim Lann

The small task force deployed to Saim Lann by Craftworld Kel Sandros had met with initial successes but lacked the strength to cleanse the planet. For months the Eldar and their exodite allies fought a guerilla war, attacking vital hive nodes and hunting the Tyranids, even as they themselves were hunted in turn. With its forces stretched to breaking point across innumerable warzones, the ruling council of Kel Sandros had no choice but to recall their forces from Saim Lann. Farseer Tarquil wept bitter tears at the prospect of abandoning a precious exodite world to the alien menace and in a final desperate bid summoned his forces to take on the Tyranids head on and remove their taint from the planet once and for all.

Following the guidance of the runes the Eldar mustered at the head of a narrow valley. Here the Tyranids would be constrained and their numerical advantage neutralised. A thin line of aspect warriors was all that stood in the way of the horde, but with the Avatar of Kel Sandros at their head they would give no ground.

The fighting lasted for days and casualties were high on both sides. When the dust settled the bodies of Tyranids coated the valley floor, mingled with the brutalised forms of aspect warriors. A massive crater, still radiating heat, lay at the head of the valley where the Avatar had been banished back to its Craftworld core, the burnt carcasses of numerous ravenors lying about it. The Eldar had succeeded in bottling the Tyranids within the valley, preventing them from breaking through and overrunning the planet but had been forced to give ground. As a final act of defiance before his forces abandoned Saim Lann, Farseer Tarquil petitioned the mysterious Harlequins for aid. Other Eldar would have to stand in the defence of Saim Lann from now on.

Sunday, February 07, 2010

Personal log of Inquisitor Hathek

06.02.010.M42
Reports from across the Zadoc subsector have re-awoken my troubled mind in regard to Lord Varnius' so-called "splinter" fleet. For many months Betor has remained at phase 3 and our forces there have not been able to eradicate the xenos threat. The tyranids are deeply entrenched in the honeycomb of caves on the west coast of the Abfalle, a barren scrubland devoid of settlement and the loss of Eigenfeld and Marsenberg proves we are by no means masters of this infestation. Thankfully Renestein, overrun by Nemesis only last month, was cleared of the beasts by the timely arrival of a chapter of Space Wolves. It seems the Astartes at least have not forgotten the alien menace, while I fear my requests for Imperial Guard regiments are often met with deliberate obstruction. I cannot prove this, and to fully assert my authority at this time may not be the wisest of choices. I do not want to risk a schism with the Ordos Xenos, particularly Varnius, until I am sure it is necessary... And I have my evidence.

06.02.010.M42
Worrying news reached me today. Betor is not alone in its infestation. My agents in the sector, posted to keep watch over events within the Emperor's domain, have reported Tyranid infestations on the Eldar world, known to their race as Saim Lann, where they are fighting for the survival of their world. I do not know if this is Nemesis, or a re-invigoration of Triton, but the news from Lucardium, one of the Tau colonies in the Perseus Deeps, makes me ever more sure this new strain is far more widespread than Lord Varnius would have me believe.

Lucardium was assaulted by Tyranids in 007M42, and my agent there has confirmed the Tau know this is not the same genotype. The Tyranids on Lucardium are not from Triton, but are genetically distinct. I have asked my agent for a biologis sample, though this may be difficult to achieve without the Tau becoming suspicious of his activities. I must be sure. If my agent is unsuccessful I may have to contact the Tau directly. If Nemesis has reached Lucardium in force it will prove Varnius wrong and I will be able to request more aid. Jellicoe is aware of my investigations and is a trusted ally. I will need more in the months to come...

Fleet Commander Renown

Renown (estimated)

Jellicoe 86 Solar Admiral

Haskell 45 Fleet Admiral

Swiftstar 32 Fleet Admiral

Dark Angels 32 Fleet Admiral

Other Tau 30 Admiral

Traegen 25 Chaos Lord

Shadar Haran 18 Chaos Tyrant

Admiral Thokk 15 Chaos Tyrant

Choraeus 11 Subsector Commander (deceased)

Eldar (Ian) 8 Lord

Eldar 7 Commander

Other Imperial 5 Commander

Adeptus Mechanicus 2 Commander

Tyranids 1 ?

Doenitz 0 Commander

Night Lords -1 Commander

Orks -4 Commander

Tuesday, December 29, 2009

Necrons awoken on Gamador

While Battlegroup apocalypse was engaging the Claws of Lorek on Sulidaan, the Imperium had also directed a significant proportion of the force to Gamador, in order to investigate recent strange reports of skeletal metal warriors, told to the Inquisition by terrified miners. The Inquisition was prepared to dismiss these stories until they heard that the Claws of Lorek had been defeated by a similar force while raiding the mines after the Imperial miners had left.

