Welcome to the Aleph Sector Campaign blog, Sheffield University Wargames Society's narrative based campaign set in Games Workshop's Warhammer 40,000 universe. If you are new here, have a read of the Aleph Sector Campaign System. This will explain what the campaign is, how it works etc. If you are really keen you can download the entire ten year history of the campaign! If you are a new student in Sheffield, visit the Wargames website from the links section on the right to get involved!
Thursday, November 24, 2022
Brutal fighting on Mordecai continues
Tau and chaos make gains on Ergura's Fall
Orks take ground on Haven
Saturday, November 19, 2022
Chaos make gains at Ergura's Fall
Mixed Fortunes for Tau in the Hecate Gap
Wednesday, November 09, 2022
Orks land at Haven
Tau shift focus to Ergura's Fall
Haven scouted by Tau
Erguras Fall sees increasing activity
Chaos counter attack on Mordecai
Tuesday, October 18, 2022
Forces begin landing at Haven
In 10.022M42 the strategic situation in the Rifts of Hecate began to change as all factions realised the importance of securing Haven and Ergura's Fall to either control or close the Hecate Gap. Initial scouting began in early 10.022M42 as the Tau started sending pathfinder and stealth teams to Haven. One of these scouting teams was met by a squad of Sky Lords astartes performing the same mission for the Imperium. The brief skirmish was violent and dramatic, with the Tau stealth team displaying excellent marksmanship. This led to the decision by the Sky Lords to charge their enemy, and they narrowly managed to force the Tau to flee once they had closed the distance through withering fire.
At the same time a larger force of Iron Hands found itself facing off against a much larger force of Necrons. Defeat seemed likely, but the arrival of the eldar ensured the Necrons were forced to abandon their mission. This was not without its difficulties however, as the astartes and eldar also exchanged fire and interfered with one another's aims. This was no "alliance". The eldar desperately wanted to ensure the Necrons did not find the location of the Nexus Arrangement, the device holding open the Hecate Gap, but at the same time they didn't want the Iron Hands to achieve an absolute victory. No negotiations or pleasantries were exchanged after the engagement, and the eldar withdrew to the coastal strip of the main continent, building a base there for further interventions.
The Imperium continued to build a base around the necron tomb complex in the centre of Haven's barren but habitable main continent, amonst the ruins of a long dead civilisation. Further north however, the Imperial Guard were scouting the area for the construction of a second base. On 1510.022M42 it became obvious this would be more challenging than first thought, as they encountered the first elements of the tyranid threat, confirming inquisition reports that the hive fleet or fleets within the Rifts had discerned the imperial plan and were now seeking to gain control over the Gap itself.
The battle against the tyranids resulted in heavy defeat for the Imperium, and the remaining Guard units fell back to the imperial base in the south. Now the Eldar, Tyranids and Imperium had established themselves on Haven, and the battle for the Hecate Gap had begun in earnest.
Astartes intervene to take Festergax
Deamons lift Seige of Festergax Primus
Thursday, October 06, 2022
Welcome to the Aleph Sector Campaign
Welcome to the Aleph Sector 40k (universe) campaign. This is a sector wide "pick up and play" campaign which is largely narrative, but now has a number of specific theatres to cater for different campaign styles.
Sweeping conflict between Chaos and the Imperium in the Perseus Deeps is an ongoing and apparently endless struggle between the warriors of the Emperor and their hated traitors. The campaign theatre supports all 40k universe games including 40k, Kill Team, Battlefleet Gothic, AI and Epic. The main "campaign system" allows players to simply find an opponent, play the game then record the results with the GM - this generates "points", which the overall faction commander (or the GM if there isn't one), can spend on territory, strategic raids, fortifications or anything else feasible within the campaign. The larger the game - the more points, but the better your faction is doing gives you a bonus to your win. The Perseus Deeps is the main theatre of war in the sector, as it is close to the Cicatrix Maledictum and is key to the control of the sector.
More information on the "system" can be found here (you don't need to know any of this at all, but the GM (Duncan) works with faction commanders to make best use of their wins, and acts as an advisor, warning against strategically "unwise" moves - though is often ignored!)
Meanwhile in the Hadron Expanse, a new campaign theatre has opened up. The Tyranids, Orks and Necrons are seeking to pour through the Hecate Gap - a passageway through a set of warp storms that once sealed them off from the rest of the sector - while the imperium, chaos and Tau forces try to stop them, and the eldar try to seal off the region once and for all.
