Wednesday, March 06, 2019

Narrative games in the campaign

Applies to 40k narrative missions

Narrative games

Narrative games gain both sides +1 campaign point for their game size. So a 1500-2000 will yield the winner 6 points (plus positive modifiers if any) and the loser 1 point. 


Many narrative games have an attacker and defender. Once a game has been arranged the attacker may choose to have more points, up to a maximum of 1/3 of the defenders points. So this might be 2000 vs. 1500. If the attacker chooses to do this, then after the game they must give one of their campaign points to the loser should they win. Thus the winner would get 5 and the loser 2. 


Should the defender win, the points are as normal and no reallocation occurs. This represents the greater strategic effort involved in the attacker’s mission. 


Narrative games should be chosen relevant to the campaign, but the attacker could be either side - for example a planetary invasion could result in the campaign “attacker” defending a bridgehead from a counter attack. Use your imagination!


Narrative games should be chosen before army selection, and for some missions some units may be inappropriate. It is up to players to use their judgement and often the mission will suggest units that may be more fitting. 

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