Sunday, March 04, 2018

Strategic Modifiers

Overall Strategic Modifiers


Imperium Nihilis Modifiers

Destino: Death Guard surprised by Orks

While the hellish war on Tarlius continued, the forces of chaos, most notably Mortarion of the Death Guard, were considering their wider strategy. Control of Tarlius was needed, but so would the systems of at least Destino and Paradorn to further their aims. Paradorn would follow after Tarlius, but Chaos desperately needed a foothold in the Foramen Minoris in order to link up with larger chaos forces moving up from the galactic south via the Enceladus Subsector.

Mortarion selected the outermost world of Destino, which was apparently uninhabited, sending a significant force to the world via the Cicatrix, his plagueships arriving all but unseen around the distant world on 0103.018M42. His force landed on the barren and freezing world, but the Death Guard were soon in for an unwelcome shock. The orks of Von Bismork had apparently arrived at Destino - somehow - before anyone else.

How the Ork warboss had managed to end up at Destino, having travelled half the sector from Hylas then the war against chaos, remained a mystery, but Von Bismork's Waagh! although now diminished, always seemd to have a habbit of turning up where fighting was heaviest. Perhaps Tzeentch himself had decided to set this train of events in motion, knowing that the Emerald Serpent would need help to avoid being dominated by Mortarion's plague god followers. Whatever the reason, the Death Guard were ill prepared for the sudden and violent assault by ove excited ork boyz spoiling for a fight. After only a few hours the greenskins had caused such carnage that the invasion of the world was called off, with the outermost world of Destino officially designated "ork infested".



Tarlius II: Chaos smash Crusade

Having opened up a front against chaos and the loyalists on Tarlius III, the Grey Knights were far too small and valuable a force to be spent on garrison duty. In order to maintain the Crusade presence on the world the Sky Lords also sent a company, to act as a rapid reaction force, while Cybixx sent a small but effective force of Mechanicum and Skitarri. Crucially however the Crusade were unable to call on their Guardsmen regiments to hold a wide front, as the Volscians were still en route from Vandrax.

Having only elite forces defending their bridgehead on Tarlius II, the Crusade were vulnerable, and the forces of Chaos took advantage of this weakness with devastating results in late 02.018M42 into early 03.018M42. Using weight of numbers, the forces of chaos attacked on two fronts, with the forces of the Death Guard and those of Magnus joining forces in a concerted effort against the dangerous crusade.

Mortarion himself architected the assault by the 1st Plague Company, targetting the strong Adeptus Mechanicus forces near the landing area controlled by the crusade. Meanwhile the Emerald Serpent, led by a shard of the daemonic entity known as "Magnus the Red" fell upon the Sky Lords.

The Death Guard found the going tough against the Mechanicum, but heavy fighting led to the plague God's victory, as the traitor marines and pox walkers wore down even the toughest machines as well as the flesh. Meanwhile against the Sky Lords, although Magnus was all but executed early on by massed lascannon fire, confused communications between Cybixx, the Sky Lords and other Crusade factions led to a fiasco of orders for the astartes on the ground. First the Sky Lords were ordered to simultaneously hold the line and advance on the enemy, and later, while the thousand sons were hunkered down in the ruins of an Imperial base, the Crusade force was ordered to pointlessly launch wave after wave of their own men against the fortification, whereas simply cutting the chaos force off would have won the battle.

The result of the poor comms and negative outcomes of both engagements led to the crusade finding themselves in an untenable position. The crusade base on Tarlius II was evacuated on 0703.018M42, leaving the loyalists and chaos forces to fight it out.

To prevent any union of Imperial force on Tarlius II, the Emerald serpent also launched an assault lasting many days against Patreus' Novgorod army in the southern wastes. However the results of the engagement were inconclusive, as winter storms in the southern hemisphere called a premature end to the fighting. By mid 03.018M42 however, control of the vast plains of Tarlius II was roughly evenly split between loyalist and chaos forces.



Eldar continue search

Deep within the hellish interior of the Cicatrix Maledictum the Aeldari continued their relentless search of Einmyrria's frozen wastes. Whilst every valley and crevice was systematically explored sure eyed rangers watched from the mountain peaks for any sign of movement.

Once more the host of Kel Sandros was interrupted in its task, challenged this time by the mutated and corpulent servants of the god of decay. At first the cunning Aeldari simply allowed the diseased warband to approach, feigning ignorance of their presence to draw them in. Then, when the moment was right they sprang their ambush with customary speed and ferocity.