The whole map is however "live" and players who want to get into the narrative can drive their own plots and perhaps even trigger the next major theatre of war. Any and all games from matched play to one off narratives can be played - its as much as you personally want to make of it.
More information here.
And if you want background - there is a ton on this blog to delve into. The campaign has been running now since 2001, and the blog since 2006. In this campaign - there really is only war...
Monday, September 26, 2022
Hecate Gap Campaign
In late 09.022M42 the situation in the Hadron Expanse was becoming critical. By this time, the Aleph Sector, cut in two by the Cicatrix Maledictum, had two very active warzones. In the Perseus Deeps the Imperium were locked in a titanic struggle with the forces of Chaos to control the strategically vital system of Mordecai. In the far east of the sector however, a new trouble was brewing for all the factions seeking to control the sector.
In 021M42 the Rifts of Hecate, an area of the Hadron Expanse that had been inaccessible for Millenia had become the focus of interest for the many factions of the sector, as the warp storms preventing navigation to the region had developed a navigable passage known as the Hecate Gap. This had been achieved by the machinations of the Lord Inquisitor Huron, who had discovered and activated the necron artefact known as the "Nexus Arrangement", which pushed the warp away from realspace using arcane and unfathomable technology.
The forces of the Imperium, Tau and chaos had sent expeditions into the region, seeking to exploit valuable resources or find long lost knowledge, but they had found the region less uninhabited than they would have preferred. In the Rifts, large ork, necron and tyranid forces had been discovered, and by late 09.022M42 it had become aparent that all three of these factions had become aware of, and intended to exploit the creation of the Hecate Gap. Lord Huron had not foreseen that by opening the Gap, he not only allowed a way in, but a way out.
Now the growing forces of the orks and tyranids in particular looked likely and capable of flooding through the gap and into the Hadron Expanse proper. From there they would threaten not only the Hadron Expanse, but the Zadoc subsector and then the Perseus Deeps. To counter this, Inquisitor Cyrus Esquerra, along with Lord Huron, issued an edict to imperial forces to pull back and fortify the gap while the Inquisition attempted to locate and gain control over all such Nexus Arrangements, as it had become apparent there was more than one such device hidden in the rifts. After obtaining them, the decision would then have to be made. Keep the Gap open? Or somehow close it, taking the Nexus Arrangements with them.
The Imperium however were not the only ones with an interest in this, and by this time all factions realised that the fate of the Hecate Gap, along with the course of events in the Hadron Expanse and perhaps wider, would come down to who held two critical systems. Ergura's Fall, and Haven. The focus of the rest of 022M42 would be a struggle to control these two isolated worlds.
Campaign system:
This is a very simple campaign which will run to the end of the year. For each win each faction will get points they can allocate either to Ergura's Fall or Haven. At the end of the year any faction with more than 50% of all points allocated to a each world will control that world. If no faction controls 50%, the two largest factions will nominate a player for a "play off" game for control of the world. If two different factions control each world, there will be a final "play off" arranged for one faction to control both worlds. That faction will then decide the fate of the Hecate Gap (which will likely be to hold it open for Necrons, tyranids and orks, CLOSE IT, for eldar and for chaos/imperial/tau they will need to assess whether they want to take the risk of keeping it open and taking the fight into the rifts, or close it for relative safety but fewer strategic rewards)
Alliances: If you believe your faction has an end goal that is in line with your own faction's goal (e.g orks might believe tyranids will keep the gap open, which is good for them) you may gift your points to that faction. On your head be it if it doesn't pan out as desired.
Points are gained as follows (for 2000 point games of 40k, 3000 epic, 1500 of gothic. Points scaled accordingly for different sizes)
Win (1500/2000): +3 points
Win and double VPs: +1 point
Table opponent: +1 point
Win kill team/AI: +1 point
The guard regiment that held that inhospitable world came under assault in mid 09.022M42 with no strategic backup. Commander Malkaor's forces landed on the world and swept away all resistance, forcing the surrender of any remaining guardsmen who marched demoralised into Tau "re-education facilities".
Now the Tau had to make some decisions. the purpose of Tanis as an outpost had become almost worthless now the system of Lysis held no strategic significance with the closing of the Foramen Ignotum, a former pathway through the Cicatrix Maledictum, long gone ever since the Eldar had removed the necron device holding it open. Palantir however would be the obvious next move for the Tau in their aim to create the Hadron Expansion Sphere, but their expedition to the Rifts of Hecate had made them aware of the serious necron, tyranid and ork threat that could sweep across the Expanse if the Imperium were to be forced out of the region. The decision on how to proceed would need to be taken soon.
