By the end of 04.016M42 the alliance were in a sorry state on Libria III. Although holding more than two thirds of the territory they had been unable to break the crusade, and were now suffering attrition they could not afford. At the same time, the people and infrastructure of Libria II suffered, and Cartasia had become a virtual wasteland devoid of useful resources and no longer producing meaningful output for the imperium.
The crusade advance however had reached its zenith. the crusade forces hit hard on the attack but suffered vulnerabilities when having to command whole swathes of territory. Made up chiefly of astartes and other elite formations, it usually fell to Librian "converts" and the Vannaheim Guard to hold Vorushko's gains. And the alliance knew it.
The alliance first struck back at Santo, knowing this was not defended by astartes forces. By deploying their elite Mechanicum formations, the alliance quickly crushed the Vannaheim defenders and retook the city and began to move south towards Cartasia once more.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
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