With surprise achieved Autarch Alarielle was supremely confident that the warhost's overwhelming firepower would cut down the slowly shambling horde of corrupted humanity before it could reach the Aeldari's positions. This overconfidence was almost the Aeldari's undoing. Shrugging off the dazzling storm of energy weaponry and shuriken discs with disgusting resilience fuelled by the closeness of the warp the servants of decay strode forward.

As the warrior aspects that formed the spearhead of the warhost were consumed by billowing clouds of pestilence Alarielle realised they had severely underestimated their foe. Eventually the servants of decay began to drop one by one as the Aeldari focused their fire and successively fell back to fresh positions. Each time the Aeldari fell back they left behind them the bodies of their dead but slowly the strength of the chaos warband was sapped. When there was no more ground left to give Alarielle lead the hoste's warlocks in a final counter attack that cut through the shambling hordes of plague zombies and finally broke the warband's strength.

Victory had been won, but the price had been high and Alarielle wept to see so many Aeldari lying broken on the frozen land of this forsaken world. They would honour their sacrifice by achieving their mission. The search would continue.

Saturday, February 24, 2018

Global Modifiers

Current Modifiers

Modifiers affect the number of points you get from games. A standard win at 2000 points gives you 4 points, then you apply the difference between your and your opponent's modifiers. You always get your base points, but if you have a positive modifier score, you add that to your win points.

Modifiers to games in the Foramen Campaign are based on how many space stations you have in that system:

https://alephsectorfiction.blogspot.co.uk/2017/10/the-foramen-campaign-how-it-works.html

Global Modifiers affect the campaign elsewhere (Hylas, Eris, anywhere not in the Foramen). You inflict a -1 modifier to your opponent's faction when you beat them IF you are not using a Lord of War/Primarch etc. 

These modifiers plus local modifiers end up telling you how many points you will gain if you win - or how many points your opponent will get with their win.

Your faction's success or failure in the Foramen campaign also directly affects modifiers in the "Imperial Nihilis"

Global Modifiers





Currently these are +/-0 for everyone. Notice that winning a gothic game also helps.

Imperial Nihilis Modifiers




Orks: +0
Tau: +2
Chaos +6
Loyalist Imperium: +11
Tyranids: +0
Federacy: +0
Necrons: +6
Dark Eldar: +0
Crusade: +7
"Alliance": +4

Foramen Modifiers


Sunday, February 18, 2018

Destino: Novgorod expedition to retake "New Swindon" fails

On Destino, the Imperial forces or "loyalists" had successfully driven off several Crusade assaults, and now largely controlled the system. However the intervention of the eldar blocked their overall control of the system, and on 1802.018M42 the Imperial fleet, now freed from monitoring and shadowing the Crusade, whose fleet had been withdrawn, was able to launch a full scale invasion of "Allarielle's Triumph".

The Novogorod Guard were once again in the forefront of a loyalist advance and landed without incident. However they were soon assaulted by the fast moving forces of the Kel Sandros Eldar. Unable to establish a perimeter against the eldar, who continually launched close and personal strikes into the Guard lines

Tarlius II: Grey Knights invasion. Novgorod win in the south

War on Tarlius continued unabated as 02/018M42 progressed. The Grey Knights sallied forth from their base on Tarlius 1 to land a devastating strike against the Death Guard, dropping from the heavens from their strike cruisers, now in permanent station at their base and just a few hours from Tarlius II, where the war between the Imperium and chaos raged on. The Death Guard were smashed by the surprise assault, and the manifestation of Mortarion himself was banished to the warp. This time however the Death Guard did not withdraw. They saw their holy duty to expunge all daemon and human presence on the world, so began setting up another base on Tarlius 2 itself. Now any force on the world was only an hour from finding itself under attack from the Ordo Malleus strike force.

In the south of Tarlius, General Patreus continued to prosecute the war against chaos. The Novgorod had managed to hold the advance against the more conventional forces of chaos, and now they pressed their advantage. A continuous rolling barrage preceded the Guard advance, and the Thousand sons were unable to stop the momentum of the imperial advance. By 2002.018M42 the Imperium under Patreus had established a new front line against chaos and controlled much of the western hemisphere. However now the Imperial General had just as much to fear from the Grey Knights as the forces of chaos.


