Sunday, December 18, 2022

Ergura's Fall strategic situation 1812022M42

 


Orks make progress on Haven

On Haven the orks were gaining the upper hand against the Imperium in the south of the main continent as 022M42 came to an end. In late 12,022M42 The Waagh boss himself, Grimskul Bloodfang, and his body guard of goff beast snagags were hunting a lone knight Lancer when the Shadow keepers attempted to come to its rescue. Finding this new army standing between him and his prize, the Waghboss brought up reinforcements in the form of speed freaks and the stompa "Hope killer".

The initial ork assault resulted in many dead speed freaks as well as squig cavalry, including the cybork big boss Bouser (who had lead the initial invasions onto the planet against the grey knights), to the fist of the telamon dreadknight. In return the orks had only managed to wound a few Custodes. However what this assault did gain, was a lot of ground for the orks who now proceeded to loot and destroy vital imperial supplies. The ork second wave then arrived including the mass of greenskin heavy infantry, which almost destroyed the Knight Lancer Grimskul had been chasing. With nowhere to go however, the wounded knight charged into the Stompa, hoping to take the beast with it. Unfortunately an ignominious end followed, as the Lancer was summarily crushed under Hope Killa's mega chopper.

The arrival off the Aalarus terminators stopped the onslaught and finished off 'Hope killer', reducing the war engine to scrap once again, but nothing that couldn't be reassembled by the ork mechs. Seeing this the ork leadership ordered a "takticul retreet", but still claiming a strategic victory, as the imperial defence had failed to hold back the ork army on their flanks and many imperial supplies and munitions had been looted by the greenskins. Grimskul Bloodfang left the field with a wide grin on his monstrous face.


Mordecai: Chaos offensive in the Central Sector

On Mordecai the seemingly never ending war of attrition continued as 022M42 drew to a close. By now the Imperium's strategic advantage from winning a key space battle had eroded such that the forces of chaos had almost recovered parity in terms of logistics, supplies and reinforcement, largely thanks to the presence of the daemon world of Astralis. The Emerald Serpent had received new allies in the form of the Night Lords, and despite some difficulties getting the traitor legion to respect a chain of command, by mid 12.022M42 the forces of chaos were strong enough to begin preparing for a new offensive.

The Thousand Sons led the new attack on the Central Front, once again targeting the Sathugar mines. This ground had been fought over time and time again precisely because control of the mining areas meant resources, and whichever side control most of the mines would eventually prevail in the war. The attack was not a sweeping offensive of manoeuvre but a brital head on assault into the westernmost portion of the mining complex. The Imperial Guard made a valiant stand but were outmatched by the firepower and chaos psychic powers of the followers of tzeentch. A regiment of Kutuzov's finest was eliminated, and the Imperium scrambled to retreat to more defensive positions. As the fighting died down the Thousand Sons had achieved their main objective, denying the Imperium complete control of the Sathugar mines. Now they considered their next move.



Erguras Fall: Necrons awaken in force

In late 12.022M42 the necrons who, had until now been attacking piecemeal from their tomb worlds, finally awoke in force on Ergura's Fall, intent on protecting their ancient tombs and ridding the world of the interlopers. The attacks by the ancient xenos came as a surprise, as neither the Tau nor the Imperium had given much thought to the necron threat, as until now it had been disjointed and largely reactive. In the meantime the Tau and Imperium had been skirmishing along their own front lines. Given the size of the world and the small forces involved, many of these had been small affairs where vicious engagements would erupt where two small patrols met. One such engagement saw the elite Adeptus Custodes engage the xenos race, narrowly defeating them and securing what the Imperial commander believed would now be a defensible perimeter from which to launch a major offensive against the Tau in 023M42.

The necrons attacked the Tau and Imperium almost simultaneously, demonstrating their strength to be able to fight on two fronts. The imperial garrison reacted by calling for assistance from the Dark Angels, who quickly launched an offensive against the wave of mechanical bodies now flooding towards the imperial HQ. The astartes mowed the necrons down in droves, but it seemed this was never enough, as they would repair themselves, stand up and once more begin moving forward. After hours of this and despite eliminating the necron commander, the Dark Angels realised their position had become compromised, and yielded the ground east of the main plateau to the necrons. The Imperium and necron territory was now separated by a ridge of terrain which would slow the xenos advance, but hopes of eliminating the necrons from the world had now been dashed.

Further north the Tau had been patrolling in force in territory thought to be controlled by chaos forces. These however had been dormant, uninterested in engaging the Tau in open battle on the plains, busy as they were excavating the tomb complexes they themselves had overrun. In addition, the forces of chaos could see very well what was heading straight for the oblivious Tau, and were minded to wait and see the outcome.

The necron army set upon the Tau hunter cadre at much the same time as the battle against the Dark Angels further south. Despite advanced firepower the Tau found themselves blocked from moving further south, and began to take heavy casualties. Once again the necrons seemed uncaring about their own losses, and by the end of the engagement the entire necron force had been wiped out. However the damage to the tau force was such that they were forced to retreat, before the forces of the dark gods took advantage of their weakened state. By the end of 022M42 the necrons had established themselves as a force on Ergura's Fall.

Monday, December 05, 2022

Erguras Fall escalates

Following the setbacks to the Tau and Necron objectives on Ergura's Fall, the next forces of chaos and the Imperium continued to pour more resources onto the world. The forces of chaos in particular committed more traitor astartes to the campaign, including elements from the Iron Warriors and Night Lords. The Iron Warriors had not arrived in force, but their scouting units encountered lead elements of the Imperium in the shape of Adeptus Mechanicus patrols in early 12.022M42 on the central plains of the planet.

The initial patrols clashed in no mans land, leading to an escalation by the Mechanicum following their defeat. Seeing a second patrol now coming their way, the Iron Warriors withdrew. This however was a trap, as the imperial force now ran straight into a small host of summoned daemons. The Adeptus Mechanicus agents had managed to take important objectives however, and despite taking heavy casualties in the second skirmish, defeated the daemons and prevented the forces of chaos gaining any further intelligence on the base now being constructed in the southern region of the continent.

Further north, the Night Lords moved in force against what they thought was a Tau formation, only to find yet another necron army trying to prevent the other races from despoiling yet more necron tombs. Their presence however actively engaged the Night Lords' curiosity, and the chaos force moved to attack the aliens in their path. The Night Lords attack was succesful, killing the necron overlord and only narrowly failing to to capture the necron cryptek Szeras, who was now apparently highly invested in protecting these necron tombs. Once again the necrons were unable to achieve their main goal and yet another tomb complex was ransacked by an enemy.

The reason the forces of chaos did not run into the Tau was because their main force was already engaged further south. The vast plains of Ergura's Fall turned the engagements into something more akin to naval battles, as armies roved across the surface trying to find one another to bring them to battle. Apart from tomb complexes and the occasional ruined settlement, Ergura's Fall had nothing in the way of cities or population, and the war on the world was defined by these shifting mobile battles.

The Tau were engaged further south because they had been attempting to bring the Imperium to battle. Having suffered a defeat in the preceding week, the Tau now sought to "deprecate" Imperial assets, which in actuality meant destroy the imperial armies wherever they were found. Eventually the two sides met on the equatorial plains and a large engagement took place involving Commander Stormwatch and Aun'Tso. Opposing their huntre cadre were the Novgorod Hussars, once again supported by heavy tanks and cavalry, ideal troops for the flat featureless terrain of the planet.

The battle took place over several hours as the two sides clashed. The result was indecisive, with neither force able to cripple the others. By the time evening came both sides withdrew closer to their fixed defences, although the Imperium did lose one super heavy tank.

Monday, November 28, 2022

Hecate Gap strategic situation

 



Progress this week for the Imperium who move into second place on Haven and strip the orks of their overall majority. Tau setbacks on Erguras Fall but the Imperium are not yet in second place on this world. Ork and Tyranids on Haven would play Imperium (possibly with allies). On Erguras Fall it remains Tau vs. Chaos.

Sunday, November 27, 2022

Mordecai: Ur'Ghar falls to the Imperium

On Mordecai the focus of the imperial campaign shifted south towards the city of Ur'Ghar on the shores of the Kuneus lava traps. The twin cities of Burroneus and Ur'Ghar were the gateway to the Sathugar mines and it was critical for general Kutuzov to take both and hold them. Burroneus had changed hands a number of times but was now firmly in imperial control, but Ur'Ghar still held out.

