Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Wednesday, May 25, 2022
Chaos gods clash for control
Events escalate at Lodax
Eldar rangers identified a large speed waaagh of ramshackle contraptions pulled by giant squigs lumbering across the desert, its path easily visible from the massive dust cloud it kicked up. Barely visible in the dust cloud was the massive form of an ork warboss of such prodigious size that the Eldar war council determined it must be the leader of all Orks on the planet, if not the entire rifts of Hecate. Assassinating him could cause the complete collapse of the orks as an organised fighting force.
The aspect warriors of Kel Sandros lay in wait but their perfectly constructed ambush immediately went wrong as one of the grotz on the lumbering squig train got a bad case of “da feelz” and started blasting away randomly at a derelict building. Soon every grot on the train was also blazing away just so they could feel like they were part of the fun and the building, along with the Dire Avengers concealed within vanished in a hail of explosive munitions.
Without hesitation the Autarch ordered her aspect warriors to spring their trap. The entire warhost pivoting in well drilled unison and launched an all out attack at the flank of the squig train. Two of the lumbering beasts fell to the expertly focused onslaught and the grots riding the massive beasts were slaughtered as they spilled out onto the sands.
It was then that the lumbering behemoth of the ork warboss loomed out of the dust storm and fell upon the fire dragons, butchering them with its massive power claws. With their prey identified the sleek forms of the shining spears, held in reserve until this moment, launched forward and layed the brute low, only to find out too late that the foe they had killed was not a massive alpha warboss but actually a grot in a large mechanised suit.
With the ambush sprung prematurely the greenskins fought back and casualties began to mount amongst the Eldar who had been expecting a quick and clean victory. The Eldar fought back with equal savagery and the battle eventually began to swing in their favour. It was then, with victory in sight that disaster struck.
Riding high on a lumbering squig a grot weirdboy suddenly belched out a roiling wave of chaotic psychic energy which sparked about the Avatar of Khain. When it finally cleared the god of war had been transformed into a maddened squig which bounced out of control and launched itself at the autarch and gobbled him down whole.
Aghast at this turn of events the Eldar turned the full force of their fury on the remaining squig contraptions and destroyed them without mercy. Victory belonged to the Eldar and a sizeable greenskin force had been destroyed, but it wasn't the clean assassination of a high value target they had hoped for. The campaign against the orks would need to continue.
Back on Kel Sandros the greatest seers of the craftworld convened. It would take all of their combined psychic might to perform a ritual capable of transforming the Avatar of Khain back from its new squig form. Until then the creature would have to be kept in a pen and fed regular treats to keep it docile.
While the eldar were dealing with another incursion of necrons on Lodax II, the ancient xenos race turned up once more at Lodax Prime, keen to exact their revenge agains the Imperium that had brought ruin upon them. By now the necrons were so enraged they were less interested in strategic gain than they were bringing deth and misery, but General Maximus had predicted such necron pettiness, and hada asked the Dark Angels to deploy in the Lodax system to perform rapid reaction strikes. When the necrons emerged from the webway the astartes went into action, battling the Novokh Dynasty on the desolate plains of the world, well away from areas of strategic importance. The Dark Angels were victorious, and this incursion by necron forces was eventually defeated.
Necrons defeated at Lodax
Sunday, May 15, 2022
Rifts of Hecate: Imperial Knights deploy in force
On Mezria the arrival of the knight heavy firepower made an immediate difference as they led an assault into tyranid infested territory. The alien beasts fought savagely however, and the knights of House Taranis were made to pay dearly for their headlong charge into hostile ground. The knights lost their venerable commander, while the tyranids were thrown into disarray. The offensive had been a success, as the xenos had been pushed back from imperial controlled land, allowing the foot soldiers of mankind to continue building a solid base with defences, but the cost had been high.
On Lodax, the Knights were barely deployed in system before finding themselves under surprise attack from the Kel Sandros Eldar. The craftworld which had been mostly passive over the previous years now moved in force along with other eldar, with one simple goal. Eradicate all factions from Lodax and ensure the necrons were kept in their slumber.