Saturday, February 17, 2018

Aleph Sector: Current warzones


Kel Sandros land on Einmyrria

Even as the powers of the Aleph sector fought and bled for control of the Foramen Minoris ancient webway portals opened on the forgotten world of Einmyrria and a mighty Aeldari warhost poured forth. Spreading out across the barren, icy wasteland they began the search the planet's surface, combing the mountainous regions with jetbikes, grav tanks and Swooping Hawks in a rapidly executed search pattern.

Where once the world had only been host to roving bands of Tyrannoform creatures now, bathed in the roiling energies of the warp, far darker forces now called Einmyrria home. It wasn't long before one search party encountered the planet's new masters.

In the ruins of an abandoned Imperial base the Aeldari came face to face with their own worst nightmare, the dread servants of She Who Thirsts. Fuelled by a passionate hatred beyond human comprehension the Aeldari launched an immediate attack even as nearby forces abandoned their search and rushed to the area. Such was their fury that the Aeldari were headless of their own lives and rushed forwards with reckless abandon. Despite the cost they ruthlessly crushed the human pawns along with the daemonic forces that arrived across the howling wastes to their aid and not one servant of She Who Thirsts escaped that bloody battlefield.

Counting the bitter price in their own dead the Aeldari went back to their search, seemingly determined to find that which they sought in the hellish landscape.

Image: https://www.deviantart.com/art/Eldar-Faction-Splash-589819245

The Aeldari of Kel Sandros

Farseer Tarquil allowed his mind to wander the paths of fate, gazing upon the myriad of possible futures the runes showed to him and felt despair. So few strands of fate ended in anything but disaster and damnation, not just for the Aeldari race but for the very galaxy itself. The path that Kel Sandros had so long striven to avoid now seemed inevitable. The opening of the Cicatrix Maledictum was but the first physical manifestation of the human race's inevitable self inflicted destruction. Like the Aeldari before them mankind's collective consciousness was fuelling the turmoil of the warp, birthing a foulness in their own image that, upon its manifestation, would not only destroy their own race but bring about the Rhana Dandra and the final ascendancy and triumph of the Chaos gods over the material plane.

The only way to escape such an ending was the rapid culling of humanity, a genocide on a scale unlike any the universe had ever seen. With the powers of Chaos waxed strong and the end times close at hand only a quick and rapid annihilation would succeed for in its slow decline from grace the Imperium fed the power of the warp with the suffering, violence and bigoted superstition of its trillions of soles. 

Tarquil saw one glimmer of hope, one shining strand of fate in a sea of despair. As the powers of Chaos neared their final triumph they were made vulnerable by their own success. With the fall of the Cadian gate and the division of the Imperium mankind now fought a war on all fronts. Once again there was an opportunity for the Aeldari to succeed where they had failed during the heresy, to provoke a total war that would see Chaos consume its own fuel source and be bled dry in the process. Into the vacuum a new power would ascend, one that would have the power to pacify the stars without feeding the hunger of thirsting gods.

Tarquil caste his gaze to a region of space in the far galactic east. On this cluster of stars the fate of the galaxy hung. There the opening of the Cicatrix Maledictum had cut the fledgling T'au Empire off from its path of expansion, even as the Imperium controlled a stable passageway through the immense warp rift. If the situation could be reversed the T'au would be free to expand unchecked into worlds totally isolated from centres of Imperial power and the guiding light of the Emperor's beacon. The fog of uncertainty lifted for a brief instant and Tarquil knew what must be done.

Friday, February 16, 2018

Tarlius 2: Hell continues

Despite the appointment of General Patreus to overall command on Tarlius, the situation on the second world took a turn for the worse in mid 02.018M42 as the forces of chaos, thought to be scattered and unsupported, received reinforcement.

The first the Imperium knew of the new power rising on the world was an outbreak of an unknown plague in the Imperial ranks, followed by reports of fighting in an area of the planet not controlled by Patreus or his forces. Scanning the area and sending in the Imperial navy to overfly the scene of battle, it became apparent that the Emerald Serpent was under attack from another chaos force, shrouded in an unholy miasma and accompanied by foul daemonic entities. The forces of Nurgle had arrived.