To take the city the imperial guard would make a strong flanking manoeuvre to cut the city off from supply, and the elite Adeptus Custodes would then conduct a frontal assault on the city. By late 11.022M42 it was determined that the forces in Ur'Ghar were weak, but that the forces of chaos would almost certainly summon daemons to do the fighting for them.

The operation to take Ur'Ghar played out as expected by the Imperium. As the Novgorod Hussars pushed north to encircle the city, a host of daemons was summoned in their path. Expecting this, the Hussars were well equipped, and although the army was not the largest imperial force to be sent on an offensive, the majority of the chaos army was being kept in the city itself as a frontal assault was expected. The Novgorod regiment performed its duty however, and reached the shores of the Kuneus traps on schedule.

With the city of Ur'Ghar now surrounded, the Adeptus Custodes launched their attack, knowing that direct reinforcement would not be available to the armies of chaos. Brutal fighting erupted in the streets of the city, and a great host of daemons was summoned to oppose the elite imperial attackers. These deamons included a greater daemon of Khorne and what appeared to be a manifestation of Belakor himself, but the Custodes force, supported by a legendary Telemon heavy dreadnought proved more than a match for the denizens of the warp. One by one the monstrous abominations were cast back into the warp, and the chaos positions in Ur'Ghar became untenable. With nowhere to run the battle became a slaughter, as the loyalists massacred anyone and anything flying chaos colours. No prisoners were taken, and the city was all but razed to the ground. Only a few that had stayed loyal to the emperor were spared the fire.

The chaos forces were not done however. Unable to retake the city, the Thousand Sons nevertheless took the opportunity of the concentration of imperial forces in the south to launch a series of raids against imperial defences further north in the central sector. Here they managed to draw the attention of the Dark Angels, who they defeated in open battle, killing a senior astartes commander. This did not result in territory gain for the chaos forces, but it reminded Kutuzov that his enemy still possessed strong and well equipped units, and the war although tipping in the Imperium's favour, was far from over.


Novgorod Guard advance on Haven

In late 11.022M42 the Imperium had begun to conduct their campaign in the Hecate Gap in a more organised way. Initial scouting missions by astartes forces had now been reinforced by Guard forces, and the imperial fleet under admiral Somerville. The Imperial strategy remained to establish strong bases on both Haven and Ergura's Fall, intending to gain footholds to survive long enough to bring the full weight of the imperial army against their enemies in 023M42.

With this in mind the Novgorod Hussars were deployed to Haven, and immediately encountered a strong necron force that had materialised to defend their ancient tombs. The sudden arrival of the "lesser races" had taken the necrons by surprise, as they had not forseen the strategic struggle developing in the Hecate Gap, and were now scrambling to provide a coherent response to the escalating conflict.

Supported by cavalry and super heavy tanks, the Hussars rolled over the necrons in short order, widening the imperial perimeter on Haven and forcing the ancient race to once again phase out or face annihilation. While the Imperium made gains, now being the second most powerful force on Haven, the necrons were left struggling for direction in the Rifts of Hecate campaign.

Erguras Fall: Necron and Tau setbacks

On Erguras Fall the Necrons once again attempted to intervene in the escalating Rifts of Hecate campaign as yet another race trampled all over their sacred tombs as the conflict increased in intensity. This time the Dark Eldar were their opponents, as the drukhari had opportunistically decided to involve themselves in the campaign. There was little strategic planning in the dark eldar raid, as the objective was in this case profit. The necrons were hampered by their lack of coherent planning, and the drukhari made off with several priceless artefacts to take back to Commoragh.

Further south the Tau engaged the Novgorod Guard, who had recently deployed on both worlds central to the Rifts of Hecate campaign. The Tau were seeking to shore up their southern flank before turning against the rising threat of chaos forces on the world, but found the newly arrived heavy forces of the Imperium a challenging task. The intended fast moving engagement quickly bogged down into an attritional struggle, as it became apparent the Imperium were now deploying in the Gap in strength. Unable to find a way to flank their enemy and facing punishing firepower, the Tau force was all but wiped out. The Tau advance south was blocked, and the Imperium now began establishing a strong perimeter on the lowlands just north of the Ergura Massif. The war on Ergura's Fall was now a truly three way affair between the Tau, chaos forces and Imperium.

