The collapse of the crusade in Cartasia left the alliance with a simple job mopping up the genestealer uprising. However in east Cartasia the alliance forces were thinkly spread, leaving the genestealer cults in de facto control of Pardula Bay, Grabell and Berdysion Point. The crusade lost significant forces, as unable to evacuate, guardsmen and equipment in particular were left stranded on the world, while the alliance faced several months at best of clearing the xenos infestation, hoping that a tyranid hive fleet had not been psychically called...
The decisive battle for Libria III had left the alliance with the world, and control over Libria III and shortly Libria IV, as the loyalists launched their evacuation attempt. Meanwhile the crusade were left with Libria V and were fighting hard on the innermost planet of Libria I, against the loyalists, who controlled Libria II. The alliance had consolidated their position in the system, controlling the major world, and despite the intervention of the genestealers were now able to consider offensive operations against the rest of the imperial worlds.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
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