Realising the Necrons had been awoken on the planet, the Inquisition tasked Battlegroup Apocalypse to "pacify" the system, while uncovering records dating back millenia, pointing to centuries of activity from a once large alien Empire. They did not inform the commander of the Battlegroup of this fact however...

The commander of Apocalypse sent a force of Corellian Storm Guard, Porphyrians and the Groznian 4th Regiment (1503rd Groznian army), supported by a company of Reaper Angels. At first they encountered nothing except for overwhelmingly impressive ancient ruins in the dust. Then, as the archeo-magi investigated the ruins and the Guard regiments set up a perimeter around the abandonned mines, the Imperium came under attack.

Waves of skeletal warriors, supported by Monoliths, assaulted the Imperial forces on all sides. Caught off guard and shocked at the ferocity of the alien attacks, the Imperial forces were sent reeling. Casualties were appalling, with all three regiments taking in excess of 50% casualties. The Reaper Angels fared even worse and only managed to salvage half their company by abandoning the planet of Gamador to the Necrons.

Following a hastily organised evacuation - the third by Battlegroup Apocalypse since its inception - the Gamador system was quarantined and adeptus mechanicus monitoring stations installed near the jump point. The fear now was that the Necrons awakening would spread to nearby systems, and that once again the great Necrontyr Empire would enslave the lesser races.

By the end of 12.009M42 the exultation of the victory at Farport had completely ebbed away, and the Imperial high command in the Aleph sector once more had to deal with serious defeats.

Sunday, December 20, 2009

Wednesday, December 16, 2009

Claws of Lorek expand Empire

In early 12.009M42 the Claws of Lorek were still reeling from the Chaos alliance defeat at Farport, but Imperial intelligence had overestimated the damage the faction had taken. The Imperium believed the Claws to be in rapid decline, a belief reinforced when reports came in that the Tau had successfully defended their outpost on Parius from a Chaos attack. It seemd the Claws were going back to raiding, and couldn't even manage that.

More intelligence on 0212.009M42 reported that a daemonhost, usually seen in alliance with the Claws, had fallen upon their forces on Sullidaan, badly mauling several elite formations as well as thousands of slave workers before finally returning to the warp. Now there could be no doubt, the Claws of Lorek were close to collapse and their Empire would be easily crushed by Battlegroup Apocalypse. The order was given and the fleet embarked for Sullidaan.

The battlegroup had at its disposal several regiments of Imperial Guard from Corellia, Porphyria and Grozny, as well as a company of Dark Angels, so their commander was confident of victory. The landings began in an orderly fashion on 1012.009M42 with 50,000 loyal troops establishing a bridgehead on the planet.

After establishing the location of the strongest forces the Dark Angels launched their attack, supported by GGroznian and Porphyrian units protecting their flanks. However as they advanced they soon ran into troops loyal to the Claws of Lorek, hidden in ambush on the road. Having chosen the place of battle, the Claws now threw in their elite troops against the Dark Angels at the centre of the Imperial line.

Here the fighting was particularly bloody, with both sides taking heavy casualties in a furious firefight which quickly disolved into bitter hand to hand fighting. Neither side was prepared to give an inch and by the end of ther 12th the two sides withdrew from contact to regroup. When the Dark Angels regrouped to their bridgehead however, they soon found themselves in serious trouble. While fighting the Claws of Lorek to a draw, the Chaos forces had driven into their flanks, devastating the Corellian Storm Guard and decisively beating the Groznian regiments. If they did not retreat now they would be surrounded.

The retreat to the Bridgehead was a bitter pill to swallow for the Dark Angels. They had faced a determined foe far more numerous and combat ready than had been expected, and their own Imperial Guard regiments had crumbled. The Dark Angels had barely evacuated the planet when on the 14th the Porphyrians guarding the landing zone were badly mauled by a surprise attack from the Claws. The Dark Angels escaped, taking with them as many Guardsmen as possible, but Battlegroup Apocalypse suffered a serious reverse, while the Claws of Lorek consolidated their power and influence not only in the Perseus Deeps, but within the ever changing and shifting hierarchy within the factions of Chaos.

Nazghat’s Empire resurgent

With the Imperium's success in the defence of Farport a mood of optimism spread throughout General Thaddeus Roover's commanders and led at least one into a rather rash action. Whereas before General Alexander had been cautious in his approach to the pacification of the Shadow Worlds, in early 12.009M42 he became much more bold in his attitude and strategy, especially in regard to his prosecution of the war against Warboss Nazghat.

Consulting with the Reaper Angels, who agreed to help, the General steered his formidable battlegroup to the Bothorion system on 0212.009M42 with the intention of re-establishing an Imperial presence on the world and intending to once again wrestle the planet from Nazghat's grip. He thought that with the Astartes troops attacking first and with his overwhelming superiority in space, that the deployment of ten Guard regiments would scarcely be necessary. Once again Nazghat, and Bothorion, proved him wrong.