The eldar moved swiftly to target the Cerastus pattern night, which they had identified as a real threat in the engagement, first sending a mighty avatar into combat with the imperial war enging. Machine spirit clashed with ancient eldar sentience, causing the very ground to shake, but the Lancer shocked the Aeldari by shrugging off the blows from a god of war, before despatching the alien spirit entity almost in one sweep. There was a brief pause as the collective psyche of the Kel Sandros Eldar reeled at the sheer insult of what had just happened, but quickly moved to correct the situation. Fire Dragons stepped up unleashing a concentrated and disciplined hail of lethal fire into the knight, overloading its void shields in seconds and reducing the otherwise invulnerable walking death machine into worthless slag.
Having dealt with the Cerastus pattern knight, the eldar were now in a more favourable position, able to outmanoeuvre the lumbering walkers and cutting their supply lines. The battle raged for some time, but the eldar were not raiding, but ensuring they gained control over the entire world. At some cost, the Kel Sandros Eldar defeated the Knights of House Taranis, taking more ground away from the Imperium and forcing them back to an ever decreasing perimeter.
Friday, May 13, 2022
Eldar assault Imperium on Lodax Prime
Imperium abandon Lodax Secundus
The Adeptus Mechanicus expedition to Lodax II, while being of interest to the Inquisition, was led by and patronised by the forge world of Ryza. It was these Mechanicum forces that with the loss of their Cadian support, and the redeployment of astartes and Novgorod regiments by the new crusade general, stood alone against the necron threat they were trying to gain information on. This may have been possible, but unfortunately the Imperium were not the only faction interested in the spoils to be found on Lodax II.
The orks of the Blood Fang tribe were less interested in the detailed and arcane knowledge of the necrons. To them, scrap was scrap, all equally useful and desirable, and to be found aplenty on Lodax II. They had arrived on the world some weeks prior but now were able to deploy a stompa against the Adeptus Mechanicus forces, who they merely considered "in the way" of their looting expedition. Plus the Ryza forge world also had good scrap.
The orks attacked the mechanicum forces in a headlong assault. The fighting was bloody as the worshippers of the Omnissiah fought furiously to keep their mission on Lodax alive, with one particularly angry Dunecrawler invoking the spirit of the machine god itself as it bathed its enemies with sterilising holy rays, scattering their atoms to the wind. the orks lost their warlord, but were seemingly un-phased as the greeenskins continued to send in more and more forces. Realising the situation was untenable the Magos Dominus withdrew, calling on general Maximus for reinforcements. The remaining Adeptus Mechanicus forces pulled back to Lodax I, allowing the orks to pick over the spoils of the battlefield.
Rifts of Hecate activity early 05.042M42
Dark Angels strike back on Mordecai
Following the chaos offensive in the southern sector of the Mordecai Secundus Front, general Kutuzov agreed with his war council to stiffen the defences around the Sathugar mines. The Dark Angels meanwhile agreed to undertake an assault against the Emerald Serpent, as the forces of chaos were now uncomfortably close to where Kutuzov desired to fortify, threatening to disrupt the defensive operation.
the Dark Angels were more than happy to get to grips with the elite Thousand Sons within the Emerald Serpent armies, and their opening salvo proved particularly devastating as they charged south from imperial fortified areas. The traitor astartes attempted to use the power of the warp to hold back the loyalist advance, but the winds of fate were not with them, and gradually the rubric marines were cut down in the face of withering firepower. Finally the Dark Angels delivered a charge that broke the chaos lines, forcing the Emerald Serpent to withdraw to more defensible positions. The threat of interference removed, Kutuzov's men began building their new trench system.
Thursday, May 05, 2022
New chaos offensive on Mordecai
On Mordecai the start of 05.022M42 saw the first movement on the front lines of the southern sector, or in fact anywhere along the front lines in some time, as a force of chaos knights crashed into imperial lines between the Sarkar traps and lake Pargenath, a small strip of basalt plain separating the two lava seas and forming a vital strategic route between chaos held Nazurgal and the Sathugar ore mines.
The power of the war engines quickly overwhelmed the Imperial Guard defences, and the Order of the Bloody Rose - a chapter of the Adeptus Soritas, left their Fortress of Celestine to deal with this new threat. Unfortunately for the Sisters of Battle, the power of the enemy Knights overwhelmed them, and the counter attack overwhelmed them, inflicting a serious tactical defeat on the Imperium and opening up a gateway towards the now undefended mining complexes that had seen so much fighting.
