Monday, December 24, 2018

Hexis strategic modifiers and bonuses for winning

To take effect from 0102.019M42


(NB read *down* not across)

Full Global Modifiers:

General modifier rules:
You can push modifiers in your favour in a number of ways.

For 1000-2000 point games:
Winning a game clears a negative modifier OR puts a +1 in the column against your opponent (up to a maximum of +3).

You can just conduct a non territory taking raid and double the modifier effects. So if you win you remove 2 negative modifiers from your own faction.

Secondly every time you destroy in game any of the following, you inflict a -1 modifier on your opponent (maximum -3 per game of any size)

 - You kill the enemy's warlord
 - You kill a named character
 - You destroy a Lord of War that is greater than 25% of the points or power value

There is no lower limit on how low modifiers can go.

Space: Winning a gothic game at 1500 gives +2 to you in space, -2 on your enemy.




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