Since winning the world for the third time Warboss Nazghat had no intention of letting it go again and had stationed some of his best warriors on the planet. His followers, numbering hundreds of millions across the Mabb Nebula, had been in the proecss of fortifying the world when the Reaper Angels attacked. At first the Space Marines made good ground and established a perimeter, but is soon became apparent they had underestimated the Orks. As half a company sacrificed themselves to the bloody violence of the greenskin race on their small perimeter, the rest were forced to begin organising a hasty evacuation.

On the other side of the planet Alexander had landed three initial regiments of Librian Guard, including the Librian 45th Grenadiers, a fully mechanised regiment with a great deal of experience. Alexander hoped this mobile forec would be able to cross the barren southern hemisphere in just a few days and catch the Ork forces by surprise, from an unexpected direction. However after just four hours of being planetside the Librians found themselves under attack.

Not only had the "surprise" landing not taken the Orks by surprise, the Librians had landed amongst some of the toughest Ork formations, who were in the southern hemisphere constructing Nazghat's fortifications. Bad intelligence and poor regard for Orky intelligence had allowed Alexander to blunder into a hornet's nest. The fighting raged for over a week, with neither side making progress and taking heavy casualties. The Librian regiment (only the 45th ever managed to deploy) suffered nearly 50% casualties before it was withdrawn and lost much of its equipment.

Technically the fighting had been evenly matched, but by 1612.009M42 the planet was once again unmolested by Imperial intrusions and Nazghat set about completing his defences. Bothorion would now need more than a mere battle group to be returned to the Emperor's light.

Following the battle an almost unheard of and most secret agreement was reached between Nazghat, and the Eldar. After hours of wary bargaining the Eldar agreed to leave Fort Sparcos to the Orks, in exchange for the complete withdrawal of Ork forces from Mael Kithlan. Amazingly both sides kept to the agreement and no shots were fired. Mael Kithlan was returned to the Eldar while Nazghat finally got his prize, the second fortress of the Mabb Nebula. Of course, the Eldar made sure what was left of the Imperial fort was utterly unuseable before departing, easily outwitting the Ork Warboss and sabotaging the installations, lacing them with booby traps.

Nazghat was not overly concerned, and all around the ruins of the Imperial fort the screams of thousands of gretchin testified to the Orks efficient trap clearing methods...

Thursday, December 10, 2009

The defeat of the Adeptus Mechanicus fleet was a blow to the Imperium as it appeared that the new chaos fleet's commander was not, as had been hoped, inexperienced and rash. The Imperium's fortunes were about to change however, as late on 0312.009M42 Jellicoe's fleet, comprising of the battleship Resolution and four cruisers finally arrived in the Farport system.

The chaos fleet, having driven off one Imperial force, now turned to meet the new threat. They could now call upon six cruiser, including two heavy cruisers, but would now face an immensely experienced admiral, whos previous successes against admiral Thokk and his predecessor's failures against the pre-heresy equipped UFP fleet would stand him in good stead.

The chaos fleet approached aggressively, in line abreast, while Jellicoe arrayed his ships two points to starboard, his vessels approaching slowly, keeping the short ranged Aboukir and Cressy behind gas clouds. The Repulse moved in behind Resolution, which took stations behind the six sword escorts. Glorious took her position in the middle of the Imperial battle line as Jellicoe attempted to fully utilise his Nova Cannons before the short range power of Repulse and the two gothics finished off anything which got too close.

The chaos fleet was organised as before, with the slaughters approaching quickly in an attempt to outflank the Imperial fleet while the Hades and Carnage provided heavy gunfire support. The Styx and Devastation kept close to their heavier consorts, ready to unleach waves of bombers or assault boats.

After a breif long range exchange which saw the Imperial escorts badly mauled, the Imperial vessels achieved their first success, hitting first the devastation and then the styx class vessels with their nova cannons. Repulse in particular proved accurate, crippling the chaos heavy cruiser. In just two plasma explosions the Imperium now had the upper hand.

Repulse herself took moderate damage as the Hades and Carnage vessels closed, but the Carnage class chaos vessel was brutally punished by the guns of Repulse and Resolution. Another chaos vessel was forced to disengage and long range lance shots from the Imperial battleship ensured the second chaos carrier would also pay no further part in the battle.

With three ships disengaged it looked like the chaos fleet would be obliged to withdraw. the chaos admiral however was determined to inflict some damage on his enemy, and he rashly ordered the two slaughter class vessels to full speed. At close range their gunfire did managed to cripple the Aboukir, but not before the lances of the gothic class cruiser and her sister ship, Cressy, reduced one of the enemy cruisers to a blazing hulk. The chaos admiral had his revenge, but at the cost of one of his ships.

