Friday, April 08, 2022

Hadron Expanse Activity

As 04.022M42 began there was a great deal of activity in the Rifts of Hecate as several factions attempted to expand their influence and control over the habitable systems of the region. The Tyranids found themselves on the backfoot as their arrival at Lodax did not go to plan. Spores had finally germinated on the planet, and a swarm of tyranid creatures began exploring the surface of the planet for threats. they soon found them however, as they stumbled across an ancient alien tomb complex. Inadvertently awoken by the invading xenos, the Ha'Tek dynasty were not best pleased that their worlds were now being swarmed over by lesser organic races, and swiftly roused their armies. The tyranids on Lodax were eliminated, and the Lords of the Ha'Tek dynasty, particularly irritable after their millennia of slumber, started to make plans to rid their former empire of this new violation. Meanwhile the tyranids on Helos Majoris were slowly driven back into the wilderness regions of the planet, as small Imperial Guard forces were sent in "kill teams" to isolate and kill any of the xenos creatures as they were detected, searching always for the hive nodes that controlled their behaviour.

On Ferrosiun Prime, the orks continued to create structures - defences, war machines and settlements as the beginnings of a waagh! began to take shape. There was the question of leadership however, as the two main ork tribes attempted to work out which was more suited to the guidance of ork aims and strategy. This could only ever be resolved in traditional greenskin fashion, and the Hobgobbos of Grunk Prime met the Blood Fang tribe on the field of battle on the plains of their primary world. A fierce battle took place as both factions enthusiastically applied themselves to the endeavour, with the eventual winner proving to be the Blood Fang tribe. They would now lead the orks in terms of strategy, although from an outsiders perspective this simply appeared to be "get stuff, build stuff, go places, hit stuff". 

The orks wasted little time in enacting this... "plan", arriving at the system of Mezria just days later. Their first landing was met by a small force of Crimson Fists who had begun to set up a base near the small imperial outpost, but the astartes were unable to prevent the Hobgobbos from establishing a bridgehead. Later on, a small band of roving orks encountered an Imperial Guard Patrol nearer the single human settlement, but were driven off by imperial guard disciplined firepower.

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