Friday, November 25, 2022

Hecate Gap strategic situation



If the campaign first phase ended like this, the next phase would be Orks vs. Imperium for Haven, and Tau vs. Chaos for Ergura's Fall, unless other factions "gift" their points to others.

Orks, Tyranids and Necrons want to "open" the gap. Chaos, Tau and Imperium want it defended. Eldar want it destroyed completely and may have a "decisive tiebreaker" if different factions end up controlling different worlds.

Thursday, November 24, 2022

Brutal fighting on Mordecai continues

During the match the dark angels terminators proved their tenacity by being resurrected from the dead a dozen times

During 011.022M42 the war on Mordecai Secundus had returned to its attritional state. General Kutuzov had hoped for a breakthrough following the decisive victory the navy had had earlier in the year, but in the ensuing months repeated setbacks had eroded the imperial strategic advantages so that by the middle of 011.022M42 the forces of chaos were able to hold the Imperium along the length of the front lines.

The chaos forces were helped in part by the arrival of a small but elite force of Night Lords traitor marines, who engaged in terror tactics along the front lines, particularly targeting areas where loyalist astartes were operating. First they attacked in the north, drawing a response from the Imperial Fists, who they then decisively beat in the resulting engagement. No territory was taken, but it appeared the Night Lords were more interested in inflicting pain on their millennia old enemies. Later the Night Lords singled out a Dark Angels force and in a brutal engagement managed to overcome their loyalist enemies in a bitter attritional struggle.

These setbacks eroded the Imperial ability to conduct breakthroughs whenever the Imperial Guard achieved victory, but the Imperium still had the advantage on the ground overall. This advantage allowed General Kutuzov to switch his focus to the south with the intention of surrounding the southern city of Ur'Ghar. The Novgorod Guard conducted a frontal assault on the Death Guard positions defending the city, but were initially blocked from moving forward by a strong counter attack. the Nurgle forces posed a difficult opponent as they proved resilient to imperial firepower, although the Guard forces importantly dealt with the chaos artillery early in the engagement. This loss of anti-tank capability hampered the chaos counter attack, and although the Novgorod army suffered horrendous infantry casualties, their tanks proved more difficult for the House of Eschar to deal with.

As the battle raged on a decisive local engagement on the imperial left flank saw a unit of infantry overcome their plague marine enemies, taking a critical objective. The forces of nurgle sent in their elite terminator forces who seemed almost immune to imperial firepower, but the chaos lines had been unhinged and the Death Guard were obliged to withdraw towards the Kuneus Traps, a giant lava lake near the city of Ur'Ghar itself. There was no decisive breakthrough and the imperial victory had failed to completely surround the city, but this was progress at least.

Tau and chaos make gains on Ergura's Fall

On Haven, the Tau and chaos forces had already landed significant forces by 11.022M42 and it was only a matter of time before the two forces met. In addition, the Tau had been excavating and exploring ancient necron ruins and this, along with the desire by the Imperium to establish their own base of operations on the world led to a series of confusing engagements as 11.022M42 approached its end.

The encroachment on necron tombs led to a running battle between the Tau and small forces of necrons as the tombs tried to defend themselves. Although completely opposed to the necrons, the Imperium sought to take advantage of the difficulty the Tau now found themselves in, and sent a force of Adeptus Custodes to fight alongside the ancient aliens. There was no real "alliance", but the combined forces of the necrons pushed the Tau back for now, enabling the Imperium to thwart Tau exploration south towards their own base.

Later, the Tau clashed with the forces of chaos as they expanded their patrols west, and the chaos forces reacted by summoning a large force of khornate daemons, wiping out the Tau assault force. The Tau had been frustrated in their attempt to move south and west, but found more success in their move to the west. Here, there were no chaos or imperial forces and the only army standing in their way was a necron phalanx who were attempting to prevent yet more Tau incursions onto their tomb complexes. This time the Tau were successful, obliterating the necron army and looting the tomb complex.

By the end of 11.022M42 the Tau had managed to establish the largest force on Haven, but were now vying with the forces of the dark gods for domination of the world.

Orks take ground on Haven

The orks had arrived late in the Hecate Gap but their landing on Haven had already made significant progress by mid 11.022M42. Responding to this threat the Imperium, keen to expand their own hold on the world, sent a force of Adeptus Mechanicus to reduce the ork infestation on the world. Unfortunately the orks once again deployed their Stompa, and the effect was decisive. the orks overwhelmed the imperial force and continued pushing south from their initial landing positions on the north west of the main continent. The Stompa, now a feared war machine was informally christened "Hope Killer" by Imperial forces on the planet.