By now, after nearly an hour of fighting, the chaos fleet was in no position to carry on. The Imperium had disengaged Aboukir, but with the Resolution undamaged the Imperium had four capital ships, including a battleship, to the chaos force's two. Realising the battle was lost the chaos fleet disengaged from the field of battle.

Jellicoe's timely arrival destroyed the last fighting force of the chaos invasion and essentially trapped the invaders on Farport. With only the Catechism's device to reinforce and resupply from. Although not a crushing victory the Imperial Navy had played their part in ensuring the Farport system remained in the shining light of the Emperor.

Imperial order of battle
Retribution class battleship – Resolution
Mars class battlecruiser – Glorious – light damage
Gothic class cruiser – Aboukir – crippled
Gothic class cruiser – Cressy
Dictator class cruiser – Repulse
6 swords – crippled or destroyed

Chaos order of battle
Slaughter class cruiser – unknown – hulked
Slaughter class cruiser – unknown
Carnage class cruiser – unknown – crippled
Hades class heavy cruiser – unknown
Styx class heavy cruiser – unknown – crippled
Devastation class cruiser – unknown – crippled
3 infidels – crippled
3 iconoclasts – crippled

Chaos reinforcements maul Adeptus Mechanicus

The defeat of the Night Lords fleet was a blow to the forces of chaos but not a crippling one. They still had eight capital ships undamaged and roving the system. The largest group of six capital class vessels, along with six escorts, encountered the Adeptus Mechanicus fleet between the orbits of Gideon and Phyragia.

Upon detecting each other the fleets formed up into their battle lines with the chaos fleet approaching abeam in line astern and the Imperial vessels approaching with their armoured prows and torpedo tubes aimed at the enemy. A lucky shot however would make all the difference.

As the two fleets approached the Hades and Styx vessels opened up at maximum range. To the horror of the Mechanicus observers the light cruiser Praesul suddenly broke in two and went dark as a lucky shot broke her back and disabled her main generators. Immediately the chaos fleet had the advantage and the luck stayed with the followers of the powers of the warp.

The Imperial gunnery was poor and the evasive manouevring of the chaos vessels was excellent. As the fleets closed only one slaughter class vessel took any meaningful damage while the chaos fleet crippled two of the Adeptus Mechanicus vessels. Even at close range, firing both her broadsides, the Mechanicus flagship could not hit her mark, and the chaos fleet barely recieved a scratch as the giant battleship fired at point blank range both port and starboard.

With the chaos fleet behind her, the Mechanicus vessel was now vulnerable. Rather than risk his valuable vessels any further the commander of the Machine God vessels abandonned the battle to withdraw the fleet back to Caitlen station where there was hope of salvaging the Praesul and facilities to repair his battered vessels. One of the three Imperial fleets had been put out of action and the battle for Farport system hung in the balance as the Imperial fleet emerged into realspace after the two week journey from the Zadoc subsector...

Night Lords driven off

The first encounter occurred when the Dark Angels arrived at Farport, catching the Night Lords still shepherding the thousands of landing craft onto the planets surface. Just as they completed their landing, the space marine fleet attacked.

The battle of Farport was a one sided affair once the Dark Angels' weapons found their range. Before long, having only managed to cripple one of the marine strike cruisers, the chaos vessels were struggling to disengage. At least one vessel was destroyed and another badly damaged before the fleet fled from the Imperial vessels. In less than an hour the Farport habitable zone was controlled once again by the forces of the Emperor.

Sunday, November 29, 2009

Battle for Farport system

The battle for Farport was not just fought on the ground and in the atmosphere of the planet. In the Farport system itself, no less than five battle fleets took part in a conflict almost as deadly as the one on the ground.

The Chaos fleet comprised of a large force of around twelve capital ships. Just under half belonged to the Night Lords under Raziel, but the greater proportion belonged to a chaos admiral nto previously encountered in the Aleph sector, and intelligence would not find out the identity of the admiral and his ships until after the war was over.

The forces of chaos were already around the farport planet when the first Imperial fleet arrived. The Imperium's forces comprised of three fleets, numerically superior to the chaos ships, but lacking any overall command. The Dark Angels, Adeptus Mechanicus and Imperial Navy fleets would all engage the chaos vessels separately, though they did manage to work together enough to avoid being picked off one by one by the larger chaos fleet.

The Dark Angels and Adeptus Mechanicus fleets arrived at roughly the same time and made straight for the planet. The latter slowed, waiting for the arrival of the Imperial fleet, allowing the Dark Angels to move in to do what they could to halt the invasion. Aware that the Imperial fleet was also due to make an appearance the chaos commanders decided to engage the first two fleets on roughly equal terms, splitting their fleet, in order to combine once more when Jellicoe's ships arrived. So long as they defeated the two inbound fleets, the victory in the final battle would be assured.