Incidentally even though Cerberex and Melberg are nominally "map" campaigns - don't be afraid to suggest a themed "operation" - such as airdops, sabotage missions and the like... I can easily fit them in eg:
Sabotage game or "kill team" against a city might make it unable to give supply for a game/length of time...Bombing missions in AI might do the same...
The Tau on Melberg may want to change thier strategy to one of "destroy enemy forces" rather than gain ground... This might mean that instead of planning a map move each victory gives you a number of territories - maybe double the usual but chosen by the loser instead of the victor - representing the retreat to shorten the defences...Or, the game gets no territories but the next game 1) limits the Imperium to 1 territory if they win and 2) doubles the gains of the Tau... If they win.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
No comments:
Post a Comment