Further north, a small team of Angels of Vengeance marines discovered and eliminated an emerging genestealer cult related to the tyranid infestation in the far north, and the Imperium discovered the tyranids were for the moment at least, not a significant threat to the occupation of Haven. The primary concern now for the coalition of imperial forces on Haven was the growing strength of the greenskins under the control of the Blood Fang Tribe.

This threat was further underlined when the Tau, led by commander Stormwatch, made a landing on the northern continent between the forces of chaos and those of the orks. The Tau had made progress on Ergura's Fall but Stormwatch was still tasked with setting up a forward base on Haven. More than once the Tau had tried to establish a presence on Haven, but commander Stormwatch could not have chosen a worse landing area. The orks immediately attacked, and once again "Hope Killer" led the charge. The Tau were successful in reducing the mighty war engine to scrap, but were not able to contain the ork assault. Stormwatch managed to extract himself along with his battered landing forces and the ethereal Aun'tso, but the ground was yielded to the orks. That success meant the destruction of Hope Killer would be short lived, as the orks immediately began reassembling their terrifying war machine.

Saturday, November 19, 2022

Hecate Gap strategic situation





Chaos make gains at Ergura's Fall

The forces of chaos were not acting in unison in the Hecate Gap campaign, but for the moment at least the various factions of the worshippers of the chaos gods recognised the importance of controlling the Hecate Gap. By mid 11.022M42 it was difficult to predict which faction would ultimately prevail, as strong Tau, Imperium and Chaos forces had been committed to the region, and the Orks had landed from the Rifts end of the Gap. For now the activity was going favourably for the worshippers of the dark gods, as the feared tide of Necrons, Orks and Tyranids had not materialised. This at least reduced the risk of a wave of xenos pouring into the Hadron Expanse, threatening the Tau, Imperium and Chaos plans.

The Chaos forces were not content to let the Tau or Imperium gain control of the Gap however, as this would make the exploitation of the valuable Rifts of Hecate much harder for them. Small Death Guard and Thousand Sons forces had already landed at Ergura's Fall and Haven, and as 11.022M42 progressed these forces gradually started to consolidate their power.

The Death Guard on Haven carried out a series of patrols, noting the positions of the Tau forces to the west but concentrating on disrupting the movements of the Imperium further south. One patrol managed to encounter a similar sized squad of Sky Lords, and proceeded to annihilate them in a one sided disaster for the astartes. The Sky Lords must have been unsettled by the appearance of the Death Guard patrol, as one marine even managed to make the basic error of not arming his krak grenade before throwing it at his enemy. All but one of the five man squad were eliminated by the Death Guard, and the Imperium were denied vital intelligence on the movements of Chaos forces on Ergura's Fall.

Later, the Thousand Sons began setting up a base of operations on the world. The Death Guard were content to allow them to do this, but the Dark Eldar perceived an opportunity to disrupt the chaos domination of the Hecate Gap, and take from them valuable sorcerous artefacts. As the Drukhari raid unfolded, several of the xenos race began to suspect this perceived opportunity had been deliberately confected by agents of the chaos god Tzeentch, as the fates seemed to conspire against the Eldar's dark kin. Their fire was inaccurate, and their raid quickly turned into a catastrophe. The Thousand Sons easily brushed aside the Drukhari attack, causing horrendous casualties to the raiders. With nothing to show for their efforts, the Dark Eldar abandoned their attack, allowing the forces of Tzeentch to widen their influence on Ergura's Fall.

Mixed Fortunes for Tau in the Hecate Gap

As 11.022M42 progressed the Tau continued with their invasion of Ergura's Fall, but tried once again to send a force to establish a base at Haven. The Hunter Cadre sent to Haven landed successfully in the central area of the main continent between the ork and chaos controlled regions, but found themselves immediately set upon by the greenskins of the Bloodfang Tribe. Once again the orks were lead by their mighty Stompa, which managed to survive the intense Tau firepower. The Tau, supported by their own heavy Riptide battle suits, were able to defend themselves for a while, but it soon became clear that the orks could not be prevented from overrunning their landing zone, and the Tau commander ordered an evacuation shortly before his own demise at the hands of the aggressive xenos.