Wednesday, September 21, 2022
Fierce battles on Mordecai Secundus
Saturday, August 20, 2022
Adeptus Sororitas retake Burroneus
Knowing this, Kutuzov met with his generals and decided that Festergax would certainly not be the first priority. It was a key strategic position, but the troop movements made this an unpalletable first target for the renewed armies of the Imperium. Instead, Kutusov asked for options, and the Sisters of Battle proposed their own plan in the south to take one of the twin cities. Burroneus and Ur'Ghar stood like guardians of the southern passage between the Sarkar Traps and the Kuneus lava sea, acting as a bottleneck and keeping the imperial forces bottled up in the Sathugar plains. A strike here would hit the chaos forces while they were off balance, and potentially unlock the opportunity for a breakthrough to the south.
Kutuzov agreed to the plan and the Adeptus Sororitas charged the city of Burroneus on 1508.022M42, facing weaker opposition as the Death Guard had pulled back to Ur'Ghar. The Emerald Serpent quickly responded, using Astralis to redeploy rapidly, and a violent battle erupted on the narrow isthmus between Nazugral and the twin southern cities. In the centre the Sisters pushed their infantry supported by Immolators with dominions skirmishing on the flanks. It appeared the traitor forces underestimated the infantry push, as their terminators arrived not in the centre, but elsewhere to deal with the skirmishing forces, allowing the Sororitas infantry to push forward relatively unmolested. Eventually the Repentia squads moved into range to be able to unleash a devastating charge, overrunning the chaos centre and unhinging the defence of Burroneus. The city fell, and the Thousand Sons legion found their control of the warp severely hampered by the unshakeable faith of the Sisters of Battle. Frustrated, the Emerald Serpent withdrew to Ur'Ghar, leading to the recapture by the Imperium of the entire Sarkar Isthmus in the process.
Meanwhile the Iron Warriors were clashing with the Adeptus Mechanicus on the flanks of the Festergax Salient. Here the forces of chaos were launching continual skirmishes in order, they thought, to disrupt the Imperial major offensive. In actual fact, Kutuzov had no intention to launch an offensive here, but the spoiling attacks by the Iron Warriors were not particularly successful in any case. Both sides engaged in close quarter fighting, with stubborn resolve, but neither side were able to deal any real damage to one another.
Thursday, August 04, 2022
Decisive fleet action at Mordecai
Rifts of Hecate activity
Mordecai: Festergax Retaken
On Mordecai during 022M42 there was a growing pessimism in the imperial ranks. For months the forces of chaos had enjoyed superior logistical support thanks to their fleet base and the daemonworld of Astralis hanging overhead, and instead of one decisive push, the war of attrition had seen the territory the Imperium controlled slowly whittled away. For every imperial success, the ground gained was smaller, and every chaos victory claimed a little more of the hard won objectives Kutuzov's men had so far died in droves for.
Late 07.022M42 was no different, as a force of Thousand Sons supported by a powerful chaos knight launched a direct assault on the city of Festergax. The city was now little more than ruins, and it had changed hands many times over the course of the war. Kutuzov sent in his own Imperial Knights to defend the city, but the Thousand Sons had ample support, and gradually one by one the imperial war engines were toppled or blown apart. Unable to hold the chaos forces, Kutuzov was reluctantly forced to withdraw his administratum personnel from the city, which fell just a few days after the beginning of the chaos assault. There was no mass chaos breakthrough, but the tide was now firmly with the traitor forces. If something wasn't done about the imperial logistical situation and soon, the war on Mordecai Secundus would end in inevitable defeat for the Imperium.
Imperial Forces land at Haven
During 07.022M42 the Imperium stopped expanding into thr Rifts of Hecate. Much had changed in the sector in the preceding months, thanks to the intervention of the Inquisition. The sector commander had been replaced, and the new imperial high command felt that there was a real danger of imperial forces becoming overstretched. In reality the Imperium was already massively overstretched, with a major war against chaos at Mordecai swallowing nearly all new reinforcements that arrived in the sector, and with no stable route across the Cicatrix Maledictum, the "crusade" into the Rifts of Hecate now seemed little more than folly.
