The Angels were able to see of the Tau scouts, reporting back to their HQ that other forces had made their way to the planet. The Death Guard however wiped out the small force of Hammers, and that paved the way for a stronger force of chaos - this time Thousand Sons, to establish a presence on the world. Unfortunately for the Thousand Sons, they had decided to establish that presence directly under the shadow of and ancient necron city. Vexed by the appearance of the lesser races, the necrons roused to challenge the interlopers, only to be defeated in a very long and hard fought struggle. Now there were multiple factions vying for control of the important world.
Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Wednesday, November 09, 2022
Erguras Fall sees increasing activity
With several forces now landing at Haven and battles commencing, it was only a matter of time before the war for the Hecate Gap began on Ergura's Fall. The Imperium already had a small base on the planet, and a detachment of space marines from the Angels of Vengeance and Hammers of the Emperor chapters were scouting the area around the base to ensure it was secure. It was in late 10.022M42 that the Imperium realised they were no longer alone on the world, as first a squad of Angels of Vengeance marines were engaged by a tau scouting force, while almost simultaneously the Hammers of the Emperor encountered the Death Guard.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment