Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Saturday, March 30, 2019
Second necron faction encountered in the ash wastes
Stahl launches fresh invasion of Mordecai Tersius
The invasion of Mordecai Tersius by the forces of chaos had been expected since the fall of Paradorn. With supplies drying up despite the imperium stationing two fleets in the system they were powerless to stop Tragean and Thok’s war fleets from reentering the system and fortifying the docks. In addition, Stahl had arranged for the lead elements of his Iron Warriors to transit in system with them and only a few days later, the traitor astartes made landfall on the outer planet.
General Kutuzov had been made overall Commander of the Mordecai system, an unfortunate poison chalice. In just weeks the planned invasion of the primary world had to be scrapped in favour of a hastily organised defence of Tersius. The Imperisl Fists - architects of the planet’s final capitulation to the imperium - heeded the call for aid, but would not be available in strength for several weeks. Kutuzov had only a few Guard regiments and the Sky Lords strike force - now repurposed as a rapid reaction force intended to inflict maximum damage on the invading chaos forces.
Kutuzov planned a strategic defence, not pointlessly holding ground but giving up ground as slowly as possible, while inflicting heavy attritional damage on the enemy. He knew if he traded territory for time then eventually the chaos forces would exhaust themselves. Perhaps not at Mordecai, but certainly on Bastien. Kutuzov was well aware of Stahl’s obsession with that world and Parthenope - both worlds of the former chaos empire in the Perseus Deeps.
Mordecai Tersius had not had time to be entrenched, so the Sky Lords were forced to react to Stahl’s invasion. The lightning assault on Parmera was ignored, but at Slaydon - the capital of the world, the invading chaos army was challenged by the Loyalist Astartes.
The Sky Lords deployed in a defensive stance, maximising their killing grounds with their Repulsor tanks and Centurions. However the traitors struck first with their heavy weapons swaying the astartes’ air support from the skies. As the iron warriors advanced, it was clear that the havocs were a severe threat, whether armed with lascannons or the reaper chaincannons, which laid down withering fire on the Sky Lords’ positions.
The Sky Lords did hit back, the Repulsors destroying the enemy transports and causing several explosions in the Iron Warriors’ lines, but the traitors were more suited to this war of attrition. Even so the vanguard of the chaos force crashed headlong into the centre of the imperial positions, with Chapter Master Potitus banishing a daemon prince back to the warp. A fearsome chaos lord, mounted on a blasphemous parody of an astartes bike, cut down the loyalist standard bearer and librarian, but found himself no match for the heavy firepower of the Centurions.
While close combat was distracting the Sky Lords’ command, the rest of their army was being systematically exterminated by the firepower of the traitors. Despite some heroic deeds by the Sky Lords’ scouts, the intervention of a team of Obliterators only added more firepower to Stahl’s men. The Repulsors were brought down, followed by the Hellblasters. While the traitors did suffer casualties, their force had a strategic reserve, and command of the battlefield. Eventually the Sky Lords were once again surrounded then eliminated. By the end of 0104.019M42 resistance at Slaydon had been overcome and the Iron Warriors were establishing their new bridgehead. The forces of chaos had secured a solid foothold on Mordecai Tersius, and the astartes had been unable to make them pay in enough blood for their gains.
Necron uprising on Hexis
The necron threat on Hexis had not been taken seriously by the imperial or chaos forces. Attacks from the Ha’Tek dynasty had been disorganised and relatively easily to fend off since the planet had been invaded, and other forces of necrons had been sighted, but these seemed more strange than intent on removing either force.
General Randolph’s second army had been cut off for weeks following the chaos victory over the alliance, and were unprepared for the ferocity of the necron attack that suddenly developed from the wastes. These necrons were new, and angry. The force managed to stay behind the Lycaon defences, weathering the hail of imperial guard fire and then ripping into the wall of Leman Russ Randolph had sent to meet the threat. In a violent engagement the isolated second army was annihilated in just a few hours.
Simultaneously the necrons suddenly appeared in the centre of Konev’s lines further east. Assaulting the Last of Sycorax heavy tank regiment, the imperial force was quickly forced into an all out retreat. Several super heavy vehicles were destroyed in the ensuing rout, and Konev scrambled to plug the gap in his lines. Fearing being overrun by the resurgent necrons, the imperial general seriously considered evacuation, but the necrons suddenly vanished as quickly as they had appeared.
Dumbfounded by the actions of the alien army, the imperial forces reorganised their tattered defences, and the chaos armies seemed content not to push this sudden catastrophe that had befallen their enemies, presumably fearing an attack on their own lines. The motives of the necrons remained a mystery, as once again no communication was forthcoming from the xenos, but the obvious capability of the necron threat that now lurked in the deserts and under the ground gave the commander of humanities forces in Hexis even more headaches.
Thursday, March 28, 2019
Imperium fatally overstretched?
In 03.029M42 it appeared the imperium had reached their zenith in the sector. Since the coming of the Cicatrix the forces of mankind had established bases in the Foramen, allowing them to conduct sweeping campaigns in the newly accessible Hadron Expanse. The imperium has conquered Awarath, Dnatha, Hussaria and Palantir, and held on to their gains despite concerted attacks from chaos and the alliance. The imperial fleets had reached as far as Hexis, and established an army there, even controlling the vital necron device for a while.
However, by the end of 03.019M42 cracks on the imperial strategic position had become yawning chasms. The defences in the Foramen systems of Paradorn and Destino had not been strong enough for a combined assault by the forces of chaos and the perfidious eldar, who arranged a temporary alliance in order to harm the imperial cause. The Zadoc subsector had been bypassed, leaving dangerously powerful alliance and chaos worlds in the imperial supply rear. Worst of all, the former Crusade Mechanicum Archmagos, Cybixx, had been left to his own devices at the critical system of Vandrax.
Following the collapse of the crusade and inquisitor Vorushko’s order to stand down for the good of mankind, Cybixx had rebelled. However Vorushko was now far off in the Expanse, tending to the new worlds and overseeing events on Hexis. Cybixx, she left to Inquisitor Hathek.
This was a tragically unwise move. Hathek had no resources with which to monitor the renegade Magos. First, Cybixx rebelled against the imperium. Finally, in 019M42 he revealed the full extent of his heresy. Declaring for chaos on 2003.019M42, the systems of Vandrax and most of Destino now fell to the ruinous powers. At the same time, the Emerald Serpent wiped the imperium off the map in the Foramen Interdictum.
Even the eldar were alarmed by this turn of events, and now that Maximus’ forces in the Imperium Nihilis were cut off, the eldar ended their agreement with chaos. The war in the Foramen would continue - between chaos and the Aeldari.
In the dark imperium resources dried up. Unable to adequately supply their armies, Maximus ordered a scorched earth policy as his forces went over to the defensive sector wide. The alliance and chaos armies must pay in blood for every inch of the emperor’s lands he ordered, and training in guerrilla and rearguard actions was stepped up across the region. The imperium would be unable to take ground off their enemies, but if they could grind down chaos and alliance forces in protracted wars of attrition, they might be able to hold on long enough to launch a new campaign against the Foramen that were a lifeline to their armies.
Wednesday, March 27, 2019
Surprise attack at Mimir
Konev defeats necron threat
Saturday, March 23, 2019
Imperium lose foothold in Foramen
By 2303.019M42 the Imperium were close to defeat at the Paradorn system. Lord Maximus, Commander of all armed forces in the sector, was already preparing his invasion of Mordecai, but the loss of Paradorn would represent the Imperium being ejected wholesale from the Foramen Interdictum. Without a foothold in any system in the narrow corridors of stable real space across the Cicatrix, supplies to the Imperium Nihilis would all but dry up, leaving imperial worlds on the wrong side of the rift cut off and vulnerable.
The Sky Lords appealed to Maximus to withdraw from some worlds in the Expanse to shorten supply lines and to be better able to protect important imperial assets. Maximus refused. This left the Sky Lords with no choice other to help the remaining defenders of Paradorn to cling on against the invading eldar. However, it was not the xenos that led to the decisive confrontation.
The Emerald Serpent, recognising the strategic significance of the imperial foothold, mustered their elite forces to finally remove them from the system. This would have the double benefit of crippling the imperium while ensuring the eldar did not completely control the entire Paradorn system.
The chaos force comprised of the most powerful elements the Emerald Serpent could muster. Two daemon princes, including the legendary Andreos Cain, led a force of elite terminators and a host of plaguebearers. In command, Ahriman himself led the force in order to remove the imperium from Paradorn.
Defending, the Sky Lords could still call on powerful units themselves, and they would need to, as the imperial defenders in the Paradorn Pocket had been reduced to scratch formations. Taking up positions in the last imperial settlement, the Sky Lords deployed their Repulsor tanks and waited for the chaos onslaught.
The initial phase of the battle appeared to go well for the imperium, as massed firepower cut down a host of plaguebearers and were able to move forward to take vital objectives. However, Ahriman proved his mastery of the warp, overcoming the Sky Lords’ librarian again and again. Then, as it seemed that the chaos assault was faltering, the Emerald Serpent deployed their terminators on the imperial right flank, as obliterators appeared in the vanguard of the chaos lines.
The heretical constructs quickly destroyed one Repulsor and crippled another, devastating the Sky Lords’ firebase. This allowed the terminators to begin a slow advance on the imperial lines, while the daemon prince Andreos showed his hand, flying into the heart of the Sky Lords’ lines and destroying the astartes banner bearer with psychic bolts of energy.
The attack by Andreos led to his demise. The Sky Lords’ Commander charged into battle, cutting down the daemon prince and banishing him once more to the warp. However, the sight of the proud imperial banner lying in the dirt profoundly affected the Sky Lords’ morale, and their withering fire slackened. The Emerald Serpent closed in on the shrinking imperial pocket from all directions, and after a protracted fight in the ruins of the settlement, the battle finally ended with the loss of the Sky Lords’ command as the chaos forces closed in for the kill.
Little remained of the imperial defenders of the Imperial pocket. The loss of Paradorn immediately crippled the imperial ability to conduct offensive operations in the Imperium Nihilis. Suddenly all convoys stopped, and the forces of the Emperor found themselves struggling to defend their now isolated territories. Once again the Sky Lords appealed for a withdrawal from less strategically important worlds and systems, and once again the Lord Commander ignored the astartes, pointing out it was the astartes who kept failing to defend the Emperor’s worlds. With the imperium in crisis, the relations between high command and the Sky Lords fell to an all time low.
Necrons dealt with on Hexis
Monday, March 18, 2019
Emerald Serpent ejected from Webway
At Vespae the eldar and dark eldar had been highly active, stealing or concealing many ancient ruins once part of a gigantic necron empire. The sorcerers of Tzeentch theorised that on the world may lie an exposed entrance to the webway, and this was confirmed by a patrol team. Realising the value of such a breach in the eldar domain, the Emerald Serpent sent a strong force to Vespae, moving into the webway en masse, searching for a "back door" onto Hexis that would end the imperial struggle and confirm chaos as the pre-eminent force in the Expanse.
Unfortunately for Ahriman, the eldar detected the blasphemous presence in their domain, and sent a strong force to oppose them. Bitter fighting ensued under a sunless light, as the webway recoiled from the violence, psychically attuned to the slaughter happening within. In the fighting, Ahriman was struck down and had to be evacuated by his remaining followers, while a unit of cultists, unseen by the eldar and forgotten in the chaos of the fighting, managed to slay the eldar commander before the rest of the xenos ejected the chaos forces from the webway. The fighting had been bloody, but the webway protected. The eldar resolved to fortify Vespae, using wards to conceal its presence from their enemies. The Emerald Serpent had failed, this time, to deal a decisive blow in the war in the Expanse, but they resolved to keep trying.
Saturday, March 16, 2019
Malkaor pushes forward on Hussaria
Hunt for artefacts continues on Hexis
Battles rage over Mordecai
In order to soften up the defences of Mordecai Primaris, which were significant, the Imperial Fleet of Admiral Dreyer was sent in against the chaos fleets patrolling the outer reaches of Mordecai. Dreyer took command of most of Hughes' torpedo armed vessels as part of an ad-hoc battlegroup, and closed to near point blank range with the Emerald Serpent fleet, supported by units of Tragean's force. The battle was a decisive victory for the imperium, crippling most of the Emerald Serpent's vessels and forcing Tragean to abandon Mordecai and retreat to Kendrenec. For the loss of only one capital ship, the Imperium had cleared the way for strikes to take place against the planet itself. The space docks, protected by a powerful space fortress, would also have to be dealt with, but first the missile silos and spaceport on Mordecai Primaris would need neutralising, or any invasion would be massacred.
The missile siloes were pounded for hours by Dreyer's fleet, but the spaceport, protected by energy shields, would need direct attention. The Grey Knights eagerly offered to help, knowing Mordecai was a hotbed of daemonic incursions and blasphemous rituals. Landing outside the space port, the astartes force faced the Emerald Serpent, who had deployed to defend the installation from this expected attack. However, early on in the engagement the Grey Knights destroyed the Emerald Serpent's renegade Knight, which detonated so spectacularly, that it very nearly levelled the space port by itself. Shattered by this turn of events, the Emerald Serpent force withdrew, abandoning the space port and having to watch as Mordecai Primaris' key link to the wider sector was ruthlessly torn apart by the victorious imperial forces. By the time the defenders had rallied a second defensive force, the Grey Knights were gone, leaving behind little more than burning rubble for the chaos lords to reoccupy.
With the offensive going well, Lord Maximus appointed a supreme commander in the Mordecai system, who now set about marshalling his forces for the full scale invasion of the second planet. Using Mordecai Secundus as a jumping off point, the General planned a two stage operation, simultaneously using the Imperial Fleet to knock out the space station and docks, while making a landing in force with mainly Novgorod Guard regiments, although the Imperial Fists, Grey Knights and Sky Lords all made commitments to the system. The war in the Mordecai system was entering a critical phase.
Paradorn on the brink
Tuesday, March 12, 2019
Aleph Sector: Current warzones
Monday, March 11, 2019
Planet Focus: Mordecai Primaris
Star: M1 V Red Dwarf
Mordecai is the most powerful system left in the Perseus Deeps of the once sector spanning empire. It has three major worlds - Mordecai Primaris, the main world, Mordecai Secundus - a hot inhospitable rock mined for its resources, and Mordecai Tersius, a small but important agri-world. The system is self sufficient and is home to the mighty warfleets of several chaos lords including Admiral Thok.
Mordecai Primaris is home to 1 billion citizens, forced to labour in forges and manufactorums to generate equipment and wargear for the chaos cause. Ruled independently by traitor technocrats, Mordecai serves as an important base of operations for any would be traitor warlord.
The system has extensive space docks and defences, and although the Imperium have tried to establish a bridgehead on the outer world of Mordecai Tersius on a number of occasions, each time the power of the system defences and chaos fleets has repulsed them, until 019M42, when combined Novgorod and astartes forces, led by the Imperial Fists, finally took the agri-world. Now Lord Commander Justinian Flavius Maximus is looking to conquer the Chaos capital of the Perseus Deeps.
Mordecai Primaris
Type: Terrestrial World
Orbital Radius: 3.13 x 107 km (0.21 AU)
Period: 1.46 x 103 hours (0.17 earth years)
Physics: Large iron/silicate
Gravity: 15.35 m/s2 (1.57 x earth)
Hydrosphere: 10 % water, 16 % ice
Atmosphere: Thin corrosive
Classification: Chaos World
Pop: Approx 1 Billion
Hive sprawls spread across the barren landscape, as little in the way of life still remains outside the cities. Polution and the natural harsh conditions on Mordecai Primaris prevent anything more than scrubland and other desert plants from surviving. Fauna is limited to insects and small reptiles, many of which are deadly to humans.
The population of Mordecai Primaris live int the cities. The main cities ring the north pole of the world, surrounding a giant needle like artefact known as the warp spire. Bolts of aetheric energy constantly bridge the void between the needle and poleward pointing spires that dot the hive cities of the ring. Although Hamen is the largest independent city, there are three hive spires representing the major factions of the chaos pantheon in the Aleph Sector, as well as abandoned and ruined spires from previous chaos warlords.
Stahl's fortress is the Iron Warriors dwelling on Mordecai, a slab sided brutal structure, contrasting with the gleaming spires of the Crystal Citadel, home of Lord Tragean when he visits the world. Admiral Thok does not hold a dwelling on the planet's surface, preferring to maintain quarters in the docks that orbit the world. The Emerald Serpent are currently constructing a spire, while the ruins of Lorek's fortress, destroyed in a petulant rage by the Iron Warriors, remain as a testament to the uneasy alliance between chaos forces on Mordecai.
Closer to the equator the hivesprawls and their cities are home to slave lords who are responsible for the production of much of the chaos wargear and equipment in the sector, and Mordecai Primaris is second only to Charybdis in the Enceladus subsector in terms of power and production.
Saturday, March 09, 2019
Lord Maximus orders war on all fronts
The war against chaos prosecuted by the new Lord General covered the entire sector, as Maximus declared “total war” on the traitors. On Hexis, new deliveries of nuclear ammunition allowed Konev to continue “degrading” chaos positions, destroying Warsmith Stahl’s fortress in the Shifting Sands. The continuation of the nuclear war had begun to turn the surface of Hexis into a poisonous radioactive hell, something Konev’s troops were less equipped for than the forces of the enemy. The astartes forces on Hexis raised their concerns but for now the General insisted the nuclear bombardment continue.