Wednesday, July 06, 2022
War on Mordecai Secundus update
Eldar attempt to dissuade the Imperium in the Rifts
Tyranid activity in the Rifts continues
Thursday, June 09, 2022
Wednesday, June 08, 2022
Boltarean secured by Tau
Battles on Mezria VI
The situation on Mezria VI escalated rapidly as 06.022M42 began. As predicted, a stream of new spores began to rain down onto the planet, and the world itself began to experience earthquakes as the influence of the hive mind affected reality itself. Three major engagements followed, as the tyranids launched themselves at hastily prepared imperial positions. First, hive fleet Poseidon clashed with the Dark Angels, forcing the astartes into retreat, as another strain of the xenos launched a major assault on the main imperial lines.
Here the main fighting took place all along a front line that had been set by the local imperial commander. He had support from the Imperial Navy and the Adeptus Mechanicus, in the form od a warhound titan squadron. Initially the air support did well, mowing down hordes of xenos creatures, but the swarm kept coming. In a desperate attempt to hold the alien advance, the titans charged into the fray, only to be overwhelmed by the smaller creatures, which then ended up swarming all over the rear of the imperial lines. Their defences compromised, the imperial guard were obliged to retreat
The second line of imperial defences faired better, as yet another strain of tyranid genome sprung forward through the gap created by the first frontal assault. As these tyranids crashed into the imperial lines once more, the same story almost played out once again, were it not for the bravery and skill of the imperial rough riders. The venerable cavalry charged their foes at great speed, outflanking the xenos advance, crashing through alien artillery, swarms of smaller creatures and shrugged off concentrated fire from alien exocrines before reaching the rear of the tyranid assault. thus compromised, the tyranid offensive was stopped for the moment, but now the aliens controlled much of the world, and spores were continuing to rain down on the planet
Mordecai: Novgorod Guard retake Sathugar Mines
Saturday, June 04, 2022
Friday, June 03, 2022
Mordecai: Southern Sector chaos advance
In the Perseus Deeps the war for control of Mordecai Secundus showed no sign of any real change as 05.022M42. Both the Imperium and the forces of chaos were conducting their own secret missions in order to change the strategic situation in the Mordecai system, but by the beginning of 06.022M42 it was still chaos who held the slight advantage. This they put to good use as the Emerald Serpent launched a frontal assault against the Adeptus Mechanicus defending the Sathugar mines in the southern sector. The offensive was a decisive victory for the forces of chaos, as the Mechanicum withdrew rather than face annihilation.
This allowed the Emerald Serpent to again control some facilities of the Sathugar mines, and link up the cities of Burroneus and Nazurgal via a land bridge north of the Sarkar Traps. This wasn't a breakthrough by any means, but it was progress for the forces of Chaos.
Tyranids take ground on Mezria VI and Garmenes
Tau establish base at Garmenes
In 05.022M42 the Tau received significant reinforcements to their forces across the Hadron Expanse as the importance of the Rifts of Hecate became apparent. In addition to this, the Tau now felt the time was right too once again aggressively pursue their expansionist agenda in the Expanse, as the other factions that opposed them split their forces and focus across the sector.
The plan was drawn up and the Tau fleet escorted at least five Hunter Cadres into the Expanse. Three of these were assigned to the Rifts, and entered the Hecate Gap in mid 05.022M42, reaching their outpost on Garmenes late in the month. This new force was detected by the Imperium, and for the first time the Crusade Commander - general Maximus, perceived the Tau as a threat to the Imperial mission. As he readied his forces to strike agains the Tau base however, the Tau were already finding enemies on their doorstep.
Shortly after the arrival of these new forces the Tau detected xenos forces in the wilderness zones of Garmenes, and sent their troops out to deal with this threat. To their consternation, the xenos were found to be tyranid vanguard forces. The alien creatures were dealt with and the alien threat contained for now, but the Tau had reason to believe that a new wave of tyranids would be incoming, and spent considerable effort strengthening their air defences, something which would have almost immediate unintended benefits.
Just as the Tau had completed their defences against an expected tyranid invasion, general Maximus' strike force arrived. First, the Hammers of the Emperor launched an airborne assault against the Tau, straight into the airborne defences of the enemy. The result was a significant defeat, and the Hammers were obliged to withdraw. This was unfortunate for the Imperium, as the Deathwatch had also landed some distance away from the main Tau base, and now found themselves alone against their enemy. The Deathwatch fought stubbornly to hold their ground, and the battle inflicted heavy losses on both sides, including both commanding officers. However after several days of fighting, the Deathwatch too abandoned the world to the Tau. Battered but victorious, the Tau continued the construction of their base on Garmenes.






