With their landing attempts on Haven thwarted once more, success on Ergura's Fall became all the more important. The Tau had established a strong perimeter on the desolate plains of the world, and had begun investigating ancient necron ruins. This predictably led to a strong reaction by the necron race, with an army of soulless warriors materialising in front of the Tau force on 1311.022M42. The Tau were prepared for this, and sent in their Riptide battle suits. A fierce battle erupted around the necron tomb complex, and within hours the Tau had forced the older race to phase out their entire force, yielding the tomb complex to the Tau. 

Overall the Tau performance in the Hecate Gap had been mixed, but by mid 11.022M42 they had established a presence on Ergura's Fall, and had secured their supply lines into the Rifts of Hecate, at least for the present.


Wednesday, November 09, 2022

Orks land at Haven

Until early 11.022M42 the orks had seemed largely disinterested in the growing escalation of the war in the Hecate Gap. Whether this was strategic, or just down to the "organic" nature of ork strategy was unknown, but in early 11.022M42 the orks did finally appear in the Hecate Gap. A greenskin force of the Blood Fang tribe landed on Haven and began rampaging across the planet. Whether this was part of a strategic plan to control the all important corridor between the Rifts and the rest of the sector could not be determined, but the orks had landed in force and came equipped with a giant stompa war machine.

The Grey Knights determined that the orks were a significant threat, and if they could be eliminated before growing into a larger force, the ork "problem" might be contained. With this objective in mind the Knights launched a direct assault on the greenskins, still unaware of the exact nature or strength of the enemy force. The result was painfully predictable, as the orks steamrollered over the smaller elite astartes force, using brute strenght and numbers to defeat the advanced nature of their enemy. With the Grey Knight force obliterated, the orks set up camp, and began growing their numbers.




Tau shift focus to Ergura's Fall

The Tau scouting forces had gathered a significant amount of important information about enemy dispositions at Haven and Ergura's Fall by early 11.022M42, and the decision was taken that Haven might prove too difficult with their existing resources to conduct a successful invasion. Instead, the Tau sent a battlegroup to Ergura's Fall, and after successfully evading enemy fleets, deployed an entire Hunter Cadre to the world.

The initial landings went well, with the Tau able to set up a supply base for further operations. This was fortunate as the Imperium had also landed a significant force, and a confrontation on the rolling plans of the world was inevitable. The first encounter was with an astartes force, which was the first indication to the Imperium that the Tau were on Ergura's Fall in any kind of significant force. The battle turned into a rout, with the space marines all but annihilated. However, the Tau were also unaware of the full strenght of imperial forces on the planet, and were taken by surprise a few days later, by a counter attacking Custodes force.

The second engagement did not go well for the Tau, who lost their commanding officer and were forced to flee back to their more defensible positions near their main base. The Tau had managed to establish a presence on Ergura's Fall, but had by no means asserted control over the world.



Haven scouted by Tau

With the realisation that the Rifts of Hecate contained several threats, and the growing awareness of the possibility of the Hecate Gap being a strategically vital pathway to transit between the Rifts and the Hadron Expanse, in 10.022M42 the Tau made the decision to redirect their forces towards controlling the Gap. Initially this meant sending small scouting forces to both Ergura's Fall and Haven to establish the strength of other forces in the vicinity.

Stealth teams and pathfinders were sent to Haven to pave the way for a full Tau invasion, but while their forces had some success at Ergura's Fall, the results on Haven were extremely discouraging. One stealth team was ambushed by an eldar force without warning, which came as a surprise to the Tau who considered the eldar occasional allies. There was no attempt to parley, and although the eldars' aggressive attack led to initial heavy casualties, the eldar managed to secure vital objectives by sneaking through the Tau overlapping fields of fire. Unable to progress in that direction the Tau withdrew.

Meanwhile, another Tau fire team found itself receiving unwanted attention from the Sky Lords chapter of space marines. The Sky Lords were not on Haven in force, but the superhuman strength of the astartes forced the Tau to withdraw once again. Later, an Angels of Vengeance squad encountered and defeated yet another Tau scout unit, and it became clear to the Tau that Haven was already being probed by significant forces from other factions.