At Mordecai Maximus conducted a carefully planned raid of the second world, testing its defences and setting down an entire regiment of Novgorod Guard. The Emerald Serpent reacted quickly, and the appearance of elite terminators and daemon forces almost caused the complete failure of the mission. However the guard forces managed to hold their line long enough for the attached adeptus mechanicus forces to destroy several orbital assets on Mordecai Secundus, as preparations for a full scale invasion began in earnest.
At Paradorn the appearance of the Eldar became a grave concern, as Lord Maximus surmised that a combined chaos-eldar Coalition was working against the imperium in order to deny them access to the vital Foramen Interdictum. Despite the loss of Paradorn I to the xenos, the lord general ordered full scale defensive preparations, with the imperial guard digging in fortifying the third planet, as it became clear that Paradorn III would be the eldar’s next target. Paradorn must be held at all costs.
Paradorn I invaded
Wednesday, March 06, 2019
Underground battles on Hexis intensify
The violence on the dark side of Hexis escalated as 03.019M42 progressed. The Sisters of Quartz arrived after the Federacy showed no signs of pushing any further into the catacombs. Worried that the forces of chaos would find the necron artefact behind the energy signatures, the eldar first had to overcome a squad of skittarii who were guarding a new adeptus mechanicus expedition intent on investigating the distant ruins. The Sisters charged the Mechanicum force, overwhelming them and gaining access to the inner chambers.
Down below, the Sisters of Quartz soon encountered the Majnun Medjai in the catacombs, and a violent and bloody encounter ensued. The Sisters managed to push forward and hold key objectives, but they were soon pinned down and struggling to extricate themselves from the situation. After hours of fighting the Sisters were forced to pull back, unable to dislodge the Thousand Sons warband. Reluctantly the eldar harlequins decided to investigate elsewhere, and hopefully deal with the chaos interlopers later.
Deeper in the underground ruins, amidst the crumbling tunnels and warren of passageways, the harlequins found an even more frightening threat. Lurking deep beneath the ground the tyranids infested the passageways. The Sisters of Quartz charged, but the aliens proved a difficult enemy. Despite their acrobatic ability, the eldar warriors struggled to deal with the horde of hormagaunts, backed up by Tyranid warriors and a lictor. Once again the eldar were driven off, forced to look for alternative passages towards the centre of the necron maze.
Narrative games in the campaign
Narrative games
Narrative games gain both sides +1 campaign point for their game size. So a 1500-2000 will yield the winner 6 points (plus positive modifiers if any) and the loser 1 point.
Many narrative games have an attacker and defender. Once a game has been arranged the attacker may choose to have more points, up to a maximum of 1/3 of the defenders points. So this might be 2000 vs. 1500. If the attacker chooses to do this, then after the game they must give one of their campaign points to the loser should they win. Thus the winner would get 5 and the loser 2.
Should the defender win, the points are as normal and no reallocation occurs. This represents the greater strategic effort involved in the attacker’s mission.
Narrative games should be chosen relevant to the campaign, but the attacker could be either side - for example a planetary invasion could result in the campaign “attacker” defending a bridgehead from a counter attack. Use your imagination!
Narrative games should be chosen before army selection, and for some missions some units may be inappropriate. It is up to players to use their judgement and often the mission will suggest units that may be more fitting.
Saturday, March 02, 2019
Tyranids encountered under Hexis
Nuclear weaponry used on Hexis
As 019M42 progressed, the war on Hexis became even more grim, as the Imperium began shelling the enemy positions with atomic weaponry from their newly created nuclear artillery in the deserts of Calth. The use of the weaponry was still controversial, as although it proved effective at reducing chaos fortifications, there were two worries. First, irradiated zones risked the lives of loyal imperial guardsmen, or more accurately, increased the resource cost of retaking these regions. Human resources, although not difficult to replace, could become difficult to command if they became aware of the dangers of the radiation they were being sent into. For now however, General Konev was concentrating on military objectives, namely the destruction of enemy fortresses and supply bases. The second fear was that the forces of chaos would retaliate in kind, or worse, use warp spawned weaponry against the hundreds of thousands of guardsmen now defending the imperial lines.
