While the Imperium retook Trian from the forces of chaos, the Orks, under their more successful warboss, Thrugnik, arrived on Hogan's Fall. It isn't known if this was deliberate, fate, or accidental, but the Orks found the world deserted, with only the remains of an Imperial base to show that it had recently been an outpost of Man. After setting up an initial base, the Orks began building, excavating the rocky hills for the metal to make their warmachines, and as they did so, encountered strange objects. Eventually the leader of the Orks on Hogan's Fall ordered a "propa" investigation, and very soon the Orks had excavated an enormous tomb complex.
As they dug, they became aware that they were being watched. A small squad of shadowy individuals was observing their every move, and apparently making notes. Annoyed by this the warboss sent out an army against the small squad. The Orks advanced whooping and firing their guns in the air, each wanting to be the first to get to their enemy or miss out on the fun. Very soon the Orks had more than they bargained for however, as a host of daemons appeared between them and their prey. Rather than be put off by this however, this only encouraged the Orks, and even more joined the ad-hoc expedition. After a protracted battle, the daemons were banished, leaving the strange squad just ebough time to make good their escape.
Later, on 2211.011M42 the excavations soon bore fruit. Unfortunately the fruit was the mass activation of the Necron tomb complex they had unknowingly been excavating. The Orks however had numbers on their side, and the tomb complex was still waking up - the necrons appearing unfamiliar with their weapons and not fully awake. Despite losing hundreds of boyz to the mechanoid aliend, eventually the tomb complex was cleared and mercilessly pillaged of everything of worth.
When news of this event reached Inquisitor Huron, the lord Inquisitor began making connections. Twice the Imperium had tried to regain the world of Hogan's Fall. small and barely inhabited, and twice they had been removed from the world by the eldar. And yet the Orks had been allowed to stay. Huron thought of what would have happened had the Imperium, not the Orks been present when the Necrons roused from their long slumber. Perhaps the Imperial garrison, unlike the orks, would have fled, or been wiped out. Perhaps the Necrons would have awoken fully and roused more from sleep. Perhaps allowing the orks to take Hogan's Fall had been the design of the eldar all along, or perhaps the old Inquisitor was letting his mind run away with him.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
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