In truth, the Death Guard and their retinue had arrived on Tarlius with the intention of claiming the world for Nurgle, a situation the Emerald Serpent were none to happy with. Outraged by this interference by his brother Mortarion, Magnus the Red wasted no time and immediately set upon his siblings forces. However in a series of battles Magnus was bested again and again, and eventually had to come to terms with the fact that the Death Guard were now part of the chaos army on Tarlius 2. Should they be successful in removing the Imperium and plunging the system into the Cicatrix Maledictum, the world would now belong to Nurgle.

Meanwhile in the southern sector the Thousand Sons reappeared, assaulting and taking several key installations from Patreus' southern defences. Unable to respond immediately the Imperial General was pleased to see the arrival of a small contingent of Astartes of the Carcharadon chapter. Formerly part of the Crusade and with their loyalties still in doubt, nonetheless the Space Sharks attacked the Thousand Sons. On Tarlius the aims of the Crusade and loyalists were in alignment in any case, and neither Inquisition faction wanted to see the system fall to chaos.

The Carcharadon's were however unable to prevent the Thousand Sons from overrunning Patreus' southern flank, and while the Emerald Serpent and Magnus wasted time and energy fighting the Death Guard, the traitor legion he once led quietly made gains against the Imperium.


Destino: Crusade suffer setbacks

While Inquisitor Vorushko stayed in the Perseus Deeps consolidating her position, Crusade forces under the nominal command of Arch Magos Cybixx continued to try to establish a presence in the Destino system. Apart from a small eldar presence and the outer Imperial Fists fortress of Gregoria, Vandrax had essentially been secured for the Crusade, but Destino and Paradorn would be needed as well for the Crusade - and Vorushko - to complete their final plan to close off the Foramen Minoris. Standing in their way were Inquisitor Lord Hathek's "loyalist" forces, who were under instructions to prevent any other force, including the Crusade, from establishing a presence in the system.

In early 02.018M42 Cybixx learned of a personal threat to his own position, as a minor inquisitor loyal to Hathek had appeared in the Destino system, investigating Cybixx's latest actions and his past. Realising the Inquisitor may find out more than he ought to know, Cybixx sent a significant task force to Destino 3, a Loyalist base, in order to apprehend this dangerous member of the Inquisition.

The Mechanicum forces landed without incident and managed to find the Inquisitor in a relatively exposed position, far from Loyalist support and accompanied by only a small force of Novgorod Guard. The Adeptus Mechanicus forces attacked at once, knowing they would have to complete their capture of the Inquisitor and leave the world before the far larger loyalist forces surged out of their bases and overwhelmed them.

Despite devastating the accompanying Novgorod regiment, the loyalists managed to shield their Inquisitor from Cybixx's fire, and held on long enough to call for aid. Realising that the panicked comms signals indicated the imminent arrival of overwhelming force, the Mechanicum were forced to withdraw without their prize. If the Inquisitor had found out about Cybixx's past, there was now nothing he could do to prevent this information from reaching Lord Hathek.

Later in 02.018M42 the Crusade's main event occurred on Destino 1, as the Crusade force, led once again by the Mechanicum with the support of the Grey Knights, attempted to annihilate the Imperial Guard forces sent by Hathek to secure Destino 1 and create another loyalist base. A large set piece battle developed, which favoured the loyalists far more than the elite forces of the crusade, and the overwhelming firepower of the guard was brought to bear on the plains of the hot innermost world of the Destino system.

By 1602.018M42 the Crusade assault was called off, and the loyalists allowed them to withdraw, once again the loyalist fleet refusing to engage in a space action with the Crusade. With Destino 1 secured and the construction of a base underway, Hathek's grip on the Destino system tightened.


Hylas: Van Dorn continues offensive

The success of Imperial forces on Hylas continued into mid 02.018M42 as Van Dorn continued his offensive in the southern half of Hylas. Buoyed by recent successes and the arrival of reinforcements, the Novgorod Guard pushed on from their new front line positions to the last settlement to hold out in the southern half of the planet's single continent. Covering hundreds of miles in just a few days, the guard entered Benger on 1202.018M42, and managed to push the orks out of the dilapidated city by 1602.018M42

The Imperium could now see the end of the long war on Hylas in sight, but Van Dorn's supply lines were now stretched, as Administratum logistics struggled to keep up with the pace of the offensive. Now Benger stood at the tip of a long salient, and Van Dorn's men threatened to cut the orks in Berkeley off from supply from the south. Everyone now waited for the ork counter attack, which must surely come.