Three salvoes were fired at chaos positions in early 03.019M42, exhausting the current imperial nuclear arsenal but meeting with significant success. The fortifications in Old Town were obliterated, with mass cultist casualties, while in South Praxis, the warp beacon set up by chaos to guide in ships was similarly annihilated. In West Praxis, the region of Hakhor was bombarded, destroying chaos supply dumps and killing the defenders in that part of the city. The Imperium were unable to follow up the success by taking ground, but that wasn't the point. Konev was determined to grind down the enemy and destroy their ability to fight, before pushing into the city of Praxis itself.
Fight back at Paradorn
Fielding a mix of daemonic entities backed up by Darrantine Guard regiments, the Emerald Serpent proved difficult to overcome, and Novgorod casualties soon began mounting. However, the imperial force knew that defeat here would probably mean the loss of the system, so the imperial force stubbornly pursued their objectives despite horrific losses. More men were pushed into the front, and the beachhead was eventually secured. Fighting raged over key installations for days, but eventually the imperium pushed the chaos forces to breaking point first.
By 0403.019M42 the Emerald Serpent had lost much of their daemonic support, and the planet could no longer be held. The remaining useful chaos forces were evacuated by Stahl and Thok's fleets, while the remainder were slowly mopped up by the exhausted invaders. Paradorn 3 had been retaken, but the situation in the system remained difficult.
Hexis 2 taken by Death Guard
Despite being close to Hexis itself, the Hexis moon showed no signed of Necron activity, and it was believed that the ancient race did not bother to settle the world. Its lack of immediate strategic significance had seen little action on its surface, but the Imperium soon found out that the forces of chaos were setting up a large installation on Hexis moon, creating a secondary base which could mean the constant support by the traitor fleets would no longer be as necessary. Realising the strategic threat, the Sky Lords sent in their first company of terminators to deal with the chaos forces. Unfortunately for the astartes as soon as they made landfall they found the heretic base defended by Death Guard terminators of Mortarion's own first plague company.
The Sky Lords sent in their elite against the traitors, and they had the numbers advantage. Leaving the scouts to secure their own objectives and protect the flanks, Chapter Master Potitus led his terminators against the chaos force, who were now slowly marching forward to the Sky Lords' positions. The imperial force had a firepower advantage, but the blight lord terminators and the death shroud proved hard to defeat with guns alone, and the commander of the astartes knew his force would have to take on the deaths shroud in close combat to deal the traitors a decisive blow. Aiming to strike first, he ordered his own combat squad supported by power fist armed terminators to perform a double charge on the enemy force that was still lumbering forward. Despite his commands and the use of psychic forces from his own librarian, the charges failed, and the Sky Lords were now stuck in the open against the full force of the Death Guard host.
The loyalist terminators withstood much of the withering firepower, but pinned down, the first company of the Sky Lords had no chance when the remaining death shroud terminators struck home with their fearsome plague weapons. Millennia of experience and the blessings of Grandfather Nurgle saw the traitor marines make short work of Potitus' elite squads, and despite an energetic charge by his remaining warriors on the space marine left flank, the Death Guard could not be held. The chapter master ordered a retreat, narrowly avoiding the fate of his lieutenant, who was cut down by a Death Guard chaos lord, but the plague marines eventually caught up with the Sky Lords' chapter master, bludgeoning him to the ground. Only later did Potitus manage to escape, seriously wounded, once his scouts had been evacuated.
The mission to secure Hexis moon had failed, and the forces of chaos, led by the Death Guard, continued work on their installations, creating a thorn in General Konev's side which would be extremely difficult to remove.
Alliance invade Hussaria
The Squat Confederacy was the final success of the Federacy on Hartak. Combining ancient Imperial designs with tau and Tallaxian scientific knowledge, the squats of Hartak had finally mastered how to re-engineer the MIU of titan machine spirits in order to wield these mighty war engines in battle. In their first engagement, the success of the project would be tested to the limit, as on the Alliance target world of Hussaria, the Titan Legion Gryphonnicus had been deployed at the request of Vorushko , as the Imperium found themselves strategically overstretched with their wars on Hexis and the Foramen.
The squat titans engaged Legio Gryphonnicus on the plains of the major world after the Federal Fleet, assisted by Shadowstrike's tau vessels, outran Stark's fleet to reach the key planet of the Hussaria system. The initial landing caught the imperial defenders by surprise, but near the city of Svartån the Imperial titan legion but up a stubborn defence. However the loyalist titans suffered several misfortunes, having their warhound scout titans annihilated and their reaver blown apart by the might of the squat war engines. By 0303.019M42 the federal invasion had destroyed the imperial defences and taken Svartån, putting the imperium firmly on the defensive in the Hussaria system.