General Kutuzov, recently informed of his new commanders, now had to plan once again operations to shore up his lines, and he desperately needed something to address the worsening strategic situation on Mordecai Secundus. The initial invasion of Mordecai Secundus back in 10.019M42 was supposed to have delivered victory in 6 months. 31 months later and the Imperium barely held one third of the planet - and Mordecai Primaris was still the largest world in the system.
Crimson Fists land on Calthingum
Confused fighting at Lodax
The situation on Lodax continued to deteriorate as 05.022M42 began. The eldar, extremely unhappy at the increasing encroachment of the lesser races on forbidden territory, launched another offensive against the Imperium. This time the eldar attacked in greater strength, and came up against the Novgorod Guard who had built up a sizeable force on the planer, including several units of heavy artillery. The imperial artillery hammered the eldar as they attacked, but the xenos used their superior speed to avoid the larger concentrations of imperial troops, and captured key objectives.
The Guard forces were obliged to retreat, lest they be surrounded, allowing the eldar to claim victory and prevent the Imperium from accessing several necron tomb complexes, but the situation became even more confused as lead elements of the emerging greenskin Waagh! turned up only a few days later. A terrifyingly confusing engagement then ensued, with the necrons also emerging from their tombs and attacking the invaders. The Guard found themselves temporarily "allied" with the orks, as both eldar and necron forces - mortal enemies - seemingly worked together on the primary goal of getting the inferior interlopers away from the ancient tomb complexes.
It wasn't enough however, and the Imperium and orks made gains after an epic struggle. A necron warlord was crushed under the mighty foot of an ork Stompa, while the eldar warhost melted away back into the webway. In all of this the Imperium discovered that these necrons were yet another dynasty, the Ichortek, adding to the imperial knowledge of the complexity of this ancient empire.
Sunday, May 01, 2022
+++Imperial Sector Edict+++
+++DATE 0105_022M42
+++REF INQ/ALEPH/001
+++BY SERVITOR 331.11
+++TO ALL IMPERIAL AGENTS
+++RE BY ORDER OF THE HOLY INQUISITION
+++THOUGHT: EXCUSES ARE THE REFUGE OF THE WEAK
+++MESSAGE: THE FOLLOWING CHANGES TO IMPERIAL COMMAND STRUCTURE TO TAKE EFFECT IMMEDIATELY
+++TITUS LUTHOR SECTOR COMMANDER RETIRED ILL HEALTH. CARDINAL VALENTINA SHUMADZ APPIONTED SECTOR COMMANDER AND CARDINAL
+++ADMIRAL BOVA MAGNUS RETIRED ILL HEALTH. ADMIRAL JELLICOE FOUND AND APPIONTED SECTOR ADMIRAL
+++GENERAL BARAN PRICE PROMOTED LORD GENERAL ALL IMPERIAL GUARD FORCES ALEPH SECTOR
+++GENERAL JUSTINIAN FLAVIUS MAXIMUS APPOINTED CRUSADE GENERAL (HADRON EXPANSE - RIFTS OF HECATE)
+++LORD BLANE OF HOUSE CLARKE APPIONTED PLANETARY GOVERNOR VASTRID
+++OTHER APPOINTMENTS RELEVANT TO VASTRID HAVE BEEN MADE AND NOTIFIED
+++MAY THE EMPEROR GUIDE YOUR HAND
+++BY THE ORDER OF THE INQUISITION
+++MESSAGE ENDS+++
Ergura's Fall and Haven discovered in the Hecate Gap
With multiple factions now vying for the various worlds of the Rifts of Hecate and the discovery of Orks, Tyranids and Necron forces already in situ, the attention of all the races started to turn to the Hecate Gap as 05.022M42 began. Winning worlds in the Rifts had been the aims of chaos, the Imperium and Tau, but now the realisation began to set in that if the Rift worlds fell, the Hecate Gap was not just a gateway into the region, but a way out as well.
With some urgency the Tau and Imperium in particular began to look for suitable bases in the Hecate Gap itself. Here two uninhabited worlds were identified as places to start building on and fortifying, just in case the worst were to happen and either the tyranids or emerging ork threat were to gain control of, or consume the Rifts, then use the Hecate Gap to pour out into the Hadron Expanse and beyond.