Sunday, February 04, 2018

Tarlius: Gregland founded

While General Patreus was trying to restore order on Tarlius 2 following the arrival of the Grey Knights, complaining bitterly to sector commander Titus Luthor, Arch Magos Vargus decided to send a significant portion of his expedition to the Tarlius system. Arriving in early 02.018M42 Vargus’ force requested permission from Patreus to land a force on the only remaining unexplored planet in the system, Tarlius 3. 

Welcoming their arrival Patreus readily agreed, but the plans of Vargus were not entirely altruistic.   The mechanicum has reason to believe that ancient archeotech lay beneath the surface of the world and Vargus was keen to establish the Adeptus Mechanicus as the custodians of the world. He also needed a base of operations preferably not under the noses of the Imperial Administratum. 

The adeptus mechanicus force landed on the world and established a landing zone, but were immediately assaulted by a host of daemons, in much the same way as on Tarlius 1 and 2. 


Fully expecting such an attack, Vargus had prepared his expedition well, and the daemons also struggled from uncoordinated and piecemeal attacks - as of the assault was a reflexive act rather than a deliberate military operation. After days of fighting the daemonic incursion was neutralised by the Mechanicum forces, at least for now, and the world was designated “Gregland” by the expedition, who claimed it for the Machine God. 


Hylas:Van Dorn launches new offensive

For many months the war on Hylas had entered a silent phase. On the wrong side of the Cicatrix Maledictum general Van Dorn had almost lost hope of reinforcements from the Imperium. Oblivious to the creation of the Foramen and the Inquisition struggle between Vorushko and Harhek, the general had been doggedly digging in, ensuring the orks had no chance to regroup. 

The orks in fact were in just as much difficulty as the imperium. The warp scar had devastated the Vork Ork expanse and the orks on Hylas were leaderless. So when a strike cruiser appeared in orbit and hailed Van Dorn the morale boost to the imperial defenders was huge. 

The Angels Repentant has arrived with just one company, and informed Van Dorn that the imperial HQ on Bastien was quite intact, and that while Libria and other systems had been lost, Hylas would not join them. 

Van Dorn immediately agreed to a new offensive, and threw his regiments of Novgorod guard into the assault. With the new arrivals the imperium managed a broad front attack for the first time in years, with the astartes concentrating on the fortified settlement of Desmond, while the guard moved on Finlay. 


During early 02.018M42 the imperium ground away at the ork defences with renewed enthusiasm. Both settlements fell, and now Van Dorn was looking at a possible end to the war on Hylas - an end which meant imperial victory. 



Saturday, February 03, 2018

Grey Knights raid Tarlius, create base

Having raided the loyalist assets on Destino, the Grey Knights moved on to Tarlius, where there were real concerns about the repeated daemonic incursions on multiple worlds. Arriving in system the Astartes were not challenged although they did not explain their mission or in any way attempt to communicate with Imperial forces.

On Tarlius, crusade goals intersected with those of Hathek, but the Grey Knights concluded that every regiment involved in combat with daemonic forces would need to be cleansed for the good of mankind. A view not shared by Hathek and likely be opposed by Imperial forces in any case.

The Astartes began their operations in the Tarlius system by arriving on force on Tarlius I. Here they found Magnus himself, in strength, accompanied by the Emerald Serpent Cabal and a host of traitor guard. In a series of major engagements, the daemons were systematically eliminated from the surface of the world wherever they manifested, while the Grey Knights progressively exterminated th traitorous Darrantine Guard.

Over the course of a Terran month chaos forces were cleaned from Tarlius I, and the hot desert world soon became a permanent base of operations for the Ordo Malleus. However, they now had to deal with the situation on Tarlius II.

On the second world of the Tarlius system the Lycaon Guard were resting after repeated engagements against Magnus and the Emerald serpent. For now the hellish conditions on the planet had subsided, and the remaining chaos forces had gone to ground. However, the Grey Knights had irrefutable proof the loyalist guard regiment had been "tainted' by their exposure to the denizens of the warp, or soon would be. 

On 2201.018M42 a surprise assault by the Grey Knights brought havoc to the confused and unprepared Lycaons. In several hours of slaughter the astartes sought out those units known to have witnessed daemonic incursion and wiped them out, before withdrawing to their now fully operational base on the inner world. Whether the Grey Knights on Tarlius I were a blessing or a curse for Titus Luthor remained to be seen.

Destino: Sky Lords & Kel Sandros enter the fray

The loyalists at Destino had suffered serious setbacks after continuous raids conducted by the Grey Knights. However in early 018M42 the Grey Knights had departed the system, en route for the chaos infestation of Tarlius. The Crusade attempted to follow up the Grey Knights' success, deploying a company of Sky Lords into the system. The crusade astartes immediately landed on Tarlius 5, where they expected to find a weakened loyalist outpost. However, poor communication between crusade forces meant the Sky Lords were totally ignorant of the loyalist positions on the Ice World. In fact, new forces had landed on the world led by Arch Magos Vargus, whose Adeptus Mechanicus forces were in orbit and exploiting the world's resources.

The loyalist mechanicum soon found out that their newly colonised world - named "New Swindon" - had been invaded by the Crusade. Both sides sent out scout forces which eventually blundered into each other on 2001.018M42. The resulting encounters saw the Sky Lords make the initial gains, taking several key installations from the Mechanicum. However, superior firepower soon forced a general retreat by the Crusade force, and yet another failed invasion of Tarlius was added to the Crusade records.

The Key Sandros Eldar however were growing concerned. It appeared that the loyalists, despite the predations of the Grey Knights, were in the main prevailing in the Destino system. This was certainly not what the Xenos wanted, and they decided to establish a presence in the system as they had at Paradorn and Vandrax. Taking advantage of the recent fighting on the ice world of Destino 4, the eldar struck the Adeptus Mechanicus forces amid a swirling snow storm. Using the weather and the tall buildings of the loyalists against them, the xenos were soon amongst the Mechanicum, using their close range firepower and close combat prowess to overwhelm and eventually massacre much of Vargus' forces. The world of New Swindon was swiftly evacuated, as the Kel Sandros openly communicated to their vanquished foes. "Know this world as "Allariele's Triumph, Mon-Keigh!"

Saturday, January 20, 2018

Grey Knights raid Destino

Although allied to the Crusade and supportive of Vorushko's aims, the Grey Knights maintained their full independence of action in the Foramen campaign. While Vorushko rallied support on the Imperial worlds of the Perseus Deeps, and Cybixx continued his research on Vandrax, the Grey Knights decided to make sure that Hathek's "loyalists" would be unable to consolidate their positions on Destino.

Lacking enough forces to effect a full invasion, the Grey Knights detached a small force to raid and destroy the defences on Destino 3. With two precision strikes, the Astartes force was able to circumvent the Imperial fleet with ease, and drop forces directly on the defenders of the defence laser positions around the Imperial base. Still under construction, the Adeptus Mechanicus were the unlucky recipients of the "visitation" from the Ordo Malleus, and were given no time or opportunity to make their case to the Grey Knights. They were simply assaulted and systematically destroyed by the elite astartes force. At the beginning of 018M42 Hathek's loyalists found their position on Destino distinctly compromised.


Paradorn: Eldar consolidate presence

Ever since the Foramen passage through the CIcatrix Maledictum had opened, the eldar had been watching. Initially they merely engaged in spoiling attacks as the forces of the Imperium battle those of chaos for control of Paradorn, the anchor of both the Foramen Majoris and Foramen Minoris. Lacking in forces, the Aeldari had come to the conclusion that their best hope lay in the Alliance forcing a passage through from the galactic south.

Following the obvious reluctance of the Tau to even get involved, and General Elliot's woeful display at Destino, the eldar finally decided to intervene in force. The craftworld of Kel Sandros once again disregarded its former policy of manipulation of events, and decided to shape the outcome themselves.

Without warning the Kel Sandros forces appeared from the webway and sent a significant force to the third planet, attacking the mainly Librian garrison forces on the world. However their intent was not to destroy infrastructure or invade the world itself, but to deal a blow to the forces the Imperium would be able to commit to any counterstrike, as on Paradorn 2, Aeldari seers were carefully reopening the ancient and dilapidated webway portal. 

The attack bought the eldar time, and despite finding the Librian defenders a surprisingly tough nut to crack, they were able to force the Imperium into defending their bases, diverting the Imperial fleet from its patrols and allowing the rituals to continue unmolested. By the end of 01.018M42 the eldar had a fully functional webway portal on Paradorn 2, and would be able to deploy significant forces rapidly should the Imperium - or anyone else - try to remove them from the world. The thorn in the side of the Imperial hold on Paradorn had now become that much sharper.


Thursday, December 28, 2017